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Player Features and Ideas Discussion

 
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Allow overloading of modules before breaking invuln after a jump.

Author
Schwa Nuts
Federal Navy Academy
Gallente Federation
#1 - 2015-06-24 21:30:26 UTC
Currently you cannot overload a module or rack before breaking your invuln/cloak after a jump.
Kenrailae
Center for Advanced Studies
Gallente Federation
#2 - 2015-06-25 00:42:59 UTC
Schwa Nuts wrote:
Currently you cannot overload a module or rack before breaking your invuln/cloak after a jump.



This should be a thing. The people waiting on you to decloak can pre-overheat, why can't the people cloaked?


I'm NOT saying it's the brightest thing to do in all instances, but it should be an option.

The Law is a point of View

The NPE IS a big deal

Donnachadh
United Allegiance of Undesirables
#3 - 2015-06-25 13:30:14 UTC
NO, bad idea is bad idea.

You cannot activate modules of any kind while cloaked by a gate, in fact you cannot do anything but kook around and that is the balancing factor for the invisibility and invulnerability you have while you are cloaked by a gate.

IF CCP gives you the ability to pre-heat modules while cloaked what is the next "we need this while cloaked" thing that people start crying for? And once we get started down that path where does it end?

Gate cloaking is already an advantage to you and it does not need to be made more so by a bad idea like this.
Ju0ZaS
The Scope
Gallente Federation
#4 - 2015-06-25 13:57:50 UTC  |  Edited by: Ju0ZaS
We don't have to go overboard, just allow OH. Another note is that you can preoverheat on cov ops and other things with a cloak, before you actually cloak, but still. I like this idea, though I feel like this will just make pvp happen less, you know people will primarally OH their mwds to reaproach the gate before dying. Althought this could be good for solo/small gang people to help them from getting ganked. **** blobs, still won't save you from an instalock gatecamp though.

Are you going to fight me or do you expect to bore me to death with your forum pvp?

afkalt
Republic Military School
Minmatar Republic
#5 - 2015-06-25 14:41:42 UTC
Donnachadh wrote:
NO, bad idea is bad idea.

You cannot activate modules of any kind while cloaked by a gate, in fact you cannot do anything but kook around and that is the balancing factor for the invisibility and invulnerability you have while you are cloaked by a gate.

IF CCP gives you the ability to pre-heat modules while cloaked what is the next "we need this while cloaked" thing that people start crying for? And once we get started down that path where does it end?

Gate cloaking is already an advantage to you and it does not need to be made more so by a bad idea like this.



Well let me rephrase it then.

My ship shouldn't "forget" settings when I jump a gate.
Iain Cariaba
#6 - 2015-06-25 15:52:39 UTC
afkalt wrote:
Donnachadh wrote:
NO, bad idea is bad idea.

You cannot activate modules of any kind while cloaked by a gate, in fact you cannot do anything but kook around and that is the balancing factor for the invisibility and invulnerability you have while you are cloaked by a gate.

IF CCP gives you the ability to pre-heat modules while cloaked what is the next "we need this while cloaked" thing that people start crying for? And once we get started down that path where does it end?

Gate cloaking is already an advantage to you and it does not need to be made more so by a bad idea like this.



Well let me rephrase it then.

My ship shouldn't "forget" settings when I jump a gate.

Because holding shift when clicking on a module is hard?
afkalt
Republic Military School
Minmatar Republic
#7 - 2015-06-25 17:06:52 UTC
Iain Cariaba wrote:
afkalt wrote:
Donnachadh wrote:
NO, bad idea is bad idea.

You cannot activate modules of any kind while cloaked by a gate, in fact you cannot do anything but kook around and that is the balancing factor for the invisibility and invulnerability you have while you are cloaked by a gate.

IF CCP gives you the ability to pre-heat modules while cloaked what is the next "we need this while cloaked" thing that people start crying for? And once we get started down that path where does it end?

Gate cloaking is already an advantage to you and it does not need to be made more so by a bad idea like this.



Well let me rephrase it then.

My ship shouldn't "forget" settings when I jump a gate.

Because holding shift when clicking on a module is hard?


"You cannot do that when cloaked"
Iain Cariaba
#8 - 2015-06-25 17:10:53 UTC
afkalt wrote:
Iain Cariaba wrote:
afkalt wrote:
Donnachadh wrote:
NO, bad idea is bad idea.

You cannot activate modules of any kind while cloaked by a gate, in fact you cannot do anything but kook around and that is the balancing factor for the invisibility and invulnerability you have while you are cloaked by a gate.

IF CCP gives you the ability to pre-heat modules while cloaked what is the next "we need this while cloaked" thing that people start crying for? And once we get started down that path where does it end?

Gate cloaking is already an advantage to you and it does not need to be made more so by a bad idea like this.



Well let me rephrase it then.

My ship shouldn't "forget" settings when I jump a gate.

Because holding shift when clicking on a module is hard?


"You cannot do that when cloaked"

Because holding shift when clicking on a module is hard?

Seriously, takes a second or two to overheat after you decloak.
afkalt
Republic Military School
Minmatar Republic
#9 - 2015-06-25 17:13:31 UTC
Iain Cariaba wrote:
afkalt wrote:
Iain Cariaba wrote:
afkalt wrote:
Donnachadh wrote:
NO, bad idea is bad idea.

You cannot activate modules of any kind while cloaked by a gate, in fact you cannot do anything but kook around and that is the balancing factor for the invisibility and invulnerability you have while you are cloaked by a gate.

IF CCP gives you the ability to pre-heat modules while cloaked what is the next "we need this while cloaked" thing that people start crying for? And once we get started down that path where does it end?

Gate cloaking is already an advantage to you and it does not need to be made more so by a bad idea like this.



Well let me rephrase it then.

My ship shouldn't "forget" settings when I jump a gate.

Because holding shift when clicking on a module is hard?


"You cannot do that when cloaked"

Because holding shift when clicking on a module is hard?

Seriously, takes a second or two to overheat after you decloak.


Sometimes those seconds count, like when you dive after a fast aligner but need OH point to reach them.

It would be preferable for them to remember status on jumping.
Iain Cariaba
#10 - 2015-06-25 17:19:35 UTC
afkalt wrote:
Iain Cariaba wrote:
afkalt wrote:
Iain Cariaba wrote:
afkalt wrote:

Well let me rephrase it then.

My ship shouldn't "forget" settings when I jump a gate.

Because holding shift when clicking on a module is hard?


"You cannot do that when cloaked"

Because holding shift when clicking on a module is hard?

Seriously, takes a second or two to overheat after you decloak.


Sometimes those seconds count, like when you dive after a fast aligner but need OH point to reach them.

It would be preferable for them to remember status on jumping.

Sometime your lack of overheated point is the only way your target is going to get away. It takes 1s to overheat your point while you're still locking.
FT Diomedes
The Graduates
#11 - 2015-06-25 17:39:22 UTC
Not supported. Gate cloak and invulnerability is enough of an advantage. It gives you time to plan your action while they are waiting. From there it is a race.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Kenrailae
Center for Advanced Studies
Gallente Federation
#12 - 2015-06-25 19:05:02 UTC  |  Edited by: Kenrailae
FT Diomedes wrote:
Not supported. Gate cloak and invulnerability is enough of an advantage. It gives you time to plan your action while they are waiting. From there it is a race.

The counter argument here is a gate is enough of a counter advantage. Knowing the ballpark 35km sphere the enemy as to appear in is pretty steep, larger or slightly smaller on some gates I agree. Not like this is a space game or anything.


Edit: plus they are usually waiting in their triple remote sebo'd perma rep range bonused tackle frig.

The Law is a point of View

The NPE IS a big deal

ugly inside
Imperial Academy
Amarr Empire
#13 - 2015-06-25 19:39:41 UTC  |  Edited by: ISD Dorrim Barstorlode
Iain Cariaba wrote:

Because holding shift when clicking on a module is hard?


Removed an insult. -ISD Dorrim Barstorlode


priming a module while cloaked isnt activating it and thus should be allowed. its toggling a modifier for the module. all cloaks allow engins to run why cant we prime a module?
The Primary Target
Brutor Tribe
Minmatar Republic
#14 - 2015-06-25 21:48:34 UTC
I don't see any reason that would make this idea a bad one.

In the meantime a work around for you would be to set a shortcut key for overloading a rack. Then you can click, for instance, M and overload your medium slots and O/H your MWD. This way you can just double click in space to decloak, hit M and then instantly hit your MWD. It's just as fast as if you could preheat your MWD, if you do it right.
Donnachadh
United Allegiance of Undesirables
#15 - 2015-06-26 01:39:57 UTC
afkalt wrote:
Well let me rephrase it then.

My ship shouldn't "forget" settings when I jump a gate.

Nice try at a mid stream change up there dude, but it is not going to work.
Preheating your modules while cloaked by a gate is a radically different concept than the game simply remembering your settings after a gate jump.

So we get this.
-1 to to doing anything while you are cloaked by a gate except looking around.
+1 to the game remembering the status of modules after a gate jump.
+1 to those modules returning to that state the moment you break gate cloak.

Ju0ZaS wrote:
Another note is that you can preoverheat on cov ops and other things with a cloak, before you actually cloak, but still.

Comparing what you can do while using a cov-ops cloak and what you can do while being cloaked by a gate is ridiculous, they are two radically different things. Besides that a ship with a cov-ops cloak has exactly the same limits placed on it by a gate cloak as any other ship in the game.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#16 - 2015-06-26 06:22:15 UTC  |  Edited by: Barrogh Habalu
Donnachadh wrote:
NO, bad idea is bad idea.

You cannot activate modules of any kind while cloaked by a gate, in fact you cannot do anything but kook around and that is the balancing factor for the invisibility and invulnerability you have while you are cloaked by a gate.

IF CCP gives you the ability to pre-heat modules while cloaked what is the next "we need this while cloaked" thing that people start crying for? And once we get started down that path where does it end?

Gate cloaking is already an advantage to you and it does not need to be made more so by a bad idea like this.

D3s that reconfigurate without breaking cloak would like to disagree.

Setting modules to overheat is not even an action, I don't see why wouldn't it be allowed. In fact, I don't get why it's not client-sided.

If you allow setting like that to be kept if you set it before jumping, it's honestly nothing more than interface inconsistency. Why should one ship be allowed to overheat outright after breaking cloak while another similar ship shouldn't?
Donnachadh
United Allegiance of Undesirables
#17 - 2015-06-26 14:50:26 UTC  |  Edited by: Donnachadh
Barrogh Habalu wrote:
D3s that reconfigurate without breaking cloak would like to disagree.

Never flown the new T3 destroyers so I was not aware that a reconfiguration did not break gate cloak.
Will have to test this but if it is true then CCP needs to change that so a reconfiguration does break gate cloak to keep them consistent with all other ships in the game.
No, to me you cannot use this inconsistency to justify further changes to the gate cloak restrictions since even allowing it for these ships is a bad idea.

Barrogh Habalu wrote:
Setting modules to overheat is not even an action, I don't see why wouldn't it be allowed. In fact, I don't get why it's not client-sided.

Changing the state of your ship in any way IS an action and you should not be able to do it without breaking gate cloak. ANd that includes the reconfiguration of the T3 dessies.

Barrogh Habalu wrote:
If you allow setting like that to be kept if you set it before jumping, it's honestly nothing more than interface inconsistency. Why should one ship be allowed to overheat outright after breaking cloak while another similar ship shouldn't?

Every ship in the game can heat the moment they break gate cloak so what is the point you are trying to make?

As for the settings of modules I have always thought it was crazy that our ships do not have the capability of remembering settings of modules at the moment a gate was activated. Further it is crazy that those modules do not return to that state the moment we break gate cloak. But for whatever reason CCP seems to think this is a good idea, and I know there are many players around here that would defend this because reasons known only to them.
Arya Regnar
Darwins Right Hand
#18 - 2015-06-26 17:09:55 UTC
Iain Cariaba wrote:
afkalt wrote:
Donnachadh wrote:
NO, bad idea is bad idea.

You cannot activate modules of any kind while cloaked by a gate, in fact you cannot do anything but kook around and that is the balancing factor for the invisibility and invulnerability you have while you are cloaked by a gate.

IF CCP gives you the ability to pre-heat modules while cloaked what is the next "we need this while cloaked" thing that people start crying for? And once we get started down that path where does it end?

Gate cloaking is already an advantage to you and it does not need to be made more so by a bad idea like this.



Well let me rephrase it then.

My ship shouldn't "forget" settings when I jump a gate.

Because holding shift when clicking on a module is hard?

It's a very good way to get your mwd scram shut off in the 1 second you lose because of a server tick.
You are likely to disagree but then again you might not know how server ticks work.

EvE-Mail me if you need anything.

Iain Cariaba
#19 - 2015-06-26 17:12:59 UTC
Arya Regnar wrote:
Iain Cariaba wrote:
afkalt wrote:
Donnachadh wrote:
NO, bad idea is bad idea.

You cannot activate modules of any kind while cloaked by a gate, in fact you cannot do anything but kook around and that is the balancing factor for the invisibility and invulnerability you have while you are cloaked by a gate.

IF CCP gives you the ability to pre-heat modules while cloaked what is the next "we need this while cloaked" thing that people start crying for? And once we get started down that path where does it end?

Gate cloaking is already an advantage to you and it does not need to be made more so by a bad idea like this.



Well let me rephrase it then.

My ship shouldn't "forget" settings when I jump a gate.

Because holding shift when clicking on a module is hard?

It's a very good way to get your mwd scram shut off in the 1 second you lose because of a server tick.
You are likely to disagree but then again you might not know how server ticks work.

If you're close enough coming out of gate cloak for them to scram you, the server tick isn't going to make one bit of difference.
FT Diomedes
The Graduates
#20 - 2015-06-26 18:45:21 UTC
This thread should be changed to focus on fixing the bug which allows D3's to reconfigure under gate cloak.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.