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A thought about Boosters:

Author
Rovain Sess
Wu Fanged
#1 - 2015-06-14 16:23:54 UTC
So I not going to rant about a legal game mechanic - use off grid boosters all one wants. All I would like to see is that they (off Grid boosts) incur the same characteristics as the use of logistics on a friend in a fight. They should receive a suspect timer. It's a little crazy when you have identified a booster alt sitting on station or gate and it's giving ones foe a nice competitive advantage, and if you shoot it - you take station guns.

Whilst not an exploit and they are obviously working as the current mechanic allow - I think the subject of receiving suspect status needs to be seriously considered for future inclusion into the game especially since the - "they will have to be on the actual combat grid" idea seems to have died.

Just a thought,

Rovie
Crosi Wesdo
War and Order
#2 - 2015-06-14 17:43:48 UTC  |  Edited by: Crosi Wesdo
Rovain Sess wrote:
So I not going to rant about a legal game mechanic - use off grid boosters all one wants. All I would like to see is that they (off Grid boosts) incur the same characteristics as the use of logistics on a friend in a fight. They should receive a suspect timer. It's a little crazy when you have identified a booster alt sitting on station or gate and it's giving ones foe a nice competitive advantage, and if you shoot it - you take station guns.

Whilst not an exploit and they are obviously working as the current mechanic allow - I think the subject of receiving suspect status needs to be seriously considered for future inclusion into the game especially since the - "they will have to be on the actual combat grid" idea seems to have died.

Just a thought,

Rovie


Suspect timer + add entry on killmail.

Add logi to killmail also.
Degnar Oskold
Moira.
#3 - 2015-06-14 22:25:54 UTC
Not suspect timer but weapons timer
Yun Kuai
Garoun Investment Bank
Gallente Federation
#4 - 2015-06-15 01:27:53 UTC
Degnar Oskold wrote:
Not suspect timer but weapons timer


^This.

You don't want them to have a suspect timer because that means even a frig can shoot them freely.....everywhere. Giving them a 1 minute weapons timer that they have to 'deaggress' from means ganking on station and gates is now very possible. Which means you can still keep them relatively safely on a station/gate but you also have risk when encountering a prepared person who wants to gank your booster.

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Crosi Wesdo
War and Order
#5 - 2015-06-15 08:18:26 UTC
Yeah i meant weapons timer. Though susect timer is fine since the overall goal is to get them off gates and stations into riskier safe spots.
Phig Neutron
Starbreaker and Sons
#6 - 2015-06-15 14:52:38 UTC
If CCP is ever going to face the abominably broken game mechanic that is off-grid boosting, it would be a ridiculous waste of programmers' time to implement a half-measure like the one proposed here. They'll either change it so that boosters must be on-grid, or they'll leave it broken. I predict they'll get around to it by 2020 or so.
Rovain Sess
Wu Fanged
#7 - 2015-06-16 15:37:34 UTC
Weapons timer - sounds better and I see the value of it - prevents docking. So I'm gunna bump this idea to the top. Yeah change may take a bit of time, but some changes are worth effort. Thanks for the feedback thus far.
Thanatos Marathon
Moira.
#8 - 2015-06-16 18:59:57 UTC
They should also cut the bonus of every single boost, except mining, by an arbitrary and large number. Start at 40% and then tweak from there.
Estella Osoka
Cranky Bitches Who PMS
#9 - 2015-06-16 19:43:34 UTC
Suspect timer is better. It will make booster identification in local easier, and anyone can engage them without being fired on by staion/gate guns. If you make it a weapons timer, then you will only see boost alts hugging a POS shield or using fits that make it extremely hard to scan them down. Meaning you will need a highly skilled combat prober on hand.

Weapons timer means you would:

a) need the available gank dps to kill it in under a minute
b) know where it is
c) will have to tank gate/station guns
d) combat prober to scan down boosting alt in a rolling safe.

Could also lead to a meta where people hide the boosting alts off-grid in a FW plex.
Crosi Wesdo
War and Order
#10 - 2015-06-19 18:55:12 UTC  |  Edited by: Crosi Wesdo
Thanatos Marathon wrote:
They should also cut the bonus of every single boost, except mining, by an arbitrary and large number. Start at 40% and then tweak from there.


I disagree, they should cut all the boosts, apart from the skirmish ones and sensor integrity, because thats the one i use.
Estella Osoka
Cranky Bitches Who PMS
#11 - 2015-06-19 20:19:31 UTC
Crosi Wesdo wrote:
Thanatos Marathon wrote:
They should also cut the bonus of every single boost, except mining, by an arbitrary and large number. Start at 40% and then tweak from there.


I disagree, they should cut all the boosts, apart from the skirmish ones and sensor integrity, because thats the one i use.


I see what you did there.
Sleepaz Den
Artificial Memories
#12 - 2015-06-20 00:34:13 UTC
Phig Neutron wrote:
If CCP is ever going to face the abominably broken game mechanic that is off-grid boosting, it would be a ridiculous waste of programmers' time to implement a half-measure like the one proposed here. They'll either change it so that boosters must be on-grid, or they'll leave it broken. I predict they'll get around to it by 2020 or so.


They started testing the first brain-in-a-box-thingy/feautures that eventually supposedly allow for ongrid boosting ealier this year on singularity. Even a dedicated masstest was happening. Contrary to popular belief, they're progressing from the sound of it.
Yang Aurilen
State War Academy
Caldari State
#13 - 2015-06-20 02:11:06 UTC
Degnar Oskold wrote:
Not suspect timer but weapons timer


Woudn't people just setup POSes everywhere and have their boosts on the edge of the shields? But hey at least it'll turn off the casual boosters and not the hardcore ones.

Post with your NPC alt main and not your main main alt!

Gh0stBust3rs
Project.Nova
The Initiative.
#14 - 2015-06-20 08:40:27 UTC
Yang Aurilen wrote:
Degnar Oskold wrote:
Not suspect timer but weapons timer


Woudn't people just setup POSes everywhere and have their boosts on the edge of the shields? But hey at least it'll turn off the casual boosters and not the hardcore ones.



While yes you can do this its actually quite expensive. So unless your talking major fleet fight style engagements(The thing CCP is trying to destroy) It really doesnt justify dropping about a billion to have a safe spot to boost from per system. (500m ish for pos and guns another 400m for fuel per month)


Sean Parisi
Blackrise Vanguard
#15 - 2015-06-20 08:43:38 UTC
Crosi Wesdo wrote:
Yeah i meant weapons timer. Though susect timer is fine since the overall goal is to get them off gates and stations into riskier safe spots.


Would be careful with suspect timer - Opens up a lot of easy ways to gank PVE links. You could argue that is a good thing though.
Yang Aurilen
State War Academy
Caldari State
#16 - 2015-06-20 09:19:40 UTC  |  Edited by: Yang Aurilen
Gh0stBust3rs wrote:
Yang Aurilen wrote:
Degnar Oskold wrote:
Not suspect timer but weapons timer


Woudn't people just setup POSes everywhere and have their boosts on the edge of the shields? But hey at least it'll turn off the casual boosters and not the hardcore ones.



While yes you can do this its actually quite expensive. So unless your talking major fleet fight style engagements(The thing CCP is trying to destroy) It really doesnt justify dropping about a billion to have a safe spot to boost from per system. (500m ish for pos and guns another 400m for fuel per month)




A small pos costs 500 mil?Shocked I'm not familiar with POS stuff but in FW I'm sure even a small online POS without any mods wouldn't cost that much. That and it would be such a pain to bash a pos when you can just online another pos in a different moon.

Post with your NPC alt main and not your main main alt!

Marlin Spikes
Sebiestor Tribe
Minmatar Republic
#17 - 2015-06-20 12:40:58 UTC  |  Edited by: Marlin Spikes
Too much credit is given to boosting alts. Although they add an edge to the fight, either side can use them. My opinion is that good pilots generally have boosting alts and bad pilots don't. If you want to level the playing field, get another account and train up a boosting alt. Problem fixed.

Bombers Rule!!!

Lloyd Roses
Artificial Memories
#18 - 2015-06-20 13:07:41 UTC
Marlin Spikes wrote:
Too much credit is given to boosting alts. Although they add an edge to the fight, either side can use them. My opinion is that good pilots generally have boosting alts and bad pilots don't. If you want to level the playing field, get another account and train up a boosting alt. Problem fixed.


Or put two skirmish links on your 720-sleipnir and have enemies go wtf how an apparently unlinked sleip+jackdaw combo is pulling 3km/s. Flying links into battle is a bit meh due to ccp giving them crazy activation costs, but maybe they'll fix that eventually when links are truly intended to not be used on an OGB-linkalt.

Currently though, even CCP wants you to use offgrid links the way the mods themselves work.
Rovain Sess
Wu Fanged
#19 - 2015-06-20 16:02:13 UTC
I don't have a problem with people using links - but I think that there should be more consistency in aiding a hostile. If I use a logistic ship I get a timer, and I think that links have a similar impact on a fight. In addition, there are times when I know that said Loki sitting on the low sec station is boosting a dude flying at ungodly speeds, and that if I attack it I'm gunna tank station guns, he just docks and the cycle continues.

The whole crime watch or whatever it's called is about actions have consequences it seems. So yes use links, but there should be more risk when doing so.

Finally, good to hear their making progress on the "on grid" front. Maybe the winds of change have been continuing to blow behind the scenes.

Demerius Xenocratus
The Scope
Gallente Federation
#20 - 2015-06-20 19:22:48 UTC
Marlin Spikes wrote:
Too much credit is given to boosting alts. Although they add an edge to the fight, either side can use them. My opinion is that good pilots generally have boosting alts and bad pilots don't. If you want to level the playing field, get another account and train up a boosting alt. Problem fixed.


No.

Links are a HUGE edge in solo and small gang; accepting them as a requirement for competition in those arenas has a chilling effect on 1v1 and small gang encounters and establishes yet another barrier of entry for newer players wanting to do something other than blob warfare. If they are going to remain part of the game they need to appear on killboards and have a risk level appropriate to their rewards, especially if someone makes a habit of dragging their T3 win button all over hostile space.
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