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Player Features and Ideas Discussion

 
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Making mining fleets more interactive

First post
Author
Ben Ishikela
#21 - 2015-06-25 10:56:18 UTC
+1 Your Ideas seem like an improvement to me.

Note: decrease the overall yield a little to compensate in advance for pseudo-exploits, which we (for simplicity) should call here "clever efficient group tactics".

However i'd like to add something:
- have all the asteroids anywhere in movement. (the largest on grid or the "centerOfMass" is orbited by all others in keplerOrbits).
- rocks=shootable. when damaged enough, they break apart. ("scouts"/"prospectors" could "kill" the worthless junk... idk). (just hull, no resists)
- add bumping damage for all ships AND asteroids. % is signature dependend. asteroids break into smaller and change their trajectory. (armor barges might become a thing, if properly supported by ccp releasing one.) (also makes fighting in asteroid belts interesting. as seen in movies and other stories.)
- tracking modifier for mining lasers/stippers (lets you have to watch the transversal speed for more efficient mining)
- webs apply to asteroid speed. TP also might help.
- small, medium, large mining lasers with different tracking and stuff.
- mining drones are utility and pick up the smallest of rocks in the vicinity, carry and just put them into your cargo. they do not use lasers. (so that an algos i.e. is very usefull with his dronespeed bonus)

Effekts i see:
==> skillrange increases further, also lets you see some combat mechanix.
==> i could shoot the rocks that are mined by some highseccers, the rocks fall apart and i scoop them with my dominix (and as soon as i am full i get ganked by hate. lolz) ==> disruption/trolling of mining ops might be fun ==> more opportunity to outplay others
==> stupid mining gets you less yield ==> reward for cleverness!

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Kione Keikira
Perkone
Caldari State
#22 - 2015-06-25 11:21:35 UTC  |  Edited by: Kione Keikira
Donnachadh wrote:

If you were a PvP player do you want the miners determining how to change the game to make it more interesting?


You say that like it isn't happening...

The thing here is we don't mine for a reason: It's freaking dull and bots can do it just as well. Now while I don't really have any informed opinion on what each rock should be worth, I do have an opinion on the current system. So what if I don't mine? I should be able to contribute ideas. Also my opinion on mining shouldn't be "why would you ever do that?" but rather "i can kinda see why you like it, but I prefer this".

Master of being misunderstood.

Abrazzar
Vardaugas Family
#23 - 2015-06-25 13:34:29 UTC
Kenrailae
Center for Advanced Studies
Gallente Federation
#24 - 2015-06-25 14:48:57 UTC
Rivr Luzade wrote:
Kenrailae wrote:
Eeehhhhh...... It is 'Fine'..... but it could be better. The present form is great for doing other things instead of playing Eve.... I don't presume to have the answer on HOW, but I would think there should be some greater reward for PLAYING Eve.... Maybe in the form of the hacking interface or similar, IDK, but while the present is 'fine,' I'd like to see something else, a way to play Eve and mine, not Do something else and mine, which would have a greater risk/reward by way of how well you do it instead of so scripted. That would help alot with the bots too I think.

If you do not play EVE while mining in Low/Null sec, you die to rats or neutrals if they come into your belt/system. That should be, in combination with chatter in $preferredvoicecoms$ and the knowledge that you support your corp/alliance with produces they need, enough risk/reward for you.

"A way to play EVE and mine" does not involve unreasonable use of minigames or other arbitrary occupational therapies to keep players glued on the screen, it involves player ingenuity by, for instance, using mining fleets as bait for PVPers, or by depending on your miners to build needed ships for your fleets at home and reduce the need for imports.

I can watch YT or haul on other accounts or do some work outside of EVE while I hunt NPCs in DEDs or even most of the times in anoms. How do you want to improve the risk/reward there. Minigames to hack NPC BS instead of shooting them? Roll



Yeah, you can do other things while doing other activities. But Mining is pretty much the only one you can set character, walk away for half an hour, and then come back to and it's done something. That and sentry drone missioning. Filtering out your usual load of crap that has nothing to do with the topic at hand from what is actually relevant, the 'mining gameplay' is absurdly lackluster. At least in most everything else you have to press F1 and orbit a few times. Mining: warp, lock target, F1, walk away and do preferred activity. It 'works,' but so did using oil lamps. It COULD be better.

The Law is a point of View

The NPE IS a big deal

James Zimmer
Republic University
Minmatar Republic
#25 - 2015-06-25 15:07:56 UTC  |  Edited by: James Zimmer
Making mining more interactive would be great for the game. A lot of current mining is done my multiboxers and semi AFK miners. Mining has so little complexity that these are valid strategies, and the only real metrics toward profit are numbers, SP and time. This type of mining has flooded the market with raw materials, has driven prices down, and has dramaticly devalued mining as an activity to the point where it is almost completly inaccessible for new players, at least as a reasonable form of income.

If we have such a change, I don't think you should be able to opt out of it with no loss in efficiency, otherwise you just flood the market with even more cheap minerals, and mining would become even less worthwhile. Forcing players to scan rocks, optimize mining crystals, and tractor in stray pieces would create enough complexity to make multiboxing very difficult and AFK mining nearly impossible. This would probably lead to a spike it mineral prices as old, low involvement strategies fail to keep up with the complexity, then a reduction in prices as more people take up the now moderately lucrative profession of mining, and then finally a stablization of prices at a somewhat higher level than it is now.

A couple parts of your proposal that I think could use refinement (refinement, get it? Ok, that was a bad pun):

1. The concept of "rock". I don't want to constantly have to flush a waste material out of my ship. I think that should be done at the refining stage. A better solution may be to just increase the varience in ore quality. Ore could be as high as 90% pure down to as low as 10% pure, so being selective about what you mine would be important.

2. Mining crystal mechanics. This is just a logic thing for me. How are you grinding up a rock into ore that contains 2 materials and then rejecting a large % of the rocks than don't contain the ore you want, and once you've already ground it up, why would you want to do that? Maybe instead give crystals certain levels of efficiency for extracting certain materials. Obviously a veldspar cyrstal would be exceptional at extracting ore heavy in veldspar, but may be exceptionally poor at extracting biscot, and average at everything else. So for a rock that is 80% rich veldspar with 20% scordite, a veldspar crystal is the correct choice, but for a rock with 80% veldspar and 20% biscot, maybe not so much. It would add some complexity and thought process into what (if any) crystal you should use, and if it's even worth mining at all.

3. I don't like the idea of rock chips, in just seems gimicy to me.

However, overall I like the direction of your thought process. +1
Haatakan Reppola
Science and Trade Institute
Caldari State
#26 - 2015-06-25 15:14:32 UTC
Kione Keikira wrote:


The thing here is we don't mine for a reason: It's freaking dull and bots can do it just as well.


And the people that do mine dont have reasons to mine instead of doing other activities?
Some people like the fact that they can upscale with more alts until there is actualy something to do all the time, or just use 1-2 accounts while doing other stuff if that is what they feel like.

Mining in high sec can give almost 37m/hr, using a max yield hulk, implants, max orca boosts, compression and a hauler (atleast 3 accounts)
If we assume 10 accounts used for mining, thats 8 miners for a total of 296m/hr or 29.6m/hr per account. Realistic numbers are lower.

Dont get to exited about that total isk/hr number for 10 accounts, its easy to get with 3-4 accounts doing missions and likely less work (74-99m/hr) not to mention that most of the ores are worth less.

The best boost to active mining would be to nerf the yield on Procurer, Retriever, Skiff and Mackinaw so that Covetor/Hulk have a good yield advantage for the extra work needed (ore hold = 8500, max yield cycle = 4448.48, so need to empty hold each cycle) and lets forget that a Covetor/Hulk is impossible to tank as well as the other barges/exhumers
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#27 - 2015-06-25 15:43:38 UTC
Haatakan Reppola wrote:
...

The best boost to active mining would be to nerf the yield on Procurer, Retriever, Skiff and Mackinaw so that Covetor/Hulk have a good yield advantage for the extra work needed (ore hold = 8500, max yield cycle = 4448.48, so need to empty hold each cycle) and lets forget that a Covetor/Hulk is impossible to tank as well as the other barges/exhumers


In my opinion the best boost to active mining would be to leave current mining as is (those that do it generally like to for whatever reasons they have) and introduce an entirely new mining method for those who truly wish to actively mine. My preferred option is the regularly posted to comet mining idea already well discussed.. No need to change or rebalance existing and perfectly functional ships, just add a new environment for mining that requires truly active (preferably manual) flying, with better rewards for the higher end minerals/gas/moon-goo gathered.
Kione Keikira
Perkone
Caldari State
#28 - 2015-06-25 15:45:36 UTC
Haatakan Reppola wrote:


And the people that do mine dont have reasons to mine instead of doing other activities?
Some people like the fact that they can upscale with more alts until there is actualy something to do all the time, or just use 1-2 accounts while doing other stuff if that is what they feel like.

Mining in high sec can give almost 37m/hr, using a max yield hulk, implants, max orca boosts, compression and a hauler (atleast 3 accounts)


So it's a almost solely afk activity only done for isk? Definitely needs some overhauling.

Master of being misunderstood.

Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#29 - 2015-06-25 16:25:27 UTC
Kitty Bear wrote:

mining is fine
boring, but fine


Boring is not fine. The word you are looking for is "functional".

Rivr Luzade wrote:

If you do not play EVE while mining in Low/Null sec, you die to rats or neutrals if they come into your belt/system. That should be, in combination with chatter in $preferredvoicecoms$ and the knowledge that you support your corp/alliance with produces they need, enough risk/reward for you.


I've been living in Deklein for about two weeks now. Today I finally had a neutral in the same system as me and only because I decided to just hang out around a pos instead of moving one system over. I'm more worried in highsec than I am hanging out in null.

Quote:

"A way to play EVE and mine" does not involve unreasonable use of minigames or other arbitrary occupational therapies to keep players glued on the screen, it involves player ingenuity by, for instance, using mining fleets as bait for PVPers, or by depending on your miners to build needed ships for your fleets at home and reduce the need for imports.


We're playing a game. Ultimately, it's all arbitrary. Why am I shooting spaceships instead of dragons or rainbow unicorns? Players should be at their keyboards when they have Eve up, not doing laundry.

I agree that we don't need something jarring - nothing that's a click fest or that requires flying through hoops. However, "mindless" should not be a description of things we do, yet it is one of the best descriptions of mining.

Ben Ishikela wrote:

However i'd like to add something:
...
- mining drones are utility and pick up the smallest of rocks in the vicinity, carry and just put them into your cargo. they do not use lasers. (so that an algos i.e. is very usefull with his dronespeed bonus)
...


Slow down! That sounds dangerously like turning mining into some form of PvP in the name of "realism". If we make too great of a change all at once, that's going to cause way more havoc than anyone wants. About the only thing in that list that sounds like a small shift is the bit about mining drones, but can't drone boats already use mining drones?
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#30 - 2015-06-25 16:26:48 UTC  |  Edited by: Kyeudo Van'mynai
James Zimmer wrote:

1. The concept of "rock". I don't want to constantly have to flush a waste material out of my ship. I think that should be done at the refining stage. A better solution may be to just increase the varience in ore quality. Ore could be as high as 90% pure down to as low as 10% pure, so being selective about what you mine would be important.


Perhaps instead of actually being a thing that can fill up your cargo hold if you aren't paying attention, rock could just be "automatically jettisoned" and would just act as a reduction of mining efficiency.

Quote:

2. Mining crystal mechanics. This is just a logic thing for me. How are you grinding up a rock into ore that contains 2 materials and then rejecting a large % of the rocks than don't contain the ore you want, and once you've already ground it up, why would you want to do that? Maybe instead give crystals certain levels of efficiency for extracting certain materials. Obviously a veldspar cyrstal would be exceptional at extracting ore heavy in veldspar, but may be exceptionally poor at extracting biscot, and average at everything else. So for a rock that is 80% rich veldspar with 20% scordite, a veldspar crystal is the correct choice, but for a rock with 80% veldspar and 20% biscot, maybe not so much. It would add some complexity and thought process into what (if any) crystal you should use, and if it's even worth mining at all.


I think of it like this: The mining crystal makes the laser better at breaking up the particular ore type it is tuned for, so that type of ore makes up most of the extracted material as it is pulled from the asteroid. It's not so much that the laser is leaving behind the stuff you don't want as it is extracting the stuff you do want faster than the other stuff.

Mining crystals like you suggest could be a new type added to the game. It's the type of complexity I like, one that that gives options without making things tedious.

Quote:

3. I don't like the idea of rock chips, in just seems gimicy to me.


It's not a necessary idea, just a thought someone else had that seemed like it would at least keep escort ships awake.
Haatakan Reppola
Science and Trade Institute
Caldari State
#31 - 2015-06-29 11:13:31 UTC
Kione Keikira wrote:
Haatakan Reppola wrote:


And the people that do mine dont have reasons to mine instead of doing other activities?
Some people like the fact that they can upscale with more alts until there is actualy something to do all the time, or just use 1-2 accounts while doing other stuff if that is what they feel like.

Mining in high sec can give almost 37m/hr, using a max yield hulk, implants, max orca boosts, compression and a hauler (atleast 3 accounts)


So it's a almost solely afk activity only done for isk? Definitely needs some overhauling.


Nerfing the Mackinaw and Skiff (+T1 versions) so they dont mine 95% of what Hulk does would go a long way.
Dont remember where but i think it was the old mining barge/exhumer rebalance thread the devs stated that they dont want anything to outmine the current hulk, so making new active mining is still limited to the same yield as the current hulk.

Having 90sec cycle time on strip miners makes easy to afk or multibox miners, its a pain to do with Hulk since you need to transfer ore for each cycle while the other miners can do for 10min as long as they dont pop the astroid.
This is why we need a yield nerf to Mackinaw (ore hold) and Skiff (tank) so that Hulk (yield) is not left miles behind on ore hold+tank while having slightly more max yield
Donnachadh
United Allegiance of Undesirables
#32 - 2015-06-29 13:48:30 UTC
Kyeudo Van'mynai wrote:
Because miners don't think about what would bring non-miners into their world. They think like miners and so don't see why their play style wouldn't appeal to others. They instead think about the things that would make mining better for them directly.

And this is different from every other player that posts here how?
Just as they are in real life miners are a special breed of people and they do what they do for reasons that are beyond the scope of the average persons ability to understand. Most PvP players think mining is crushingly boring and needs to change, ALL of the miners I know in the game like things the way they are and hate virtually all of the ideas posted on how to improve mining.

Kione Keikira wrote:
You say that like it isn't happening...

And when they do their ideas are trashed and discredited immediately. Yet when PvP players post up about changing mining the whole world is supposed to accept it as gods gift to the game because the "elite PvP" players say it is better.

If you mine then by all means post up your thoughts.
If you do not mine then why does it matter what form that segment of the game play takes?
If AFK miners or botters bother you then do something about it, the game offers you many options.

Raphendyr Nardieu
Avanto
Hole Control
#33 - 2015-06-29 15:18:20 UTC
This part of forum is for ideas. It's always good that when people get ideas they post them. I would make change as PvP player to mining, but it doesn't mean that I wouldn't have idea that might work. I expect miners to think about these and evaluate.

I trow few thoughts more to iterate around. These are just for the conversation. Maybe they help, maybe they don't.

What little I know about mining, scanning down 20-100 asteroids (locking, scanning, reading) would be horrible work. Maybe the survey scanner could scan all the asteroids and make estimates of the content based on the module quality and range of the asteroid. Alternatively keeping it running it would scan next asteroid. So after few minutes you would know all those 100 asteroids. Personally I would like more the estimate and it would make better reading by keeping the module online.

Other idea is around how to allow afk mining with new system. Maybe using auto targeting module (targets asteroids) that uses the scanning results and maybe scripts. Like Veldspar script for auto targeting which would prefer asteroids with veldspar content. The module should also activate the mining laser. This might be too much, but should be thought about.

When the big asteroid is broken in parts, the biggest chunk should be the original object, so the target lock is not broken.

Because 1Hz update rate, we can't have avoiding objects. It would be amazing to launch from Jita with freighter and just hit everyone.

Also. A big thing with this is that solo player has to do more work compared to group. As intel gathering is big part (what asteroid to mine) in this system, it wights solo players more as they need to do all the scanning them self. Maybe try to find idea how to make group mining more interactive., so we don't make same mistakes as with PvP (read about upcoming fleet warp changes and why those are coming). Mining in group should be like "you, mine that, you mine that" also it should be like something I could easily code program to do (bot). There needs to be some randomness (e.g. make choices based on what feels best). Basically something like hacking. Some cans contain loot, some don't.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#34 - 2015-06-29 16:46:46 UTC
Donnachadh wrote:

And this is different from every other player that posts here how?
Just as they are in real life miners are a special breed of people and they do what they do for reasons that are beyond the scope of the average persons ability to understand. Most PvP players think mining is crushingly boring and needs to change, ALL of the miners I know in the game like things the way they are and hate virtually all of the ideas posted on how to improve mining.


It's not different - that's my point. You don't ask a PvP fanatic how to bring more people into PvP, because they think in their world. You instead ask a non-PvP person what would get them into PvP and see how you can integrate that without disturbing the PvP world too much.

Quote:

If you do not mine then why does it matter what form that segment of the game play takes?


Maybe you want to read my first post? I've tried mining and found it too simple to hold my interest. There wasn't any real bonus to cooperation, there wasn't any complexity. Just rocks and lasers. If there was something there, some reason to have different players doing different activities in support of one another, I could see myself getting in there somehow and helping out.

We mock the F1 jockeys in large fleet battles because it's so simple and mindless. CCP nerfed drone assist because it removed even the need to hit F1. Why can't we criticize mining for the same reasons?
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#35 - 2015-06-29 16:48:22 UTC
Raphendyr Nardieu wrote:

What little I know about mining, scanning down 20-100 asteroids (locking, scanning, reading) would be horrible work. Maybe the survey scanner could scan all the asteroids and make estimates of the content based on the module quality and range of the asteroid. Alternatively keeping it running it would scan next asteroid. So after few minutes you would know all those 100 asteroids. Personally I would like more the estimate and it would make better reading by keeping the module online.


This has some promise. Reminds me a bit of the PI heat map, where you get more accurate results the better your skills are.
Mind if I add this to the OP?

Quote:

Other idea is around how to allow afk mining with new system.


While I don't want to disturb the level of activity required in mining too much, I'm solidly against anything that makes it easier to afk anything. If you are logged in and out in space, you should be interested enough to be at the keyboard.

Quote:

When the big asteroid is broken in parts, the biggest chunk should be the original object, so the target lock is not broken.


Reasonable

Quote:

Also. A big thing with this is that solo player has to do more work compared to group. As intel gathering is big part (what asteroid to mine) in this system, it wights solo players more as they need to do all the scanning them self. Maybe try to find idea how to make group mining more interactive., so we don't make same mistakes as with PvP (read about upcoming fleet warp changes and why those are coming). Mining in group should be like "you, mine that, you mine that" also it should be like something I could easily code program to do (bot). There needs to be some randomness (e.g. make choices based on what feels best). Basically something like hacking. Some cans contain loot, some don't.


Well, in trying to think about how a group situation would work, we can take a moment to look at a PvP fleet.

In PvP, most of your pilots are flying dps. Be it six guys in Rifters or 500 Megathrons, dps is important. These feel like the equivalent to mining barges in a mining fleet. You need someone to shoot things, after all.

You have someone flying a boosting ship in both fleets already. One uses an Orca or Rorqual, the other a command ship or a T3 cruiser of some kind.

Usually you have some guys in smaller ships as scouts and fast tackle. Intys, hictors, dictors, and so on. With mining, I think this is something equivalent to having a guy in a fast ship checking rocks for you. He finds the good stuff, reports it to the fleet, and - if CCP implemented my prospecting idea - he extracts any rare ores he finds. In a mining fleet, these guys are probably in Ventures.

Sometimes PvP fleets bring along ewar ships. They might sensor damp, tracking disrupt, jam, or target paint, but the end result is they serve as a force multiplier - a way to make what you have more efficient. This sounds like having a Noctis or salvage destroyer around to wrangle stray rocks. It keeps the miners busy mining instead of slow boating as they chase down runaway rocks.

PvP fleets almost always have some number of logistics pilots, there to keep the dps working on chewing through the targets instead of exploding. Some have postulated that in modern PvP the number of logi pilots are what determines who wins and who loses, but they aren't exactly mandatory, especially for smaller groups. I'd say this is a lot like having industrial pilots to ship your ore back to station. They do all the warping so you don't lose time on target.

Are there other fleet roles that I'm forgetting that could have potential mirrors in a mining fleet?
Donnachadh
United Allegiance of Undesirables
#36 - 2015-06-30 01:42:27 UTC
Kyeudo Van'mynai wrote:
it's not different - that's my point. You don't ask a PvP fanatic how to bring more people into PvP, because they think in their world. You instead ask a non-PvP person what would get them into PvP and see how you can integrate that without disturbing the PvP world too much.

Ah so we come back to this, when are your PvP players ever going to learn. Those who do not PvP(shoopt other players ships) never will no matter what you do. So you can ask them all you want and the only thing you will ever get from them is to ban all PvP activities in high sec. Don't believe me just ask them or go back and read all of the anit-ganking, anti-war dec threads.

Kyeudo Van'mynai wrote:
Maybe you want to read my first post? I've tried mining and found it too simple to hold my interest. There wasn't any real bonus to cooperation, there wasn't any complexity. Just rocks and lasers. If there was something there, some reason to have different players doing different activities in support of one another, I could see myself getting in there somehow and helping out.

Obviously you are one of those I was referring to that has no ability to understand a miners view point.
Mining can be significantly more profitable when you have a well coordinated group doing it.
No complexity and nothing to do for players to support one another? Then you have never tried to manage a large mining fleet, oh excuse me I forgot you never got past the "there is no advantage to mine in a group" part so you would not understand anyway.

Kyeudo Van'mynai wrote:
We mock the F1 jockeys in large fleet battles because it's so simple and mindless. CCP nerfed drone assist because it removed even the need to hit F1. Why can't we criticize mining for the same reasons?

Yes indeed, lock rock and press F1, yes sir that is all there is to mining as he completely misses all of the parts that do require some work and some thought, things like.
Which ore best fills the current mineral needs for my production and which rocks in which belts have the highest percentage of that ore.
Or the time needed to track markets and contracts to know which ores / minerals will sell for the highest price giving you the maximum ISK return for your time spent.
Where do I have to go the get those ores and can I deliver them in time to fulfill a contract.

Where you look at mining and see a boring activity that crushed your senses the miners see a giant puzzle to be solved and welcome the mental and spreadsheet gymnastics needed to solve it because that is what they enjoy.
There is a radically different mindset to miners and if you change mining to something you might enjoy then you ruin the parts of the game that they enjoy the most.

Setting all of that aside why does every activity in EvE need to be set up in a way that fulfills your definition of engaging and fun?
EvE is a large universe and there is more than enough room to have activities in it that cater to all play styles and for all players mind sets. Which all comes back to why do you have to crap on someone else's favorite game play style just because you do not like it?
Donnachadh
United Allegiance of Undesirables
#37 - 2015-06-30 01:49:22 UTC
Kyeudo Van'mynai wrote:
Are there other fleet roles that I'm forgetting that could have potential mirrors in a mining fleet?

We do not need to implement your idea these things already exist in mining fleets and if those mining fleets are in low or not buried deep in your corp/alliances safer nul area then there are combat components to mining fleet as well.

Not that it matters but in EvE rocks do not get lose and move away from you they are anchored in space an do not move.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#38 - 2015-06-30 02:06:06 UTC
Donnachadh wrote:

Not that it matters but in EvE rocks do not get lose and move away from you they are anchored in space an do not move.


You must not have read the initial post. I suggested adding rocks that will drift away (but no collision damage mechanics).

The fact that combat fleets accompany mining fleets is actually a good example of what I'm wanting to fix. If the combat fleet is having fun, the miners are not. If the miners are making tons of isk, the combat fleet is bored stiff.
Maldiro Selkurk
Radiation Sickness
#39 - 2015-06-30 02:16:10 UTC  |  Edited by: Maldiro Selkurk
im not going to waste two pages of commentary to respond to your posts directed at my posts.

If some crazy dictator orders the death of 100 thousand people you are saying his hands are clean because he didnt actually pull the trigger that killed them, even though he knew full well what his orders were going to result in, namely a lot of deaths

You admit your proposal would drive some miners out of their chosen form of game play but you want us to accept the your hands are clean of the result of your proposed change because "market forces" were the bad guys even though the only reason those forces developed was your suggestion. well it doesn't work that way. You forced miners out or their chosen profession because like that dictator you did care about them in the least.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Reaver Glitterstim
The Scope
Gallente Federation
#40 - 2015-06-30 06:05:33 UTC
Interesting ideas for mining. I like it.



I just had an idea sparked from reading the OP, but this one is far simpler: while mining there's a chance for the asteroid to have a surface explosion launching bits of ore into space which you quickly click to send out a mini-tractor beam and suck them into your cargo, much like the spilling of cargo cans that came out with the archaeology and codebreaking overhaul a while back.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."