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Rat aggression swaps in pvp situations.

First post
Author
Mike Voidstar
Voidstar Free Flight Foundation
#81 - 2015-06-20 08:13:37 UTC
Robert Caldera wrote:
Mike Voidstar wrote:
Because you should be immune to the environment why?


well because its primarily part of the environment you are interacting with, you farming it, for example? Or maybe "it worked for 10 years fine, now it broke pvp". You can think of unlimited amount of lore reasons.

Even with old AI you werent completely "immune" to the environment, a new rat respawn targetted you too, I also died many times to rats in anomalies, even as those days rats didnt protect the PvEer.



The environment is something everyone interacts with. You don't get a free pass because you want to blow up a player instead of a rat.

It didn't work fine for 10 years. It was stupidly biased in favor of gankbears. Ganking is easy enough, what with the PvP incapable, yet exponentially more expensive, ships the PvE pilots are required to fly, and aggressors having all the initiative.

You are complaining that you now need a ship worth 10% of your victim, rather than .1%. Your hyperbole about needing a marauder to kill a cruiser is just childish whines. Boo hoo, can't kill for free, now have to survive being in space with hostile rats just like the other guy.
Robert Caldera
Caldera Trading and Investment
#82 - 2015-06-20 08:53:26 UTC  |  Edited by: Robert Caldera
Mike Voidstar wrote:

The environment is something everyone interacts with. You don't get a free pass because you want to blow up a player instead of a rat.

nope. the farmer is farming the "environment", not the pvper.

Mike Voidstar wrote:

It didn't work fine for 10 years. It was stupidly biased in favor of gankbears. Ganking is easy enough, what with the PvP incapable, yet exponentially more expensive, ships the PvE pilots are required to fly, and aggressors having all the initiative.

it did work fine, the majority of work wasnt in killing the ratter but in finding, probing, dscanning and tackling him. That was fine. If he let him catch after all the defensive and home advantage, he should die. Now its impossible, as I and others explained to people of your kind, you need heavy gear for it you basically cant field in these regions, rendering PvEers completely immune vs. solo roamers. The only way is a big gang or a cyno alt camping your system.

Mike Voidstar wrote:

You are complaining that you now need a ship worth 10% of your victim, rather than .1%. Your hyperbole about needing a marauder to kill a cruiser is just childish whines. Boo hoo, can't kill for free, now have to survive being in space with hostile rats just like the other guy.

You missed the memo. I'm basically saying that I need a quality of a ship to gank ratters, that I cant realistically field in that environment.
Robert Caldera
Caldera Trading and Investment
#83 - 2015-06-20 08:57:00 UTC
Kirra Tarren wrote:
I'd rather have an official CCP response on this than the circlejerking trolls and meaningless conflict that is happening now. What we have now is 12 pages of people using the same arguments on eachother.


I asked a CSM dude about it, still waiting for response.
Lloyd Roses
Artificial Memories
#84 - 2015-06-20 12:59:57 UTC
Joe Risalo wrote:
Yeah, I'm going to go ahead and take this one guys.

This is a garbled up mess of words, to which I had to quit reading midway through, as it was hurting my brain to try to get what you were writing to sound remotely coherent.

I have no idea what your point is, the topic of your post, nor what mechanics you're trying to explain and/or create...

That comment is exactly why you shouldn't drink and post....


You're not alone.

In my opinion, this issue mainly stretches to guristas/serpentis content, with sleepers/angels/drones/bloods not killing yur lock or lockrange, so you can work around that. The killer ECM and weirdly stacking damps by NPCs though are driving me buttmad. If you look at someone in a site -jammed- for a minute and he eventually warps out when returning to his keyboard cause you're still jammed by rats, then it's cringeworthy. Same for serpentis if your *generic pirate cruiser* is damped to 150m lockrange.
Mike Voidstar
Voidstar Free Flight Foundation
#85 - 2015-06-20 16:22:27 UTC
Robert Caldera wrote:
Mike Voidstar wrote:

The environment is something everyone interacts with. You don't get a free pass because you want to blow up a player instead of a rat.

nope. the farmer is farming the "environment", not the pvper.


That is the most inane response ever. Why not petition to have PvP ships immune to return fire from the PvE guy. After all, he's there for the environment, not you. You should not have to worry about anything but getting your kill. Get real. Everyone is affected by the conditions of the environment equally. Fly the appropriate ship for the area you want to hunt in. It's just that simple.

Robert Caldera wrote:
Mike Voidstar wrote:

It didn't work fine for 10 years. It was stupidly biased in favor of gankbears. Ganking is easy enough, what with the PvP incapable, yet exponentially more expensive, ships the PvE pilots are required to fly, and aggressors having all the initiative.

it did work fine, the majority of work wasnt in killing the ratter but in finding, probing, dscanning and tackling him. That was fine. If he let him catch after all the defensive and home advantage, he should die. Now its impossible, as I and others explained to people of your kind, you need heavy gear for it you basically cant field in these regions, rendering PvEers completely immune vs. solo roamers. The only way is a big gang or a cyno alt camping your system.
PvE isn't immune to anything. You can't catch them because of the way the game is set up. The changes you should be asking for are improvements to tackle mechanics and PvE content so that allowing another ship on grid isn't an inevitable death sentence and there is something worth risking an encounter for. As it is the encounter you want is free for you, weighted completely in your favor with no win condition and all the assets worth losing on your target. He does not care if you live or die--- killing you isn't a win. There's nothing worth his ship or pod in that fight, why would he stay an instant longer than he has to?

Robert Caldera wrote:
You missed the memo. I'm basically saying that I need a quality of a ship to gank ratters, that I cant realistically field in that environment.


You are whining because you can't bring a tinfoil ship into areas that require stronger tanks. You not only want your free, easy kills with the help of the rats, you want to do it in ships that cost practically nothing.

There are fast ships that survive in those areas, they just aren't cheap T1 Frigs. Price is your 'realisitc' break point. You don't like that you have to risk assets to destroy the other guys radically more expensive assets. That gets you no support even from most of your fellow gankers.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#86 - 2015-06-20 21:33:20 UTC
Mike Voidstar wrote:
Robert Caldera wrote:
Mike Voidstar wrote:

The environment is something everyone interacts with. You don't get a free pass because you want to blow up a player instead of a rat.

nope. the farmer is farming the "environment", not the pvper.


That is the most inane response ever. Why not petition to have PvP ships immune to return fire from the PvE guy. After all, he's there for the environment, not you. You should not have to worry about anything but getting your kill. Get real. Everyone is affected by the conditions of the environment equally. Fly the appropriate ship for the area you want to hunt in. It's just that simple.




Do you have a main you could post this withm would make it seem more then a whiny highsec carebear complaining about pvp.
Joe Risalo
State War Academy
Caldari State
#87 - 2015-06-20 21:59:34 UTC  |  Edited by: Joe Risalo
I'm still saying, if the NPCs are your issue, then why not ask CCP to have the NPCs warp off when a PVP aggression timer is activated in site.
Once the aggression timer ends, the NPCs warp back (takes one minute after aggression stops).

This means neither the ganker, nor the ratter, have to worry about the NPCs.

edit....To be more specific, this would be based off the weapons timer, so there's no confusion.
Mike Voidstar
Voidstar Free Flight Foundation
#88 - 2015-06-21 05:33:49 UTC
Joe Risalo wrote:
I'm still saying, if the NPCs are your issue, then why not ask CCP to have the NPCs warp off when a PVP aggression timer is activated in site.
Once the aggression timer ends, the NPCs warp back (takes one minute after aggression stops).

This means neither the ganker, nor the ratter, have to worry about the NPCs.

edit....To be more specific, this would be based off the weapons timer, so there's no confusion.


Other than the hassle of having all the rats go away when I want to shoot them, it seems just as good to me. Especially as I won't be shooting rats in the face of aggression from other players.
Joe Risalo
State War Academy
Caldari State
#89 - 2015-06-21 15:31:27 UTC
Mike Voidstar wrote:
Joe Risalo wrote:
I'm still saying, if the NPCs are your issue, then why not ask CCP to have the NPCs warp off when a PVP aggression timer is activated in site.
Once the aggression timer ends, the NPCs warp back (takes one minute after aggression stops).

This means neither the ganker, nor the ratter, have to worry about the NPCs.

edit....To be more specific, this would be based off the weapons timer, so there's no confusion.


Other than the hassle of having all the rats go away when I want to shoot them, it seems just as good to me. Especially as I won't be shooting rats in the face of aggression from other players.


That's the point.
If Rats are the issue, remove them for the duration.
Robert Caldera
Caldera Trading and Investment
#90 - 2015-06-21 19:28:09 UTC  |  Edited by: Robert Caldera
quote=Mike Voidstar]
That is the most inane response ever. Why not petition to have PvP ships immune to return fire from the PvE guy. After all, he's there for the environment, not you. /quote]

no, its not insane, its real. You are there for rats, you spawn them, so you should eat most damage from them, all I'm asking for is for rats not preventing PvP encounters inside sites and not protecting the ratter.

Mike Voidstar wrote:

You should not have to worry about anything but getting your kill. Get real. Everyone is affected by the conditions of the environment equally. Fly the appropriate ship for the area you want to hunt in. It's just that simple.

its not that much about logics or lore, its about gameplay rules and balance.
If the requirement for something is unrealistic to meet, it can be called as "broken". So is the profession of solo roams after ratters.

Mike Voidstar wrote:

PvE isn't immune to anything. You can't catch them because of the way the game is set up. The changes you should be asking for are improvements to tackle mechanics and PvE content so that allowing another ship on grid isn't an inevitable death sentence and there is something worth risking an encounter for.

yes and this is why the game is broken. since when is the amoung of risk a valid argument for anything in eve?
I can gank a jumpfreighter with a couple of catalysts, virtually not risking anything compared to a value of a JF.
You can farm mountains of ISK without risking virtually anything if you do it right (which is not really hard). Hell, you can even do it in a cheap fully insured battleship, risking only 2-3 ratting payout ticks if at all. If the hunter dares to roam hostile space in a recon ship, he's risking way more than that.

Mike Voidstar wrote:

As it is the encounter you want is free for you, weighted completely in your favor with no win condition and all the assets worth losing on your target. He does not care if you live or die--- killing you isn't a win. There's nothing worth his ship or pod in that fight, why would he stay an instant longer than he has to?

Thats exactly why it worked, it simply wasnt worth enough camping you, so you was able to move in hostile area at all. Bring a T3 and they wont allow you to hunt, they will try to camp and bait you constantly for teh lulz of shiny KM. A kill on a cheap ship like recon or bomber simply wasnt rewarding enough for defenders to have much of effort fighting you off. This is primary reason why you could do it at all.
Grab a T3 and go hunt in deklein or any other heavily populated ratting region, see what happens.

Mike Voidstar wrote:

You are whining because you can't bring a tinfoil ship into areas that require stronger tanks. You not only want your free, easy kills with the help of the rats, you want to do it in ships that cost practically nothing.

no, what I'm asking for are realistic chances, not "you better be roaming in a battleship, trololol".

Mike Voidstar wrote:

There are fast ships that survive in those areas, they just aren't cheap T1 Frigs. Price is your 'realisitc' break point. You don't like that you have to risk assets to destroy the other guys radically more expensive assets. That gets you no support even from most of your fellow gankers.

T1 frig is countered by a single sabre.
Never head of people doing that in a T1 frigate anyways.
If a dude in a T1 frigate would be able to spread any kind of terror on ratters, well, then you are just terrible.
Price isnt even that important to me, more drastic is the fact is that a chance of a shiny expensive kill for the foe wont allow you to move realistically safe in hostile areas. First report in intel channel will spawn gatecamps and what not. This is why noone is doing it. this is why the game is unbalanced right now, the required tool for the job is currently not realistic. This is why a huge pvp profession is dead and many people stopped playing or logging in much.
Robert Caldera
Caldera Trading and Investment
#91 - 2015-06-21 19:31:48 UTC
Joe Risalo wrote:
Mike Voidstar wrote:
Joe Risalo wrote:
I'm still saying, if the NPCs are your issue, then why not ask CCP to have the NPCs warp off when a PVP aggression timer is activated in site.
Once the aggression timer ends, the NPCs warp back (takes one minute after aggression stops).

This means neither the ganker, nor the ratter, have to worry about the NPCs.

edit....To be more specific, this would be based off the weapons timer, so there's no confusion.


Other than the hassle of having all the rats go away when I want to shoot them, it seems just as good to me. Especially as I won't be shooting rats in the face of aggression from other players.


That's the point.
If Rats are the issue, remove them for the duration.


from me, let them cease fire for the duration of the pvp encounter, but I guess it would be a free get out of jail card for failed PvE attempts, if you cant tank just do some "pvp action xy" on your alt and stop all incoming damage.
Joe Risalo
State War Academy
Caldari State
#92 - 2015-06-21 21:04:53 UTC
Robert Caldera wrote:
Joe Risalo wrote:
Mike Voidstar wrote:
Joe Risalo wrote:
I'm still saying, if the NPCs are your issue, then why not ask CCP to have the NPCs warp off when a PVP aggression timer is activated in site.
Once the aggression timer ends, the NPCs warp back (takes one minute after aggression stops).

This means neither the ganker, nor the ratter, have to worry about the NPCs.

edit....To be more specific, this would be based off the weapons timer, so there's no confusion.


Other than the hassle of having all the rats go away when I want to shoot them, it seems just as good to me. Especially as I won't be shooting rats in the face of aggression from other players.


That's the point.
If Rats are the issue, remove them for the duration.


from me, let them cease fire for the duration of the pvp encounter, but I guess it would be a free get out of jail card for failed PvE attempts, if you cant tank just do some "pvp action xy" on your alt and stop all incoming damage.


Yeah, but it stops the damage for a short period. It doesn't remove it.

It will come back, and my suggestion is that returning NPCs auto aggro
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#93 - 2015-06-21 22:13:19 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Zan Shiro
Doomheim
#94 - 2015-06-21 23:12:07 UTC
Joe Risalo wrote:
I'm still saying, if the NPCs are your issue, then why not ask CCP to have the NPCs warp off when a PVP aggression timer is activated in site.
Once the aggression timer ends, the NPCs warp back (takes one minute after aggression stops).

This means neither the ganker, nor the ratter, have to worry about the NPCs.

edit....To be more specific, this would be based off the weapons timer, so there's no confusion.



Where would mission rats go? Now you have outstanding missions clogging up the system. Or GM petition rushes after the what, week, they are allowed to stay active. And there would be petitions for resets to actually complete the mission. Unless CCP removes standing for killing a mission but not completing it.


CCP only has 2 pve modes (well 3 I guess with incursions technically)....wh's and the rest. this change would apply to the rest (null, low, empire). empire, low sec level 5's and pirate agent missions I'd predict some petition spamming real fast.

Remember this works for belt rats as when they get bored if you can't kill them fast enough they just warp off to some other belt. I have chased down the banged up BS I could not kill easy when low sp player in 0.0 in the next belt. A mission rat and site as well would be gone forever. What happens when that rat is the trigger? the trigger that is never activated.

Also where is the value of enforcing tackle fits for all ships. Even in pvp not all ships run tackle. Even at the sub BS levels. In the falcon threads for example I will often say run a sniper to kill or scare them off. By the time you are done boosting lock range and range of weapons....often times there is no room for tackle. Well that and tackle at that point is useless anyway since you are operating waaaay the hell out.


Or put another way not everyone brawls in this game. I did not train caldari BS 5 to reach 70 km optimal on AM/CNAM to rush in and tackle targets. I did it to plink away at 70 ish.

Unless also throwing some uber point range bonuses to all ships in game....you in essence would be wiping a play style off the server real fast.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#95 - 2015-06-22 03:57:21 UTC
Zan Shiro wrote:
Joe Risalo wrote:
I'm still saying, if the NPCs are your issue, then why not ask CCP to have the NPCs warp off when a PVP aggression timer is activated in site.
Once the aggression timer ends, the NPCs warp back (takes one minute after aggression stops).

This means neither the ganker, nor the ratter, have to worry about the NPCs.

edit....To be more specific, this would be based off the weapons timer, so there's no confusion.



Where would mission rats go? Now you have outstanding missions clogging up the system. Or GM petition rushes after the what, week, they are allowed to stay active. And there would be petitions for resets to actually complete the mission. Unless CCP removes standing for killing a mission but not completing it.


CCP only has 2 pve modes (well 3 I guess with incursions technically)....wh's and the rest. this change would apply to the rest (null, low, empire). empire, low sec level 5's and pirate agent missions I'd predict some petition spamming real fast.

Remember this works for belt rats as when they get bored if you can't kill them fast enough they just warp off to some other belt. I have chased down the banged up BS I could not kill easy when low sp player in 0.0 in the next belt. A mission rat and site as well would be gone forever. What happens when that rat is the trigger? the trigger that is never activated.

Also where is the value of enforcing tackle fits for all ships. Even in pvp not all ships run tackle. Even at the sub BS levels. In the falcon threads for example I will often say run a sniper to kill or scare them off. By the time you are done boosting lock range and range of weapons....often times there is no room for tackle. Well that and tackle at that point is useless anyway since you are operating waaaay the hell out.


Or put another way not everyone brawls in this game. I did not train caldari BS 5 to reach 70 km optimal on AM/CNAM to rush in and tackle targets. I did it to plink away at 70 ish.

Unless also throwing some uber point range bonuses to all ships in game....you in essence would be wiping a play style off the server real fast.


They come back afterwards? But the problem is that that is way to expoitable, missions where you have to kill structures or so you just shoot each other once and rats are gone, or tank is failing, lets pvp for 1 second and get off free and so on and on and on.

It would also screw immersion.
Joe Risalo
State War Academy
Caldari State
#96 - 2015-06-22 04:19:00 UTC
W0lf Crendraven wrote:
Zan Shiro wrote:
Joe Risalo wrote:
I'm still saying, if the NPCs are your issue, then why not ask CCP to have the NPCs warp off when a PVP aggression timer is activated in site.
Once the aggression timer ends, the NPCs warp back (takes one minute after aggression stops).

This means neither the ganker, nor the ratter, have to worry about the NPCs.

edit....To be more specific, this would be based off the weapons timer, so there's no confusion.



Where would mission rats go? Now you have outstanding missions clogging up the system. Or GM petition rushes after the what, week, they are allowed to stay active. And there would be petitions for resets to actually complete the mission. Unless CCP removes standing for killing a mission but not completing it.


CCP only has 2 pve modes (well 3 I guess with incursions technically)....wh's and the rest. this change would apply to the rest (null, low, empire). empire, low sec level 5's and pirate agent missions I'd predict some petition spamming real fast.

Remember this works for belt rats as when they get bored if you can't kill them fast enough they just warp off to some other belt. I have chased down the banged up BS I could not kill easy when low sp player in 0.0 in the next belt. A mission rat and site as well would be gone forever. What happens when that rat is the trigger? the trigger that is never activated.

Also where is the value of enforcing tackle fits for all ships. Even in pvp not all ships run tackle. Even at the sub BS levels. In the falcon threads for example I will often say run a sniper to kill or scare them off. By the time you are done boosting lock range and range of weapons....often times there is no room for tackle. Well that and tackle at that point is useless anyway since you are operating waaaay the hell out.


Or put another way not everyone brawls in this game. I did not train caldari BS 5 to reach 70 km optimal on AM/CNAM to rush in and tackle targets. I did it to plink away at 70 ish.

Unless also throwing some uber point range bonuses to all ships in game....you in essence would be wiping a play style off the server real fast.


They come back afterwards? But the problem is that that is way to expoitable, missions where you have to kill structures or so you just shoot each other once and rats are gone, or tank is failing, lets pvp for 1 second and get off free and so on and on and on.

It would also screw immersion.


Well, you could always consider it like a invulnerability timer for NPCs, much like with a POS.
If a PVP weapons timer is seen, NPCs warp out and the structures go invulnerable until the weapons timer runs up.
I mean, yeah, it kills immersion, but there are many changes to Eve, for the sake of balance, that have killed immersion in that related field.

One that has always existed is that mission sites suddenly disappear after completion, and you can warp to BMs without having to go back into the mission.
Heck, you can warp in, kill the primary target, BM, turn in mission, then warp to BM and suddenly all the other NPCs are gone...

So, immersion isn't as high a priority when it comes to balance.
Mike Voidstar
Voidstar Free Flight Foundation
#97 - 2015-06-22 05:51:27 UTC
Robert Caldera wrote:

no, its not insane, its real. You are there for rats, you spawn them, so you should eat most damage from them, all I'm asking for is for rats not preventing PvP encounters inside sites and not protecting the ratter.
Not insane. Inane.

Full Definition of INANE: empty, insubstantial, lacking significance, meaning, or point.

Completely pointless and stupid to even consider. Rats are part of the environment. If you want to kill things that easily go hunt some rats of your own. The ones in the asteroid belts come in very small and easily killed groups. Have fun. Hell, if you want tears show up and start shooting his rats and 'stealing' his bounties.



Robert Caldera wrote:
its not that much about logics or lore, its about gameplay rules and balance.
If the requirement for something is unrealistic to meet, it can be called as "broken". So is the profession of solo roams after ratters.

I am aware it's not about lore. It's about quick easy kills at no risk to yourself. You are never at risk doing this because you don't want to put any assets in space. Your entire complaint is that you don't want to have to bring a sufficiently strong ship to kill the blingy ships of others.



Robert Caldera wrote:
yes and this is why the game is broken. since when is the amoung of risk a valid argument for anything in eve?
I can gank a jumpfreighter with a couple of catalysts, virtually not risking anything compared to a value of a JF.
You can farm mountains of ISK without risking virtually anything if you do it right (which is not really hard). Hell, you can even do it in a cheap fully insured battleship, risking only 2-3 ratting payout ticks if at all. If the hunter dares to roam hostile space in a recon ship, he's risking way more than that.

Eve is supposed to be all about choices and consequences. You can't claim that the people you hunt are in worthless ships while also complaining that you need expensive ones to kill them. Over and over again you fail to make any point and just whine that you can't get cheap kills.



Robert Caldera wrote:

Thats exactly why it worked, it simply wasnt worth enough camping you, so you was able to move in hostile area at all. Bring a T3 and they wont allow you to hunt, they will try to camp and bait you constantly for teh lulz of shiny KM. A kill on a cheap ship like recon or bomber simply wasnt rewarding enough for defenders to have much of effort fighting you off. This is primary reason why you could do it at all.
Grab a T3 and go hunt in deklein or any other heavily populated ratting region, see what happens.

You are complaining that you would be baited? Really? So on top of wanting free reign to kill expensive assets at will, you want to make sure you aren't hunted in return, because that's what EVE is about? Somehow I think you may have missed an important part of the game.

Welcome to EVE, where you will be hunted by other players. It's actually fairly hilarious that you would openly admit that your problem is that someone might blow you up if you flew a ship worth killing.

You don't need to be in battleships. Strategic Cruisers work, and even work better. There are many ships that can survive in those sites that are not battleships. But if you want to hunt in dangerous space with lots of local DPS, you need to be in a ship that can survive it. The good news for you is that with only a little forethought you know exactly what the damage types will be, and know you will not be facing much in the way of Ewar from your target.



Robert Caldera wrote:
T1 frig is countered by a single sabre.
Never head of people doing that in a T1 frigate anyways.
If a dude in a T1 frigate would be able to spread any kind of terror on ratters, well, then you are just terrible.
Price isnt even that important to me, more drastic is the fact is that a chance of a shiny expensive kill for the foe wont allow you to move realistically safe in hostile areas. First report in intel channel will spawn gatecamps and what not. This is why noone is doing it. this is why the game is unbalanced right now, the required tool for the job is currently not realistic. This is why a huge pvp profession is dead and many people stopped playing or logging in much.

The ships you want to hunt are all but helpless against a Frigate without backup. It was very simple to fly in, tackle, and neut a boat to death while the NPC's did all the damage. This is what you are asking to be returned and it was cowpattie squishing stupid.
Robert Caldera
Caldera Trading and Investment
#98 - 2015-06-22 09:04:45 UTC
[quoe=Mike Voidstar]Rats are part of the environment. [/quote]

yes and I liked them as part of the environment pre-Retribution.


[quoe=Mike Voidstar]
I am aware it's not about lore. It's about quick easy kills at no risk to yourself. You are never at risk doing this because you don't want to put any assets in space. Your entire complaint is that you don't want to have to bring a sufficiently strong ship to kill the blingy ships of others.[/quote]

these kills were never quick and easy but required a lot of dedication and were time consuming. stop lying.


Mike Voidstar wrote:

Eve is supposed to be all about choices and consequences. You can't claim that the people you hunt are in worthless ships while also complaining that you need expensive ones to kill them. Over and over again you fail to make any point and just whine that you can't get cheap kills.

never said they are in worthless ships, you are lying again.
I am complaining not solely about expensive ships I need for the job but also, you should read what I write and stop dropping parts you dont like.


Mike Voidstar wrote:

You are complaining that you would be baited? Really? So on top of wanting free reign to kill expensive assets at will, you want to make sure you aren't hunted in return, because that's what EVE is about? Somehow I think you may have missed an important part of the game.

Welcome to EVE, where you will be hunted by other players. It's actually fairly hilarious that you would openly admit that your problem is that someone might blow you up if you flew a ship worth killing.

Just explaining the reasons why the profession is dead and tools required for the job are unrealistic over the top.


Mike Voidstar wrote:

You don't need to be in battleships. Strategic Cruisers work, and even work better. There are many ships that can survive in those sites that are not battleships.
But if you want to hunt in dangerous space with lots of local DPS, you need to be in a ship that can survive it. The good news for you is that with only a little forethought you know exactly what the damage types will be, and know you will not be facing much in the way of Ewar from your target.

nope, a plated proteus is too slow for catching anything - a totally futile idea. Other T3 wont even get enough DPS.
Even in a nano cruiser it's already not an easy task to tackle someone in a site, I see you have no idea what you are talking about and probably never tried to.
My target doesnt need to fit any e-war by itself, NPC already doing that.
Yes, a ship which can tank all the rats and the ratter in a site is simply too slow and sluggish to even get there and find/catch a target, thats what I'm saying all the time.

Mike Voidstar wrote:

The ships you want to hunt are all but helpless against a Frigate without backup. It was very simple to fly in, tackle, and neut a boat to death while the NPC's did all the damage. This is what you are asking to be returned and it was cowpattie squishing stupid.

yes, true. These ships have mostly drones, which would rip a T1 frigate apart within seconds.. so whats your point?
Neuting out a boat and getting it finished by rats is viable tactic, why not? Why is that stupid? Neuts are powerful weapon if applied in a proper way. Also a plated pilgrim, you are talking about, is all but fast and agile for the job, so not very survivable in said hostile environment and not very dangerous for an aware ratter. I always tip my hat to people who managed to score a kill with a pilgrim.
Like explained lots of times already, the lions share of getting these kills was the time spent on hunting itself vs. x intel tools stacked against you + all hostiles around willing to hunt and camp you. It was hard enough but still worthwhile doing, nowadays the balance is totally skewed and everyone gave up the profession - imbalance is obvious.
Mike Voidstar
Voidstar Free Flight Foundation
#99 - 2015-06-22 10:02:24 UTC
An imbalance based solely on cost and lack of stupidly overwhelming advantage. You exploited an unbalanced and stupid mechanic for 10 years and are now butt hurt due to a radically inflated sense of entitlement.

You don't get to ignore the environment. If it was balanced for you to use NPC damage to achieve your goals then, then it's just as balanced now that the NPCs switch. It's an exaggeration to say they they stick to the aggressor. They follow rules and change about every 2 minutes. What is good for the goose is good for the gander.
Robert Caldera
Caldera Trading and Investment
#100 - 2015-06-22 11:05:17 UTC  |  Edited by: Robert Caldera
Mike Voidstar wrote:
An imbalance based solely on cost and lack of stupidly overwhelming advantage. You exploited an unbalanced and stupid mechanic for 10 years and are now butt hurt due to a radically inflated sense of entitlement.

no, the advantage wasnt that stupudly overwhelming, you had all intel and all people around you at your disposal. if you were careless enough still to get caught with a pve maxed fit, you deserved a loss. Properly fitted ships against a paper bag ship survived as nbd.
In the mean time various game changes reduced the target pool for thin attacker ships like bombers even more, there are MJD for easy escape (unless someone bothered fitting a scram which also slims the chance for a kill), marauders with bastion are no way a valid target anymore for a solo duder and then like 50% of all people are ratting in fast T3 or ishtars, which are no target either - thus, all you can kill with a bomber or a recon is poorly fitted fully insurable T1 BS and maybe a poorly fitted battlecruiser, which is far from out of scale risk-wise like you are trying to tell us. Best thing you could kill solo would be a poorly fitted faction battleship but thats ok reward for all the time and effort you have to spend on it, vs. enemy intel and enemy blob, where you are typically hunting.
The environment which protects you from other players or requires you to field impossible or unviable ships is overwhelmingly stupid and imbalanced, that is.



Mike Voidstar wrote:

You don't get to ignore the environment. If it was balanced for you to use NPC damage to achieve your goals then, then it's just as balanced now that the NPCs switch. It's an exaggeration to say they they stick to the aggressor. They follow rules and change about every 2 minutes. What is good for the goose is good for the gander.

I'm aware about these rules, they are the reason this thread exists, because they are broken and deny or at least render whole profession of solo stealthy hunting and guerilla warfare unviable - in other words its dead.