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A balancing thought on Strategic Cruisers

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Author
Joe Risalo
State War Academy
Caldari State
#1 - 2015-06-17 17:38:40 UTC  |  Edited by: Joe Risalo
So here's my idea,

Why not reclassify T3 cruisers as T3 Strategic Battle Cruisers?

In doing so, there's much less balancing factors needed, as many of their fitting capabilities and stats fall in line with that of a BC, but in a cruiser sized hull, with cruiser base ship stats.


So, instead of nerfing them to fall in line with other cruisers, which would take quite a bit of hammering and fine tuning, you could instead, make them BC class ships and alter their ship related stats, as opposed to their bonuses and fitting potential.


Classify them as BCs and you can nerf the velocity, sig radius, warp speed, scan res, targeting range, etc. etc. to fall in line with that of BCs.


This would be a much more intuitive balancing pass for CCP....
Classifying them as BCs would mean they're easier to counter with other BCs as well as BSs, but would also give a solid anti-cruiser hull to rebalance other BCs around, as many of them have lack luster performance (as based on other threads) considering the current cruiser meta.


Edit.... This also has some merit, as the other T3 class are destroyers... It would make sense to have T3 destroyers and BCs.
Portmanteau
Iron Krosz
#2 - 2015-06-17 19:44:26 UTC
Or how about just prevent them fitting links so command ships/BCs become more relevant, not less ?
SFM Hobb3s
Perkone
Caldari State
#3 - 2015-06-17 19:46:10 UTC
TBH I have a feeling that sometime this year t3 cruisers are going to change entirely over to the platform that t3 destroyers are now on. No subsystems, just three 'modes'. When you weigh this against all the trouble they are having adapting t3 to the new pbr...well...
Joe Risalo
State War Academy
Caldari State
#4 - 2015-06-17 20:51:03 UTC
Portmanteau wrote:
Or how about just prevent them fitting links so command ships/BCs become more relevant, not less ?


that's kind of in line with what i'm talking about.

they have all the capabilities of a BC, but with cruiser ship stats (other than fitting which is BC).

It would be faster and easier to move them up a class and nerf ship stats, as opposed to trying to nerf balance everything else based on cruiser size.
Leto Aramaus
Frog Team Four
Of Essence
#5 - 2015-06-17 20:58:19 UTC
Obligatory "how about just take them right out of the game?"
Minty Aroma
Deep Core Mining Inc.
Caldari State
#6 - 2015-06-19 11:07:02 UTC
That is actually a pretty good idea for once on T3s. They are about BC sized anyway, and the large tanks plus gank make sense when compared to command ships.

BC sized sig plus reduction in speed will help balance them compared to the obsolete BSes, moving T3s away from being as powerful as a BS but as nimble and sig tanky as a cruiser.
Joe Risalo
State War Academy
Caldari State
#7 - 2015-06-19 14:06:41 UTC
Minty Aroma wrote:
That is actually a pretty good idea for once on T3s. They are about BC sized anyway, and the large tanks plus gank make sense when compared to command ships.

BC sized sig plus reduction in speed will help balance them compared to the obsolete BSes, moving T3s away from being as powerful as a BS but as nimble and sig tanky as a cruiser.



That's the general idea.
Obviously they may still need nerfing, but if changed in this manner, they would need a nerf brush as apposed to bat.
Iroquoiss Pliskin
9B30FF Labs
#8 - 2015-06-19 14:11:46 UTC
So they are broken cruisers after all. Smile

Maybe in the year 2017.
Kenrailae
Center for Advanced Studies
Gallente Federation
#9 - 2015-06-19 14:18:26 UTC
I don't feel that the variable subs are the problem, it's the numbers attached to them. Reducing many of those, or increasing as the exact math requires, would move them in the right direction. Otherwise I think you'd probably need to split it into about 6 unique hulls or one hull with as many modes. Their versatility isn't the problem, it's how good they are in every one of those roles at the same time.

The Law is a point of View

The NPE IS a big deal

Joe Risalo
State War Academy
Caldari State
#10 - 2015-06-19 14:30:20 UTC
Kenrailae wrote:
I don't feel that the variable subs are the problem, it's the numbers attached to them. Reducing many of those, or increasing as the exact math requires, would move them in the right direction. Otherwise I think you'd probably need to split it into about 6 unique hulls or one hull with as many modes. Their versatility isn't the problem, it's how good they are in every one of those roles at the same time.


Well, they're not that viable at all roles at the same time. You're at least restricted to the role your subbed for.


As far as your overall comment, i'm not sure if you're in support of my suggestion are not.

The idea behind making them BC's is that you can rebalance the hull itself, as rebalancing every sub to suit a cruiser size hull will be extremely difficult. Doing so, players would find every mistake CCP makes.

Less balancing needed is always better.
Kenrailae
Center for Advanced Studies
Gallente Federation
#11 - 2015-06-19 14:38:24 UTC
Joe Risalo wrote:
Kenrailae wrote:
I don't feel that the variable subs are the problem, it's the numbers attached to them. Reducing many of those, or increasing as the exact math requires, would move them in the right direction. Otherwise I think you'd probably need to split it into about 6 unique hulls or one hull with as many modes. Their versatility isn't the problem, it's how good they are in every one of those roles at the same time.


Well, they're not that viable at all roles at the same time. You're at least restricted to the role your subbed for.


As far as your overall comment, i'm not sure if you're in support of my suggestion are not.

The idea behind making them BC's is that you can rebalance the hull itself, as rebalancing every sub to suit a cruiser size hull will be extremely difficult. Doing so, players would find every mistake CCP makes.

Less balancing needed is always better.


Against. They are not strategic bc's. Part of their lower skill requirements is so newer players can use them for their exploration and missions/expeditions as well. Better would be to fix the offending subsystems. And yes, eve players always find and abuse the crap out of mistakes, forcing a fix. To reform them as t3 bc's in line with the t3d's would require multiple entirely new ships, and would only serve to further confuse bc's and bs, as well as take that highly versatile platform away from new players as well as old.

The Law is a point of View

The NPE IS a big deal

FireFrenzy
Cynosural Samurai
#12 - 2015-06-19 15:01:24 UTC
Also because making someoen train level 1 carrier (which is all you need for a supercarrier) is so hard...

Also t3s were specifically intended as "easy to skill into for newbros" when battleships, carriers and such were the day to day workhorses...
Ghaustyl Kathix
Rising Thunder
#13 - 2015-06-19 15:12:18 UTC
SFM Hobb3s wrote:
TBH I have a feeling that sometime this year t3 cruisers are going to change entirely over to the platform that t3 destroyers are now on. No subsystems, just three 'modes'
Nope, they said in a dev blog, they're keeping the two T3 flavors separate. "Strategic" use subsystems, while "tactical" switch modes.
FT Diomedes
The Graduates
#14 - 2015-06-19 15:18:56 UTC
Joe Risalo wrote:
So here's my idea,

Why not reclassify T3 cruisers as T3 Strategic Battle Cruisers?

In doing so, there's much less balancing factors needed, as many of their fitting capabilities and stats fall in line with that of a BC, but in a cruiser sized hull, with cruiser base ship stats.


So, instead of nerfing them to fall in line with other cruisers, which would take quite a bit of hammering and fine tuning, you could instead, make them BC class ships and alter their ship related stats, as opposed to their bonuses and fitting potential.


Classify them as BCs and you can nerf the velocity, sig radius, warp speed, scan res, targeting range, etc. etc. to fall in line with that of BCs.


This would be a much more intuitive balancing pass for CCP....
Classifying them as BCs would mean they're easier to counter with other BCs as well as BSs, but would also give a solid anti-cruiser hull to rebalance other BCs around, as many of them have lack luster performance (as based on other threads) considering the current cruiser meta.


Edit.... This also has some merit, as the other T3 class are destroyers... It would make sense to have T3 destroyers and BCs.


Sure, I could support this. It's a far better idea than the normal "nerf them until they are between T1 and T2 but VERSATILE" that so often gets thrown around on these forums. T3's have to be good, else you kill WH space. If we could start seeing them as good BC's instead of Cruisers, it would address many of the issues.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

James Baboli
Warp to Pharmacy
#15 - 2015-06-19 15:57:51 UTC
Joe Risalo wrote:
Kenrailae wrote:
I don't feel that the variable subs are the problem, it's the numbers attached to them. Reducing many of those, or increasing as the exact math requires, would move them in the right direction. Otherwise I think you'd probably need to split it into about 6 unique hulls or one hull with as many modes. Their versatility isn't the problem, it's how good they are in every one of those roles at the same time.


Well, they're not that viable at all roles at the same time. You're at least restricted to the role your subbed for.


As far as your overall comment, i'm not sure if you're in support of my suggestion are not.

The idea behind making them BC's is that you can rebalance the hull itself, as rebalancing every sub to suit a cruiser size hull will be extremely difficult. Doing so, players would find every mistake CCP makes.

Less balancing needed is always better.


I'm sorry, but you aren't limited to one role if you sub right. At least 2 HAC/recon configurations exist, as well as the hunter/killer scanning + cov ops + 80% of a HAC configurations. or the spider fits or or or or.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Ellendras Silver
CrashCat Corporation
#16 - 2015-06-20 20:11:44 UTC
Joe Risalo wrote:
So here's my idea,

Why not reclassify T3 cruisers as T3 Strategic Battle Cruisers?

In doing so, there's much less balancing factors needed, as many of their fitting capabilities and stats fall in line with that of a BC, but in a cruiser sized hull, with cruiser base ship stats.


So, instead of nerfing them to fall in line with other cruisers, which would take quite a bit of hammering and fine tuning, you could instead, make them BC class ships and alter their ship related stats, as opposed to their bonuses and fitting potential.


Classify them as BCs and you can nerf the velocity, sig radius, warp speed, scan res, targeting range, etc. etc. to fall in line with that of BCs.


This would be a much more intuitive balancing pass for CCP....
Classifying them as BCs would mean they're easier to counter with other BCs as well as BSs, but would also give a solid anti-cruiser hull to rebalance other BCs around, as many of them have lack luster performance (as based on other threads) considering the current cruiser meta.


Edit.... This also has some merit, as the other T3 class are destroyers... It would make sense to have T3 destroyers and BCs.


that is not a rebalance but a justification to keep them the way they are.

SFM Hobb3s wrote:
TBH I have a feeling that sometime this year t3 cruisers are going to change entirely over to the platform that t3 destroyers are now on. No subsystems, just three 'modes'. When you weigh this against all the trouble they are having adapting t3 to the new pbr...well...


i have the same feeling, this is why they launched these T3 destroyers before rebalancing T3 cruisers to see how it goes and how they can use it to balance T3 cruisers. CCP said long time ago that the rebalance of T3 cruisers and capitals is a pain in the ***

[u]Carpe noctem[/u]

Joe Risalo
State War Academy
Caldari State
#17 - 2015-06-20 20:32:37 UTC
Ellendras Silver wrote:
Joe Risalo wrote:
So here's my idea,

Why not reclassify T3 cruisers as T3 Strategic Battle Cruisers?

In doing so, there's much less balancing factors needed, as many of their fitting capabilities and stats fall in line with that of a BC, but in a cruiser sized hull, with cruiser base ship stats.


So, instead of nerfing them to fall in line with other cruisers, which would take quite a bit of hammering and fine tuning, you could instead, make them BC class ships and alter their ship related stats, as opposed to their bonuses and fitting potential.


Classify them as BCs and you can nerf the velocity, sig radius, warp speed, scan res, targeting range, etc. etc. to fall in line with that of BCs.


This would be a much more intuitive balancing pass for CCP....
Classifying them as BCs would mean they're easier to counter with other BCs as well as BSs, but would also give a solid anti-cruiser hull to rebalance other BCs around, as many of them have lack luster performance (as based on other threads) considering the current cruiser meta.


Edit.... This also has some merit, as the other T3 class are destroyers... It would make sense to have T3 destroyers and BCs.


that is not a rebalance but a justification to keep them the way they are.

SFM Hobb3s wrote:
TBH I have a feeling that sometime this year t3 cruisers are going to change entirely over to the platform that t3 destroyers are now on. No subsystems, just three 'modes'. When you weigh this against all the trouble they are having adapting t3 to the new pbr...well...


i have the same feeling, this is why they launched these T3 destroyers before rebalancing T3 cruisers to see how it goes and how they can use it to balance T3 cruisers. CCP said long time ago that the rebalance of T3 cruisers and capitals is a pain in the ***


Actually, the change wouldn't justify leaving their bonuses alone.
They would still need some balancing, as they're still stronger than most BCs.
However, the cap between T3 and BC is a lot easier to work with than T3 vs cruiser.

That said, if you rebalance them in the cruiser class, all it does is help to further the current cruiser meta.

Turning them into BCs means they can be a strong counter to cruisers, while putting their stats at a point that can be countered by BSs and some BCs.

I feel they'll balance out much better, and require less effort on CCPs part.
Also, this would give a baseline for BCs.
James Baboli
Warp to Pharmacy
#18 - 2015-06-20 20:53:27 UTC
Except that putting them in line with BCs means they lose 2 of the big draws for their intended ecosystem. Relatively low mass, and EXCELLENT mitigation are effectively required for them to be useful on grid in WH escalations, which are almost impossible to run effectively without subcap support to get more webs on field and clear the small stuff.

If such a rebalance occured this way, it would also force a radical rebalance of high end WHs to avoid killing an entire region of space.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Joe Risalo
State War Academy
Caldari State
#19 - 2015-06-20 21:31:57 UTC  |  Edited by: Joe Risalo
James Baboli wrote:
Except that putting them in line with BCs means they lose 2 of the big draws for their intended ecosystem. Relatively low mass, and EXCELLENT mitigation are effectively required for them to be useful on grid in WH escalations, which are almost impossible to run effectively without subcap support to get more webs on field and clear the small stuff.

If such a rebalance occured this way, it would also force a radical rebalance of high end WHs to avoid killing an entire region of space.


there in lies part of the problem with balancing them as cruisers.

As they are now, they're being used as more effective tacklers, command, recon, cov ops, and whatever else.

breaking them down a notch is good for meta balance.
Means hacs, recons, tacklers, and whatever else become more relevant in WH space.

See, T3's (based on CCP's tiericide model) are not supposed to be a "be all end all" ship.
They're supposed to be less powerful at a specific role compared to t2, more variable than t1(which I would argue CCP didn't do too well at giving t1, faction, or pirate a mix in variation. They all seem to be somewhat locked into roles, and if you go outside of those roles, they're not near as effective.

However, t3 was supposed to be along the line of faction in power, which is under t2, but with the most variation capability, while t2 was supposed to be between faction and pirate, in the realms of power, but with much more specialization..
This meaning that no other ship should be as powerful as what said t2 does, but other classes have more versatility, t3 being purely versatile.

Instead, T3 is set in a way where it's along the same lines as T2 in power level, but stretches from the most versatile ship, to equal with t2 in specialization... also, based on their class (cruiser) they're more powerful than many pirate and navy cruisers.

If they were put into the BC catagory, they would lose mobility, gain sig, and many other aspects that would help to put them where they are supposed to belong, and would require much less subsystem rebalance to do so.

It's also a difference between the nerf stick and the nerf bat.
The more CCP has to balance, the worse off balance can turn out (no offense CCP).

t2's should be used for the specialization tactics you explained above.
However, t3 should be used as an alternative with reduced specialization compared to t2, but with increased versatility.

As it sits now, the only sub system setup that is balanced compared to T2 is logistics.
In almost all other fitting capabilities of t3, there's no reason to take t2 over t3 as you'll get the same power as t2, but with increased versatility, utility, and survivability.

Pic of tiericide model for comparison (couldn't get it to link properly without full link)
https://www.google.com/search?q=CCP%27s+ship+tiericide+model&biw=1708&bih=789&tbm=isch&tbo=u&source=univ&sa=X&ei=XtiFVY-3Dsn1oATz8oDoCA&ved=0CCwQsAQ&dpr=0.8#imgrc=0Q5T0c0bAyNN5M%253A%3BTi17_9DMv41bkM%3Bhttp%253A%252F%252Fimages.gameskinny.com%252Fgameskinny%252Fresized_71dfde80c8106c41248df762afc1f21d.jpg%3Bhttp%253A%252F%252Fwww.gameskinny.com%252F30zqh%252Fcountdown-to-eve-online-fanfest-tiericidal-maniacs%3B640%3B281
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#20 - 2015-06-21 02:24:51 UTC
A friendly reminder that bumping outside the Marketplace is not allowed. I have removed a bump and one quoting it. Please allow discussion threads to run their course naturally.

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