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CCP RISE Tweet on new missile icons. Seriously? Guys check this out!

Author
Samuel Wess
Doomheim
#81 - 2015-06-25 15:23:55 UTC
Interface should be fully customized by the users! In the end the icons and graphics are just
images that sit user side and are displayed. So why in the name of Eve gods there is not
an option to set user defined graphics and use this dictatorial approach all the time ?

Walk into the club like "What up? I got a big cockpit!"

Damjan Fox
Fox Industries and Exploration
#82 - 2015-06-25 17:50:48 UTC
Lan Wang wrote:
do people really think the art department deals with everything in the game, do you think the art department deals with game balance and fixing coding issues? i highly doubt it, so while the art department make visual changes to things another department will be working on something else, so just because art department redesigns a few icons does not mean ccp are ignoring every other issue within the game.


The art department does, well, art related things of course. That should be clear to everyone. But even just in their field of work, they have more important things to do than changing icons. What about the high resolution textures (go take a look at the vexor lights close up)? What about the nebulae and gas clouds, that are so blinding, you have to rotate the camera to darker areas, to be able to see the UI? Ship redesigns? etc....

But, by now, it should be clear to all of us, that CCP determines priorities by throwing dart arrows at a list on the wall. Ugh
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#83 - 2015-06-25 19:03:08 UTC
Damjan Fox wrote:
Lan Wang wrote:
do people really think the art department deals with everything in the game, do you think the art department deals with game balance and fixing coding issues? i highly doubt it, so while the art department make visual changes to things another department will be working on something else, so just because art department redesigns a few icons does not mean ccp are ignoring every other issue within the game.


The art department does, well, art related things of course. That should be clear to everyone. But even just in their field of work, they have more important things to do than changing icons. What about the high resolution textures (go take a look at the vexor lights close up)? What about the nebulae and gas clouds, that are so blinding, you have to rotate the camera to darker areas, to be able to see the UI? Ship redesigns? etc....

But, by now, it should be clear to all of us, that CCP determines priorities by throwing dart arrows at a list on the wall. Ugh

I find it strange that people seem to think that the order of release alone is actually indicative of priority. The only way one could conclude that a single icon is of greater priority than say the hires texture pack because it came out first is to assume that each task must be worked on exclusively.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#84 - 2015-06-25 19:31:34 UTC
Rowells wrote:
Jenn aSide wrote:
Now, the "any change is a good change" types are probably going to float all up in here and proclaim that if you don't like them, you are just against change. Now that everyone is warned:

Those things look stupid as hell, the current icons work fine and look like missile launchers, those things look like "sails". WTF is wrong at CCP these days?

You do realize those are new icons for modules that currently do not exist, right?

Actually one of those is a ballistic control system.

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Lil' Brudder Too
Pistols for Pandas
#85 - 2015-06-25 19:41:35 UTC  |  Edited by: Lil' Brudder Too
Why change the BCU icon? It makes no sense.

The dmg mod for turrets is a picture of a generic turret...the drone dmg amp is a pic of drones...and the old BCU is, you guessed it, a picture of a launcher. This scheme makes sense. It is in no way broken

The same scheme follows for the "Tracking Computers"....the little radar dish thing just doesn't fit the currently well functioning theme.

Again, change for change sake with no regard for the function of the form.

Lan Wang wrote:
do people really think the art department deals with everything in the game, do you think the art department deals with game balance and fixing coding issues? i highly doubt it, so while the art department make visual changes to things another department will be working on something else, so just because art department redesigns a few icons does not mean ccp are ignoring every other issue within the game.

If they have Art Department teams that are so desperate for work that they do this ridiculous crap...then maybe its time to re-allocate funds from the art department and towards parts of the game that are direly broken still. That is the issue.
Dersen Lowery
The Scope
#86 - 2015-06-25 19:46:18 UTC
Lil' Brudder Too wrote:
Again, change for change sake with no regard for the function of the form.


Unless there's some behind-the-scenes work on making modules other than weapons appear on ship exteriors--something CCP has wanted to do for a long time--in which case making the icons look like the eventual sprites makes perfect sense.

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I voted in CSM X!

Frostys Virpio
State War Academy
Caldari State
#87 - 2015-06-25 19:49:28 UTC
Dersen Lowery wrote:
Lil' Brudder Too wrote:
Again, change for change sake with no regard for the function of the form.


Unless there's some behind-the-scenes work on making modules other than weapons appear on ship exteriors--something CCP has wanted to do for a long time--in which case making the icons look like the eventual sprites makes perfect sense.


Or maybe just having missiles mods just share one set of icons with a few modifiers. The antenna array is kinda fitting anyway.
Hallvardr
#88 - 2015-06-25 20:27:36 UTC
Here we go again. Stop with changing of things just to be changing things.

If I didn't know better I'd say you don't have enough to do and you're fiddling with things around you. STOP IT.
Steijn
Quay Industries
#89 - 2015-06-25 20:41:08 UTC
I take it that CCPs only objective is to kill this game.

WHY NOT ADD NEW CONTENT INSTEAD OF CHANGING THINGS THAT DONT NEED CHANGING!!!!!!!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#90 - 2015-06-25 20:46:18 UTC
Steijn wrote:
I take it that CCPs only objective is to kill this game.

WHY NOT ADD NEW CONTENT INSTEAD OF CHANGING THINGS THAT DONT NEED CHANGING!!!!!!!

Icon is changed. Game is kill. EVERYONE OUT BECAUSE THEY CHANGED AN ICON. Nevermind content is coming alongside it, that doesn't fit the narrative of the rabble so we don't mention it. All you need to know is ICON KILLED EVE!
Steijn
Quay Industries
#91 - 2015-06-25 20:48:03 UTC
Tyberius Franklin wrote:
Steijn wrote:
I take it that CCPs only objective is to kill this game.

WHY NOT ADD NEW CONTENT INSTEAD OF CHANGING THINGS THAT DONT NEED CHANGING!!!!!!!

Icon is changed. Game is kill. EVERYONE OUT BECAUSE THEY CHANGED AN ICON. Nevermind content is coming alongside it, that doesn't fit the narrative of the rabble so we don't mention it. All you need to know is ICON KILLED EVE!


no, icons wont kill Eve, CCP not having a clue what they are supposed to be doing will kill it.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#92 - 2015-06-25 20:51:56 UTC
Steijn wrote:
no, icons wont kill Eve, CCP not having a clue what they are supposed to be doing will kill it.

So we're back to art guys doing art means other groups must be not doing the things you want? Sure, that's more reasonable.
Elizabeth Norn
Nornir Research
Nornir Empire
#93 - 2015-06-25 20:55:17 UTC
Jenn aSide wrote:
Now, the "any change is a good change" types are probably going to float all up in here and proclaim that if you don't like them, you are just against change. Now that everyone is warned:

Those things look stupid as hell, the current icons work fine and look like missile launchers, those things look like "sails". WTF is wrong at CCP these days?


How would you use another missile launcher to improve the damage of your missiles and the rate of fire of your existing missile launchers?
Steijn
Quay Industries
#94 - 2015-06-25 20:58:15 UTC
Tyberius Franklin wrote:
Steijn wrote:
no, icons wont kill Eve, CCP not having a clue what they are supposed to be doing will kill it.

So we're back to art guys doing art means other groups must be not doing the things you want? Sure, that's more reasonable.


not at all, but instead of paying the art department to change things that arent needed, the funds should go towards areas of the game that DO need improving. I mean come on, there are plenty of other areas that need looking at before anything artistic does.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#95 - 2015-06-25 21:12:59 UTC
Steijn wrote:
Tyberius Franklin wrote:
Steijn wrote:
no, icons wont kill Eve, CCP not having a clue what they are supposed to be doing will kill it.

So we're back to art guys doing art means other groups must be not doing the things you want? Sure, that's more reasonable.


not at all, but instead of paying the art department to change things that arent needed, the funds should go towards areas of the game that DO need improving. I mean come on, there are plenty of other areas that need looking at before anything artistic does.

So fire the art guys because there are areas other than art that you feel could use improvement? If you're trying to make reasoned proposal, you are failing. There are plenty of visual improvements that others are asking for, V5++ which was just released that vastly improved the way some ships look, skins, remodels and other things they are doing which a large number seem to appreciate on top of new assets surrounding gameplay changes.

And really, unless you are suggesting no new ships, effects, structures or general visual improvements, no, you aren't doing without anything artistic. And all this over a task that could have been done in a single person's downtime most likely.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#96 - 2015-06-25 21:32:54 UTC
Lil' Brudder Too wrote:
Why change the BCU icon? It makes no sense.

The dmg mod for turrets is a picture of a generic turret...the drone dmg amp is a pic of drones...and the old BCU is, you guessed it, a picture of a launcher. This scheme makes sense. It is in no way broken

The same scheme follows for the "Tracking Computers"....the little radar dish thing just doesn't fit the currently well functioning theme.

Again, change for change sake with no regard for the function of the form.

Lan Wang wrote:
do people really think the art department deals with everything in the game, do you think the art department deals with game balance and fixing coding issues? i highly doubt it, so while the art department make visual changes to things another department will be working on something else, so just because art department redesigns a few icons does not mean ccp are ignoring every other issue within the game.

If they have Art Department teams that are so desperate for work that they do this ridiculous crap...then maybe its time to re-allocate funds from the art department and towards parts of the game that are direly broken still. That is the issue.


why does any company rebrand? why has the coca cola logo and every other major brand evolved over the years if the original logos were actually fine? things dont need to be broken to give something a fresh new look

what do you think the art department are actually paid to do? develop the art of the game, without the art department the game would still look like its original state, actually no it wouldnt because that also required an art department.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Maldiro Selkurk
Radiation Sickness
#97 - 2015-06-25 22:04:28 UTC
Steijn wrote:
I take it that CCPs only objective is to kill this game.

WHY NOT ADD NEW CONTENT INSTEAD OF CHANGING THINGS THAT DONT NEED CHANGING!!!!!!!


Someone get the meds.

No not those, the horse tranquilizers, this situation calls form some serious **** !

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Maldiro Selkurk
Radiation Sickness
#98 - 2015-06-25 22:08:37 UTC
Tyberius Franklin wrote:
Steijn wrote:
I take it that CCPs only objective is to kill this game.

WHY NOT ADD NEW CONTENT INSTEAD OF CHANGING THINGS THAT DONT NEED CHANGING!!!!!!!

Icon is changed. Game is kill. EVERYONE OUT BECAUSE THEY CHANGED AN ICON. Nevermind content is coming alongside it, that doesn't fit the narrative of the rabble so we don't mention it. All you need to know is ICON KILLED EVE!


Okay it seems to be spreading get me a ******* truckload of those horse tranqs stat !

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Dangeresque Too
Pistols for Pandas
#99 - 2015-06-25 23:10:27 UTC
Nevil Oscillator wrote:
The blueprint for damage control is still using the old icon
Score another one for top level amazing QA they constantly claim they have... you know, because why test something when you can patch it later?

Sobaan Tali wrote:
I too am a little confuzzled by the icons. On the one hand, I appreciate CCP's efforts, but to put it bluntly these icons don't really look like they have anything to do with missiles or guidance. To be honest, I'm not even really sure what they look like. How much more of this game are we gonna have to unlearn and relearn by the end of this year?
The turret icons are simple representations of turrets, plain and simple, they modify turret weapons stats... so why can't the launcher mods plainly and simply represent launchers? If they really want to go for realistic'ish modern day missile modification equipment, I'm pretty sure all the fancy modern day turrets use just as much radar etc as the missles do, so those weapon mods should be radar/satellite dishes as well right? Heck even the drone mods look like drones... they really need to get their ducks in a row on keeping with some themes/stylings and completely breaking others.

Lan Wang wrote:
do people really think the art department deals with everything in the game, do you think the art department deals with game balance and fixing coding issues? i highly doubt it, so while the art department make visual changes to things another department will be working on something else, so just because art department redesigns a few icons does not mean ccp are ignoring every other issue within the game.
Thats the crux of the issue... we understand artists can't do core game work, but if you are running out of work for artists that you fall back on these unrequested and poorly done changes... maybe they should look into re-appropriating funds to getting more core game developers to fix badly needed game issues.

TigerXtrm wrote:
The hell is that even supposed to be??
Anyone else remember when CCP thought that making ALL of the turret icons 100% accurate to their model in game? Yeah that worked out great, only took 5 months before they realized that simple cartoon'ish old icons where 1000x better and effective.

I would go the extra steps like usual and post up a reasonable comparison of all the current weapon upgrades and why they make sense as compared to these new ones, but CCP won't care and it would be wasted time on my part trying to tell them they are breaking away from the standard theme for everything else in the weapon upgrades modules groups.

Good thing all 3 of my accounts are already scheduled for termination in a few weeks so I won't have to put up with this "crap" anymore. If CCP is in fact trying to think their ranks of older players, it is definitely working, player count has been consistently dropping for quite a while now.
Dangeresque Too
Pistols for Pandas
#100 - 2015-06-25 23:16:20 UTC
Forgot to mention, so glad they feel the need to post official stuff about changes to the game here in the official forums, as compared to random posts on reddit... why do I feel more focus for Eve by developers gets done on reddit than here?