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[AEGIS] The Hecate

First post First post
Author
Celthric Kanerian
Viziam
Amarr Empire
#61 - 2015-06-22 10:10:50 UTC
Goddamn, that thing is gonna be like a very mobile death star...
erg cz
Federal Jegerouns
#62 - 2015-06-22 10:31:21 UTC
Celthric Kanerian wrote:
Goddamn, that thing is gonna be like a very mobile death star...


With 170 m/s base speed? Hardly. AB frigates will be able to outrun it even if poor thing will be MWD fitted... It is a Machariel (battle ship) speed.
Mr Spaxi
#63 - 2015-06-22 10:53:47 UTC  |  Edited by: Mr Spaxi
Compared to a Death Star, anything is mobile - duuuh. I like this ship, it approves of my favorite low sec warfare tactics - overwhelming DPS then GTFO. Time for my Polarized Catalyst to take a back seat. I have to admit I am surprised by no drones approach, was totally expecting 3 Turrets with 5/4/5 configuration and a drone bonus instead of a tracking bonus. No drones on any T3 destroyer is really a surprising decision.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#64 - 2015-06-22 10:54:57 UTC
erg cz wrote:
Celthric Kanerian wrote:
Goddamn, that thing is gonna be like a very mobile death star...


With 170 m/s base speed? Hardly. AB frigates will be able to outrun it even if poor thing will be MWD fitted... It is a Machariel (battle ship) speed.
What AB frig is anywhere near as fast as this thing?
Daniela Doran
Doomheim
#65 - 2015-06-22 11:06:28 UTC
FT Cold wrote:
I do like that it's strengths are more offset in some ways than the others. Having a MWD bonus and low base speed is a good way to counter such incredibly powerful brawling ability. The rep speed bonus is a nice touch too, good burst, while burning through nanite paste will keep the EHP gains down to a tolerable level. It might make brawling worthwhile again. We'll see.


I don't think the increase rep cycles applies to the ancillary armor reppers, just the regular armor reppers.
Oddsodz
Federal Navy Academy
Gallente Federation
#66 - 2015-06-22 11:20:55 UTC
Any chance of making the 6th slot on the high a missile hard point? I want to fire defender missiles for when that bit*h of a speed creeping Garmur gets point on me. Go on, Let me have my defender missiles please ;-)
afkalt
Republic Military School
Minmatar Republic
#67 - 2015-06-22 11:24:07 UTC
HiddenPorpoise wrote:
erg cz wrote:
Celthric Kanerian wrote:
Goddamn, that thing is gonna be like a very mobile death star...


With 170 m/s base speed? Hardly. AB frigates will be able to outrun it even if poor thing will be MWD fitted... It is a Machariel (battle ship) speed.
What AB frig is anywhere near as fast as this thing?


Succubus.


Sorry, had to. P
Daniela Doran
Doomheim
#68 - 2015-06-22 11:32:27 UTC
So what do you intend to do about the Confessor. It was the first T3D you released and ironically it would officially be the worst once this thing is let loose. I'm tempted into training Gallente Destroyers but i'm still skeptical that by the time I'm able to fly it, that it would be viewed in the eyes of the masses that it's too powerful and be hit with the nerf axe and be reduce to Oblivion status along side the Confessor. Also I can't shake the feeling that both the Confessor & Svipul are unfinished.

So before I train for anymore T3Ds, I'd really like someone from CCP to tell me what happens next for the Confessor & Svipul.
Lloyd Roses
Artificial Memories
#69 - 2015-06-22 11:47:56 UTC
Daniela Doran wrote:
So what do you intend to do about the Confessor. It was the first T3D you released and ironically it would officially be the worst once this thing is let loose. I'm tempted into training Gallente Destroyers but i'm still skeptical that by the time I'm able to fly it, that it would be viewed in the eyes of the masses that it's too powerful and be hit with the nerf axe and be reduce to Oblivion status along side the Confessor. Also I can't shake the feeling that both the Confessor & Svipul are unfinished.

So before I train for anymore T3Ds, I'd really like someone from CCP to tell me what happens next for the Confessor & Svipul.


Confessor will remain the strongest kite just as it is now. Svipuls are only dangerous at about 1.5km and die like flies if you web them (after months people still didn't figure this one out).

Even more, thanks to double utility highs, the confessor will continue to be the dominant RR-choice, whereas the hecate will be much more... limited.

Confessor: Any kiting, RR-fits, pve
Svipul: Glorified scrambler with decent 0m-dps and combats
Jackdaw: Something like a 260+dps LML maulus or decent heavy tackle (with combats)
Hecate: Approach vaga, kill it against ASB reps

Looks like they don't overlap a lot.
John Lawyer
Doomheim
#70 - 2015-06-22 12:06:10 UTC
Though it is quite easy to control range against solo Hecate - its complete nightmare when you'll face 3-5 of them (fleet format).
If I understood right - with gank fit and cheap 3%+3% damage implants Hecate can hit 1000dps?
Seems OP, which means I have to train it asap :)
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#71 - 2015-06-22 12:10:19 UTC
Chance Ravinne wrote:
TrouserDeagle wrote:
hull tanking is pretty stupid. AAR tristans/comets were already the best frigates for solo type stuff, and then they got most of their AAR hitpoints replaced by a larger amount of hull buffer.
it's not exactly stimulating gameplay - no powergrid usage, no mobility or sig penalties, it's buffer so you can't alpha it, it's capless and it has omni resists. I sure do love flying minmatar and dictating range, choosing damage types and neuting people out.
everyone seems to think it's really hilarious and amazing for some reason, but I don't see that hull tanking adds anything of value to the game. if the only downside is 'can't be remote repped', then I guess buffer shield/armour tanking is only so you can receive remote reps?


The fact that it's "stupid" is why people like it! Plus because it's looked so down on, you get a huge ego boost for using it.

If you lose, you can tell yourself, "Well I hull tanked, what did I expect?"
If you win, "LOL HULL TANK SUPREMACY!!!"


all I'm getting from this is that you're one of the bad people. I see hull tanks pretty much non-stop in lowsec. maybe it was funny the first couple of times, but it's really pretty dull now. triple-tank tristans are pretty funny though, in a 'this game is so stupid, I hate it' way.
John Lawyer
Doomheim
#72 - 2015-06-22 12:29:58 UTC
TrouserDeagle wrote:
triple-tank tristans are pretty funny though, in a 'this game is so stupid, I hate it' way.

Well, they are effective in some situations.
For example, I really love tripple-tanked (MASB+AAR+3hull rigs) tristans/comets for hero tackling because their good base hull HP.
Hull buffer is absolutely needed to prevent gaps in rep cycles when dealing with dpsey stuff (esp. with Orthrus).
If its stupid but still efficient - its ok for me :)
Arla Sarain
#73 - 2015-06-22 13:04:48 UTC
HiddenPorpoise wrote:
erg cz wrote:
Celthric Kanerian wrote:
Goddamn, that thing is gonna be like a very mobile death star...


With 170 m/s base speed? Hardly. AB frigates will be able to outrun it even if poor thing will be MWD fitted... It is a Machariel (battle ship) speed.
What AB frig is anywhere near as fast as this thing?

The ones that fit scrams like they should.
Oddsodz
Federal Navy Academy
Gallente Federation
#74 - 2015-06-22 13:29:30 UTC  |  Edited by: Oddsodz
Too all the folks who are bitching about the so called high DPS. That DPS is coming from Small BLASTERS. And that DPS is only going to hit if you are dumb enough to get with in 2km of the Hecate and sit still. Small Blasters don't track like auto cannons. A buffer blaster fit will only be deadly to you if you let it get close. Just like the rest of the blaster line up of GAL ships. Don't be dumb and let it it close. As somebody who was Flying a HULL Tanked Blaster no bubble fit Eris in Lowsec from day 1 of the the release of HULL RIGS. I can tell you that the things that kill me the most are all ships that can kite and apply damage at above 14km. Navy Slicer and Garma are my bane. Kite Tristan and Kestrels are no joke. Rail Comets and Arty Firetails with a TD is a hard fish to fry.

So no, This amount of DPS is not OP. in fact. I am still in two minds if it will replace my HULL tank fit Eris cost wise. But Duel web will be a thing for me.
Arla Sarain
#75 - 2015-06-22 13:53:55 UTC
Oddsodz wrote:
Small Blasters don't track like auto cannons

What kind of blasters? Are you comparing Void Neutrons to bonused 125mms?

Cos Navy loaded Neutron comets have 0.6 rad/s tracking without tracking rigs. Electrons with tracking bonuses and 2 tracking rigs have almost a radian tracking. You will get hit whether you stand or sit.

Just trying to understand where the comparison is... Cos blasters beat ACs in tracking.
Gremk
The Terrifying League Of Dog Fort
Deepwater Hooligans
#76 - 2015-06-22 14:10:20 UTC
Pretty neat that it is hull resist + armor rep bonus but I've never been a fan of the reduced cycle time of reps VS armor rep amount. Ancis are going to be gone in like 10 seconds.
Jenn aSide
Soul Machines
The Initiative.
#77 - 2015-06-22 14:16:38 UTC
I'm gonna rat with it! Big smile
Azami Nevinyrall
172.0.0.1
#78 - 2015-06-22 14:19:25 UTC  |  Edited by: Azami Nevinyrall
Gremk wrote:
Pretty neat that it is hull resist + armor rep bonus but I've never been a fan of the reduced cycle time of reps VS armor rep amount. Ancis are going to be gone in like 10 seconds.

As the Jackdaw has the only Missile reload bonus in the game. It would be cool if the Hecate was the only ship with a strong local Hull repair bonus. (Instead of the Armor) Giving bonuses to BOTH Armor and Hull is semi silly. Make this ship a true Hull tanking ship!



Defense Mode:
Remove the Armor Resist bonus, slightly increase the hull resists, and give it a nice (local) Hull rep bonus!


That would make it *REALLY* unique...and badass!

Comon Fozzie, make this one little thing happen!!!

...

Eliana Eros
Sentinel Event
Hatakani Trade Winds Combine
#79 - 2015-06-22 14:23:24 UTC
But...but...my T3 drone boat dreams are ruined.

♥'s and Glomps for everyone...well almost everyone.

Ze Goggles

Iroquoiss Pliskin
9B30FF Labs
#80 - 2015-06-22 14:24:56 UTC  |  Edited by: Iroquoiss Pliskin
CCP Fozzie wrote:

HECATE

Propulsion Mode:
66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active


Ah, the usual Gallente double bonus.

Ignoring that, the sum of the bonuses is 133.2%, while it is 100% for all of the other 3 T3Ds.

Grave inconsistency. Smile

Quote:
Let us know what you think!


Looks olright. Smile