These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

[AEGIS] The Hecate

First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1 - 2015-06-21 23:40:52 UTC  |  Edited by: CCP Fozzie
Hello everyone! We're ready to start the feedback thread for the fourth and final Tactical Destroyer: the Gallente Hecate.

The stats and bonuses of this ship have remained fairly steady since the last time we discussed them publicly at Fanfest. Even more than the other T3 destroyers, the Hecate is a ship with extreme strengths and extreme weaknesses. It has incredible damage and burst tank, along with the first ever hull resistance bonus in EVE. Like the Jackdaw it swings between very high agility and very low agility depending on the mode. Since it has no sig reduction in defensive mode, the Hecate will have a slightly tougher time evading damage than its peers.
The Hecate is also unique in that its propulsion mode speed bonus is tied to the microwarpdrive module rather than boosting base velocity.

With 5 turrets and a 5% RoF bonus the Hecate enjoys 10 effective turrets, one more than the Confessor and Svipul. It is also the first T3 destroyer with an active tanking bonus. Since both the damage bonus and the active tank bonus come in the form of RoF reductions, capacitor will be a definite challenge for the Hecate and cap boosters should be common.

The tracking and optimal bonuses provide some excellent railgun options.

The Hecate's powergrid is extremely tight, but it has quite generous CPU.


HECATE

Gallente Tactical Destroyer Bonuses Per Level:
5% bonus to Small Hybrid Turret rate of fire
7.5% bonus to Small Hybrid Turret tracking speed
5% reduction in heat damage generated by modules

Role Bonus:
50% bonus to Small Hybrid Turret Damage
95% reduction in Scan Probe Launcher CPU requirements

Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
Defense Mode:
33.3% bonus to all armor and hull resistances while Defense Mode is active
33.3% reduction to armor repairer duration while Defense Mode is active
Propulsion Mode:
66.6% bonus to Microwarpdrive speed boost and reduction in Microwarpdrive capacitor use while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
Sharpshooter Mode:
66.6% bonus to Small Hybrid Turret optimal range while Sharpshooter Mode is active
100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active

Slot layout: 6 H, 4 M, 4 L, 5 turrets
3 Rig Slots, 400 Calibration
Fittings: 54 PWG, 230 CPU
Defense (shields / armor / hull) : 650 / 700 / 800
Base shield resistances (EM/Therm/Kin/Exp): 0 / 40 / 70 / 50
Base armor resistances (EM/Therm/Kin/Exp): 50 / 51.25 / 67.5 / 10
Capacitor (amount / recharge rate / average cap per second): 700 / 280s / 2.5
Mobility (max velocity / agility / mass / warp speed / align time): 170 / 6.5 / 980,000 / 4.5 / 8.83s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
Sensor strength: 14 magnetometric
Signature radius: 70
Cargo capacity: 450

Let us know what you think!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Saeka Tyr
Sanctuary of Shadows
#2 - 2015-06-21 23:45:07 UTC
neat
Araneatrox
I like space and spaceships
xXPlease Pandemic Citizens Reloaded Alliance.Xx
#3 - 2015-06-21 23:45:11 UTC
That thing is going to kick out some mad blaster DPS.
Mystical Might
Eclipse Pulsar
Fraternity.
#4 - 2015-06-21 23:50:00 UTC
Here We Go
Jayne Fillon
#5 - 2015-06-21 23:51:05 UTC
this looks like it'll be the highest dps destroyer in the game if I'm not wrong

Can't shoot blues if you don't have any. Long Live NPSI.

Monsieur Pognon
Deep Core Mining Inc.
Caldari State
#6 - 2015-06-21 23:53:01 UTC
i might be wrong but it looks like he doesn't have the +50% damage the others D3 have, making him the lowest DPS of all.

it is probably a typo. or something very sad.
Winter Archipelago
Autumn Industrial Enterprises
#7 - 2015-06-21 23:55:24 UTC
That hull bonus looks to be incredibly tasty, but hull reps are, well, underwhelming. Is there any chance that hull reps will be getting a once-over soon? Perhaps in a module tierecide patch?

Perhaps the rep bonus could be to armor and hull both?

At the very least, a line of ancillary hull reps might be a tasty little venture to try. Perhaps their "ammo" would be scrap metal?

That being said, I look forward to flying and dying in them regardless!
Airi Cho
Dark-Rising
Wrecking Machine.
#8 - 2015-06-21 23:56:10 UTC
Jayne Fillon wrote:
this looks like it'll be the highest dps destroyer in the game if I'm not wrong


even more than the 800 dps eris from Suitonia?
CCP Fozzie
C C P
C C P Alliance
#9 - 2015-06-21 23:57:55 UTC
Monsieur Pognon wrote:
i might be wrong but it looks like he doesn't have the +50% damage the others D3 have, making him the lowest DPS of all.

it is probably a typo. or something very sad.

It was a typo.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Viceorvirtue
The Hatchery
SL0W CHILDREN AT PLAY
#10 - 2015-06-21 23:58:40 UTC
Quick math shows 5 turrets with 50% being 7.5 effective. Add in 25% rof and you have roughly 9.375 effective turrets.

If you want 10 effective turrets the best way to do that is 4 turrets, a 100% base dmg bonus (bringing it to 8 effective) and a 25% total rof bonus (bringing that up to 10 effective). Ofcourse rof may result in more effective turrets than a dmg bonus but that's my napkin math.
Gasoline Inc
Doomheim
#11 - 2015-06-22 00:00:34 UTC
i would like that cool domi
twit brent
Never Not AFK
#12 - 2015-06-22 00:08:35 UTC
Viceorvirtue wrote:
Quick math shows 5 turrets with 50% being 7.5 effective. Add in 25% rof and you have roughly 9.375 effective turrets.

If you want 10 effective turrets the best way to do that is 4 turrets, a 100% base dmg bonus (bringing it to 8 effective) and a 25% total rof bonus (bringing that up to 10 effective). Ofcourse rof may result in more effective turrets than a dmg bonus but that's my napkin math.



For a ROF bonus you need to divide by 0.75 instead of multiplying by 1.25 so it is 10 turrets.
Lloyd Roses
Artificial Memories
#13 - 2015-06-22 00:12:05 UTC
Looks like neutrons and mwd+scram+two webs just barely fit together with DCU, AAR and 2 magstabs. Can do three bulkhead rigs and a combat probe launcher or a t2 RoF rig/two bulkheads with a 1% pg-implant and empty highs. The second would be shy of 700dps cold.
CCP Fozzie
C C P
C C P Alliance
#14 - 2015-06-22 00:17:00 UTC
Winter Archipelago wrote:
That hull bonus looks to be incredibly tasty, but hull reps are, well, underwhelming. Is there any chance that hull reps will be getting a once-over soon? Perhaps in a module tierecide patch?

Perhaps the rep bonus could be to armor and hull both?

At the very least, a line of ancillary hull reps might be a tasty little venture to try. Perhaps their "ammo" would be scrap metal?

That being said, I look forward to flying and dying in them regardless!


The weakness of hull reps is very very intentional. The fact that there are no good options for in-combat local or remote hull repairing is what makes hull tanking a distinct and unique form of gameplay instead of just a copy of armor tanking with different modules.

We can balance it knowing that during fights a hull tank is a pure buffer tank, allowing it to be stronger in other ways without breaking the game balance.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Baali Tekitsu
AQUILA INC
Verge of Collapse
#15 - 2015-06-22 00:17:43 UTC
dank
hull
tank

RATE LIKE SUBSCRIBE

Winter Archipelago
Autumn Industrial Enterprises
#16 - 2015-06-22 00:28:08 UTC
CCP Fozzie wrote:

The weakness of hull reps is very very intentional. The fact that there are no good options for in-combat local or remote hull repairing is what makes hull tanking a distinct and unique form of gameplay instead of just a copy of armor tanking with different modules.

We can balance it knowing that during fights a hull tank is a pure buffer tank, allowing it to be stronger in other ways without breaking the game balance.

Fair enough. Thanks for the reply!
Sard Caid
The Tuskers
The Tuskers Co.
#17 - 2015-06-22 00:35:00 UTC
Given the tracking bonus and and dedication to armor / hull tanking, why not swap a midslot to a lowslot? For active tanking the Hecate would see better gank / tank potential while paying cost in tackle capacity, a blow softened by the tracking bonus. Swapping a midslot for a lowslot would favor hull buffer tanking which is a Hecate hallmark, or gank potential to Eris levels DPS levels.

I doubt there would be a need to adjust fitting, given typical midslot / lowslot module type CPU needs have similar requirements.
Omnathious Deninard
University of Caille
Gallente Federation
#18 - 2015-06-22 00:37:58 UTC
I can't wait. I can't remember but don't the other D3s only have 4 hardpoints for 2 utility slots?

If you don't follow the rules, neither will I.

MeBiatch
GRR GOONS
#19 - 2015-06-22 00:48:00 UTC
Sard Caid wrote:
Given the tracking bonus and and dedication to armor / hull tanking, why not swap a midslot to a lowslot? For active tanking the Hecate would see better gank / tank potential while paying cost in tackle capacity, a blow softened by the tracking bonus. Swapping a midslot for a lowslot would favor hull buffer tanking which is a Hecate hallmark, or gank potential to Eris levels DPS levels.

I doubt there would be a need to adjust fitting, given typical midslot / lowslot module type CPU needs have similar requirements.



No 4 mids is perfect. Mwd scram web or ewar and cap booster...

I'm going electron blasters on mine so i can fit either a nuet or nos on the 6th high...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Destoya
Habitual Euthanasia
Pandemic Legion
#20 - 2015-06-22 00:56:30 UTC
Airi Cho wrote:
Jayne Fillon wrote:
this looks like it'll be the highest dps destroyer in the game if I'm not wrong


even more than the 800 dps eris from Suitonia?


859 DPS with 3x T2 MFS (no gun rig), 810 with 2x MFS and a burst aerator including the double 3% hardwirings

Suitonia's video is a bit outdated since they nerfed t2 gun rigs since then if I remember right, DPS is only ~750
123Next pageLast page