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Burner Mission - Ship advice to solo them including fittings

First post
Author
Sturmwolke
#521 - 2015-06-06 10:07:38 UTC
jackudza wrote:
Angel Anomic Base

Quick question, for normal ships, can you hit those Dramiels with 3 webs, 2 painters and heavy neutrons blasters (say faction AM)?
The Gnosis hull is a decent possibility if the above can hit reliably.
Aghira
Systech Astromantics Shipyard Inc.
#522 - 2015-06-06 12:24:34 UTC
Sturmwolke wrote:
jackudza wrote:
Angel Anomic Base

Quick question, for normal ships, can you hit those Dramiels with 3 webs, 2 painters and heavy neutrons blasters (say faction AM)?
The Gnosis hull is a decent possibility if the above can hit reliably.


I tried a Thorax on sisi with tripple webifier and heavy ion blasters with faction AM. Could'nt hit those dramiels.

Es wird niemals so viel gelogen wie vor der Wahl, während des Krieges und nach der Jagd. (Otto von Bismarck)

english is not my native language.

Chainsaw Plankton
FaDoyToy
#523 - 2015-06-07 05:28:16 UTC
jackudza wrote:
Chainsaw Plankton wrote:
...
Will probably bring a MWD and a mobile depot on my next run, as slowboating for the loot sucks. Or maybe just a MTU.


Does Angel Cartel Trasport drop any valuable loot? I thought only dramiels do.


with a sample size of one I think it dropped faction ammo. about to have a sample size of 2, and the result is: more faction ammo.

using a mobile depot worked out fine. by the time I got over to the transport the drones had pretty much taken care of it, I got one shot off, but I also overshot the dram wrecks when looting them, so I did waste a few seconds. The dual magstab, dual web, single painter version dunked the drams.

Sturmwolke wrote:
jackudza wrote:
Angel Anomic Base

Quick question, for normal ships, can you hit those Dramiels with 3 webs, 2 painters and heavy neutrons blasters (say faction AM)?
The Gnosis hull is a decent possibility if the above can hit reliably.

the strength of 90% webs is WOWZA ShockedShockedShocked

I remember the drop from 99% webs to 90% webs on my paladin (these days there isn't even a web strength bonus). and that drop alone made me not want to use webs on the paladin (well for pve). the drop from 90 to 60%

I remember testing the original burner missions on sisi and a web just didn't do it vs the angel burner and that was with frig guns. don't remember if I tried dual webs. Jumping to cruiser sized guns and it just doesn't sound viable, maybe it is, but I have doubts.

@ChainsawPlankto on twitter

Ploing
Blue Republic
RvB - BLUE Republic
#524 - 2015-06-08 20:36:56 UTC
Chainsaw Plankton wrote:

I remember testing the original burner missions on sisi and a web just didn't do it vs the angel burner and that was with frig guns. don't remember if I tried dual webs.


one web works with a kitefrig.
Xenon 101
Xenon Engineering Ltd
#525 - 2015-06-10 02:41:01 UTC
New " 4 dramiels from hell " angel burner transport SETUP


[Devoter, Xenon 101's Devoter]

Medium Armor Repairer II
Armor EM Hardener II
Armor Explosive Hardener II
Capacitor Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II

Medium Nanobot Accelerator II
Medium Auxiliary Nano Pump II


Acolyte I x10

Hail S x5000
Republic Fleet EMP S x19400

82 EM 93 EXP Resistance

CAP STABLE 240.7 dps ( with 4 % implant-SS 904 )........I know fitting an amarr cruiser with 200 autocannons sucks lol but it works well with RF EMP it takes around 2 min to kill 1 Dramiel. For transport use a mobile depot and swap a webb with a MWD.




Estella Osoka
Cranky Bitches Who PMS
#526 - 2015-06-10 14:21:59 UTC
Xenon 101 wrote:
New " 4 dramiels from hell " angel burner transport SETUP


[Devoter, Xenon 101's Devoter]

Medium Armor Repairer II
Armor EM Hardener II
Armor Explosive Hardener II
Capacitor Power Relay II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II

Medium Nanobot Accelerator II
Medium Auxiliary Nano Pump II


Acolyte I x10

Hail S x5000
Republic Fleet EMP S x19400

82 EM 93 EXP Resistance

CAP STABLE 240.7 dps ( with 4 % implant-SS 904 )........I know fitting an amarr cruiser with 200 autocannons sucks lol but it works well with RF EMP it takes around 2 min to kill 1 Dramiel. For transport use a mobile depot and swap a webb with a MWD.






Might want to try something similar with a Vigilant.
Chainsaw Plankton
FaDoyToy
#527 - 2015-06-10 19:41:58 UTC
I like the vigilant a lot It takes a bit over 2 mins to clear the mission. First combat log and last combat log.
[ 2015.06.10 06:34:43 ] (combat) Burner Escort Dramiel misses you completely
[ 2015.06.10 06:37:09 ] (combat) 49 to Burner Clone Soldier Transport - Vespa II - Smashes

I start with 2 mag stabs, then swap one for a DDA when the drams are mostly dead, then swap the painter for a MWD to loot. I like this setup better as it kills the drams faster and I don't have to worry about overloading as much. The extra magstab adds ~140 dps overloaded. And then I can swap to a DDA (or even 2x DDA) to finish off the transport then mwd over to the transport to loot. as it is usually dead by then anyways, one time I got one shot off on it, think that was the first mobile depot run and forgot to bring DDAs.

so far the transport has dropped faction ammo every time, and I have gotten a few clone soldier tags. I think I've done it 4-5 times now. The drams have dropped faction ammo a few times, but nothing of interest.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#528 - 2015-06-11 05:16:32 UTC
[ 2015.06.11 04:39:54 ] (combat) 263 Burner Ashimmu - Penetrates
[ 2015.06.11 04:43:24 ] (notify) Scourge Fury Light Missile deactivates as the item it was targeted at is no longer present.

first and last combat logs for the ashimmu. Used t1 hammers on the sentinals, and switched to CN vespas, and then Aug Hammers on the ashimmu. Got a bit sloppy in mission, haven't had a chance to run it in forever.

[ 2015.06.11 04:57:51 ] (combat) 210 Burner Ashimmu - Hits
[ 2015.06.11 05:02:35 ] (notify) Caldari Navy Inferno Light Missile deactivates as the item it was targeted at is no longer present.

Oh look another chance! I totally buggered up aggro on this one, and never changed missiles. If you launch drones too early everything just aggros the drones and you have to keep launching new ones losing DPS on target. If you let them get in close and hit them with a few rounds from an overloaded RLML they never switch.

On my first run both sentinals were dead with 1 missile left, on my second run the 2nd sentinal wasn't down till I was in the second clip from the missiles.

on the other hand I had enough cap that I swapped to an AB and kept at 0 on the ashimmu and could freely recall drones when they got targeted...

I just want to know if CN vespas or augmented hammers are better :<

@ChainsawPlankto on twitter

Sturmwolke
#529 - 2015-06-11 10:33:58 UTC  |  Edited by: Sturmwolke
Xenon 101 wrote:

[Devoter, Xenon 101's Devoter]

Thanks, just the info I need to (safely) test a small guns Gnosis build on TQ. P
Yeah, the Vigilant is ideal ofc but I'm trying to look at viable alternatives to a smartbomb build.
Tore Smith
Science and Trade Institute
Caldari State
#530 - 2015-06-16 16:29:05 UTC
Hi folks,

Has anyone tried running them in lowsec? Id be interested in the agromechanics.

More precicly in what happens while running the talos burner mission and some interested third party arrives. Since the deimos will be mwd fitted anyways i think chances to escape are quite high. Will the burners target the new arrival or is this a rather slimm chance?

Thanks!
Chainsaw Plankton
FaDoyToy
#531 - 2015-06-16 16:47:22 UTC
the talos mission is interesting to me as each of the burners start 100km away, so I would assume you would be long out of point range by the time they probe you out and warp to you. additionally NPCs tend to go after whoever is doing the most threat. so by someone landing and putting a point and/or other ewar on you, I would assume that would switch aggro. they might even switch aggro when the new person lands. but if you point them or do a lot of damage they might switch again.

I haven't tested it I'm just theory crafting out loud here.

@ChainsawPlankto on twitter

Tore Smith
Science and Trade Institute
Caldari State
#532 - 2015-06-17 05:05:48 UTC
Chainsaw Plankton wrote:
the talos mission is interesting to me as each of the burners start 100km away, so I would assume you would be long out of point range by the time they probe you out and warp to you. additionally NPCs tend to go after whoever is doing the most threat. so by someone landing and putting a point and/or other ewar on you, I would assume that would switch aggro. they might even switch aggro when the new person lands. but if you point them or do a lot of damage they might switch again.

I haven't tested it I'm just theory crafting out loud here.



Well, did the talos mission yesterday in a semiactive system. There were 6-15 pilots in local. Half of them on aggrotimers.

I had a cloaky alt at the mission gate. it didnt take long before i saw the probes on scan. Interestingly the guy never even bothered to warp to the mission area. These burners seem to have a reputation...

So in general it seems to be quite doable and includes the extra excitement of the unexpected.

Btw: this talos was t2 fit and to my suprise didnt noticably underperform my pimp version. Well perhaps ive flown more efficient.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#533 - 2015-06-21 09:42:16 UTC  |  Edited by: Barrogh Habalu
Jumped to the end of the thread and at first thought that it's Taloses who probe you down and warp to you and I was like "wow, this went far".

Anyway, I wanted to thank OP and all the rest for amazing work on this topic, definitely way to go.

Although those setups will cost a lot to get, but seeing how much of them I get, it seems like well worth the hassle.
Too bad most of them use skills I'm not good with, but I understand the reasons.
Xolerick
Xolera treatment corp.
#534 - 2015-06-21 10:50:27 UTC
Hello every1 =) thank you for your fittings.

Just a bit of Info for all those who just try agents. Today I messed up totaly. Was fighting Guristas Burner = Worm in a Daredevil and instead of fitting MWD i fitted AB and ofcourse I could not catch the ****... and so I already said goodbye to expensive fit but decided to run till the cap boosters end =) so I flew towards the planet... and when i was out for about 300-400km from Burner base he just flew back... It was my last of 11 navy cap booster charges. BUT I AM ALIVE!!!! Just so you know! Never give up and run run run if **** hits the fan.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#535 - 2015-06-21 11:35:23 UTC  |  Edited by: Barrogh Habalu
Xolerick wrote:
Hello every1 =) thank you for your fittings.

Just a bit of Info for all those who just try agents. Today I messed up totaly. Was fighting Guristas Burner = Worm in a Daredevil and instead of fitting MWD i fitted AB and ofcourse I could not catch the ****... and so I already said goodbye to expensive fit but decided to run till the cap boosters end =) so I flew towards the planet... and when i was out for about 300-400km from Burner base he just flew back... It was my last of 11 navy cap booster charges. BUT I AM ALIVE!!!! Just so you know! Never give up and run run run if **** hits the fan.

Good advice. Normally rats don't chase you forever (and they tend to reset their HP and whatnot when they disengage btw), but it's good thing to remember that and don't panic.

Learned that during last mission of Angels arc, except that time it wasn't desirable outcome, had to restart an engagement :/
Barrogh Habalu
Imperial Shipment
Amarr Empire
#536 - 2015-06-25 05:50:10 UTC  |  Edited by: Barrogh Habalu
So, have another P

Yesterday I've seen a few videos on topic and now I have some questions.



1) Some guy used basic T2 10mn Confessor to take on Taloses. Fit was something along these lines:

[Confessor, Confessor - Burner Talos]
Small Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Heat Sink II
Heat Sink II

10MN Y-S8 Compact Afterburner
[empty med slot]
[empty med slot]

Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small Focused Pulse Laser II, Imperial Navy Multifrequency S
Small Focused Pulse Laser II, Imperial Navy Multifrequency S
[empty high slot]
[empty high slot]

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Ancillary Current Router I

Looking at stats, a lot of ships should be able to pull similar stuff off - he was hit maybe once, when he was orbiting on of the BCs (could be avoided by choosing different orbit nevertheless).

What would you guys say?





2) How close to perfect skills you need to be in order to complete 4 Dramiels in Vigilant? Can I possibly cover lack of Minmatar cruiser 5 and T2 hybrids? (Yeah, I know, that's huge, but still...)

Why Void is recommended? Is tracking penalty small enough to not matter?

Also it seems that there's triple web setup without MWD, with mobile depot used to refit with MWD later. Any comments on that one?
Jori McKie
Hedion University
Amarr Empire
#537 - 2015-06-25 12:01:07 UTC  |  Edited by: Jori McKie
Any T3 10MN AB setup works same reasons why a 100MN VNI or Ishtar works.
A Confessor with 10MN in prop mode ~2620 m/s so roughly the same speed as the Vagabond but is lacking the DPS. From my experience you will need about +3min compared to a Vagabond and you are running the risk of getting one shot by Talos.

You should be ok with Mini Cruiser 4 and with Meta 4 guns with antimatter. Void vs Antimatter in PvE with 2x 84% webs (in your case with Min CR 4)not much of a difference in real applicated DPS. Void is cheaper and gives you more basic damage so any smashed or penetrate hit is more damage than with antimatter.

Triple web + mobile depot ~1:30min wasted time but works.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Ploing
Blue Republic
RvB - BLUE Republic
#538 - 2015-06-25 12:57:20 UTC
Barrogh Habalu wrote:


2) How close to perfect skills you need to be in order to complete 4 Dramiels in Vigilant? Can I possibly cover lack of Minmatar cruiser 5 and T2 hybrids? (Yeah, I know, that's huge, but still...)

Why Void is recommended? Is tracking penalty small enough to not matter?

Also it seems that there's triple web setup without MWD, with mobile depot used to refit with MWD later. Any comments on that one?


did it on sissi with T1 hybrids and 3 webs at 84% instead 90% should work too. but due the lack of dps you have to get rid of at least one Dram with your drones.

if no dram attacks your drones the tank will not hold. in this case use a dualrep and test it first on sissi.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#539 - 2015-06-25 13:41:10 UTC
Thanks guys. For the reference, here are those videos:

Confessor vs Taloses

Vigilant versus Dramiels

Budget triple web dualrep fit that was shown in the last video:

[Vigilant, Angel Burner]
Armor EM Hardener II
Armor Explosive Hardener II
Armor Explosive Hardener II
Medium Armor Repairer II
Medium Armor Repairer II
Magnetic Field Stabilizer II

Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Medium Electrochemical Capacitor Booster I, Cap Booster 400

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Anti-Explosive Pump I

It doesn't look like the attempt is super tight and there's no room for mistakes. IIRC there was no drone tanking and I don't remember him overheating anything, so who knows, perhaps it can work with meta 4 guns and faction antimatter.

...why did I think that not training hybrids to 5 was a good idea back then?..



On confessor: it's a bit slower than 2600+, but looking at that video it's not a problem to speedtank even while orbiting one of those Taloses. I also think that orbit presented in the video wasn't optimal as it was almost on the same plane with general direction towards other taloses.

Feel free to point out if something is wrong with those videos.

P.S. Nice to have a reason to get a few more shinies Smile
Estella Osoka
Cranky Bitches Who PMS
#540 - 2015-06-25 13:45:20 UTC
Jori McKie wrote:
Any T3 10MN AB setup works same reasons why a 100MN VNI or Ishtar works.
A Confessor with 10MN in prop mode ~2620 m/s so roughly the same speed as the Vagabond but is lacking the DPS. From my experience you will need about +3min compared to a Vagabond and you are running the risk of getting one shot by Talos.

You should be ok with Mini Cruiser 4 and with Meta 4 guns with antimatter. Void vs Antimatter in PvE with 2x 84% webs (in your case with Min CR 4)not much of a difference in real applicated DPS. Void is cheaper and gives you more basic damage so any smashed or penetrate hit is more damage than with antimatter.

Triple web + mobile depot ~1:30min wasted time but works.


Have you flown a Confessor? Mine does 530 dps. A Vagabond is going to have almost 500 sig radius using a MWD, while the Confessor still has only a 60 sig radius. Sure it can be one shot if the pilot screws up spiraling in, but that is the only downside to using a Confessor.

Of course, when the Hecate comes along; it's going to make the Confessor look tame.