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No sec status loss for low sec pvp

Author
Mag's
Azn Empire
#41 - 2011-12-29 17:40:47 UTC
Good luck, you'll need it. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Aqriue
Center for Advanced Studies
Gallente Federation
#42 - 2011-12-30 05:00:37 UTC
Cearain wrote:
You got pretty incoherent after the first or second sentence. But yes I realize there are consequences to your actions. Some consequences make sense, others don't. Gate guns make sense for the reasons I explained in the op. Loss of sec status really doesn't for the reasons I explained in the op - and you didn't address. (perhaps you didn't read the post)

No, you just didn't think about it. Sounds incoherent but let me put it this way: It costs a lot to maintain a PVP lifestyle and that cost is mainly time: time spent to aquire isk, isk spent to aquire implants to shorten training, isk to buy ships to PVP at all ect.

Imagine that you frag everyone in sight, to the point those people no longer to care play EVE because it got really grindy with the time they are spending getting isk instead of PVPing and not getting anywhere because you force them to not care at all...they stop paying to play EVE at all.

Now imagine if one thing, sec status, forces you to put your blood thirst to the side so you don't have to handle the hassle of being shot on sight. Oh, now you might see it. EVERYONE gets a slight reprieve from being frag kills because you are off raising your sec status instead of being the mighty hunter with a huge trophy count on your wall. Then there are the other guys who want the huge trophy count, don't care about being -10 and deal with it using a neutrol second party to get their stuff.

See it yet? EVE is harsh. If its too harsh, the dead ones just get sick of being the frag kill while you merrily go about your way fragging everyone. If its harsh just enough that you the human player, reach a limit that you think you have to correct, then it isn't so harsh anymore.
Mars Theran
Foreign Interloper
#43 - 2011-12-30 07:07:58 UTC  |  Edited by: Mars Theran
Pirates generally consider their security status a badge of their profession; it's a result of the need for them to challenge authority or something. Pirates wouldn't be pirates otherwise, and would actually just be senseless killers rather than people capable of more human emotions when not resisting authority.

Typically, piracy is a response to opression or tyranny and is occaisionally sourced from early embargos on other countries trade through Privateering.

Meaning anyone still killing people indiscriminately in lowsec after security penalties are removed no longer has certain RP elements as an excuse for their actions. Profit remains the only reason for doing such aside from the need to cause others grief.

Not to say all who claim they are pirates are not simply griefers disguising themselves as such, or that eveyone needs the RP element of a security hit to make them a pirate, or even that all pirates are essentially griefers. I'd say there's no way of really knowing for sure until you encounter one.

Myth: All players entering lowsec are looking for PvP. This is complete crap. I've only ever entered Lowsec looking for PvP on 6 or 7 occaisions, and only after 2 years of playing. I've passed through Lowsec more times than I could even begin to guess at.

GCCs are more like MDKs from a player perspective. There is nothing that says Pirate about a flashy red block in space; the effect is positively terrifying and psychologically demoralizing to a new player I suspect. It was for me; much like my brain responded to the message with the interpretation: "Instant Death awaits!!" I've since got over that but it's still a little unnerving.

I react to traffic lights in much the same way some days when they turn red. Maybe it's a color thing or a sign of trauma.
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