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MorePvP! PVE vs. Ganking, Solution attempt.

Author
Ben Ishikela
#1 - 2015-06-18 13:38:07 UTC
Both parties seem to be unhappy about the Ratter-ganking situation.
The following might be a solution:
- Update the NPCs to have the following behaviors
-- 1) give npcs an acitve tank. (stronger remote)
-- 2) let npcs notice if/when their tank is breaking.
-- 3) if their tank is breaking, they want to escape. (message in local). Everything that is not pointed warps off. Also the boss and his loot, if not pointed, might warp off.
-- 4) If another capsuleer shows up and the "guessed" dps of both these ships is too much, npcs try to escape.
-- 5) If the agenda of the npcs was to protect some assets, they try to secure these assets by undocking a freighter/hauler out of this facility and try to get it aligned and warped off. They defend against anything that tries to destroy that convoy.
-- 5.1) if the capsuleer's point on the convoy is dropped, it warps off and so do the remaining npcs.

conclusion and effects:
1+2+3 => pve needs to fit a point => good for pvp situation and possible commitment.
4) => lets you have a 1v1 situation. (or NvN if ganking a team). without any rat dps aggro whatsoever.
another effect is, that one pve encounter might be done more quickly. but the loot is not as much. there might also be a chance that the pveship is not quick enough to point the convoy. balancing work can be done here to solve the problem. Maybe there might be skill in applying points required to actually get some loot and action.

---
issues: what if pve is not dropping his point on the convoy? will the ncps be too scared and secure their lifes? I would make it so the npcs leave the convoy alone or wait out the duel and then defend again, because 1v1 is better than any story reasons. So if he still points the convoy, he gets dps by npcs. If he drops the point, he wont and therefor might survive the pvp engagement. .... Or he is greedy and does both....and dies! (i like those decision possibilities)
---
What you think? ( i might have to post this into a new thread and deal with aggro myself)
---
TLDR
-PVE needs to fit points.
-if there is a pvp situation its basicly without any npc aggro at all for neither party.
-pve will be quicker and harder.

Frostys Virpio wrote:

So you want all PvE to be impossible with sniping boat unless I somehow alpha every single one of my target or they would detect their tank as failing and warp off?


If that is the only cost to an improvement im glad to pay it. Sniping the npcs wasnt as much fun anyway because too "unrisky".
Alpha can be made detectable, ty for mentioning.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Kaarous Aldurald
Black Hydra Consortium.
#2 - 2015-06-18 13:51:04 UTC
What in the actual hell are you talking about?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

afkalt
Republic Military School
Minmatar Republic
#3 - 2015-06-18 13:53:00 UTC
Kaarous Aldurald wrote:
What in the actual hell are you talking about?



It's a spin off from someone ranting and raving about trying to kill people with a bad ship and claiming that cloaky nullified T3s are "easy" to catch.

Quite hilarious really.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2015-06-18 13:58:40 UTC
And how exactly is a point going to improve anything? Any PVP aggressor can just fly away from or simply kite a pointing PVE boat with MWD because most PVE boats cannot keep up with the aggressor and thus nothing is any different. It would just demonstrate how useless a point actually is against people aggressing you in this kind of scenario.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

McChicken Combo HalfMayo
The Happy Meal
#5 - 2015-06-18 14:56:56 UTC
Ben Ishikela wrote:
Both parties seem to be unhappy about the Ratter-ganking situation.
If by both parties you mean "whiney bittervets" and "risk averse carebears".

Ben Ishikela wrote:
-- 4) If another capsuleer shows up and the "guessed" dps of both these ships is too much, npcs try to escape.
This would be so easy to troll with.

+1

Ben Ishikela wrote:
TLDR
-PVE needs to fit points.
-if there is a pvp situation its basicly without any npc aggro at all for neither party.
-pve will be quicker and harder.

NPCs behaving more like humans and requiring PVP oriented fittings is commonly proposed on here. With incursions, sleepers and now drifters it looks to be the direction we are already heading in. Sit back and enjoy the ride.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Celthric Kanerian
Viziam
Amarr Empire
#6 - 2015-06-18 14:57:10 UTC
How would this contribute to the overall missioning at all?
Ben Ishikela
#7 - 2015-06-18 17:47:15 UTC  |  Edited by: Ben Ishikela
ok. ty for contibution so far.
1) its not a spinoff. I want to present/discover a solution for future versions of pve. Althou i got the idea from reading throu a very uninteresting whiney thread with lots of bittervets and riskaverse cearbears. But if you like that sort of content go there.
2) Yes Drifters are great, but the old content is still lacking. Yes it will be updated "soon"tm.
3) Its only one step in a direction of more missioning in pvp fits. Just imagine if it were possible to mwd towards one npc scram and kill it in under 60seconds and thats it. Ok, the other small guy might be able to burn out of disruptor range. but then you might be able to warp off yourself. At least there is a decision.
4)So this could be a forth step towards more speedy pve content. While at the same time provide more content for pvp. (i am going to write a topic of how to implement speedrunning-pvp into eve's pve-economy sometime later)
---
"Anomalies are like Pubs. You can meet new people and have a friendly brawl. Without those gatherings, a city seems dead. With it, there is laughter and explosions"
---
Some strategies to help you understand the proposal:
So for the purpose of random example i am flying a Drake. I fitted a scram and HM. i also fitted an mwd to be faster on my target.
So when i enter the complex, i immediealy approach the convoy. MWD on. target -> scram. Because if i am too slow it warps off and i failed. (failure is interesting) (also there is minimal speed required)
I hold my dps until then to not spook npcs.
Now when I look around, i see 4 remote repair ships that keep the convoy alive. I burn towards them and kill one (they have only 75% of rep on them ofc) or more. All this while holding the point, their logi is at range, so here come long range weapons in useful again.
After that i am able to apply enough dps onto main target to break its tank. ( i could even turn his hardeners off by applying a neut. hint: next generation npcs with actual capacitor. but meh.... its not about that)
BUT a hostile dramiel arives on grid (because i was bad with dscan/etc). I want to escape, but It burns towards me and pointed me too fast. I burn overheated towards it and catch him with my scram. I needed to drop the scam on the npc or i stood no chance at all against dramiel. Now i have at least a slim chance. The Npc Convoy warps off immediatly into safety followed by its npc-guard. But the dramiel is still here trying to escape. After a little struggle of 1v1 fun pvp, the dramiel manages to slingshot the heavy drake and warp away in structure. While the drake lost the reward, he is happy to be alive.
Honestly two bad pilots, but meh.... its not about that.
(did you notice the many opportunities to employ firendships?)

What you think?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2015-06-18 19:20:01 UTC
So I take it you're also proposing a complete and total rebuild f literally every single piece of content that involves NPCs in any way, right?

Because if you need to tackle rats to kill anything, then every PVE site or mission, with the possible exception of 'duo of death', just became impossible on sheer target saturation.

Or do you expect my ratting Tengu to point more NPCs than it's even capable of targeting? Or even propose that I bring four takcle alts along with it just to run a forsaken hub?
Ralph King-Griffin
New Eden Tech Support
#9 - 2015-06-18 19:30:08 UTC
Someone started the weekend early....
Ben Ishikela
#10 - 2015-06-19 03:02:29 UTC  |  Edited by: Ben Ishikela
Danika Princip wrote:
So I take it you're also proposing a complete and total rebuild f literally every single piece of content that involves NPCs in any way, right?

Because if you need to tackle rats to kill anything, then every PVE site or mission, with the possible exception of 'duo of death', just became impossible on sheer target saturation.

Or do you expect my ratting Tengu to point more NPCs than it's even capable of targeting? Or even propose that I bring four takcle alts along with it just to run a forsaken hub?


I just like to "Think Big". Yes it will change many things and yes, it seems drastically how missions are flown. But its not changing "everything" as you overdrawed.
The Changes to get there can of course happen incrementaly (by editing one mission at a time).
But, in the end its not stupid "Kill everything on Grid" anymore. It will be important to decide which NPC to point/kill. As you will only get its loot. If implementation done good, the market is going to balance out the rest (like lootvalue or LP/ISK rates). I believe eve players know how that works Bear

Ok, there might be much work required, but thats CCP's decision, if the resulting workload is affordable and so on.

There is one "simple" solution:
Step1) add one "boss"/convoy in every pocket that has the biggest chunk of loot collectable in that pocket.
Step2) change the AI to the new behavior.

I dont know, how "damaged" the current AI is. But it might be time to invest in a complete rewrite. With drifters we might already be on that ride.
---
I'd like you to predict/guess, if the proposal works in favor of pvp content supply. Easier to kill ratters? "Fair" fights?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Death Godess
State War Academy
Caldari State
#11 - 2015-06-19 03:23:27 UTC
Ben Ishikela, what the hell are you smoking?? and where can we all get some?

You want to have NPCs warp out leaving nothing for the ratting player to loot...... sounds like a great idea to stop people ratting anymore.

I guess it will stop the complaining by removing the ratter v's ganker content from EVE
Ben Ishikela
#12 - 2015-06-19 07:31:49 UTC
Death Godess wrote:
Ben Ishikela, what the hell are you smoking?? and where can we all get some?

You want to have NPCs warp out leaving nothing for the ratting player to loot...... sounds like a great idea to stop people ratting anymore.

I guess it will stop the complaining by removing the ratter v's ganker content from EVE

Just be quick enough to point the convoy/boss and you are good. It should be slow. Its even plausible that its a hauler that has the loot.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#13 - 2015-06-19 10:55:33 UTC
There's a disconnect because both activities require different solutions.

PvE - sustained damage
PvP - burst damage

and yes, I know that's overly simplified.

Ages ago CCP:Seagull said that they were looking at a way of unifying PvP & PvE fits
It's not an easy solution

Any change they implement has the potential to make both activities harder to do, so avoiding that has to be their main priority

It's something you can look at for yourself

Take 1 ship
Fit it for a pure PvP role
Fit it for a pure PvE role

Identify the KEY modules from both fittings
Will they all fit ?
Is the ship still effective in both roles ?

nb .. it's slightly easier to do with battleships, try it with a T1 frigate.
Nyalnara
Marauder Initiative
#14 - 2015-06-19 11:17:41 UTC
Ben Ishikela wrote:
Both parties seem to be unhappy about the Ratter-ganking situation.
The following might be a solution:
- Update the NPCs to have the following behaviors
-- 1) give npcs an acitve tank. (stronger remote)
-- 2) let npcs notice if/when their tank is breaking.
-- 3) if their tank is breaking, they want to escape. (message in local). Everything that is not pointed warps off. Also the boss and his loot, if not pointed, might warp off.
-- 4) If another capsuleer shows up and the "guessed" dps of both these ships is too much, npcs try to escape.
-- 5) If the agenda of the npcs was to protect some assets, they try to secure these assets by undocking a freighter/hauler out of this facility and try to get it aligned and warped off. They defend against anything that tries to destroy that convoy.
-- 5.1) if the capsuleer's point on the convoy is dropped, it warps off and so do the remaining npcs.

conclusion and effects:
1+2+3 => pve needs to fit a point => good for pvp situation and possible commitment.
4) => lets you have a 1v1 situation. (or NvN if ganking a team). without any rat dps aggro whatsoever.
another effect is, that one pve encounter might be done more quickly. but the loot is not as much. there might also be a chance that the pveship is not quick enough to point the convoy. balancing work can be done here to solve the problem. Maybe there might be skill in applying points required to actually get some loot and action.

---
issues: what if pve is not dropping his point on the convoy? will the ncps be too scared and secure their lifes? I would make it so the npcs leave the convoy alone or wait out the duel and then defend again, because 1v1 is better than any story reasons. So if he still points the convoy, he gets dps by npcs. If he drops the point, he wont and therefor might survive the pvp engagement. .... Or he is greedy and does both....and dies! (i like those decision possibilities)
---
What you think? ( i might have to post this into a new thread and deal with aggro myself)
---
TLDR
-PVE needs to fit points.
-if there is a pvp situation its basicly without any npc aggro at all for neither party.
-pve will be quicker and harder.

Frostys Virpio wrote:

So you want all PvE to be impossible with sniping boat unless I somehow alpha every single one of my target or they would detect their tank as failing and warp off?


If that is the only cost to an improvement im glad to pay it. Sniping the npcs wasnt as much fun anyway because too "unrisky".
Alpha can be made detectable, ty for mentioning.



So, you've in fact never done PvE?

1- Most of the rats HAVE active tank.
2- Most of the belts bigger rats WILL try to warp out when in danger. (Wanna caych them all? Fit a point.)
3- Mission should not be failable because rats got the **** out, but because you had to, imo (NPC threat or ganker). Also, as said in 2, belt rats warp out.
4- No. It means gankers would be free to kill you without needing to fit much tank...
5&5.1- CCP did introduce some tools for them to easily create new content. If you want new missions, create a F&I thread specifically for that. (Check the search tool, there's most likely already something about that.)

French half-noob.

Non, je ne suis pas gentil.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#15 - 2015-06-19 11:53:56 UTC
There's no solution to ganking purely because there is no problem with it. Take the appropriate measures and it can be mainly avoided.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#16 - 2015-06-21 00:38:41 UTC
Ben, i do feel unhappy now as a true pve'er after reading all those "solutions", i'm thinking to go start pew pwe.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Ben Ishikela
#17 - 2015-06-21 10:38:51 UTC
Corraidhin Farsaidh wrote:
There's no solution to ganking purely because there is no problem with it. Take the appropriate measures and it can be mainly avoided.

Roll But that is the problem: Avoidance! *uargh*
+1 for commitment. because that incentivices content.

Avoidance a symptom of why PVEers want to avoid pvp in the first place.
If i cant pvp in a pve fit, there is something wrong. Some even fit stabs *kotz*. warp out, cloak and come back later. no commitment to stay on grid and defend at all required. I dont have so much time to play a "sitting game". I move on and nothing happened. Thats the problem: nothing happened!!!

Are you all ok with sheeps and wolfs? But without the interesting sheep-look-alikes?

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2015-06-21 11:03:00 UTC  |  Edited by: Rivr Luzade
No PVPer is interested in wolf in sheep's clothings. PVPers are interested in easy targets that they can gank, laugh about and carry on. At the same time, PVEers know that and don't even need to try to defend. Either, the PVPer present is no threat or it's just going to gank the hell out of you.

A required Warp Disruptor on a PVE boat does nothing to change anything in that regard. A Point is useless, in fact, as it cannot keep a target in place.

Instead of trying to mix something that does not mix at all, CCP should do something like this to make people move more if they fail a mission objective and thus make it possible to intercept them en route.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Orca Platypus
Pator Tech School
Minmatar Republic
#19 - 2015-06-21 13:51:27 UTC
The whole suggestion that fitting a point would make someone do ultimately boring eve combat PvP is making me nauseous from the stupidity it emanates.

-1.