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PI tips

Author
Arthur Trevelyan
Perkone
Caldari State
#1 - 2015-06-17 14:42:01 UTC
So I'm getting alts to do PI, but I know very little about it. Does anyone have some basic tips and tricks for the beginning PI-entrepreneur?

Which materials give best ISK/hr value?
Which materials don't have weird pricedrops?

Mainly looking for info about Gas and Barren planet-materials. (it's what I have easy access to)

Kiddoomer
The Red Sequence
#2 - 2015-06-17 17:17:35 UTC
My 2 cents would be to look at everything needed for fuel blocks, like coolant (gas), and mechanical parts (barren).

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2015-06-17 19:02:24 UTC  |  Edited by: Tau Cabalander
Search for posts by me Blink

https://forums.eveonline.com/default.aspx?g=posts&m=5770249#post5770249
https://forums.eveonline.com/default.aspx?g=posts&m=5260575#post5260575

Typically I recommend for hisec:
* Extraction: water and oxygen are decent, but avoid Ionic Solutions like the plague (very low yield).
* Factory Planets: don't extract anything, just build stuff, but beware of import & export costs (= spreadsheet).

Hence Coolant is a bad idea (uses Ionic Solutions -> Electrolytes).

The higher-end products require more processing, so they are not necessarily more profitable.
Elena Thiesant
The Scope
Gallente Federation
#4 - 2015-06-17 20:11:32 UTC
Watch out for gas planets. They're huge, so you lose a lot of CPU and PG in the long links necessary.
Zifrian
The Frog Pond
Ribbit.
#5 - 2015-06-17 20:24:24 UTC
Elena Thiesant wrote:
Watch out for gas planets. They're huge, so you lose a lot of CPU and PG in the long links necessary.

Truth...check the radius of all planets depending on what you want to do.

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Arthur Trevelyan
Perkone
Caldari State
#6 - 2015-06-17 21:16:48 UTC
thanks for the replies!
So far, these are exactly the kind of tips I'm looking for :)
Maykid Achilles
No-Mercy
Shadow Ultimatum
#7 - 2015-06-18 15:25:21 UTC
If you have anymore questions feel free to hit me up ingame with any questions you have, I've taught a few people to do PI and from what I've heard they are making a lot of money with little to no effort with it.

-Maykid
Ekaterina 'Ghetto' Thurn
Department 10
#8 - 2015-06-23 11:05:53 UTC  |  Edited by: Ekaterina 'Ghetto' Thurn
Not trying to put you off but we always found it quite time intensive although we always did 24 hour cycles. We still have setups with decent tax rates but haven't done PI for quite a while. You often see vast sums of profit quoted to do with PI but quite often these figure have to be taken with a large quantity of salt. Smile In short they are exaggerating.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Mephiztopheleze
Laphroaig Inc.
#9 - 2015-06-23 23:19:16 UTC
Kiddoomer wrote:
My 2 cents would be to look at everything needed for fuel blocks, like coolant (gas), and mechanical parts (barren).


this.

For fast turnover and decent returns, POS Fuel Block Inputs are always in demand.

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This is my Forum Main. My Combat Alt is sambo Inkura

Raoul Halberg
Heir of the New Eden
#10 - 2015-06-24 10:28:44 UTC
Guess I could ask this here. Which things have effect on the cpu/power consumption and/or supply in planets?

I have x different planets I use for extraction and manufacturing higher tier PI-products. Each of them has a similar setup of...

- command centers are at the maximum level I can achieve with level 4 command center upgrades
- 2 extractors
- 4 storages
- 2 lower tier manufacturing plants (at work, sorry but I can't check the real names in game)
- 1 advanced manufacturing plant
- 1 launch pad
- shortest possible links between all these

extractor -> storage -> factory -> storage -\
                                             \
extractor -> storage -> factory -> storage ----> advanced factory -> launch pad


Normally for both extractors I can use 5 extractor heads until I'm out of CPU/PG. In some planets I can get 6th extractor head in either one of the extractors. However there is one planet where I can only get 4 and 5 heads in the extractors so the command center cannot supply even the 5+5. I spent quite a while trying to figure out what causes this but I couldn't find the answer.

I've thought that the 5+6 heads vs 5+5 was just about the cpu/pg being so close that small differences between the link lengths would have caused that but since I've tried to keep the link lenghts minimal I can't believe that they would cause this big difference that on some planets I can get only 9 extractor heads when in some I get 11.
Kyra Lee
Doomheim
#11 - 2015-06-24 11:37:23 UTC
Raoul Halberg - Two things.
1. You probably do not need 4 storage bay unless you are always filling the first set up. You might be wasting pwg/cpu.
2. To answer you real question, the planet size is factored into the size of the links, which use up cpu and pwg. The buildings, links, and other graphics don't change with planet size so things can be quite misleading. In the planet's show info screen you should be able to see the radius of the planet, the larger it is the more cpu/pwg the links will use.

Hope that helps out,
KL
Raoul Halberg
Heir of the New Eden
#12 - 2015-06-24 12:30:36 UTC
Thank you for the answer. I'll check the planet sizes when I get home. I was suspecting that the planet size might have something to do with it but I expected that the fully zoomed in view would give equal distances on all planets.

Is there any benefits in bigger planets over smaller ones or is it just so that smaller planets are better for PI because of slightly cheaper links?
Elena Thiesant
The Scope
Gallente Federation
#13 - 2015-06-24 17:52:36 UTC
Let me guess, the one you can't is a gas planet?

There's a reason my earlier reply was
Elena Thiesant wrote:
Watch out for gas planets. They're huge, so you lose a lot of CPU and PG in the long links necessary.