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Svipuls way OP - look at this video

Author
Estella Osoka
Cranky Bitches Who PMS
#81 - 2015-06-24 17:45:24 UTC
LUMINOUS SPIRIT wrote:
Estella Osoka wrote:
I can't wait till the Hecate comes out. If people think the Svipul is OP, the Hecate is going to make everyone cry.


Nope, hecate came out, and at its core its simular to an eris. Quick, high dps, but not very tanky at all, and massive sig bloom when moving.

Balanced little destroyer, in other words.


Your doing it wrong. Bonus to hull resists. Buffer hull tank that thing. It is nothing like the Eris. I don't know of an Eris that can get 700 dps. Gank is tank.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#82 - 2015-06-24 17:58:29 UTC
Estella Osoka wrote:
LUMINOUS SPIRIT wrote:
Estella Osoka wrote:
I can't wait till the Hecate comes out. If people think the Svipul is OP, the Hecate is going to make everyone cry.


Nope, hecate came out, and at its core its simular to an eris. Quick, high dps, but not very tanky at all, and massive sig bloom when moving.

Balanced little destroyer, in other words.


Your doing it wrong. Bonus to hull resists. Buffer hull tank that thing. It is nothing like the Eris. I don't know of an Eris that can get 700 dps. Gank is tank.


Dude, i can easily push an eris to 1000 dps. 700 is normal for it.

I run my eris'es with polarized weaponry actually for that 1000, because gank is tank, youre right, but an eris with void and blasters pushes out 650 non-heat (3 mag stabs of course).
Estella Osoka
Cranky Bitches Who PMS
#83 - 2015-06-25 13:50:39 UTC
LUMINOUS SPIRIT wrote:
Estella Osoka wrote:
LUMINOUS SPIRIT wrote:
Estella Osoka wrote:
I can't wait till the Hecate comes out. If people think the Svipul is OP, the Hecate is going to make everyone cry.


Nope, hecate came out, and at its core its simular to an eris. Quick, high dps, but not very tanky at all, and massive sig bloom when moving.

Balanced little destroyer, in other words.


Your doing it wrong. Bonus to hull resists. Buffer hull tank that thing. It is nothing like the Eris. I don't know of an Eris that can get 700 dps. Gank is tank.


Dude, i can easily push an eris to 1000 dps. 700 is normal for it.

I run my eris'es with polarized weaponry actually for that 1000, because gank is tank, youre right, but an eris with void and blasters pushes out 650 non-heat (3 mag stabs of course).


Haven't tried polarized weaps on the Hecate. The dps I was quoting was just from T2 neutron blasters. ofc, polarized weaps = no resists.
Zappity
New Eden Tank Testing Services
#84 - 2015-06-27 23:17:41 UTC  |  Edited by: Zappity
Of course it is OP. The killboard rankings are perfectly clear. T3Ds, and especially the Svipul, are terrible for small ship diversity.

Having said that, they are very fun to fly against multiple opponents and higher ship classes. But it isn't worth the havoc that had been wreaked on what was a relatively healthy small ship meta.

Zappity's Adventures for a taste of lowsec and nullsec.

Lloyd Roses
Artificial Memories
#85 - 2015-06-28 01:19:58 UTC
Zappity wrote:
[...] relatively healthy small ship meta.


So garmurs, ships that can slingshot a garmur, and worms that kill you even if you catch them go as healthy?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#86 - 2015-06-29 11:48:26 UTC  |  Edited by: Barrogh Habalu
Crosi Wesdo wrote:
Take the boosts away an you will just never have a scenareo where one dude is willing go on grid vs many because the solo, micro and small gangs will become more of a numbers game.

Sorry for going back to this piece of offtopic, but I always failed to grasp the concept of "force multipliers, being more effective when applied to multiple recipients, keeping solos / small groups competitive".
Crosi Wesdo
War and Order
#87 - 2015-06-29 12:46:27 UTC
Barrogh Habalu wrote:
Crosi Wesdo wrote:
Take the boosts away an you will just never have a scenareo where one dude is willing go on grid vs many because the solo, micro and small gangs will become more of a numbers game.

Sorry for going back to this piece of offtopic, but I always failed to grasp the concept of "force multipliers, being more effective when applied to multiple recipients, keeping solos / small groups competitive".


It opens up a wider range of engagement styles.
Lloyd Roses
Artificial Memories
#88 - 2015-06-29 15:16:43 UTC
Barrogh Habalu wrote:
Crosi Wesdo wrote:
Take the boosts away an you will just never have a scenareo where one dude is willing go on grid vs many because the solo, micro and small gangs will become more of a numbers game.

Sorry for going back to this piece of offtopic, but I always failed to grasp the concept of "force multipliers, being more effective when applied to multiple recipients, keeping solos / small groups competitive".


Very commonly the smaller group has better organization or higher player-skill at disposal, or atleast feel confident being able to deal with the threat at hand by eliminating certain - for the smaller gang devastating - aspects of the bigger group, like long range dps, logistics or fleet tackle using force multipliers. A lot of comping, preparation and experience factor in aswell, making one keres damp the correct targets more valueable than their three celestis damping your gilas (for example).

The organization and coordination required to exploit force multipliers correctly is generally not avaiable in your regular crap-tier HD fleet, making numbers on grid the perfect answer in that situation - if you field more logistics/falcons/blackbirds than they got people, you should win right? So the small gang lands right on the gate, you order one of your guys to push them through, they jump, you jump, they jump back, you reapproach to jump back, the guy who pushed them through cries a river because his derptron got 'sploded and when you're back on the same grid, they're suddenly 70k off the gate regardless of the bubble you just put up. Hurrrrr.
And that's where skirmish and info links kick in, aswell as proper EWAR skills. Damps are terribly dangerous for hero lemmings.

A point you might be overlooking: A regular web reaches to 10km, a linked and heated one webs to almost 17km. Go a step further with a cheap FN web and you got some 23km (or 21k if you're a shadow serp user)webrange against their optimistic 17k, making it very hard to pin you down. Linked faction tackle becomes slightly absurd, and is usually flown by people that also got the required knowledge to make use of it. Factor in the strengths of a tuned, well-coordinated small gang against a big gang of individually weak ships requiring on logi (to be damped) to stay alive, and you really got different , more optimistic odds than without links.

Also, training a toon into links takes about two month for just skirmish, and the rest is fairly optional and takes 2-3 weeks each if I remember correctly. The time required to get a fresh toon to electronic upgrades V simply doesn't count. Training links is easier than training a proper hyena or sentinel, so that certainly isn't the excuse.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#89 - 2015-06-30 06:41:02 UTC  |  Edited by: Barrogh Habalu
Lloyd Roses wrote:
A point you might be overlooking: A regular web reaches to 10km, a linked and heated one webs to almost 17km. Go a step further with a cheap FN web and you got some 23km (or 21k if you're a shadow serp user)webrange against their optimistic 17k, making it very hard to pin you down. Linked faction tackle becomes slightly absurd, and is usually flown by people that also got the required knowledge to make use of it. Factor in the strengths of a tuned, well-coordinated small gang against a big gang of individually weak ships requiring on logi (to be damped) to stay alive, and you really got different , more optimistic odds than without links.

I'm not overlooking that. I'm just pointing out that every time cool "we fight outnumbered" guys bring up the point how links make them able to survive they assume that they are going to be only ones with links despite them being as effective, if not more, when applied to proverbial "blob".
Not to mention equally strange assumption that people with some brainpower and skill are allergic to larger gangs or at least to having meatshields. Although maybe there is some correlation (like, people who can fly with little backup don't need to go through the hassle of gathering a gang, maybe?).

Lloyd Roses wrote:
Also, training a toon into links takes about two month for just skirmish, and the rest is fairly optional and takes 2-3 weeks each if I remember correctly. The time required to get a fresh toon to electronic upgrades V simply doesn't count. Training links is easier than training a proper hyena or sentinel, so that certainly isn't the excuse.

So, isn't it more likely to find that one guy with booster alt among 20 people rather than 2, especially that it doesn't take that much dedication?

Honestly, the only valid point speaking for "small PvPer" is that people who treat their PvP seriously are minority and hence are apparently (?) unlikely to form a "blob", but it takes someone like that to bother with training and managing a booster, and maybe spending on expensive fits too. So there's that.
Crosi Wesdo
War and Order
#90 - 2015-06-30 08:11:23 UTC
Links enable wider engagement styles regardless of the enemy having links.

I kited on the edge of a hostile gang yesterday. It was me vs 20+ dudes. They were fit to do a particular job, so was i. I ddnt care if they had links. What was important was what my links were doing for me. Them havng links does not automaticaly cancel out mine if we are using them differently.
Kaivar Lancer
Doomheim
#91 - 2015-07-01 17:27:21 UTC
Today I bagged my first Svipul with a T1 destroyer. I'm pretty happy. :D
Daniela Doran
Doomheim
#92 - 2015-07-10 11:18:21 UTC
LUMINOUS SPIRIT wrote:
Mira Chieve wrote:
Why bring neuts to your gang, right ?

The ship is not OP, only the enemies are incompetent. Of course, blingy active tanks rep for a LOT, but bring them under neut pressure and they are done for.

A single sentinel with a TD would crap all over that svipul. Or an arbitrator with full rack o´ neuts. But people prefer to fit Missile Launchers into utility highs -.-


wrong and wrong.

a svipul would rip the sentinel in about 3 seconds, cause small capless guns dont give a crap about TD or neuts, and a svipul would easily have enough cap to burn into range.

and from personal experience, a svipul can pretty much ignore neuts anyways. I lost several pilgrims to solo svipuls, and they werent even pimped or linked. You know what happens? they shoot down the drones, then proceed to murder the pilgrim with capless guns. And same thing with a deimos, even under web and scram they can easily tank a full blaster fit deimos because small sig.

1 v 1 svipul is king of the hill, linked or unlinked. And king of the hill not by a small margin, but by FAR.

Just look at recent pvp stats (zkillboard):

Svipul 11,294
Sabre 9,131
Caracal 5,195
Stiletto 5,186
Confessor 5,033
Proteus 4,624
Loki 4,616
Malediction 4,560
Jackdaw 4,509
Ishtar 4,470

everything else is in 4-5k range, svipul FAR outpaces everything else.

Checking svipuls effectiveness - 91% survival rate.

91%

9 out 10 times you go against a svipul, you die.

This sound like a normal ship to you? I use svipuls as well, for this exact reason - unkillable. But its broken. Broken as hell.


Then don't fly it and quit whining, case closed! If the ship is really that OP to you then you should switch to an Orthrus.
Skelee VI
Appetite 4 Destruction
#93 - 2015-07-13 20:39:35 UTC
I got my ass kicked by svipul in my cynabal. It was close fight but i was very surprised. Maybe they just need a slight nerf. Bigger sig maybe when in certain modes. My cynabal can hit hit frigs and dessies well but not the svipul
Tipa Riot
Federal Navy Academy
Gallente Federation
#94 - 2015-07-14 08:49:07 UTC
Skelee VI wrote:
I got my ass kicked by svipul in my cynabal. It was close fight but i was very surprised. Maybe they just need a slight nerf. Bigger sig maybe when in certain modes. My cynabal can hit hit frigs and dessies well but not the svipul

Did you ask RostFire for his fit? Probably 10mn afterburner, active tank with cap boosters like the type Zappity is flying.

I'm my own NPC alt.

Kagura Nikon
Native Freshfood
Minmatar Republic
#95 - 2015-07-15 09:53:25 UTC
LUMINOUS SPIRIT wrote:
TL:DR - svipul in video easily tanks 2 RML caracals + other ****, proceeds to murder a gang of 5 by himself easily. This is bullcrap.


http://evenews24.com/2015/06/14/video-svipul-massacre/

I dont care what people say, a destroyer should NOT be able to tank a RLM cruiser, much less 2 cruisers + drones unloading clips into you.

In my own experience, a similar fitted svipul can easily murder a deimos, a pilgrim, can easily tank an orthrus, and generally maneuver like a boss with his 10mn afterburner.

obviously i have a svipul myself; but this is bullcrap, how do you even fight something like this 1 v 1 in a simular weight class?

The ship is ridiculously, retarderdly overpowered. With links, its radius is something like 25m, thats virtually immune to damage; even drones miss.



WEB, WEB put damage. No you will NOT do much damage to a non webbed ABurning minmatar ship, that is their whole concept. And they NEED to get very inside web range to do any damage to you, so you have not many excused.


In a gang of 5, if you do not have 4 webs to stop him, its not a problem with the sivpul. IF it was a ship that coudl do that while staying OUTSIDE web range, then we might have a problem. But any Fast ship that has range under 10km is not really a problem that serious

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#96 - 2015-07-15 09:54:30 UTC  |  Edited by: Kagura Nikon
Skelee VI wrote:
I got my ass kicked by svipul in my cynabal. It was close fight but i was very surprised. Maybe they just need a slight nerf. Bigger sig maybe when in certain modes. My cynabal can hit hit frigs and dessies well but not the svipul



It is not the sivpul. It is just people using ABurners instead of MWD. Check if your cyna can track a dramiel with a deadspace AB orbiting you at 1km... no it cannot, not even close.


Each ship has its wekneses, but people want to subornly apply same tactics everywhere.

Check how many vigilants these sivpuls have killed.. I bet not many. Because these sivpuls pilots are smart enough to know that they would be eaten alive.

Sivpul is popular because it is just the best very small scale squirmish ship, and eve evolution left very few ships good on that scenario so peopel simply gravitates for the best. Remove the sivpul and other ship will fit exaclty same spot.

What we need is more counters.. so when you select a ship you do not have to avoid a SINGLE ship, but a whoel significant set of enemies or change your ship.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#97 - 2015-07-15 10:02:26 UTC
Barrogh Habalu wrote:
Crosi Wesdo wrote:
Take the boosts away an you will just never have a scenareo where one dude is willing go on grid vs many because the solo, micro and small gangs will become more of a numbers game.

Sorry for going back to this piece of offtopic, but I always failed to grasp the concept of "force multipliers, being more effective when applied to multiple recipients, keeping solos / small groups competitive".



Want a very simple example? ECM. It is near useless in blobs, because to be effective you need to spread it evenly among the enemies or have a very wise independent decision on what to jam or not. That is doable in small scale combat when the players know what they are doing. In a 1k vs 1k fight no way in hell you can expect to have ECM be an effective tool.

Same thing with mobility. A smaller group where peopel fight more independently and less under the direct control of a FC can make better use of their individual mobility to mitigate dps. If your huge fleet is flying around an anchor you will NOT be using much of your mobility.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#98 - 2015-07-15 10:05:26 UTC
Doctor Knuckles wrote:
Crosi Wesdo wrote:


Take the boosts away an you will just never have a scenareo where one dude is willing go on grid vs many because the solo, micro and small gangs will become more of a numbers game.



Bullshit.

The fact you're too risk adverse to do it does not mean we all are. I go full unlinked solo leeroy in my slicer against gangs all the time, on gates, out of plexes, sliding into occupied plexes, i don't give a single ****.

And i don't mean it as an offense, i just get a thrill out of risky against the odds situations, as i would say a lot of people that go solo do.



sure easy to play leeroy with a slicer. But how about in a 3 bil isk T3? THere is a difference between being risk averse and just not being stupid.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Hadrian Blackstone
Yamato Holdings
#99 - 2015-07-18 02:53:02 UTC  |  Edited by: Hadrian Blackstone
LUMINOUS SPIRIT wrote:
Estella Osoka wrote:
LUMINOUS SPIRIT wrote:
Estella Osoka wrote:
I can't wait till the Hecate comes out. If people think the Svipul is OP, the Hecate is going to make everyone cry.


Nope, hecate came out, and at its core its simular to an eris. Quick, high dps, but not very tanky at all, and massive sig bloom when moving.

Balanced little destroyer, in other words.


Your doing it wrong. Bonus to hull resists. Buffer hull tank that thing. It is nothing like the Eris. I don't know of an Eris that can get 700 dps. Gank is tank.


Dude, i can easily push an eris to 1000 dps. 700 is normal for it.

I run my eris'es with polarized weaponry actually for that 1000, because gank is tank, youre right, but an eris with void and blasters pushes out 650 non-heat (3 mag stabs of course).


Lol this line of argument...jeez. Just because you can make an Eris have 700 DPS doesn't mean it's any good at applying that DPS. A proper fit Hecate would ruin some silly gank Eris.

BTW engaged a Svipul in my Enyo two weeks ago. I lost, but I had him in structure, and he landed at zero which helped me. Yeah it's a tough ship but my Hecate would also take the Enyo to its limits - it's supposed to be better.
Switch Savage
Center for Advanced Studies
Gallente Federation
#100 - 2015-07-28 10:48:14 UTC
Svipul is hilariously strong even after the nerf. Unlike the Hecate it has virtually no draw backs when fit correctly and if you use crystals/pill you can straight up tank/kill its direct counters. There is almost nothing i fear when roaming in them outside of ecm and energy neutralisers.

That said I do not see an issue with the way the meta has shifted in FW. The only change i see necessary is to prevent T3Ds from entering small plexes. This allows regular destroyers and T2 frigates some room to breathe and the T3Ds can bait fights outside plexes or inside mediums if they so wish.