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Personal Wallet Divisions

First post
Author
Rock Kick-Ass
A Blessed Bean
Pandemic Horde
#1 - 2015-06-21 16:21:37 UTC
i see no reason why we can't have this.
FireFrenzy
Cynosural Samurai
#2 - 2015-06-21 16:47:51 UTC
Not an original idea but it would still be damn usefull
Ralph King-Griffin
New Eden Tech Support
#3 - 2015-06-21 17:11:46 UTC
an oldie but a goodie.

+1 despite the inevitable redundancy lock
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2015-06-21 17:18:15 UTC
Always like this one.

If you don't follow the rules, neither will I.

James Baboli
Warp to Pharmacy
#5 - 2015-06-21 17:44:15 UTC
+1 to this and the previous iterations, though I still think it should be a skill.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Rock Kick-Ass
A Blessed Bean
Pandemic Horde
#6 - 2015-06-21 18:02:06 UTC
this was my first post. had no delusions of this being an original idea, but i was wondering why we can't/shouldn't have wallet divisions. i have 3 accounts in RL for managing my personal affairs, and i see no reason why i can't in EVE.

literally cannot think of one negative thing coming from this, other than the end to the 1,000,000.00 vs 1,000,000,000.00 market mistakes that seem to make headlines for some reason.
Matt Faithbringer
YOLO so no taxes please
#7 - 2015-06-21 18:08:54 UTC
+1
Iain Cariaba
#8 - 2015-06-21 18:11:35 UTC
Better question would be, why do you need this?

Corporations have wallet divisions so that they can control who has access to how much money. This is not something that a player needs in a personal wallet.
Haatakan Reppola
Science and Trade Institute
Caldari State
#9 - 2015-06-21 18:16:27 UTC
Iain Cariaba wrote:
Better question would be, why do you need this?

Corporations have wallet divisions so that they can control who has access to how much money. This is not something that a player needs in a personal wallet.


Thats why almost all manufacture or market people have their own corp instead of playing with other players in a corp :P
Want PvE players to get into PvP, remove the the reasons to stay in 1 man corp!
Rock Kick-Ass
A Blessed Bean
Pandemic Horde
#10 - 2015-06-21 18:20:28 UTC
Iain Cariaba wrote:
Better question would be, why do you need this?

Corporations have wallet divisions so that they can control who has access to how much money. This is not something that a player needs in a personal wallet.


some people actually manage their finances. i'm already in a 100+ man corp so the form my own corp answer is flawed.


the better question really is why NOT?
Iain Cariaba
#11 - 2015-06-21 18:21:39 UTC
Haatakan Reppola wrote:
Want PvE players to get into PvP, remove the the reasons to stay in 1 man corp!

A lame excuse to justify risk aversion does not validate this suggestion. If someone wants to PvP, being in a one man corp isn't going to stop them.
Ralph King-Griffin
New Eden Tech Support
#12 - 2015-06-21 19:16:16 UTC
Iain Cariaba wrote:
Haatakan Reppola wrote:
Want PvE players to get into PvP, remove the the reasons to stay in 1 man corp!

A lame excuse to justify risk aversion does not validate this suggestion. If someone wants to PvP, being in a one man corp isn't going to stop them.

Nothing about being risk averse, this isn't just for the bears.
im r3tarded when it comes to numbers and I should not need to put all my liquid assets into the Corp wallet just to have some way to organise it, that's rediculous, bu that logic you should also have to use the Corp hangar to organise your modules and posessions .

Haatakan Reppola
Science and Trade Institute
Caldari State
#13 - 2015-06-21 19:17:02 UTC
Iain Cariaba wrote:
Haatakan Reppola wrote:
Want PvE players to get into PvP, remove the the reasons to stay in 1 man corp!

A lame excuse to justify risk aversion does not validate this suggestion. If someone wants to PvP, being in a one man corp isn't going to stop them.


Justify risk aversion? I want PvE/tarders/market people to interact more with PvPers in order to increase the likelyhood of those players engaging in PvP.
A mechanic that promote solo gameplay in a MMO is bad, 1man corp to get access to wallet division IS a mechanic that promote solo play
Nyalnara
Marauder Initiative
#14 - 2015-06-21 19:18:07 UTC
+1, because i currently use my own corp for that, but when this toon is in another toon, it become rly hard to manage all prod jobs, market orders, scams, etc...

French half-noob.

Non, je ne suis pas gentil.

Iain Cariaba
#15 - 2015-06-21 19:33:44 UTC  |  Edited by: Iain Cariaba
Haatakan Reppola wrote:
Iain Cariaba wrote:
Haatakan Reppola wrote:
Want PvE players to get into PvP, remove the the reasons to stay in 1 man corp!

A lame excuse to justify risk aversion does not validate this suggestion. If someone wants to PvP, being in a one man corp isn't going to stop them.


Justify risk aversion? I want PvE/tarders/market people to interact more with PvPers in order to increase the likelyhood of those players engaging in PvP.
A mechanic that promote solo gameplay in a MMO is bad, 1man corp to get access to wallet division IS a mechanic that promote solo play

And none of that is going to be effected by personal wallet divisions. Risk averse carebesrs are still going to be risk averse carebears, only now they can all go be risk averse carebears in NPC corps because the reason for making a wardecable one man corp is gone.
Ralph King-Griffin
New Eden Tech Support
#16 - 2015-06-21 19:41:50 UTC
Iain Cariaba wrote:
Haatakan Reppola wrote:
Iain Cariaba wrote:
Haatakan Reppola wrote:
Want PvE players to get into PvP, remove the the reasons to stay in 1 man corp!

A lame excuse to justify risk aversion does not validate this suggestion. If someone wants to PvP, being in a one man corp isn't going to stop them.


Justify risk aversion? I want PvE/tarders/market people to interact more with PvPers in order to increase the likelyhood of those players engaging in PvP.
A mechanic that promote solo gameplay in a MMO is bad, 1man corp to get access to wallet division IS a mechanic that promote solo play

And none of that is going to be effected by personal wallet divisions. Risk averse carebesrs are still going to be risk averse carebears, only now they can all go be risk averse carebears in NPC corps because the reason for making a wardecable one man corp is gone.

This is a weak argument man,
I know it's a slow night but risk averse bears in npc corps is rather stretching it.
tell you what, gime an hour to get some beers in and I'll start an afk cloaking thread for you to rip apart if you like.
FireFrenzy
Cynosural Samurai
#17 - 2015-06-21 19:57:24 UTC
Why do people IRL have more then one bank account?

Same question I know i have one for savings and 1 for "day to day expenses" and i would like to remain in my current corp so getting a one man corp isnt an option, and getting an alt to hold the cash is just inconvenient in general...
GankYou
9B30FF Labs
#18 - 2015-06-21 20:08:49 UTC  |  Edited by: GankYou
Saw your poast on Reddit.

Supported.

It should be a feature, that is unlockable by a Rank 8+ skill with many prerequisites, as to not strain both the server & the databases needlessly.

Two-three extra divisions on top of the master wallet would suffice.
Nyalnara
Marauder Initiative
#19 - 2015-06-21 22:00:19 UTC
5 lvl of skill, should give 5 subwallets. Most people will be fine with 2 to three and won't feel the need to skill more, anyway.

French half-noob.

Non, je ne suis pas gentil.

Kenrailae
Center for Advanced Studies
Gallente Federation
#20 - 2015-06-22 03:32:35 UTC
No harm in this, doesn't dumb down Eve. +1

The Law is a point of View

The NPE IS a big deal

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