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Advanced transport (Blockade Runner) should be interdiction nullified

Author
GankYou
9B30FF Labs
#21 - 2015-06-23 09:19:32 UTC
A Nullified BR would be a broken concept.

As has been mentioned, all of the tools are already available for both BRs & DSTs to counter bubbles, though I'd personally like enough hardpoints & highslots with a role reduction to powergrid for turrets, so I can fit a full rack of ACs or Arties to pepperoni those solo yolo Dictor pilots. Smile
Oliver Delorean
Pator Tech School
Minmatar Republic
#22 - 2015-06-23 09:51:28 UTC
Vek Hareka wrote:
Oliver Delorean wrote:
(Lets leave out people with multiple characters who can scout few systems ahead) cuz not all of us want or can have multiple characters.


What about friends ? Got any of those in your alliance ?

I said i don't want to bother people with my everyday small shipments.

I understand the problem* here that BlockRunners might get too immune but look at the interceptors today.... Null is full of ceptors, i don't even think about locking em anymore.
I also understand that it is very happy moment when u catch a hauler and u find some juicy loot
but something should be done for people who want to move 5000+/- m3 of stuff on everyday basis. I would honestly try out some moon mining, belt mining, maybe even production but it needs lots of small transportation to be done and i would quickly bury that idea cuz i would simply loose more runners than i can earn back.
Otso Bakarti
Doomheim
#23 - 2015-06-23 10:21:54 UTC
Wow. A counter to "emergent game play". What would this innovation be called...in generic terms?

There just isn't anything that can be said!

Lan Wang
Federal Navy Academy
Gallente Federation
#24 - 2015-06-23 10:22:13 UTC
why do they need to be nullified when you can easily use a scout, afterall a scout in null is the most usefull thing you can own

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Oliver Delorean
Pator Tech School
Minmatar Republic
#25 - 2015-06-23 11:18:29 UTC  |  Edited by: Oliver Delorean
Lan Wang wrote:
why do they need to be nullified when you can easily use a scout, afterall a scout in null is the most usefull thing you can own

Cool
Oliver Delorean wrote:
(Lets leave out people with multiple characters who can scout few systems ahead) cuz not all of us want or can have multiple characters.


Otso Bakarti wrote:
Wow. A counter to "emergent game play". What would this innovation be called...in generic terms?

Wow an character for posting to forums, without killboard.... how seriously can i take it?
Otso Bakarti
Doomheim
#26 - 2015-06-23 12:53:44 UTC  |  Edited by: Otso Bakarti
Oliver Delorean wrote:
Lan Wang wrote:
why do they need to be nullified when you can easily use a scout, afterall a scout in null is the most usefull thing you can own

Cool
Oliver Delorean wrote:
(Lets leave out people with multiple characters who can scout few systems ahead) cuz not all of us want or can have multiple characters.


Otso Bakarti wrote:
Wow. A counter to "emergent game play". What would this innovation be called...in generic terms?

Wow an character for posting to forums, without killboard.... how seriously can i take it?

You PvP. I don't. It's a free internet. Take me as seriously as I take you....not at all.
TYVM try not to choke on your digital foot.

There just isn't anything that can be said!

Lan Wang
Federal Navy Academy
Gallente Federation
#27 - 2015-06-23 12:55:29 UTC  |  Edited by: Lan Wang
so you have a forum alt but not a scout?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Joey Bags
School of Applied Knowledge
Caldari State
#28 - 2015-06-23 13:02:42 UTC
Oliver Delorean wrote:
Advanced industrial ships -> Transport -> Blockade Runners should be interdiction nullified.
Prowler
Viator
Crane
Prorator

Why?

I think many players living in null sec are struggling with transporting their goods (small amount) around where needed.
For example:
1. I want to try out moon mining but transporting my POS into selected system without getting destroyed is air thin.
2. I want to fit my ship but i need some parts from 10 jumps away.... no i can't. Will get bubbled on half way.
3. I got some ore that i want to sell, need to transport it to high sec, or opposite.

There are many things that i can't do simply cuz of transportation issues. Now some people might say: Well u can ask your corp mate or pay someone to transport your stuff.
Asking my corp mate for small transportation like listed in examples is pain and will always take time to complete (maybe days).
Using freight corporations help will also take long time.
I can understand that bigger shipments should be done like they are right now, but there is really many small things that i want to transport myself right now! But i cant cuz most likely i get blown up.

So, simply i think: Doing small transportation for solo characters would be much more easier and personally i could spend more time in the game doing stuff that i want to do without bothering someone with transport contracts every time i need something small. +Blockade Runners would truly earn their name.


If they decided to implement this they would also need to implement a counter. You can't really moon mine solo without a good Corp or alliance to back you up anyway, why would hauling moon goo require any less. Do what I do, scan down a high sec WH to move stuff back and forth. It works, just not everyday.

You can pick your friends and you can pick your nose but you can't pick your friends nose. Unless you podded them...and collected their corpse.

Mithandra
B.O.P Supplication For Glorious
Dracarys.
#29 - 2015-06-23 13:32:22 UTC
Well it would appear that I and my fellow corp mates are not "most people living in null"

1. Want to set a POS up in a selected system? get a corp mate to scout. If you have corp permissions to be able to set up a POS in the first place then you are old enough not to make stupid mistakes like flying around un scouted in an indy.

2. Pretty much the same as point 1.

3. Come to think of it, my answer to all three is the same. Teamwork, otherwise if you want to fly solo, you accept the risks.

Eve is the dark haired, totally hot emo gothchild of the gaming community

Petre en Thielles
Doomheim
#30 - 2015-06-23 14:08:56 UTC
Oliver Delorean wrote:
Advanced industrial ships -> Transport -> Blockade Runners should be interdiction nullified.
Prowler
Viator
Crane
Prorator

Why?

I think many players living in null sec are struggling with transporting their goods (small amount) around where needed.
For example:
1. I want to try out moon mining but transporting my POS into selected system without getting destroyed is air thin.
2. I want to fit my ship but i need some parts from 10 jumps away.... no i can't. Will get bubbled on half way.
3. I got some ore that i want to sell, need to transport it to high sec, or opposite.

There are many things that i can't do simply cuz of transportation issues. Now some people might say: Well u can ask your corp mate or pay someone to transport your stuff.
Asking my corp mate for small transportation like listed in examples is pain and will always take time to complete (maybe days).
Using freight corporations help will also take long time.
I can understand that bigger shipments should be done like they are right now, but there is really many small things that i want to transport myself right now! But i cant cuz most likely i get blown up.

So, simply i think: Doing small transportation for solo characters would be much more easier and personally i could spend more time in the game doing stuff that i want to do without bothering someone with transport contracts every time i need something small. +Blockade Runners would truly earn their name.


Repeat after me: "I will get a scout and train a jump freighter"
GankYou
9B30FF Labs
#31 - 2015-06-23 15:02:19 UTC
Petre en Thielles wrote:
Oliver Delorean wrote:
Advanced industrial ships -> Transport -> Blockade Runners should be interdiction nullified.
Prowler
Viator
Crane
Prorator

Why?

I think many players living in null sec are struggling with transporting their goods (small amount) around where needed.
For example:
1. I want to try out moon mining but transporting my POS into selected system without getting destroyed is air thin.
2. I want to fit my ship but i need some parts from 10 jumps away.... no i can't. Will get bubbled on half way.
3. I got some ore that i want to sell, need to transport it to high sec, or opposite.

There are many things that i can't do simply cuz of transportation issues. Now some people might say: Well u can ask your corp mate or pay someone to transport your stuff.
Asking my corp mate for small transportation like listed in examples is pain and will always take time to complete (maybe days).
Using freight corporations help will also take long time.
I can understand that bigger shipments should be done like they are right now, but there is really many small things that i want to transport myself right now! But i cant cuz most likely i get blown up.

So, simply i think: Doing small transportation for solo characters would be much more easier and personally i could spend more time in the game doing stuff that i want to do without bothering someone with transport contracts every time i need something small. +Blockade Runners would truly earn their name.


Repeat after me: "I will get a scout and train a jump freighter"


Then you can move 70 billion ISK in cargo with no risk through Nullsecks. Smile

True story.
Oliver Delorean
Pator Tech School
Minmatar Republic
#32 - 2015-06-23 15:30:05 UTC
Il give up. 100% of u think it is a bad idea... Then I don't bother arguing here for too long Lol
Seems like most of u have scout toons in back pocket or good friends who will run for ur courier contract asap. U will still see me flying around with Sabre getting those lonely blockade runners who tend to try but I don't do it myself till some miracle happens.

High five to all interceptor pilots!! Bear

Thank u all for ur answers!Arrow
Lan Wang
Federal Navy Academy
Gallente Federation
#33 - 2015-06-23 15:32:07 UTC
as i said scout was the best investment i ever made :)

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Petre en Thielles
Doomheim
#34 - 2015-06-23 15:50:39 UTC
GankYou wrote:


Then you can move 70 billion ISK in cargo with no risk through Nullsecks. Smile

True story.


I have two scouts, a NPC corp JF pilot, and have literally never lost a freighter.

/shrug.
Freya Sertan
Doomheim
#35 - 2015-06-23 15:59:22 UTC
Oliver Delorean wrote:
Il give up. 100% of u think it is a bad idea... Then I don't bother arguing here for too long Lol
Seems like most of u have scout toons in back pocket or good friends who will run for ur courier contract asap. U will still see me flying around with Sabre getting those lonely blockade runners who tend to try but I don't do it myself till some miracle happens.

High five to all interceptor pilots!! Bear

Thank u all for ur answers!Arrow


Instead of giving up you should adopt what everyone is telling you. It will only enhance your experience.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Teckos Pech
Hogyoku
Goonswarm Federation
#36 - 2015-06-23 16:00:14 UTC  |  Edited by: Teckos Pech
Oliver Delorean wrote:
Ferni Ka'Nviiou wrote:
Why Blockade Runners, though?


Im thinking: Why interceptors, though?

With Nullified Blockade runner i can go and buy stuff for my Maelstrom and get blown up in that at least with little bit action.


So you can do logistics (moving stuff not the ships) more easily is not a terribly good reason. Logistics is already pretty easy if you are smart about it what with JFs and the JB benefit that all industrials get. That right there lets you by-pass a number of gates and minimize the risk of gate camps.

By the way, not sure if this has been covered, wrong forum. Features and Ideas is more appropriate.

Oh and as for interceptors...I think CCP would like null to feel at least a little bit dangerous. And what with people anchoring a crap tone of bubbles on gates while doing PvE...nullifying interceptors got around that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

GankYou
9B30FF Labs
#37 - 2015-06-23 16:29:08 UTC
Petre en Thielles wrote:
GankYou wrote:


Then you can move 70 billion ISK in cargo with no risk through Nullsecks. Smile

True story.


I have two scouts, a NPC corp JF pilot, and have literally never lost a freighter.

/shrug.


Well, that's kinda the point.
Trader Hansen
Failure Assured
Fail Nation
#38 - 2015-06-23 16:37:25 UTC
What kinda urks me is, why are all these fancy ship-specific abilities baked into the hulls? Abilities like interdiction nullification should be provided by fitting specific modules, while the hulls merely give bonuses to certain fitted modules.

Tech 3 sort of went down this route, but in true CCP fashion, rather than simplifying it by introducing modules and applying it across the board, they had to add an extra layer of convolution to the process by making them sub systems and limiting it to 4 specific hulls (and then leaving it at that).

I mean... Why can a ship like a force recon warp with a cov ops cloak yet other ships can't? If hulls come with baked-in interdiction nullification, then shouldn't a force recon come with a baked-in cov ops cloaking device? Yet the cov ops cloaking device is a module that you have to fit. So why not an interdiction nullifier module? Why does a transport get a baked-in fleet cargo bay yet a T1 hauler doesn't? Why not make fleet cargo bay a fitted module (ore hold, mineral hold, etc)? Why do capitals have baked-in jump drives? Why not make jump drives a fitted module? I think you get the picture (actually, half the people reading this won't, but I digress).

Oooh... Balance... Oooh, we'd end up with jump drive toting, interdiction nullified, cov ops cloaking Ravens all over the joint... Oooh it'd just be Terrible(tm).

Meh, whatever.
Vel'drinn
Sanguine Vipers
#39 - 2015-06-23 16:46:12 UTC
Trader Hansen wrote:
What kinda urks me is, why are all these fancy ship-specific abilities baked into the hulls? Abilities like interdiction nullification should be provided by fitting specific modules, while the hulls merely give bonuses to certain fitted modules.

Tech 3 sort of went down this route, but in true CCP fashion, rather than simplifying it by introducing modules and applying it across the board, they had to add an extra layer of convolution to the process by making them sub systems and limiting it to 4 specific hulls (and then leaving it at that).

I mean... Why can a ship like a force recon warp with a cov ops cloak yet other ships can't? If hulls come with baked-in interdiction nullification, then shouldn't a force recon come with a baked-in cov ops cloaking device? Yet the cov ops cloaking device is a module that you have to fit. So why not an interdiction nullifier module? Why does a transport get a baked-in fleet cargo bay yet a T1 hauler doesn't? Why not make fleet cargo bay a fitted module (ore hold, mineral hold, etc)? Why do capitals have baked-in jump drives? Why not make jump drives a fitted module? I think you get the picture (actually, half the people reading this won't, but I digress).

Oooh... Balance... Oooh, we'd end up with jump drive toting, interdiction nullified, cov ops cloaking Ravens all over the joint... Oooh it'd just be Terrible(tm).

Meh, whatever.


Agreed. Exclusive modules would have been much better for cases like the interceptor class. (like dictor bubble launcher)

Then they'd have to choose between being the ultimate null taxi or fast tackle. NOT BOTH.

90% of the time I see a 'ceptor its just a nullified shuttle. That's what CCP intended right?

But on topic, nullified Blockage Runners would be stupid powerful. Seriously they would never die. Avoiding bubble camps is easy, just bounce to a celestial and you'll never get caught. You just need to work a little more and be smart. Nullification is EZ mode.

GankYou
9B30FF Labs
#40 - 2015-06-23 17:57:27 UTC
And there would be no specialisation, and everyone will be running wild. Smile