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An open letter to CCP.

First post
Author
Seven Koskanaiken
Shadow Legions.
Insidious.
#381 - 2015-06-24 14:22:27 UTC  |  Edited by: Seven Koskanaiken
I notice that since the end of can flipping, awox safari and hulkageddon there's been a increase of this freighter bumping thing, at least, I don't recall hearing about it so often. (All those were far easier to counter or "fight back" against than bumping, just sayin)
Giaus Felix
Doomheim
#382 - 2015-06-24 14:29:31 UTC  |  Edited by: Giaus Felix
Seven Koskanaiken wrote:
I notice that since the end of can flipping, awox safari and hulkageddon there's been a increase of this freighter bumping thing, at least, I don't recall hearing about it so often. (All those were far easier to counter or "fight back" against than bumping, just sayin)
Goons were always fairly media savvy, Helicity was too, but they're weren't as pushy with their propaganda as the New Order.

Bumping has its origins outside of highsec, but has proven to be effective in allowing gankers to hold stuff in place long enough to gather the forces required to kill it. There are counters to it, but because they require the expenditure of effort and manpower, as well as some practice, most people forswear them as viable counters; all the while ignoring that gankers generally have to expend effort and manpower, as well as be well practiced to carry out their activities.

The prolific posting of killmails in local, the entertaining and steeped in RP minerbumping site, the self congratulating threads started by gankers and the tear filled ones started by their victims all add to the illusion that ganking is now far more prevalent than it used to be.

Much like the news in the real world makes events appear to be more common than they actually are.

I came for the spaceships, I stayed for the tears.

Jenn aSide
Soul Machines
The Initiative.
#383 - 2015-06-24 15:13:10 UTC
Giaus Felix wrote:
Seven Koskanaiken wrote:
I notice that since the end of can flipping, awox safari and hulkageddon there's been a increase of this freighter bumping thing, at least, I don't recall hearing about it so often. (All those were far easier to counter or "fight back" against than bumping, just sayin)
Goons were always fairly media savvy, Helicity was too, but they're weren't as pushy with their propaganda as the New Order.

Bumping has its origins outside of highsec, but has proven to be effective in allowing gankers to hold stuff in place long enough to gather the forces required to kill it. There are counters to it, but because they require the expenditure of effort and manpower, as well as some practice, most people forswear them as viable counters; all the while ignoring that gankers generally have to expend effort and manpower, as well as be well practiced to carry out their acticities.

The prolific posting of killmails in local, the entertaining and steeped in RP minerbumping site, the self congratulating threads started by gankers and the tear filled ones started by their victims all add to the illusion that ganking is now far more prevalent than it used to be.

Much like the news in the real world makes events appear to be more common than they actually are.


So much this, and not just in a game.
Tengu Grib
Caldari Provisions
Caldari State
#384 - 2015-06-24 16:21:31 UTC
Giaus Felix wrote:
Seven Koskanaiken wrote:
I notice that since the end of can flipping, awox safari and hulkageddon there's been a increase of this freighter bumping thing, at least, I don't recall hearing about it so often. (All those were far easier to counter or "fight back" against than bumping, just sayin)
Goons were always fairly media savvy, Helicity was too, but they're weren't as pushy with their propaganda as the New Order.

Bumping has its origins outside of highsec, but has proven to be effective in allowing gankers to hold stuff in place long enough to gather the forces required to kill it. There are counters to it, but because they require the expenditure of effort and manpower, as well as some practice, most people forswear them as viable counters; all the while ignoring that gankers generally have to expend effort and manpower, as well as be well practiced to carry out their activities.

The prolific posting of killmails in local, the entertaining and steeped in RP minerbumping site, the self congratulating threads started by gankers and the tear filled ones started by their victims all add to the illusion that ganking is now far more prevalent than it used to be.

Much like the news in the real world makes events appear to be more common than they actually are.


Quoted for truth.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#385 - 2015-06-24 16:26:38 UTC
Seven Koskanaiken wrote:
I notice that since the end of can flipping, awox safari and hulkageddon there's been a increase of this freighter bumping thing, at least, I don't recall hearing about it so often. (All those were far easier to counter or "fight back" against than bumping, just sayin)


The first part of your statement is true, the second part is false.

The first is the result of criminals and hoodlums having to adapt to the changing rules, meta and dynamics of Eve. This is part of Eve as much as the changing fleet metas in null sec. Adapt or die. Can flipping gets killed, awoxing becomes more common. Awoxing gets (mostly) killed, and the guys who were doing that have to move on to other things.

As far bumping being harder to counter, I disagree. I have three freighter pilots, none of them have ever been ganked. The survival skills are different, but they are not more difficult. The people who find themselves as victims of criminal activity have to learn to adapt to the changing environment in Eve. If they fail to do that, then they will die out and be replaced by those who do figure out how to avoid it.

The point is, those who wish to avoid destruction have to adapt, just like the people who wish to bring destruction.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#386 - 2015-06-24 16:31:18 UTC
Jenn aSide wrote:
Jonah Gravenstein wrote:


I'm a self confessed bear, I mine, I mission, I run anoms and escalations, I make stuff and I sell stuff; I also take steps to minimise the risk of getting ganked. I quite openly post about the steps I take to enable others to also not be easy targets, most of the steps I take are decried by many with the refrain "I shouldn't have to do that, CCP should do it for me".


They will never get this. They prefer to think of everyone who counsels self sufficiency, creativity and personal responsibility as "just gankers who want to gank people". I don't gank or bump people, if we're being totally honest here, I find the idea of me doing such things distasteful (same with scamming). I'm the guy who accidentally got traded a Machariel in Jita and traded it back without question lol (the guy was so impressed he game me 100 mil as a reward later, didn't even ask for it).

But while I'd personally find some in game actions to be 'not my cup of tea', those things are allowed by the rules, and EVE's somewhat 'looser than the average MMO' rule set is one of the things that make it a great game.

Truly self interested "carebears" and the social justice nannys that enable them do not and can not understand the above concepts at all. IMO they are worse than the gankers/bumpers they complain about.


I can't disagree with anything you said.

People like you are what this game needs more of (on the non-criminal side of the law anyways). You recognize the criminal activities as legitimate play styles even if you chose not to engage in them yourself. That inclusive attitude is what Eve needs more of.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Jenn aSide
Soul Machines
The Initiative.
#387 - 2015-06-24 16:42:31 UTC
Tengu Grib wrote:
That inclusive attitude is what Eve needs more of.


1st of all thank you.

And it's ironic that the people who complain the most about ganker types are also the ones who claim to be inclusive types that want "more people to play EVE" while at the same time secretly wishing that people of certain play styes leave..

I think you and I understand that REAL inclusiveness involves including people who are not like us at all (which is fine as long as they play within the rules).
Harri Munk
GO' R0V
Pandemic Horde
#388 - 2015-06-24 16:45:28 UTC
CCP have failed and failed again, they are running this game into the ground, Numbers now are at an all time low, cant remember when i seen an average playercount of 25k, where is the average 45-50k at peak times.


It's all over the interweb. Eve is dieing another 2 years and it will be gone.

They failed building their back up plan games and only have eve now.



Game over CCP.

Bye bye.
Jonah Gravenstein
Machiavellian Space Bastards
#389 - 2015-06-24 16:53:55 UTC  |  Edited by: Jonah Gravenstein
Harri Munk wrote:
CCP have failed and failed again, they are running this game into the ground, Numbers now are at an all time low, cant remember when i seen an average playercount of 25k, where is the average 45-50k at peak times.


It's all over the interweb. Eve is dieing another 2 years and it will be gone.

They failed building their back up plan games and only have eve now.



Game over CCP.

Bye bye.
According to the naysayers Eve has been dying since beta, yet, like a bad smell, it lingers on.

If Eve had died every time someone set a time for it to die, it would have set a new record for the amount of times it's risen from the grave; or be a shambling, decaying corpse that wanders the MMO landscape feeding on the corpses of the other MMOs that have actually died and stayed that way.

Also summer, services for PLEX, changes to the multiboxing rules etc all have an effect on PCU; and PCU is not subs.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tengu Grib
Caldari Provisions
Caldari State
#390 - 2015-06-24 16:59:44 UTC
Arthur Aihaken wrote:
baltec1 wrote:
If red frog can haul your cargo so cheaply and easily that does show that ganking isn't as big an issue as you think it is.

Yes, and of course it's entirely unthinkable that a large corporation like Red Frog may have a free pass with many of the high-sec ganking groups (or at least some of the larger ones). One could also argue that a larger corporation like Red Frog can absorb considerably more losses at the hands of gankers. Then we're back to the root issue of why thousand-player corporations are able to prey indiscriminately in high-sec. Because it's lucrative, and there's effectively no recourse.


1. I can assure you they have no protection from us. And I doubt they have any protection from MiniLuv either. The only freighters safe from us are our own. And those aren't necessarily safe from MiniLuv.

2. You are correct, they probably can absorb more losses.

3. It's only profitable because people refuse to change their behaviour to make it un-profitable. Why would we not gank freighters when people keep feeding us freighter after freighter filled with lovely lovely loot.

4. Adapt or die. Members of Code continuously provide advice on how to avoid our gank fleets. If freighter pilots refuse to adapt and take our advice, too bad for them.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Jonah Gravenstein
Machiavellian Space Bastards
#391 - 2015-06-24 17:13:07 UTC
Tengu Grib wrote:
1. I can assure you they have no protection from us. And I doubt they have any protection from MiniLuv either. The only freighters safe from us are our own. And those aren't necessarily safe from MiniLuv.
Furthermore RedFrog use alts, probably in NPC corps, to haul. They never haul with the character that accepts the contract, and the fact that their haulers are anonymous and more than likely in NPC corps would make any protection moot.

Quote:
2. You are correct, they probably can absorb more losses.
IIRC they run their own insurance scheme which covers losses, they've adapted to the current meta in many ways, and as a result manage to deliver circa 99% of their contracts.

Quote:
3. It's only profitable because people refuse to change their behaviour to make it un-profitable. Why would we not gank freighters when people keep feeding us freighter after freighter filled with lovely lovely loot.
Damn right, act like prey, get eaten like prey.

Quote:
4. Adapt or die. Members of Code continuously provide advice on how to avoid our gank fleets. If freighter pilots refuse to adapt and take our advice, too bad for them.
I think the reasoning is "you're all ebil gankers, therefore Admiral Ackbar"

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tengu Grib
Caldari Provisions
Caldari State
#392 - 2015-06-24 17:13:41 UTC
Jenn aSide wrote:
Tengu Grib wrote:
That inclusive attitude is what Eve needs more of.


1st of all thank you.

And it's ironic that the people who complain the most about ganker types are also the ones who claim to be inclusive types that want "more people to play EVE" while at the same time secretly wishing that people of certain play styes leave..

I think you and I understand that REAL inclusiveness involves including people who are not like us at all (which is fine as long as they play within the rules).


I am in complete agreement with you. I no longer chose to engage in mission running (with rare exceptions). I also do not chose to mine anymore (it used to be almost all I did). I still engage in manufacturing, but I don't do nearly as much of it as I used to.

I still respect all of those professions however as they are all vital to the continuation of Eve. In fact the original reason I got into criminal activity was to learn how to protect myself from it. Not only have I learned exactly how to do that against nearly all forms of criminal activity, but I found that the Dark Side of Eve was quite a bit more entertaining for me than the Light Side. The fact that I can do both is a bonus. The fact that others chose to focus on the Light Side is entirely their choice. As long as they recognize that without the Dark Side Eve would not be the game we know and love, it would be a bleak and boring void.

Who was it who said that without Darkness the Light cannot shine?

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#393 - 2015-06-24 17:16:00 UTC
Jonah Gravenstein wrote:
Tengu Grib wrote:

[quote]4. Adapt or die. Members of Code continuously provide advice on how to avoid our gank fleets. If freighter pilots refuse to adapt and take our advice, too bad for them.
I think the reasoning is "you're all ebil gankers, therefore Admiral Ackbar"


That's probably accurate. They assume that any advice we give is a lie to trick them into losing more freighters. *shrug*

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#394 - 2015-06-24 17:17:16 UTC  |  Edited by: Rhamnousia Nosferatu
Jenn aSide wrote:
Tengu Grib wrote:
That inclusive attitude is what Eve needs more of.


1st of all thank you.

And it's ironic that the people who complain the most about ganker types are also the ones who claim to be inclusive types that want "more people to play EVE" while at the same time secretly wishing that people of certain play styes leave..

All the back patting broguht a tear to my eye. Also, while some 'carebear' types might secretly wish that people of certain playstyle leave, people of certain playstyles wish for that openly when certain 'carebear' types are concered. So you could argue you can find people bad for the game on both sides. P.
Jonah Gravenstein
Machiavellian Space Bastards
#395 - 2015-06-24 17:21:01 UTC
Rhamnousia Nosferatu wrote:
Jenn aSide wrote:
Tengu Grib wrote:
That inclusive attitude is what Eve needs more of.


1st of all thank you.

And it's ironic that the people who complain the most about ganker types are also the ones who claim to be inclusive types that want "more people to play EVE" while at the same time secretly wishing that people of certain play styes leave..

All the back patting broguht a tear to my eye. Also, while some 'carebear' types might secretly wish that people of certain playstyle leave, people of certain playstyles wish for that openly when certain 'carebear' types are concered. So you could argue you can find people bad for the game on both sides. P.
Carebear isn't a playstyle, it's an attitude; a poor one at that.

I do all of the things that carebears do, with the exception of regularly exploding because I make bad choices and then crying about it.

I'm not a carebear.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Revis Owen
Krigmakt Elite
Safety.
#396 - 2015-06-24 17:32:04 UTC
Jonah Gravenstein wrote:
Carebear isn't a playstyle, it's an attitude; a poor one at that.


QFT.

EvE is simply NOT the game for carebears. God help CCP to resist their "one more nerf" march to Hello Kitty Online.

Agent of the New Order http://www.minerbumping.com/p/the-code.html If you do not have a current Mining Permit, please contact me for issuance.

Tengu Grib
Caldari Provisions
Caldari State
#397 - 2015-06-24 17:41:12 UTC  |  Edited by: Tengu Grib
Rhamnousia Nosferatu wrote:
Jenn aSide wrote:
Tengu Grib wrote:
That inclusive attitude is what Eve needs more of.


1st of all thank you.

And it's ironic that the people who complain the most about ganker types are also the ones who claim to be inclusive types that want "more people to play EVE" while at the same time secretly wishing that people of certain play styes leave..

All the back patting broguht a tear to my eye. Also, while some 'carebear' types might secretly wish that people of certain playstyle leave, people of certain playstyles wish for that openly when certain 'carebear' types are concered. So you could argue you can find people bad for the game on both sides. P.


I don't wish for anyone to leave. More people in Evve is more people for me to shoot at (and get shot at by). If people are unable or unwilling to accept Eve for what it is, then they should leave as the game will never be the carefree theme park they want it to be and they should stop wasting their time. People with that attitude will one day either see the light (or in this case maybe the dark) and change their attitude, or they will one day quit Eve never to come back. If the former case, awesome, more the merrier. In the latter case, they might as well quit now before they waste more time and money on a game that will never be for them.

It takes a certain breed to succeed in Eve, and those who do not have what it takes are the ones we say should quit. Not because we hate them or their chosen play style, but because we hate their attitude as it has no place in Eve.

Your final statement about finding people bad for the game on both sides though, that much is true. In the same way that it's true for everything in the entire world that involves human beings in any way, shape or form.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#398 - 2015-06-24 17:46:04 UTC  |  Edited by: Rhamnousia Nosferatu
Jonah Gravenstein wrote:
Quote:
3. It's only profitable because people refuse to change their behaviour to make it un-profitable. Why would we not gank freighters when people keep feeding us freighter after freighter filled with lovely lovely loot.
Damn right, act like prey, get eaten like prey.

I think you're wrong here - the real question is why people act like prey? Has it ever crossed your mind that the issue might be in lack of information for the people who don't play the game 'hardcore' in terms of OOG information sources. Even new player experience doesn't really explain ganking and its dangers well enough (unless something changed lately). So, unless you follow various eve-related media outlets, you don't really need to know what's going on in the game or how the various mechanics in game work.
Furthermore, although it might sound strange to you and me, people should realize and accept the fact that there are solely PVE focused people in this game, some of whom have never had the need to learn more about PVP combat oriented play. There are even folks who do not wish to engage in combat pvp (I know, that's a real shocker). While ganking is a way to 'introduce' them to combat aspect of the game, I don't consider it optimal from the user experience point of view (in terms of their first encounter with PVP).
Also, I don't understand where the fun is in killing someone who never thought that getting ganked is a common occurrence in game. However, using people's ignorance to troll them further under the 'RP' reasons (which is what code does all the time, just check their site) is simply sad. Their 'education' consist of 'RP'-ing about the saviour of hisec and selling permits while they explain little or nothing to the player affected about real game mechanics (unless you consider reading that trolling nonsense called "The code" helpful advice, which I personally don't).
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#399 - 2015-06-24 17:59:44 UTC  |  Edited by: Rhamnousia Nosferatu
Tengu Grib wrote:

I don't wish for anyone to leave. More people in Evve is more people for me to shoot at (and get shot at by). If people are unable or unwilling to accept Eve for what it is, then they should leave as the game will never be the carefree theme park they want it to be and they should stop wasting their time. People with that attitude will one day either see the light (or in this case maybe the dark) and change their attitude, or they will one day quit Eve never to come back. If the former case, awesome, more the merrier. In the latter case, they might as well quit now before they waste more time and money on a game that will never be for them.

It takes a certain breed to succeed in Eve, and those who do not have what it takes are the ones we say should quit. Not because we hate them or their chosen play style, but because we hate their attitude as it has no place in Eve.

Your final statement about finding people bad for the game on both sides though, that much is true. In the same way that it's true for everything in the entire world that involves human beings in any way, shape or form.


Well, for once I'm surprised that a CODE guy sounds reasonable, that is indeed a change from what you and your buddies usually do.
None of my posts were pro or against ganking as an activity, since I accept if for what it is - a mechanic built into game. However some things which relate to ganking I have issues with - namely infini-bumping ability (more or less regardless of help you bring or have), safety related to looting using DST and uselessness of killrights (for majority of ganker-related situations atm).

At least some things in ganking will require a bit more work with fleet warp changes which is a change in the right direction.

Why I don't (usually) respond to CODE - well, I find it utterly hypocritical when folks from CODE, who are all about 'no-afk', 'no-risk-aversion' etc. do exactly that - afk and behave risk aversly. I made a thread about proposed fleet-hanger changes which would flag both the looter and the DST and naturally all the code members that posted were against the change (due to grr gank-nerfs). Also, more then once, I've witnessed goons and code members going afk while hauling, safe in the knowledge that majority of folks interested in large hisec ganks are already their members. At least if you RP, be consistent in it, otherwise you only come across as jerks using some RP cover to feed your little egos (note that "you" here was not referring to you personally, rather it was a collective noun).
Jenn aSide
Soul Machines
The Initiative.
#400 - 2015-06-24 18:00:42 UTC
Rhamnousia Nosferatu wrote:

I think you're wrong here - the real question is why people act like prey? Has it ever crossed your mind that the issue might be in lack of information for the people who don't play the game 'hardcore' in terms of OOG information sources. Even new player experience doesn't really explain ganking and its dangers well enough (unless something changed lately). So, unless you follow various eve-related media outlets, you don't really need to know what's going on in the game or how the various mechanics in game work.


Knowledge is the responsibility of the player. What should people do, not shoot other people in a video game with guns because that other guy might not know how to shoot?

You don't have a right to ignorance. We are all p[eople sitting at a computer playing a video game, if one person knows more that another person, the person that knows more is going to win. The key then is to educate yourself.

Well, that's the 1st key, the 2nd is "stop making excuses for people who choose to be ignorant of the game they chose to play"


Quote:

Furthermore, although it might sound strange to you and me, people should realize and accept the fact that there are solely PVE focused people in this game, some of whom have never had the need to learn more about PVP combat oriented play. There are even folks who do not wish to engage in combat pvp (I know, that's a real shocker). While ganking is a way to 'introduce' them to combat aspect of the game, I don't consider it optimal from the user experience point of view (in terms of their first encounter with PVP).


What you consider optimal is irrelevant. Being PVE focused is no excuse for ignorance or bad gameplay choices. Jonah and I and others are PVE focused players, yet we understand the need to understand PVPrs being that this is a pvp centric game.

The game for real PVE players is "how do I continue to PVe against non-consensual PVP opposition?". That is the game for everyone in EVE who is undocked btw.

Quote:

Also, I don't understand where the fun is in killing someone who never was thought that getting ganked is a common occurrence in game. However, using people's ignorance to troll them further under the 'RP' reasons (which is what code does all the time, just check their site) is simply sad. Their 'education' consist of 'RP'-ing about the saviour of hisec and selling permits while they explain little or nothing to the player affected about real game mechanics (unless you consider reading that trolling nonsense called "The code" helpful advice, which I personally don't).


The above is your personal preference, it applies to you only. You don't need to understand why people think something is fun, YOU are in charge of YOU onlty and your job is to worry about your entertainment, not what others are doing and why. At the end of the day, that's the problem with 'carebears", they try to rationalize away players and playstyles they don't like rather than simply learning to compete against them.

CODE only exists because people with the carebear mentality exist. The true enemy is ignorance and laziness in a game that is about intelligence and willpower. If you don't like CODE, educate their targets, and watch CODE evaporate.