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Customer Support lifting previous restrictions regarding war decs

First post First post First post
Author
Mu-Shi Ai
Hosono House
#441 - 2011-12-30 06:17:55 UTC
Har Harrison wrote:
And how is the great masses of players supposed to know this??? Unless someone reads it on the forums, its hard to know which corps/alliances are hiding behind a dec shield...


The great masses of players won't care, obviously. But maybe people who are in your line of business will. I mean, honestly, I'm not so sure that any worthy opponent is really going to be ducking wardecs from people who want to harass them. They're going to say "bring it on." This notion that alliance hopping virtually shuts down all wars is kind of ridiculous and overstated. I'm not going to cry about the handful of legit wardecs that get shut down, seeing as how it saves the masses of carebears the headache of having to deal with cowardly trolls who can't hack it in low or nullsec. Seriously, just get over it and move on already.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#442 - 2011-12-30 16:47:55 UTC
Mu-Shi Ai wrote:
The problem I have is that, whenever this issue comes up, everyone wants to get all disingenuous and pretend that the latter isn't prevalent, or that it doesn't constitute a form of abuse sanctioned by overly permissive wardec rules and costs. A lot of people seem to have a big problem with the fact that they can't just run around wardec'ing anybody they like, but if alliance hopping were still banned, they wouldn't have a single problem with just how easy and cheap the game makes it to wardec. They'd love that, how the game just lets you be a little internet warrior, declaring wars left and right as if it means nothing. How realistic is that?

I'm all for the creative uses of game mechanics, across the board, to achieve novel benefits or effects. I see no reason not to be in this case, either. Let corp/alliance reputations stand or fall based on whether they use this particular strategy to avoid combat. The remedy for this "problem" should just be farmed out to EVE's social sphere.


We agree on something here; the existing payment system for wars is totally broken. It is too cheap to dec a corp that has no other wars and there is no counter-payment that can be made to prevent the war from happening.

I would like to see a method for escalating the cost of wars such that it must be financially viable to have the war and that the other party can end the war with a similar payment (or a 'bidding' type system to ensue).

Either way, it is a broken mechanic at the moment and two clear facts stand...

1. War dec's need fixing
2. The solution should no be to remove them.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Aren Dar
EVE University
Ivy League
#443 - 2011-12-30 20:42:45 UTC
Wacktopia wrote:


We agree on something here; the existing payment system for wars is totally broken. It is too cheap to dec a corp that has no other wars and there is no counter-payment that can be made to prevent the war from happening.

I would like to see a method for escalating the cost of wars such that it must be financially viable to have the war and that the other party can end the war with a similar payment (or a 'bidding' type system to ensue).


There's the option of making it - in some way - proportionally related to the sizes of the two corps that are the subject of the wardec, more would need to be done, but that would be a start.
Aren Dar
EVE University
Ivy League
#444 - 2011-12-30 20:49:01 UTC
Poetic Stanziel wrote:
Mu-Shi Ai wrote:
TL;DR: Stop whining and step up your game.
One could say that about you.

This game was developed on the principle of non-consensual conflict


That's still possible, there is just a sliding scale of penalties depending on where that conflict takes place.

I'm not sure the situation you seem to want is actually stable enough to subsist long term, without large numbers of rules that don't really have any real world equivalent. That's certainly been the case in real world history.

Similarly, the strongest nullsec alliances tend to have significant measures in place that stop the non-consensual conflict that they don't like.
Mu-Shi Ai
Hosono House
#445 - 2011-12-30 22:36:57 UTC
Wacktopia wrote:
2. The solution should no be to remove them.


They haven't been removed! Seriously. That's the mentality that isn't quite clicking for me here. Corps having the option to use a mechanic to avoid your dec /= wardecs have been removed. Overstating the case you're trying to make never helps.
RubyPorto
RubysRhymes
#446 - 2011-12-30 22:48:01 UTC
Mu-Shi Ai wrote:
Wacktopia wrote:
2. The solution should no be to remove them.


They haven't been removed! Seriously. That's the mentality that isn't quite clicking for me here. Corps having the option to use a mechanic to avoid your dec /= wardecs have been removed. Overstating the case you're trying to make never helps.


Wardecs *were* a method of (kind of) forcing PvP on a corporation for a week. Meaning POSes were vulnerable, and operations might be disrupted for that week. Currently Wardecs are a method of forcing PvP on a corporation for 24h. Meaning POSes are not vulnerable and operations will not be disrupted for longer than a day.

Add to that the fact that an alliance hopping corp is immune from wardecs going live for the 24hr period following the vulnerability, and wardecs are now useless for affecting any corporation who is not in an alliance. (This doesn't affect Sov holding alliances because alliance hopping has some slightly negative effects re: Sov mechanics)

So wardecs for anything other than consensual war between hisec corps, beating up on people who are too new to know how to alliance hop, and trying to kill Sov holder JF pilots has disappeared. Wardecs for POS bashing profit are gone, wardecs to disrupt rival industrial elements are gone.

All that's left among nonconsensual hisec wardecs are the wardecs that people have been complaining about, the so called "griefing" wardecs of newbies.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Poetic Stanziel
The Scope
Gallente Federation
#447 - 2011-12-31 00:16:52 UTC
Mu-Shi Ai wrote:
I mean, honestly, I'm not so sure that any worthy opponent is really going to be ducking wardecs from people who want to harass them.

This is not the f*cking World of Warcraft arena system. EVE Online is not about WORTHY OPPONENTS. It's about CONFLICT. People can choose why they want conflict for any reason they want. People can be drawn into that conflict whether they want to or not. There is no such thing as griefing when it comes to PvP. You undock your ship, you agree that you could be engaged in space conflict.

Creating conflict in Empire space should not be free, but neither should anyone be able to dodge conflict for no cost. Currently, one can dodge conflict in Empire space for free (or negligible cost.)
Poetic Stanziel
The Scope
Gallente Federation
#448 - 2011-12-31 00:19:32 UTC
Mu-Shi Ai wrote:
... cowardly trolls who can't hack it in low or nullsec.

This is a tired and fallacious argument. Dickheads hide under the umbrella of Empire Space, and when confronted throw out the "go pick on people in low/nullsec" whine.
Poetic Stanziel
The Scope
Gallente Federation
#449 - 2011-12-31 00:22:25 UTC
Aren Dar wrote:
There's the option of making it - in some way - proportionally related to the sizes of the two corps that are the subject of the wardec, more would need to be done, but that would be a start.

I tossed that idea out last summer. Actually there's post of mine about it on the E-Uni forums, back in May or June, I think.

http://poeticstanziel.blogspot.com/search/label/Wardecs
Mu-Shi Ai
Hosono House
#450 - 2011-12-31 00:46:21 UTC  |  Edited by: Mu-Shi Ai
RubyPorto wrote:
Mu-Shi Ai wrote:
Wacktopia wrote:
2. The solution should no be to remove them.


They haven't been removed! Seriously. That's the mentality that isn't quite clicking for me here. Corps having the option to use a mechanic to avoid your dec /= wardecs have been removed. Overstating the case you're trying to make never helps.


Wardecs *were* a method of (kind of) forcing PvP on a corporation for a week. Meaning POSes were vulnerable, and operations might be disrupted for that week. Currently Wardecs are a method of forcing PvP on a corporation for 24h. Meaning POSes are not vulnerable and operations will not be disrupted for longer than a day.

Add to that the fact that an alliance hopping corp is immune from wardecs going live for the 24hr period following the vulnerability, and wardecs are now useless for affecting any corporation who is not in an alliance. (This doesn't affect Sov holding alliances because alliance hopping has some slightly negative effects re: Sov mechanics)

So wardecs for anything other than consensual war between hisec corps, beating up on people who are too new to know how to alliance hop, and trying to kill Sov holder JF pilots has disappeared. Wardecs for POS bashing profit are gone, wardecs to disrupt rival industrial elements are gone.

All that's left among nonconsensual hisec wardecs are the wardecs that people have been complaining about, the so called "griefing" wardecs of newbies.


This all assumes, of course, that the corp in question actually alliance hops when you dec them. A tiny carebear mining corp probably stands a 100% chance of doing this (assuming they're even aware it's possible). But I'm not sure I'd say the same for every single hi-sec corp in existence. A great portion of them, yes. But it's not impossible to have a wardec commence successfully.
Mu-Shi Ai
Hosono House
#451 - 2011-12-31 00:50:14 UTC
Poetic Stanziel wrote:
Mu-Shi Ai wrote:
... cowardly trolls who can't hack it in low or nullsec.

This is a tired and fallacious argument. Dickheads hide under the umbrella of Empire Space, and when confronted throw out the "go pick on people in low/nullsec" whine.


Well who is searching for a fight in hi-sec? Oh wait, that's right! You are! But somehow it's only the carebears who are "dickheads." Funny how that works. Wardec'ing carebears for "teh lulz" is very serious, important space business, it would seem.
RubyPorto
RubysRhymes
#452 - 2011-12-31 00:51:13 UTC
Mu-Shi Ai wrote:
RubyPorto wrote:
Mu-Shi Ai wrote:
Wacktopia wrote:
2. The solution should no be to remove them.


They haven't been removed! Seriously. That's the mentality that isn't quite clicking for me here. Corps having the option to use a mechanic to avoid your dec /= wardecs have been removed. Overstating the case you're trying to make never helps.


Wardecs *were* a method of (kind of) forcing PvP on a corporation for a week. Meaning POSes were vulnerable, and operations might be disrupted for that week. Currently Wardecs are a method of forcing PvP on a corporation for 24h. Meaning POSes are not vulnerable and operations will not be disrupted for longer than a day.

Add to that the fact that an alliance hopping corp is immune from wardecs going live for the 24hr period following the vulnerability, and wardecs are now useless for affecting any corporation who is not in an alliance. (This doesn't affect Sov holding alliances because alliance hopping has some slightly negative effects re: Sov mechanics)

So wardecs for anything other than consensual war between hisec corps, beating up on people who are too new to know how to alliance hop, and trying to kill Sov holder JF pilots has disappeared. Wardecs for POS bashing profit are gone, wardecs to disrupt rival industrial elements are gone.

All that's left among nonconsensual hisec wardecs are the wardecs that people have been complaining about, the so called "griefing" wardecs of newbies.


This all assumes, of course, that the corp in question actually alliance hops when you dec them. A tiny carebear mining corp probably stands a 100% chance of doing this (assuming they're even aware it's possible). But I'm not sure I'd say the same for every single hi-sec corp in existence. A great portion of them, yes. But it's not impossible to have a wardec commence successfully.


And that falls under "Consensual PvP" and consensual PvP is fine and all, but not the issue.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mu-Shi Ai
Hosono House
#453 - 2011-12-31 00:57:47 UTC
RubyPorto wrote:
And that falls under "Consensual PvP" and consensual PvP is fine and all, but not the issue.


Alts already undermine non-consensual PvP. Should they be banned, too?
RubyPorto
RubysRhymes
#454 - 2011-12-31 00:58:04 UTC
Mu-Shi Ai wrote:
Poetic Stanziel wrote:
Mu-Shi Ai wrote:
... cowardly trolls who can't hack it in low or nullsec.

This is a tired and fallacious argument. Dickheads hide under the umbrella of Empire Space, and when confronted throw out the "go pick on people in low/nullsec" whine.


Well who is searching for a fight in hi-sec? Oh wait, that's right! You are! But somehow it's only the carebears who are "dickheads." Funny how that works. Wardec'ing carebears for "teh lulz" is very serious, important space business, it would seem.


Welcome to a Multiplayer Sandbox. If someone wants to spend their time or make their isk running missions, they can. If someone wants to spend their time or make their isk by wardeccing those who do the former, They Can Too. The restriction on alliance hopping was a band aid on an arterial bleed of hisec PvP (which is a valid form of gameplay because: Sandbox), ripping it off did not make things better.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mu-Shi Ai
Hosono House
#455 - 2011-12-31 01:05:24 UTC  |  Edited by: Mu-Shi Ai
RubyPorto wrote:
Welcome to a Multiplayer Sandbox. If someone wants to spend their time or make their isk running missions, they can. If someone wants to spend their time or make their isk by wardeccing those who do the former, They Can Too. The restriction on alliance hopping was a band aid on an arterial bleed of hisec PvP (which is a valid form of gameplay because: Sandbox), ripping it off did not make things better.


Without any increased expense for waging war, banning alliance hopping was basically tantamount to CCP endorsing troll wardecs of carebear hi-sec corps. There's a difference between a game that lets you do something, and a game that gives you a direct incentive to do something. I think EVE should do the former, not the latter. Like I said before, make wardecs a lot more expensive to wage--such that one would have to think twice about whether they really want to throw that much ISK down a hole just to troll some carebear corp--and I'll be right there with you. Until then, alliance hopping is legit as far as I'm concerned.
RubyPorto
RubysRhymes
#456 - 2011-12-31 05:05:56 UTC
Mu-Shi Ai wrote:
RubyPorto wrote:
Welcome to a Multiplayer Sandbox. If someone wants to spend their time or make their isk running missions, they can. If someone wants to spend their time or make their isk by wardeccing those who do the former, They Can Too. The restriction on alliance hopping was a band aid on an arterial bleed of hisec PvP (which is a valid form of gameplay because: Sandbox), ripping it off did not make things better.


Without any increased expense for waging war, banning alliance hopping was basically tantamount to CCP endorsing troll wardecs of carebear hi-sec corps. There's a difference between a game that lets you do something, and a game that gives you a direct incentive to do something. I think EVE should do the former, not the latter. Like I said before, make wardecs a lot more expensive to wage--such that one would have to think twice about whether they really want to throw that much ISK down a hole just to troll some carebear corp--and I'll be right there with you. Until then, alliance hopping is legit as far as I'm concerned.


An incentive would be a negative cost. If your carebear corp keeps missioning/mining/ giving away kills, you are the one providing the incentive for continued wardecs of your and other similar corps. Increasing the cost would simply take wardecs away from new players, since one decent gank of a mission runner will pay for any reasonable wardec, and ones done for the lulz won't be affected by a reasonable increase.

The current prices are fine. Even if they weren't, cost is not a good way to balance things in Eve.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

ShipToaster
#457 - 2011-12-31 05:26:11 UTC
Some of the recent posts in this thread are full of more **** than normal so here is a little explanation of what is actually going on in this issue for latecomers to it. If you have any ideas about wardec changes, beyond the ubiquitous waa waa I am a carebear and wars are too cheap, then post them in features and discussion so they can be peer reviewed.

Alliance P EVE wardec exploit history lesson.

This nerf made wardec costs increase rapidly to "prevent the Privateers deccing all of EVE". In real terms it limited the number of simultaneous wars that an alliance could have active to around 20 before the costs became too much.

The former exploit (where you could self dec to mess with the costs) was introduced in this Alliance P nerf and this exploit was "an unintended side effect" of that nerf. This was not a change that was working as intended hence the exploit part.

Anyone with an interest in this issue wonders why CCP reversed itself on this exploit decision recently; I choose to give CCP the benefit of the doubt and assume they intended to fix wardecs quickly and simply have not got round to it yet. If CCP dont get wardecs fixed by the end of January then all benefit of the doubt will be gone: even a simple removal of the number of decs being declared on the defender part from the wardec formula would remove the dec shield option entirely so quick fixes are possible but they are just not being implemented.

Role of high sec wardecs? ("let's not be disingenuous here. A huge portion of hi-sec wardecs are intended just to mess with players. It's a big problem")

There is no problem and there is nothing wrong with messing with people in high sec. It is not a problem as you imagine but is EVE as it was envisioned, as a harsh and unforgiving universe. No one is lying about this or trying to obfuscate the truth here: people want to mess with other people and EVE gives us, and should give us, the tools to do this (if it does not then it is no longer EVE but becomes a generic mmo). If you cannot handle other players interfering in your game experience then EVE is not the game for you: if you are not willing to fight for it then you dont deserve it is so true in this game.

Wardecs are not a "harrassing lawsuit" but an intentional game mechanic. Wardecs are intended to screw peoples week up 100% and this is precisely what they were designed to do. The whines about being wardecced, by anyone not just carebears, show that they were working well in a way that was intended.

This is where the carebears fail in their understanding of EVE and it shows. Carebears think they should be safe, and that by some rationalisation they think this harshness that defines EVE should not apply to them. EVE should become harsher again as that is what attracted several hundred thousand long term subscribers. This is the key point that CCP need to remember, without the harshness EVE will lose its one unique selling point that no other mmo can match.

Another way to recognise players who dont understand EVE is when they have the belief that wardecs need a reason or a purpose beyond this base motive of messing with someone for laughs. Wardecs dont. Part of the sandbox appeal about wardecs is that they are so undefined in their scope, purpose and goals, and this allows us, the players, to define these things for ourselves. This is a really good thing about the current wardecs and must stay.

Exploit changes to not an exploit?

You stated this exploit was changed "after some consideration", this is not correct. The exploit was first noted in mid 2009 and was changed in October 2011, you seem to be implying that these two events were both linked and only a short time apart but this is not the case; there is no direct link between these two events. (EVE University were using this while it was still an exploit but that is not important here but is still something to remember when you are thinking about the fluidity of GM decisions and how poorly these decisions are communicated to the playerbase)

The reversal of this exploit has not been explained or commented upon by CCP officially to the player base but the reasons why it was declared an exploit in the first place were commented on and explained: this lack of real explanation by CCP and the lack of a timeline for fixed and/or new wardecs are the parts that I cannot understand given CCP's alleged desire to improve communication.

Wardecs used to "incessantly harass carebear corps" is not intended by designers?

I am absolutely certain you are wrong here. If you choose to wardec a corp or alliance forever, or until they fold, then this is allowed. Petition and ask if you dont believe this. I still have my petition response from four years ago confirming that this was permitted. EVE was a harsh place once.

.

ShipToaster
#458 - 2011-12-31 05:26:31 UTC
Raising wardec costs to 500m ISK? Wardec costs being scaled depending on members?

What extra am I getting for a 1000% increase in wardec costs? Can this 1000% price increase be justified beyond the generic wardecs are too cheap whines? Have player incomes increased 1000% since wardecs were introduced? (would this not be a massive problem in itself?) Are we moving to a wardecs for the rich only philosophy in EVE? Will increasing costs too much be a de facto removal of wardecs?

All the carebears want wardec costs increased because they are rich and think everyone else is rich as well but, and this important, many people in EVE do not have ISK accumulation for no real purpose as their goal in EVE and do not have carebear levels of wealth so why penalise these poorer players for avoiding hours of tedious and futile ISK grinding?

One point already made in other threads is that the Orphanage have paid over 18 billion a week to fund a mere 20 wars, your change would increase this to 180 billion a week. Can this in any way be considered a fair and rational increase in war costs? Any upward change in war costs must be accompanied by a removal of the Alliance P nerf that increases costs of multiple wardecs in such a poorly thought out manner.

The idea of scaling wardec costs is often proposed but, and this is a key point, people are not deccing one hundred or one thousand members but one single corp or alliance. If you want to charge me money for deccing people instead of groups then I want to be able to choose those people as I am paying the money to dec people instead of a group.

Will scaled wardec costs do nothing except force smaller groups to merge to make wardec costs manageable? If people are whining so much about facing smaller groups then imagine their whine level when faced with groups of a thousand plus who are deccing them.

Add this as a point for your discussions on scaled wardec costs. Why should I have to pay to dec alts who dont log on, people who never leave the station, or anyone who does not fight? Why should I not just create a lot of trial accounts and pack my deccing alliance with alts so that my alliance size is 6k and in any number of attackers versus number of defenders calculation I pay the minimum? Policing this, as it will no doubt be ruled an exploit, will take a lot of CCP resources.

A second point, again critical in understanding wardecs, is that there is no such thing as a PvP corp, a carebear corp, an industrial corp or whatever name you call them, in EVE mechanics there are only corps and alliances with no distinctions. You make or join a corp and you are agreeing to become involved in the game called EVE.

I mentioned cost increases being a de facto removal of wardecs and EVE University is an example of this in action. They are using the dec shield method to avoid wars by making it cost a billion a week to dec them. I think they have been decced by two parties in four months compared to almost constant wardecs prior to this. I took a straw poll of thirty groups in game and no one said they would pay a billion a week for a wardec.

What about honour or reputation? Dropping corp to avoid wardecs?

**** that, I would rather be the honourless winner than be honourable and constantly get face raped. Dropping corp needs an in game ISK cost paid to the wardeccers to balance it as in current mechanics it is too easy to avoid war without any penalties.

The decshield might be a way to avoid wardecs right now but it has also identified corps who are ripe and juicy war targets for the future.

There are claimed to be two ways to break a dec shield but as far as anyone knows they have been ruled as exploits which is ironic. One person in this thread also claims to know a way but is not telling so I dont know if this is the same as the other methods.

Consensual PvP?

The premise of EVE is one of non-consensual PvP. This game was never, at least before this thread started, a place where you could choose to avoid group conflict and this is the change in the ethos of EVE that people dont like. Not having the option to **** with someone who irritates you, offends you, or for any other reason you have, or even for no reason at all, cheapens the entire EVE experience for me. I am no longer playing nasty EVE but am now playing pretty lame EVE and I dont like it.

Mechanics stuck now? ("Either way, the mechanics are what they are, and they aren't going to change. So you either have to adapt or find something else to do")

Some people just cannot read. Actually, if you had read this entire thread you would see that the current mechanics will be getting changed and CCP even asked for ideas about it. Admittedly no one knows if CCP are going to stay in their previous HTFU mode or move to Hello Kitty mode.

Personally, I think CCP are going to move toward a Hello Kitty version of EVE as recent changes, from space barbie on, show all the signs of a move to a Hello Kitty version of EVE. High sec becomes safe sec. EVE loses its appeal for a lot of long time players; they wont rage, they wont post, they will just lose interest in EVE and leave as without the harshness EVE will have become just another mmo in a packed field with nothing special about it. Ugh

.

Mu-Shi Ai
Hosono House
#459 - 2011-12-31 06:03:11 UTC
Keep bawling. Far more constructive than actually getting on with things, right?
Myxx
The Scope
#460 - 2011-12-31 07:58:46 UTC
karidor made a bad post, and they need to revamp the crimewatch system and wardecs altogether.