These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Deployable Intel Structure Idea] - Decloak Counter

Author
islador
Antigen.
#1 - 2015-06-23 08:01:54 UTC
Structure Function
The Decloak Counter would count the number and relative size of decloaks that occur on a grid.

Structure Deploying
The Decloak Counter must be anchored within 1 AU of the target. You then select from a list of celestials which grid to monitor.

Destroying the Structure
It must be probed down and does not reinforce.

Information Gathered
The Decloak Counter would gather the rough size of a decloak, the time & date of the decloak and its location (System, Celestial). In this fashion a Titan decloaking would be an 'Extra-Large Decloak', while a frigate would be a 'Tiny Decloak'. The rest would fall in line along that scale.

Information Retrieval
The Decloak Counter would be a missed opportunity to generate content if it did not require you to return to it.

For this reason, the owner must return to the decloak counter to get access to the information. The information is made available in the form of an object that may be opened like a notepad item and then copy and pasted. The owner may freely open the structure and retrieve a copy, meanwhile others could hack the structure and steal a copy.

Lore Explanation
The decloaking of a vessel emits certain particles that are detectable from a distance with specialized sensors. The larger the vessel decloaking, the more particles emitted.

Envisioned Usage

  • The object becomes itself a statement of fact. Thus a market may materialize for these 'Intel Logs'.
  • FCs and other content creators looking for pipes to camp or trying to track known residents would not need to bore themselves or others to gather intel. Though the quality of the intel gathered here is much less than what an actual pilot can gather.
  • CEOs looking for rough activity statistics for a given location can deploy these structures
  • It provides more granularity and detail for determining activity on an hour by hour basis beyond querying dotlan/the APIs for jumps.
Anthar Thebess
#2 - 2015-06-23 08:09:57 UTC
On grid , unscopeable , costing around 50mil - yes.
Remote - no
islador
Antigen.
#3 - 2015-06-23 08:12:20 UTC
Anthar Thebess wrote:
On grid , unscopeable , costing around 50mil - yes.
Remote - no


What is unscopeable? Unscoopable?

I opted to have it be off grid, but nearby, because I wanted it to take just that little bit of effort to poof. That way an active force that pays attention to dscan and is willing to probe it down can keep that intel to themselves. Where as a roaming fleet likely wouldn't pop it just for shiggles.
FireFrenzy
Cynosural Samurai
#4 - 2015-06-23 08:30:55 UTC
Or you wait for the new structures to come out...

Also show me on the kill mail where the cloaky touched you...
islador
Antigen.
#5 - 2015-06-23 08:35:20 UTC
FireFrenzy wrote:
Or you wait for the new structures to come out...

Also show me on the kill mail where the cloaky touched you...


The new structures don't log data like this. On top of that, I recall an open request from CCP for new structure ideas.

Right here, it was very traumatic!
wyliana virras
The Deities
#6 - 2015-06-23 09:40:43 UTC
mmm... no. just no. you sir did not understand the basic principles of cloaking. untill then, bye bye...
S3ND3TH
Czerka.
What Could Possibly Go Wr0ng
#7 - 2015-06-23 11:48:23 UTC
I believe there is already something in the game called a decloaking pulse generator or something like that but we don't have access to it.
islador
Antigen.
#8 - 2015-06-23 18:03:22 UTC
wyliana virras wrote:
mmm... no. just no. you sir did not understand the basic principles of cloaking. untill then, bye bye...


Could you please elaborate? What principle of cloaking have I missed?

S3ND3TH wrote:
I believe there is already something in the game called a decloaking pulse generator or something like that but we don't have access to it.


This tool does nothing to decloak people. It is an intel tool, not a "solution" to the AFK cloaking "problem".
Robert Caldera
Caldera Trading and Investment
#9 - 2015-06-23 18:28:09 UTC
I dont get it, whats would be its use?

Everyone decloaks on gate, regardless of ship type or friendly/foe. Purpose of your counter is also just counting people passing gate or what?

What's the value? You can see jumps on dotlan already.
islador
Antigen.
#10 - 2015-06-23 19:51:54 UTC
Robert Caldera wrote:
I dont get it, whats would be its use?

Everyone decloaks on gate, regardless of ship type or friendly/foe. Purpose of your counter is also just counting people passing gate or what?

What's the value? You can see jumps on dotlan already.


I can't see what types of ships are jumping. I can't see what time those jumps occur unless I monitor dotlan hourly or hit the APIs hourly myself. Dotlan will let me see if a system has traffic, and by looking at other systems I can infer where that traffic is going, but I can't easily rule out what is moving where most. By that I mean with this counter it would be possible to setup in a system, monitor five gates and after a while say "Hey, there's a lot of Capital Sized things decloaking on the gate to X system.".

It also allows massive amounts of counter-play and some delightful monitoring of wormholes. Though I'll admit I am not a wormholer and only just realized the potential there.

In short; the purpose is to allow for more detailed intel to be gathered in a passive, but counter-able way.
Wallace Warmkestle
Glitterforge Adult Daycare Services
Keys Network
#11 - 2015-06-23 20:03:32 UTC
islador wrote:


meanwhile others could hack the structure and steal a copy.


Can I hack it and edit the data? That seems more fun.
islador
Antigen.
#12 - 2015-06-23 20:07:06 UTC  |  Edited by: islador
Wallace Warmkestle wrote:
islador wrote:


meanwhile others could hack the structure and steal a copy.


Can I hack it and edit the data? That seems more fun.


Heh. I didn't think of that, but that could be fun too. I'm a little leery of the idea personally though. By making the data potentially un-truthful, you ruin the goal of the structure and break the potential market for it. Maybe if there were limits on what could and coudln't be edited? For example opening one after hours and finding it blank would be a bit OP... Could be fun though!