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[AEGIS] Missile Hitpoints

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gascanu
Bearing Srl.
#41 - 2015-06-22 08:43:20 UTC  |  Edited by: gascanu
oh, and also, have you considered the new "structure smartbombs"?
since they will be implemented in the game,and assuming a decent range on them, it looks like fighting in range of one of those it's not really an option for missile ships,
or just that a fleet need to go in range (or between) one of those to get rid of the incoming missile dps, while turret dps will have no problem with that
Drechlas
Deep Core Mining Inc.
Caldari State
#42 - 2015-06-22 08:54:19 UTC
Orca Platypus wrote:
Fozzie, is there something you can do without buffing goons in process? Or is it your sole purpose in CCP?

So because goons seem to find loopholes in many decisions or changes that ccp implements... that must mean ccp is working for goons...

Somehow you're logic is flawed



PS Free tin foil hats at the exit
edeity
Holy Amarrian Battlemonk
Crimson Inquisicion
#43 - 2015-06-22 11:11:07 UTC
There is obviously only one fix needed for Missiles.

QUAKE 3 ROCKET JUMP.

Generic Marketting Character
Doomheim
#44 - 2015-06-22 11:41:51 UTC
We don't like fights where bringing more people automatically means you're going to win.

So we're going to introduce a change where just adding 1 more smart bombing BS completely negates the change and makes firewalling entirely viable again?
Anthar Thebess
#45 - 2015-06-22 12:10:24 UTC
Generic Marketting Character wrote:
We don't like fights where bringing more people automatically means you're going to win.

So we're going to introduce a change where just adding 1 more smart bombing BS completely negates the change and makes firewalling entirely viable again?

Apparently CCP thinks that people are using medium smartbombs for killing missiles.
I think when the drake swarms where alive people where using medium fitted smartbomb command ships , but this is long gone.

All doctrines that i know ( especially the battleship one ) use always the large bombs - mostly to kill also incoming bombs.
When there is big missile engagement , people always use additional smartbombing battleships that sit in the middle of the fleet and adjust position as needed.
They have full set of omni damage bombs that allow also kill all potential smartbombs.

In case of the cruiser to cruiser engagements medium smatbomb could be only viable option - but i think this will simply shift to machariels using specific fits.
They will be warping as fast as other fleet have tons of EHP , and get cap for the smartbombs from the logistics wing.

Next thing assuming subcapital VS slowcat engagement , carriers will be using sets of large smartbombs totally negating missile damage.
Generic Marketting Character
Doomheim
#46 - 2015-06-22 12:23:24 UTC
Anthar Thebess wrote:
Generic Marketting Character wrote:
We don't like fights where bringing more people automatically means you're going to win.

So we're going to introduce a change where just adding 1 more smart bombing BS completely negates the change and makes firewalling entirely viable again?

Apparently CCP thinks that people are using medium smartbombs for killing missiles.
I think when the drake swarms where alive people where using medium fitted smartbomb command ships , but this is long gone.

All doctrines that i know ( especially the battleship one ) use always the large bombs - mostly to kill also incoming bombs.
When there is big missile engagement , people always use additional smartbombing battleships that sit in the middle of the fleet and adjust position as needed.
They have full set of omni damage bombs that allow also kill all potential smartbombs.

In case of the cruiser to cruiser engagements medium smatbomb could be only viable option - but i think this will simply shift to machariels using specific fits.
They will be warping as fast as other fleet have tons of EHP , and get cap for the smartbombs from the logistics wing.

Next thing assuming subcapital VS slowcat engagement , carriers will be using sets of large smartbombs totally negating missile damage.


Yep, when in a scenario where a utility high is available most comps make use of it with a large, or a medium in the unlikely event a large wont fit. This means every single DPS boat is carrying a smart bomb.

On top of that you get, as you said - dedicated anti missile/bomb/drone ships which make use of a full rack of disco smart bombs.

Considering the entosis change was to take away from blob warfare etc, it seems odd to implement a change which can be entirely nullified by adding a couple more battleships with smartbombs. (In reality in a lot of fleet fights there is already going to be enough smart bombs on grid to firewall even post-change)

Small/Medium gang, firewalling isn't really as much of an issue, as can be seen with the prevalence of comps such as ham legions, and all forms of caracal.

While the issue of missiles in PvP DOES need to be addressed, and it's good to see that CCP are looking at it, this change really does seem to be pissing in the wind.
Lithium Nightmare
Abyssal Nanofibre Internal Structure
People Assaulting People in Space.
#47 - 2015-06-22 12:27:06 UTC
fozzie pls. fix defender missiles the only use for firewalling is because defender missiles are broken
stoicfaux
#48 - 2015-06-22 12:31:24 UTC
CCP Fozzie wrote:

These changes would consist of:
[list]
  • Moderate buffs to the HP of most missiles, with higher HP for larger missiles and higher HP for shorter range missiles within each size.

  • What testing scenarios were used when determining the HP buff?

    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

    stoicfaux
    #49 - 2015-06-22 12:41:22 UTC
    Lithium Nightmare wrote:
    fozzie pls. fix defender missiles the only use for firewalling is because defender missiles are broken

    Defender missiles are beyond help, assuming that PC defenders use the same intercept code as NPC defenders. The increased speed of missiles (speed buff, Mordu ship 200% velocity bonus) means that defenders do not work at close range (defenders cannot launch and intercept due to the short flight time of incoming missiles,) and, for some reason at long range (they launch but never hit a missile fired at long range.)

    On the plus side, an NPC's missile damage multiplier applies to NPC defenders which can result in a single defender killing multiple missile in an incoming missile group. So, in theory, it should be possible to do the same with PC defenders.

    IMO, PC defenders should be removed and the skill points reimbursed until CCP can overhaul the code or rethink the mechanic.

    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

    Generic Marketting Character
    Doomheim
    #50 - 2015-06-22 12:50:22 UTC
    stoicfaux wrote:
    Lithium Nightmare wrote:
    fozzie pls. fix defender missiles the only use for firewalling is because defender missiles are broken

    Defender missiles are beyond help, assuming that PC defenders use the same intercept code as NPC defenders. The increased speed of missiles (speed buff, Mordu ship 200% velocity bonus) means that defenders do not work at close range (defenders cannot launch and intercept due to the short flight time of incoming missiles,) and, for some reason at long range (they launch but never hit a missile fired at long range.)

    On the plus side, an NPC's missile damage multiplier applies to NPC defenders which can result in a single defender killing multiple missile in an incoming missile group. So, in theory, it should be possible to do the same with PC defenders.

    IMO, PC defenders should be removed and the skill points reimbursed until CCP can overhaul the code or rethink the mechanic.



    Don't forget firewalling is also used because 5 players can negate N players, defender missiles to negate N players you essentially need N+1, and even then as you said due to missile changes you're unlikely to mitigate all that much.
    Anthar Thebess
    #51 - 2015-06-22 13:11:34 UTC
    No one will fit a smartbomb for a gang PVP.
    Firewall works only in large scale fleet engagements , and then you usually have both.
    Dedicated smartbombing battleships and utility smartbombs on ships.

    We still don't have smarbomb changes , and we are applying boosts to alter current mechanics , why not first "rebalance" smartbombs and then alter missile EHP and resistances?
    Christy Cloud
    The Forgotten Protocol
    PURPLE HELMETED WARRIORS
    #52 - 2015-06-22 13:19:32 UTC
    Anthar Thebess wrote:
    No one will fit a smartbomb for a gang PVP.
    Firewall works only in large scale fleet engagements , and then you usually have both.
    Dedicated smartbombing battleships and utility smartbombs on ships.

    We still don't have smarbomb changes , and we are applying boosts to alter current mechanics , why not first "rebalance" smartbombs and then alter missile EHP and resistances?


    Smartbombs are fit in gang pvp, but it's to counter drones, not firewall.

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    #53 - 2015-06-22 14:22:10 UTC
    Don't forget to increase defender missile attack power too. Don't make them even worse please.
    Drakken Lowenhertz
    State War Academy
    Caldari State
    #54 - 2015-06-22 14:26:53 UTC
    I support anything that means missiles become more viable in PvP scenarios but I seem to recall (very possbile I'm wrong here) when they new mid and low modules were announced that they were initally held back as there was planning for an ewar counter to missiles. Assuming that missile specific ewar is still in the pipeline then they would have the same counters as turreted weapons but with the extra threat of firewall which is still very real with these changes.

    If defender missiles get some love aswell that gives 2 additonal ways to reduce / negate missile damage that gun systems don't suffer from.
    Add in the delay (which I'm fine with) allowing people to at time warp out before missiles can land and it's still the weakest weapon system for fleet fights.

    Still appreciate any love your giving to missiles though Big smile
    Generic Marketting Character
    Doomheim
    #55 - 2015-06-22 14:33:03 UTC
    Drakken Lowenhertz wrote:
    I support anything that means missiles become more viable in PvP scenarios but I seem to recall (very possbile I'm wrong here) when they new mid and low modules were announced that they were initally held back as there was planning for an ewar counter to missiles. Assuming that missile specific ewar is still in the pipeline then they would have the same counters as turreted weapons but with the extra threat of firewall which is still very real with these changes.

    If defender missiles get some love aswell that gives 2 additonal ways to reduce / negate missile damage that gun systems don't suffer from.
    Add in the delay (which I'm fine with) allowing people to at time warp out before missiles can land and it's still the weakest weapon system for fleet fights.

    Still appreciate any love your giving to missiles though Big smile


    This isn't love, it's like the token gesture of a hug you give that you really awkward person in your social circle.
    Spugg Galdon
    Federal Navy Academy
    Gallente Federation
    #56 - 2015-06-22 14:51:44 UTC
    aaaaaaaand you've completely broken the back that was made out of a kitkat for defender missiles.

    At least they still had some, and I do mean tiny when I say some, function in PvE vs Guristas and burner missions. Yes, they do actually work in that instance to reduce the incoming dps from kitey stuff..

    Now you might as well delete defender missiles.

    Why don't we have functioning, smart, point defense systems? A point defense system that would shoot down drones and incoming missiles? It would actually make far more sense than a "Missile Tracking Disruptor" and I imagine would be far easier to code as you have admited you have technical problems with a "Missile Tracking Disruptor".

    I can't tell you how much I would love a Destroyer hull fitted out with point defense flying amonst the fleet performing the "Screening" role. You could even have a T2 version!

    It could even be racial!
    Amarr point defense lasers would be best vs missiles - instant damage, good range but poor tracking vs drones at short range.
    Caldari point defense missiles would be the "all rounder". Okay vs drones and missiles due to not requiring tracking but travel time
    Galente Point Defense Blasters would be best vs drones - poor range but excellent application and damage
    Minmatar Point Defense Guns would be another all rounder but lower projection with higher RoF.

    Guess what else all of this would fix?

    Bombers!

    Yes, a fleet of battleships protected by a squadron of point defense Destroyers would be immune to bombers.

    Also, Destroyers are squishy so it wouldn't be difficult to clear the field of enemy Point Defense.

    It would actually create a lot of new gameplay.

    Smartbombs are not smart or bombs at all so I would like to see them renamed into "Energy Pulse Weapons".

    Generic Marketting Character
    Doomheim
    #57 - 2015-06-22 14:54:46 UTC
    Spugg Galdon wrote:


    Smartbombs are not smart or bombs at all so I would like to see them renamed into "Energy Pulse Weapons".



    You mean name the module off the skill it requires? Madness.
    Spugg Galdon
    Federal Navy Academy
    Gallente Federation
    #58 - 2015-06-22 15:48:39 UTC
    Generic Marketting Character wrote:
    Spugg Galdon wrote:


    Smartbombs are not smart or bombs at all so I would like to see them renamed into "Energy Pulse Weapons".



    You mean name the module off the skill it requires? Madness.



    The funny thing is that I didn't realize that until you pointed it out!
    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #59 - 2015-06-22 17:47:53 UTC
    Araneatrox wrote:
    Disco firewalls incoming.


    QFT.

    @CCP Fozzie, Can we make the different damage type smart bombs' AoE graphic effect different colors? Pretty plz?

    As for the numbers, I figured the resists would be higher. A small T1 SB does 50 damage. So it will take 2 smartbombs to do that job no matter the damage type.

    http://youtu.be/YVkUvmDQ3HY

    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #60 - 2015-06-22 17:50:44 UTC
    Spugg Galdon wrote:
    words


    I have advocated for a defender reword multiple times, as some sort of a bomb screening module. Bring Heretics, or other missile destroyer. Jackdaw anyone? Fit multiple launchers. lol at bombs as you shoot them down en masse.

    http://youtu.be/YVkUvmDQ3HY