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The Imperfection of the Marauder Class

Author
Joe Risalo
State War Academy
Caldari State
#1 - 2015-06-24 02:29:51 UTC  |  Edited by: Joe Risalo
So, I just finished running several lvl 4 missions... Though, this is not a special case (done a million of them); the ways in which I salvaged and looted were different


These few missions that I ran were at a different attempt.

1) Using 2x tractor with 1x salvager

2) Using 1x tractor with 2x salvager

3) Using 2x MTU with 3x salvager on ship

4) Run 3 missions, BM'ing each room as you go, and returning to salvage in a Noctis with 4 tractor and 4 salvage. It's also important to note that I am capable of full 10 locked targets.


While I did not measure exact completions with 3 missions per method, the results were noticeable.

1) Probably the slowest, as Marauders are not bonused to salvaging.

2) More effective than option 1, but the limited range bonus of Marauder tractor hinders the use of these ships as salvage/loot (I use cruise missiles which increases completion time, but also increases wreck range)...This becomes more effective with the use of MJD/MWD.

3) With 2x MTU, you have to heavily focus on managing damage (try not to accidentally shoot a wreck), managing tank (if not cap stable), and managing salvage to keep the 2 MTUs from tractoring off each other.
While this is much more effective than 1 and 2 (and quite a bit more engaging than than all other options) it is also hindered by having to manage so many things at once, and the slow tractor velocity and retarget timing of the MTUs.

4) Significantly more effective than any other option. Warping to BMs of several missions (thus avoiding warp gates) on top of tractoring 4 targets at the same time you salvage 4 targets, is very effective.



The whole point of all this was to determine if their was any method to which Marauders were effective enough to negate the use of a Noctis.
The reasoning is due to the additional highs, the tractor bonus, and the large hold are intended to allow the Marauder to be self sufficient when in PVE content.
Now, in no way should Marauders be as powerful as the Noctis while still retaining their combat effectiveness.
That said, you can still give them the same tractor and salvage bonuses the Noctis receives, and it won't overshadow it, as 1t - 2s or 2t - 1s cannot compete against 4 of each...

So, the question then becomes, is it a good idea to give Marauders the bonuses of the Noctis, should they be stronger, or should we find a different bonus for them entirely???

My personal opinion is to give them AT LEAST the bonuses of the Noctis, if not a bit stronger. (even if they're stronger, the number of modules would still keep them from being AS effective.)


However, I'd like to see if someone has another idea that could replace the Tractor bonus and/or remove high slots.
Perhaps bonused towards salvage drones and Noctis lvl tractor range and speed? This would mean less fitting sacrifice.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2 - 2015-06-24 02:52:17 UTC
3 beams, 5 salv drones, your argument is invalid.
FT Diomedes
The Graduates
#3 - 2015-06-24 03:00:21 UTC
The Marauders are just fine. The game is not designed around min-maxing Level 4 missions. Yes, the Noctis is a better salvaging ship than a Marauder. "News at 11!"

For me, the bonuses on the Marauders work just fine for grabbing a loot can in a 0.0 complex so I can get my expensive ship out of space that much faster.

If CCP felt it essential to give Marauders an additional bonus to salvaging drones, I would not complain. I would not, however, give up anything else to get that bonus. Having utility high slots is too useful.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Joe Risalo
State War Academy
Caldari State
#4 - 2015-06-24 04:16:36 UTC
HiddenPorpoise wrote:
3 beams, 5 salv drones, your argument is invalid.


A different attempt at the same outcome.
48km (t2) tractor range is nothing to write home about, and salvage drones are Meh at best, especially when they're difficult to use while rats are still alive.


@FT Diomedes

Yes, Marauders are just fine...... At a combat level, though this is all thanks to a single module.
That said, your use of the tractor bonus on Marauders is the only effective use.
48 KM pulls of mission drops and/or specific drops in complexes that are within range...

Marauders were initially designed to, more or less, be the be all end all of PVE efficiency.
To never have to return to the site.
Thanks to their sensor weaknesses, this didn't happen until Bastion, and the Noctis overshadowed the tractor bonus and utility highs before that ever happened.


Increased tractor range and velocity to equal that of the Noctis is all that is needed, and would not overshadow the Noctis.
Maldiro Selkurk
Radiation Sickness
#5 - 2015-06-24 04:40:12 UTC
No, the marauder class was not intended to do what you are asking it to do. It is intended to allow you to grab some stuff while killing and then move on. If you want everything the Noctis is your baby.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

ShahFluffers
Ice Fire Warriors
#6 - 2015-06-24 04:49:24 UTC  |  Edited by: ShahFluffers
Joe Risalo wrote:
HiddenPorpoise wrote:
3 beams, 5 salv drones, your argument is invalid.


A different attempt at the same outcome.
48km (t2) tractor range is nothing to write home about, and salvage drones are Meh at best, especially when they're difficult to use while rats are still alive.

When there are wrecks on field (within drone control range) and you have no targets locked ... tell the drones to "engage"/"salvage."

They will then go off and auto-salvage any and all wrecks on field. You just have to reel in the wrecks.

Joe Risalo wrote:
Marauders were initially designed to, more or less, be the be all end all of PVE efficiency.

...

until Bastion, and the Noctis overshadowed the tractor bonus and utility highs before that ever happened.

I don't see a problem with this.

The Noctis is specifically designed to salvage. It should overshadow all ships in this area. Even Marauders.
The tradeoff is that a Noctis can barely defend itself.

If you want to salvage as you bulldoze through a a mission... cool. Go with a Marauder. But don't compare it to a Noctis. The fact that Marauders retained their salvage and tractor bonuses after their balance pass (despite people asking for them to be removed and replaced with "useful bonuses") is just the "cherry" on top of the cake... not the cake itself.

You are complaining that the cherry that defines a cup of chocolate mousse (the Noctis) is better than the cherry that compliments a chocolate cake (the Marauder).

(sorry... I just ate a cup of chocolate mousse while eyeballing some chocolate cake... the metaphor seemed apt).
Joe Risalo
State War Academy
Caldari State
#7 - 2015-06-24 05:04:32 UTC
What is wrong with giving a raiders Noctis tractor bonus?

Again, they can't fit as many as a Noctis and don't have a salvage bonus.

It's more like asking that they put the frosting on the cake as it's "almost" a cake, but not without it.
Zan Shiro
Doomheim
#8 - 2015-06-24 05:33:00 UTC  |  Edited by: Zan Shiro
FT Diomedes wrote:
The Marauders are just fine. The game is not designed around min-maxing Level 4 missions. Yes, the Noctis is a better salvaging ship than a Marauder. "News at 11!"

For me, the bonuses on the Marauders work just fine for grabbing a loot can in a 0.0 complex so I can get my expensive ship out of space that much faster.



0.0 could be where it shines really. Assuming 1 account only a lot can can happen in the time it takes to run the ratting ship, go get the wreck cleaning ship and come back.

Hell I once passed through a system once I breezed through as was clear as crystal. Hit that same system not even 2 minutes later and it got real hot real fast in that time. Met some very friendly people on a gate who put up a nice bubble to teach the lesson of always check intel before a gate jump....even if you saw that system minutes ago.
Aeon Veritas
Federal Navy Academy
Gallente Federation
#9 - 2015-06-24 07:28:10 UTC
Joe Risalo wrote:
What is wrong with giving a raiders Noctis tractor bonus?

Again, they can't fit as many as a Noctis and don't have a salvage bonus.

It's more like asking that they put the frosting on the cake as it's "almost" a cake, but not without it.
You know, people will abuse this...
Just an example: finish site, drop mobile depot, congrats you have a tanky Noctis Cool

As an example of "how to do":
Just drop in every site / stage a MTU and bookmark it.
After like 90min shooting change to Noctis and salvage the BMs in order to avoid despawning of wrecks...
Jacob Holland
Weyland-Vulcan Industries
#10 - 2015-06-24 07:28:41 UTC
Joe Risalo wrote:
4) Run 3 missions, BM'ing each room as you go, and returning to salvage in a Noctis with 4 tractor and 4 salvage. It's also important to note that I am capable of full 10 locked targets.

Presuming you're Salvage Tackle rigged I believe you'll get better results with 6 Tractors and 2 Salvagers - Rigged Salvager IIs burn through wrecks so quickly you'll likely struggle to keep them fed even with six Tractors.
Mike Voidstar
Voidstar Free Flight Foundation
#11 - 2015-06-24 10:20:41 UTC
Granted on rare occasions someone will come and blow up your mtu...

Why not drop MTU in each room, come back with Noctis loading 8 salvagers and just rip right through the wreck ball in a minute? MTU already did all the tractoring.

My Noctis carries only a single tractor for that one odd wreck every once in a while that was out of range.
afkalt
Republic Military School
Minmatar Republic
#12 - 2015-06-24 10:38:56 UTC  |  Edited by: afkalt
I don't understand tbh, the salvage from missions from non battleships is awful in general, so just haul and salvage/loot the large wrecks.

What I usually do is dump an MTU, manually pull the large wrecks. When the rats are dead, scoop and move. It's free isk.

Never wait for it. The kill rate of a marauder should be miles above loot collection in a mission pocket so you're just hurting yourself.
Mike Voidstar
Voidstar Free Flight Foundation
#13 - 2015-06-24 10:51:23 UTC  |  Edited by: Mike Voidstar
I tend to play in short bursts. Do 4 or so missions and I am out of time. So I just drop MTU in each room, and spend a little time at the end of my session picking up cans and ripping through the wreckballs. Every month or so I will go through and do some blueprint runs on some rigs and it amounts to a sizeable bit of my income. I never bothered to track what wrecks had which salvage, it takes literally about a minute to burn through a pockets worth of wrecks.

It's also worth noting that at least in high sec there are corps that do nothing but salvage. If you bookmark your rooms remember to blue the wrecks you can contract the bookmarks and a corp like Pro-Synergy will give you half value. I did this when I played more and made more ISK than any other way.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#14 - 2015-06-24 10:58:43 UTC
Just drop MTU start shooting rats, launch salavage drones (since you're talking about cruise I presume you're using a Golem).

only a few missions will actually target your salvage drones while you're tickling the rats with target painters.

if done correctly I you should be faster than reshipping in the noctis, especially when the mission isn't in the sstem where you have it stationed
Robert Caldera
Caldera Trading and Investment
#15 - 2015-06-24 11:59:50 UTC
there are still people who bother about the bad loot and salvage from missions?
I thought the age of salvage was over as CCP introduced all the salvaging tools and ships and thus crashing the prices.
afkalt
Republic Military School
Minmatar Republic
#16 - 2015-06-24 12:03:25 UTC
It's not great, but even if you make another 0.5-1.5m isk in a pocket - what else were you going to do whilst you pop the rats?

Its certainly not somthing I'd chase, just a small bonus whilst the rats die.
Tomb Ovaert
9B30FF Labs
#17 - 2015-06-24 12:46:35 UTC
Robert Caldera wrote:
there are still people who bother about the bad loot and salvage from missions?
I thought the age of salvage was over as CCP introduced all the salvaging tools and ships and thus crashing the prices.


Exactly thiz.

Automaten effiziency vent up by a lot.
Mike Voidstar
Voidstar Free Flight Foundation
#18 - 2015-06-24 13:05:23 UTC
Robert Caldera wrote:
there are still people who bother about the bad loot and salvage from missions?
I thought the age of salvage was over as CCP introduced all the salvaging tools and ships and thus crashing the prices.



It's no worse than it ever was. Crush your loot for minerals and you can make the occasional faction ship from LP blueprints and such, or at least cut the cost/time mining at no real additional investment.

It all depends on how you use what you collect. Loot isn't worth much, but if you would not be otherwise productive with that time anyway you might as well.
Donnachadh
United Allegiance of Undesirables
#19 - 2015-06-24 13:28:53 UTC
Read the OP, skimmed through the rest.

No to giving the Marauders the same bonuses as the Noctis.
No to giving MTU's those bonuses as well.
Both are tools to help players, neither of them should ever approach the effectiveness of the Noctis.

Decide which of your 4 methods gives you the best return for your time invested and go with that.
James Zimmer
Republic University
Minmatar Republic
#20 - 2015-06-24 14:18:13 UTC
Personally, I would like to see Marauders lose the tractor bonus and gain 1 gun since their DPS isn't really all that fantastic right now. 2 utility highs plus bastion is plenty, and I always thought a tractor beam bonus on an otherwise bad*** combat ship was kind of lame. However, I can see the argument for site running and snatching the loot; I hadn't considered that before. When it comes to level 4s, Mike is right. Carry 3-4 MTUs, drop one when you land in each room, BM the place, and come back in a Noctis or even just a salvage destroyer. That's probably the most efficient way to do it.
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