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The Imperfection of the Marauder Class

Author
Xe'Cara'eos
A Big Enough Lever
#21 - 2015-06-24 14:57:42 UTC
I personally feel that the MTU is overpowered as it can reach (MUCH) further than the noctis, and wouldn't mind giving the maurader another 24km range on a T2 tractor.... but I don't use them.....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Joe Risalo
State War Academy
Caldari State
#22 - 2015-06-24 17:30:30 UTC
Xe'Cara'eos wrote:
I personally feel that the MTU is overpowered as it can reach (MUCH) further than the noctis, and wouldn't mind giving the maurader another 24km range on a T2 tractor.... but I don't use them.....


MTU is extremely slow, can only tractor one at a time, does not salvage, and two tractor off each other.
Their range does not make them better than a Noctis by any means
Wynta
Caldari Provisions
Caldari State
#23 - 2015-06-24 21:19:13 UTC  |  Edited by: Wynta
Xe'Cara'eos wrote:
I personally feel that the MTU is overpowered as it can reach (MUCH) further than the noctis, and wouldn't mind giving the maurader another 24km range on a T2 tractor.... but I don't use them.....


I think having a large tractor beam that can, when under ship bonus, reach out to 100-150km would be better. Right now it is either the extremely short range of like 60km or 250km for the capital.

If you do use salvage drones your working with a really low base success chance, I think putting in T2 Salvage Drones would be a welcome addition. I think that at the very least a T2 drone @ level 5 should open all wrecks (21% success chance i think) in addition to being faster travelers.
Zepheros Naeonis
TinklePee
#24 - 2015-06-24 23:44:40 UTC
afkalt wrote:
I don't understand tbh, the salvage from missions from non battleships is awful in general, so just haul and salvage/loot the large wrecks.

lol seriously. If you're wasting your time salvaging in a L4 with or without a Noctis, you're wasting time not making more isk by just running another mission. Just tractor the loot as you fight and move on. It's the most efficient way.
Donnachadh
United Allegiance of Undesirables
#25 - 2015-06-25 01:43:34 UTC
Zepheros Naeonis wrote:
afkalt wrote:
I don't understand tbh, the salvage from missions from non battleships is awful in general, so just haul and salvage/loot the large wrecks.

lol seriously. If you're wasting your time salvaging in a L4 with or without a Noctis, you're wasting time not making more isk by just running another mission. Just tractor the loot as you fight and move on. It's the most efficient way.

Here we go again with this damnable preoccupation with being as efficient as possible and anything that makes you less efficient is worthless. Has it ever occurred to you that some players may enjoy the act of salvaging and looting out an entire mission and do not give a damn about how efficient it is?

Besides that anyone that has ever spent anytime figuring the most "efficient" way to earn ISK in missions already knows that blitzing level 3's is where the ISK is really at.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#26 - 2015-06-25 01:48:24 UTC
Aeon Veritas wrote:
Joe Risalo wrote:
What is wrong with giving a raiders Noctis tractor bonus?

Again, they can't fit as many as a Noctis and don't have a salvage bonus.

It's more like asking that they put the frosting on the cake as it's "almost" a cake, but not without it.
You know, people will abuse this...
Just an example: finish site, drop mobile depot, congrats you have a tanky Noctis Cool

As an example of "how to do":
Just drop in every site / stage a MTU and bookmark it.
After like 90min shooting change to Noctis and salvage the BMs in order to avoid despawning of wrecks...


it takes you 90 mins for a mission?

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

James Baboli
Warp to Pharmacy
#27 - 2015-06-25 01:53:44 UTC
Agondray wrote:
Aeon Veritas wrote:
Joe Risalo wrote:
What is wrong with giving a raiders Noctis tractor bonus?

Again, they can't fit as many as a Noctis and don't have a salvage bonus.

It's more like asking that they put the frosting on the cake as it's "almost" a cake, but not without it.
You know, people will abuse this...
Just an example: finish site, drop mobile depot, congrats you have a tanky Noctis Cool

As an example of "how to do":
Just drop in every site / stage a MTU and bookmark it.
After like 90min shooting change to Noctis and salvage the BMs in order to avoid despawning of wrecks...


it takes you 90 mins for a mission?

might be 3-4 missions in 90minutes

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Kenrailae
Scrapyard Artificer's
#28 - 2015-06-25 01:54:03 UTC
Maldiro Selkurk wrote:
No, the marauder class was not intended to do what you are asking it to do. It is intended to allow you to grab some stuff while killing and then move on. If you want everything the Noctis is your baby.



This. Pretty much word for word.


Maybe a phrase about 'Maraude' as opposed to 'salvage' or something

The Law is a point of View

The NPE IS a big deal

Joe Risalo
State War Academy
Caldari State
#29 - 2015-06-25 03:38:00 UTC  |  Edited by: Joe Risalo
Kenrailae wrote:
Maldiro Selkurk wrote:
No, the marauder class was not intended to do what you are asking it to do. It is intended to allow you to grab some stuff while killing and then move on. If you want everything the Noctis is your baby.



This. Pretty much word for word.


Maybe a phrase about 'Maraude' as opposed to 'salvage' or something


Actually, that's not true.

Marauders used to have the longest tractor range of any sub capital ship.
They had 3 utility highs that were intended for loot and salvage.
The large holds were intended to carry the loot and salvage.
They were given weak sensors and large sigs to negate their use in PVP.

All this was before the Orca existed, and long before the Noctis.

It was intended for these ships to be 100% self sufficient in sites/missions, however, their weak sensor strength made them useless for any type of mission or site with ewar.

The introduction of the Noctis completely voided out the use of Marauders as salvagers.
The only point in fitting a tractor now is to grab mission loot, so you don't have to move...

As a matter of fact, there were likely many threads complaining of this when the Noctis came along, and after Marauder rebalance (or introduction of bastion rather) many people complained that the tractor got no love.

So, yes, it was intended for exactly what I'm asking. If you were around before Noctis, you should be aware of this...
As far as carrying a mobile depot, well, why not?

I'm only asking for the base tractor bonus of the Noctis, so you still don't salvage as quickly, and the depot take hold.
Not to mention it requires you to wait for an anchor timer and refit.
This leaves you open for that much longer, which is a fair trade, and if you fit the full 8 then you lose bastion.

Besides,'salvaging white wrecks isn't exactly a competitive sport that require heavy balance, or else the Noctis would not exist.

Marauders would still be extremely susceptible to ninja salvage. (Does anyone do that anymore???)
Kenrailae
Scrapyard Artificer's
#30 - 2015-06-25 03:53:07 UTC
Joe Risalo wrote:
Random gibberish


And then they were rebalanced and the Noctis was born. Huh.....

The Law is a point of View

The NPE IS a big deal

Joe Risalo
State War Academy
Caldari State
#31 - 2015-06-25 04:11:44 UTC
Kenrailae wrote:
Joe Risalo wrote:
Random gibberish


And then they were rebalanced and the Noctis was born. Huh.....


Except, the Noctis came long before rebalance, and the only changes was basically Bastion.
Marauder fans still complained about the lack of love to tractor bonus, which fell on def ears.

It was part of their intended role when introduced, and should remain their intended use.
If that were not the case, the bonus would have been removed.
Kenrailae
Scrapyard Artificer's
#32 - 2015-06-25 04:23:06 UTC  |  Edited by: Kenrailae
Joe Risalo wrote:
Kenrailae wrote:
Joe Risalo wrote:
Random gibberish


And then they were rebalanced and the Noctis was born. Huh.....


Except, the Noctis came long before rebalance, and the only changes was basically Bastion.
Marauder fans still complained about the lack of love to tractor bonus, which fell on def ears.

It was part of their intended role when introduced, and should remain their intended use.
If that were not the case, the bonus would have been removed.


You're oversimplifying. CCP has on more than a few occasions, left old bonuses or layouts so the old crowd could still have something. The introduction of the noctis, MTU, salvage drones(or revamp), and rebalance of the Marauders relegated that salvage role to a tertiary function at best. Example: Typhoon It's split damage bonus was removed but the hull can still fit 6 turrets.

EDIT: The original Marauder 'intent' had no idea what it was supposed to be. It was such a hodgepodge collection of stuff it was good at many things but great at almost nothing. It has now been redefined into an absolute monster at PVE and a respectable solo platform. The main 'service' that tractor bonus serves now is to get those mission items while bastioned or pull wrecks to you to steal their cap boosters.

The Law is a point of View

The NPE IS a big deal

Aeon Veritas
Federal Navy Academy
Gallente Federation
#33 - 2015-06-25 05:35:49 UTC  |  Edited by: Aeon Veritas
Agondray wrote:
Aeon Veritas wrote:
As an example of "how to do":
Just drop in every site / stage a MTU and bookmark it.
After like 90min shooting change to Noctis and salvage the BMs in order to avoid despawning of wrecks...

it takes you 90 mins for a mission?
Never said that...
James Baboli wrote:
might be 3-4 missions in 90minutes
Yes, more or less... I personaly fly anos in 0.0 but the idea is right.

Joe Risalo wrote:
It was part of their intended role when introduced, and should remain their intended use.
If that were not the case, the bonus would have been removed.
Uhm, you mixed something up here...
It was part of their role? Yes, and it still is.
But their role was never to be the best salvage/loot ship, their role is to be a combat ship with an decent bonus to tractor beams. Which gives you the capabilities to fast extract the mission loot / shiny loot in complexes whatever...
THAT role they still fulfill.
Joe Risalo
State War Academy
Caldari State
#34 - 2015-06-25 06:15:37 UTC
Aeon Veritas wrote:


Joe Risalo wrote:
It was part of their intended role when introduced, and should remain their intended use.
If that were not the case, the bonus would have been removed.
Uhm, you mixed something up here...
It was part of their role? Yes, and it still is.
But their role was never to be the best salvage/loot ship, their role is to be a combat ship with an decent bonus to tractor beams. Which gives you the capabilities to fast extract the mission loot / shiny loot in complexes whatever...
THAT role they still fulfill.



Actually, looting and salvaging IS part of their intended "role", but has since been overshadowed by salvaging drones, Noctis, and MTU, making the 100% tractor bonus virtually useless.

You claim that it fits the intended role of "fast extracting mission loot/ shinies", yet fail to notice that very few security missions have loot drops, and most of which drop within 20km (t1) or are in a ship that will bring the loot to you.
So your premise is flawed.

That said, read the looting and guns section here.

I will now give you a copy of the description on the Golem, which is virtually the same as the others, and unchanged dispite rebalance..... I'll highlight the important part
Quote:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.


I will also note that the on the go looting and salvaging has been hindered even further with the introduction of bastion, as even close range weapons can out range the tractor bonus.

Noctis level tractor bonus on Marauders does not break anything, it does not overshadow the Noctis, and the shorter range compared to MTU is quite balanced, especially considering you have to remain on grid to use local tractors.

So yes, looting and salvaging are/were part of their role/design.
Aeon Veritas
Federal Navy Academy
Gallente Federation
#35 - 2015-06-25 06:53:11 UTC
Wow, did you eve read what I wrote?
Joe Risalo wrote:
I will now give you a copy of the description on the Golem, which is virtually the same as the others, and unchanged dispite rebalance.....

.....

So yes, looting and salvaging are/were part of their role/design.
Yes, you are right. It is part of their role.
And that never changed, not with any rebalance, nor with the introduction of the Noctis and other things.
Just because something is part of a role does not mean that it have to be the best at this part of its role.
While the only role of the Noctis is to loot and salvage, its completely reasonable for me that it overshadows the marauder in this part.

Joe Risalo wrote:
You claim that it fits the intended role of "fast extracting mission loot/ shinies", yet fail to notice that very few security missions have loot drops, and most of which drop within 20km (t1) or are in a ship that will bring the loot to you.
So your premise is flawed.
Nope, your premise is flawed, since they are not only used for missions.
And even worse, with this you state that you are ok with the range of the TB on marauders to extract the mission loot, for the few times it is needed.
So I don't see what your point is for giving them more TB range...
Haatakan Reppola
Science and Trade Institute
Caldari State
#36 - 2015-06-25 07:37:12 UTC
Use your Marauder to salvage, drop MTU when you land on grid and start shooting battleships. When everything is dead you have looted/salvaged all BS and most BC/Cruisers. Marauder Tractor bonus is to grab that mission objective up to 48km away with a slow BS :P
Maldiro Selkurk
Radiation Sickness
#37 - 2015-06-25 08:12:33 UTC
Joe Risalou wrote:


Actually, that's not true.

Marauders used to have the longest tractor range of any sub capital ship.
They had 3 utility highs that were intended for loot and salvage.
The large holds were intended to carry the loot and salvage.
They were given weak sensors and large sigs to negate their use in PVP.


It was intended for these ships to be 100% self sufficient in sites/missions, however, their weak sensor strength made them useless for any type of mission or site with ewar.

wait, the marauders are exactly the same as they used to be in the 'good ol days' and now you cant do with it what you did with them successfully for years?

Your description is practically a copy and paste of its current purpose. Actually. with the bastion module and the MTU it does its job way better than it did in your 'glory days if the marauder' saga.

I dont think your request is a good idea for the ship class, the marauders are in a great place and making them more powerful would be bad for ship balance.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Tabyll Altol
Viziam
Amarr Empire
#38 - 2015-06-25 08:23:52 UTC
Joe Risalo wrote:
So, I just finished running several lvl 4 missions... Though, this is not a special case (done a million of them); the ways in which I salvaged and looted were different


These few missions that I ran were at a different attempt.

1) Using 2x tractor with 1x salvager

2) Using 1x tractor with 2x salvager

3) Using 2x MTU with 3x salvager on ship

4) Run 3 missions, BM'ing each room as you go, and returning to salvage in a Noctis with 4 tractor and 4 salvage. It's also important to note that I am capable of full 10 locked targets.


While I did not measure exact completions with 3 missions per method, the results were noticeable.

1) Probably the slowest, as Marauders are not bonused to salvaging.

2) More effective than option 1, but the limited range bonus of Marauder tractor hinders the use of these ships as salvage/loot (I use cruise missiles which increases completion time, but also increases wreck range)...This becomes more effective with the use of MJD/MWD.

3) With 2x MTU, you have to heavily focus on managing damage (try not to accidentally shoot a wreck), managing tank (if not cap stable), and managing salvage to keep the 2 MTUs from tractoring off each other.
While this is much more effective than 1 and 2 (and quite a bit more engaging than than all other options) it is also hindered by having to manage so many things at once, and the slow tractor velocity and retarget timing of the MTUs.

4) Significantly more effective than any other option. Warping to BMs of several missions (thus avoiding warp gates) on top of tractoring 4 targets at the same time you salvage 4 targets, is very effective.



The whole point of all this was to determine if their was any method to which Marauders were effective enough to negate the use of a Noctis.
The reasoning is due to the additional highs, the tractor bonus, and the large hold are intended to allow the Marauder to be self sufficient when in PVE content.
Now, in no way should Marauders be as powerful as the Noctis while still retaining their combat effectiveness.
That said, you can still give them the same tractor and salvage bonuses the Noctis receives, and it won't overshadow it, as 1t - 2s or 2t - 1s cannot compete against 4 of each...

So, the question then becomes, is it a good idea to give Marauders the bonuses of the Noctis, should they be stronger, or should we find a different bonus for them entirely???

My personal opinion is to give them AT LEAST the bonuses of the Noctis, if not a bit stronger. (even if they're stronger, the number of modules would still keep them from being AS effective.)


However, I'd like to see if someone has another idea that could replace the Tractor bonus and/or remove high slots.
Perhaps bonused towards salvage drones and Noctis lvl tractor range and speed? This would mean less fitting sacrifice.


Silly me i though a marauders were strong combat ships and not an industrial ship. Seem the traits should be switched to those from the noctis. /ironie off

-1
Segraina Skyblazer
Doomheim
#39 - 2015-06-25 11:06:04 UTC
Donnachadh wrote:
Zepheros Naeonis wrote:
afkalt wrote:
I don't understand tbh, the salvage from missions from non battleships is awful in general, so just haul and salvage/loot the large wrecks.

lol seriously. If you're wasting your time salvaging in a L4 with or without a Noctis, you're wasting time not making more isk by just running another mission. Just tractor the loot as you fight and move on. It's the most efficient way.

Here we go again with this damnable preoccupation with being as efficient as possible and anything that makes you less efficient is worthless. Has it ever occurred to you that some players may enjoy the act of salvaging and looting out an entire mission and do not give a damn about how efficient it is?

Besides that anyone that has ever spent anytime figuring the most "efficient" way to earn ISK in missions already knows that blitzing level 3's is where the ISK is really at.


Provided you don't fall asleep while doing it. Blitzing lev 3's is a serious yawn fest.

It's far more enjoyable + efficient to just annihilate level 4 missions in 2 NMs with a noctis.
Segraina Skyblazer
Doomheim
#40 - 2015-06-25 11:11:20 UTC  |  Edited by: Segraina Skyblazer
Joe Risalo wrote:
Aeon Veritas wrote:


Joe Risalo wrote:
It was part of their intended role when introduced, and should remain their intended use.
If that were not the case, the bonus would have been removed.
Uhm, you mixed something up here...
It was part of their role? Yes, and it still is.
But their role was never to be the best salvage/loot ship, their role is to be a combat ship with an decent bonus to tractor beams. Which gives you the capabilities to fast extract the mission loot / shiny loot in complexes whatever...
THAT role they still fulfill.



Actually, looting and salvaging IS part of their intended "role", but has since been overshadowed by salvaging drones, Noctis, and MTU, making the 100% tractor bonus virtually useless.

You claim that it fits the intended role of "fast extracting mission loot/ shinies", yet fail to notice that very few security missions have loot drops, and most of which drop within 20km (t1) or are in a ship that will bring the loot to you.
So your premise is flawed.

That said, read the looting and guns section here.

I will now give you a copy of the description on the Golem, which is virtually the same as the others, and unchanged dispite rebalance..... I'll highlight the important part
Quote:
Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.


I will also note that the on the go looting and salvaging has been hindered even further with the introduction of bastion, as even close range weapons can out range the tractor bonus.

Noctis level tractor bonus on Marauders does not break anything, it does not overshadow the Noctis, and the shorter range compared to MTU is quite balanced, especially considering you have to remain on grid to use local tractors.

So yes, looting and salvaging are/were part of their role/design.


The 100% tractor beam range and velocity bonus should be increased to 200% which will enable the tractor beams to tractor wrecks in must faster out to 96km range. Which also would finally make this skill actually useful.