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Split Up High Sec???

Author
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#21 - 2011-09-13 12:05:12 UTC
Nezumiiro Noneko wrote:
not happening.


Would make SOE epic arc undoable for newer players. As is they, hit all faction spaces . Would be several low sec gank points they'd hit....and die in. As this can happen during trials.....there'd be a -1 to subbing right there.
Epic arc is the teaser that gets subs. it pays very well for a starter char and excpet for last 2 missions is very doable in the top frigates of thier race with little training involved. Don't blow up, mission rewards alone are 20+ million. the teaser to keep you playing since that tier 1-2 grind does not pay so well for the time and work involved. These noobs would have no real skill or even game skill to not die on gates. 2 weeks, most work on guns and tank, they wouldn't even have the recommended navi skills to burn back to a gate with much luck. Die going to arnon, die going to caldair, die going to arnon again, screw this account dies now.


If they leave because they lost a frigate, then they should leave. I believe CCP is all for having noobs learn to die often.


Quote:
Would make eve less open.


Good. Make space big again.

Quote:
It won't even give that many kills as planned. 3 of the 4 races with this in effect, don't even have to leave their space as is right now. Caldari gets heavy gusita missions (kinetic), minny gets angels alot (explosive) and amarr gets blood rats (em/thermal). This in effect....fine, I'll jsut kill gurista on one char, angel mission on another. I do anyway as is now.
Gallente with thier crap split on ammo....make do as best the can till drones up lol. No space ideal for them really.


I have no idea what you're babbling about here.

Quote:
This not even a jita killer. Unless your are tacking on a moon shuffle and taking away the juicy moons of tribute, pb, etc.....this region of space is THE spot for moon goo. And its a straight shot to jita.


Jita /= only moons. Don't be naive. Jita is also the place for phat loots, T3 and everything else. At the very least this would help distribute the T1/T2/faction market a bit. Perhaps even the niche markets.

Quote:
Why NC held on to it like they did.


NC held that space long before the dyspro/prom nerf and subsequent Tech buff. Again, you show a lack of full understanding of the situation.

I can't quote anymore, so lastly I'll address your point about it making transit for null sec easier. This isn't true at all. Bigger low sec in between high sec and null would mean more jumps necessary. This would put a strain on logistics as well as increase opportune moments to destroy these logistic caravans.

All in all, your assessment simply shows that you are a high sec bear that really has little to no understanding of the game outside of your bubble.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#22 - 2011-09-13 12:32:58 UTC
ok cool so they split highsec regions up, now you think hey cool i can go camp that gate, annd you just run into a bigger camp

and chances are its not going to be a 10-30 man bs & logi gang blobbing the gate.

its going to be 100 man perma camp spider tanking supers.

and then you come back to forums crying.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#23 - 2011-09-13 13:31:59 UTC
GizzyBoy wrote:
ok cool so they split highsec regions up, now you think hey cool i can go camp that gate, annd you just run into a bigger camp

and chances are its not going to be a 10-30 man bs & logi gang blobbing the gate.

its going to be 100 man perma camp spider tanking supers.

and then you come back to forums crying.


Sweet post bro.

1. Supers are getting nerfed.

2. Thats ******** - there aren't even permacamps now despite what high sec pubbies perceive.
Joe Risalo
State War Academy
Caldari State
#24 - 2011-09-13 15:58:20 UTC  |  Edited by: Joe Risalo
I would say that this is impossible for SEVERAL REASONS.

Just to list some.

1) Every faction has stations in all other faction territories that they must keep supplied with a high sec route. (NPC)

2) The factions must keep a secure border with the other factions, otherwise battles would be easily brought across and systems would be taken.(NPC)

3) Most if not all supplies in a faction territory that belong to another faction such as ships, ammo, drones, fittings, etc, etc - are brought by players themselves to sell at high value in a more limited market than the faction territories they came from.

4) 3 would require for ALL players to either fly and fit only for the faction territory in which they are closest too, or they would have to commute to further places for supplies, so no more amarr ships in gate camps just off gallente high sec, unless it was on one of the gallente/amarr border systems..

5) Which faction would have sov over these low sec territories? Or, would it be a demilitarized zone? If that's the case, than anyone committing any type of hostile act would be blasted by both factions so that neither faction would think it was the other faction and start a war. So this area would basically be ultra high sec. (NPC)

6) So it's fair to make life harder on carebears, but easier for gate campers???? That's totally fair... NOT!!

7) In conjunction with 4 - would greatly increase the prices of anything not belonging to the related faction of the area you're in.

8) Pirate faction ships would also be limited to the area in which the pirates would be predominant and/or would cost much much more for those ships in other faction territories.

9) (Bad for pirates/ good for everyone else) This area would become a pirate breeding ground. You wouldn't be able to do a sufficient gate camps cause another pirate fleet would warp in on you to take the gate. (and we all know gate camp pilots scatter like roaches when acutally threatened)

10) This would eventually be reverted anyway because it is not only a game changing idea, but a game busting idea that would lead to the demise of transport alts as well as several other classes of people. It's way too risky of a change for CCP to implement unless they're willing to risk losing half, if not more, of their player base.

I'm sure someone else can list even more issues with this. Hell, they can probably even elaborate better on what I've already suggested
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#25 - 2011-09-13 18:45:02 UTC
Joe Risalo wrote:
I would say that this is impossible for SEVERAL REASONS.

Just to list some.

1) Every faction has stations in all other faction territories that they must keep supplied with a high sec route. (NPC)

2) The factions must keep a secure border with the other factions, otherwise battles would be easily brought across and systems would be taken.(NPC)

3) Most if not all supplies in a faction territory that belong to another faction such as ships, ammo, drones, fittings, etc, etc - are brought by players themselves to sell at high value in a more limited market than the faction territories they came from.

4) 3 would require for ALL players to either fly and fit only for the faction territory in which they are closest too, or they would have to commute to further places for supplies, so no more amarr ships in gate camps just off gallente high sec, unless it was on one of the gallente/amarr border systems..

5) Which faction would have sov over these low sec territories? Or, would it be a demilitarized zone? If that's the case, than anyone committing any type of hostile act would be blasted by both factions so that neither faction would think it was the other faction and start a war. So this area would basically be ultra high sec. (NPC)

6) So it's fair to make life harder on carebears, but easier for gate campers???? That's totally fair... NOT!!

7) In conjunction with 4 - would greatly increase the prices of anything not belonging to the related faction of the area you're in.

8) Pirate faction ships would also be limited to the area in which the pirates would be predominant and/or would cost much much more for those ships in other faction territories.

9) (Bad for pirates/ good for everyone else) This area would become a pirate breeding ground. You wouldn't be able to do a sufficient gate camps cause another pirate fleet would warp in on you to take the gate. (and we all know gate camp pilots scatter like roaches when acutally threatened)

10) This would eventually be reverted anyway because it is not only a game changing idea, but a game busting idea that would lead to the demise of transport alts as well as several other classes of people. It's way too risky of a change for CCP to implement unless they're willing to risk losing half, if not more, of their player base.

I'm sure someone else can list even more issues with this. Hell, they can probably even elaborate better on what I've already suggested


This entire posts reads as "The game would be harder for me and that's not fair."

Also, its mostly wrong.

Balancing around lore is stupid and half of your reasons do this. Promoting pvp in low sec is a good thing. Numbers 7 and 8 reasons don't make any sense at all.
Vincent Athena
Photosynth
#26 - 2011-09-13 20:29:51 UTC
People who do not want to go into low sec will not be "forced" to go there. They will either stay in one area, or quit Eve. Either way, they do not go into low sec.

This all comes from a misunderstanding of why some people do not go into low sec or stay away from PvP combat. Its not that they are cowards, its that for them its just not any fun. They do not get "The Rush".

The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like.

CCP has said they realize some players will never leave high sec, and they are fine with that.

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Emperor Salazar
Remote Soviet Industries
Insidious Empire
#27 - 2011-09-13 20:32:48 UTC
Vincent Athena wrote:
People who do not want to go into low sec will not be "forced" to go there. They will either stay in one area, or quit Eve. Either way, they do not go into low sec.

This all comes from a misunderstanding of why some people do not go into low sec or stay away from PvP combat. Its not that they are cowards, its that for them its just not any fun. They do not get "The Rush".

The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like.

CCP has said they realize some players will never leave high sec, and they are fine with that.



This is all fine and I agree with all of it.

I also think those that are willing to go to low sec (or at least through it) should have be rewarded for it.

Putting low sec between high sec areas like this idea suggests would reward those willing to leave their bubbles and explore the game a bit more.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#28 - 2011-09-13 23:06:58 UTC
This is another one of the repeating topics.

My question is what is the driving need to do this? Is there any lore reason....
Are you just trying to create greater market diversity? or just more gate camps... or are you a jump freighter pilot trying to hatch a get rich quick scheme?

Here's what would happen: All new players, all players who are trying to buy anything cheaper would move into the Forge. You think Jita is crowded now lol just wait.

It would also change the dynamic of all low sec and by extension null sec connected to these much less populas high sec regional pockets.

I'm not sure I like either of these outcomes. ...and so far I've yet to hear a compelling reason to do this.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

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Dr Gidazu
Universal Excavation Services
#29 - 2011-09-13 23:29:50 UTC  |  Edited by: Dr Gidazu
Barbara Nichole wrote:
My question is what is the driving need to do this? Is there any lore reason....
Are you just trying to create greater market diversity? or just more gate camps... or are you a jump freighter pilot trying to hatch a get rich quick scheme?

...

I'm not sure I like either of these outcomes. ...and so far I've yet to hear a compelling reason to do this.


Well personally (on top of what has already been posted), after almost 6 years of playing the static environment that is EVE NPC space is geting boring. It feels like the whole environment is dead or lacking a dimension since nothing ever changes. I would much rather live (play) in environment that changes according to what server population does. It's difficult to stay interested when nothing you do really leaves it's mark.

Sure 0.0 implements some of what Im talking about, but in order to enjoy that today, you need to be a part of some huge coalition and sit endless hours in lagged systems and that simply isnt for everyone.

In short I think that empire would really benefit from dynamically changing security levels since it would bring more depth into the world and help make the environment a lot more interesting as you could get a sense that things you do in highsec actually matter... (and everything else already mentioned)

PS: Obviously I think it's essential that security level-system would be dynamic. In this case it would be possible to keep highsec routes open or expand highsec areas, but this would be done by players and not by some imaginary space police (Concord) without us never ever seeing them do it.
Cearain
Plus 10 NV
#30 - 2011-09-14 14:41:57 UTC
Avalon Stormborn wrote:
Because it doesn't make sense for it to be low sec. There is trade going on between the empires. There's diplomatic envoys travelling between the empires. CONCORD will have to make sure there's safe passage or else everything would go to hell. :)



Well there is also war between the empires. So I would think may be low security places where you would have to travel.

I like the idea but there would have to be *many* ways to get through from one high sec region to the other. Otherwise it would just be a bunch of smart bombing mouth breathers.

But if you did this there would be major advantages. The prices on everything wouldn't be so uniform so interregional trade would ge ta real boost. The lp values wouldn't be so uniform.

Eve high sec would actually be diverse instead of just being one big suburb around jita. Eve high sec would be a place where you could be rewarded for exploring and keeping your eyes open.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lianail Deninard
The Scope
Gallente Federation
#31 - 2011-09-14 14:47:37 UTC  |  Edited by: Lianail Deninard
This would only be an expected condition between hostile empires, such as the Gallente/Amarr borders. Such zones would not exist along the Gallente/Minmatar boarder.

This does not need to be implemented in a single fell swoop. A few planets at a time (per week) could have their security downgraded by 1 level. These downgrades could be tied into storyline issues. Major downgrades could be the result of incursions. There are many ways to implement it without sweeping through the whole map at once.

Also, they could leave a few his-sec corridors that would require long routes to get through, but still have them available for those that wish to take the time and avoid the risk.

  Reward law abiding citizens. We should never promote sociopathic behavior as a primary mode of interaction.  There are reasons for Good people to fight, such as defending innocents from the sociopaths.  Encourage people to become heros, not villians.   If you agree with an idea, [u]Like[/u] it.

Cearain
Plus 10 NV
#32 - 2011-09-14 15:15:10 UTC
Barbara Nichole wrote:
This is another one of the repeating topics.

My question is what is the driving need to do this? Is there any lore reason....
Are you just trying to create greater market diversity? or just more gate camps... or are you a jump freighter pilot trying to hatch a get rich quick scheme?

Here's what would happen: All new players, all players who are trying to buy anything cheaper would move into the Forge. You think Jita is crowded now lol just wait.

It would also change the dynamic of all low sec and by extension null sec connected to these much less populas high sec regional pockets.

I'm not sure I like either of these outcomes. ...and so far I've yet to hear a compelling reason to do this.




I'm not sure everyone would move into Jita. I think the opposite is true. Jita is so easy to access via autopilot from everywhere in high sec that many people go there to sell their stuff. If it weren't so easy to get to it wouldn't be such a hub.

If everyone stayed in Caldari space than Caldari mission LP would decrease in value vis a vis the other factions lp. Hence people would move to those other spaces to run missions. Once in those other regions then the fact that they can't just auto pilot and afk their stuff to jita would make it more likely they would just sell their stuff locally. Hence you woudl have more of a development of local markets.

But yes I would like greater market diversity, I also think there are lore reasons - the empires are at war right?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#33 - 2011-09-14 15:22:02 UTC
Vincent Athena wrote:
People who do not want to go into low sec will not be "forced" to go there. They will either stay in one area, or quit Eve. Either way, they do not go into low sec.

This all comes from a misunderstanding of why some people do not go into low sec or stay away from PvP combat. Its not that they are cowards, its that for them its just not any fun. They do not get "The Rush".

The Rush is a good felling one gets with and after a burst of adrenaline associated with an exciting experience, like PvP combat. Not everyone gets The Rush. Some get no pleasure from adrenaline, and some actually feel bad or sick from it. According to Dr. Drew Pinsky, the difference between these people is genetic. You are born to get The Rush, or you are not. The result is some players will not enjoy PvP and actively seek to avoid it, and no amount of game tweaking will change that, because game tweaking will not change their genes. After all this is a game, people will tend to avoid game activities that make them sick. Instead they do cooperative activities, industry, missions and the like.

CCP has said they realize some players will never leave high sec, and they are fine with that.




Flying a cov ops over a few low sec jumps shouldn't be this big of an issue. I mean come on. If someone was so upset by the adreneline of possibly getting their ship blown up by another player in an mmo, they could just install jump clones in the regions.

If they could never *ever* muster up the courage to try it even once. Well then they would never see the other parts of eve. But we shouldn't set the bar on this sort of extreme computer game cowardice.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Joe Risalo
State War Academy
Caldari State
#34 - 2011-09-14 15:25:59 UTC
Emperor Salazar wrote:

This entire posts reads as "The game would be harder for me and that's not fair."

Also, its mostly wrong.

Balancing around lore is stupid and half of your reasons do this. Promoting pvp in low sec is a good thing. Numbers 7 and 8 reasons don't make any sense at all.



If I told pirates that they had to tag themselves as pirates which meant concord would instantly engage them in high sec reguardless of standing, the told them they must go through high sec in order to get to another low sec, I'm sure they'd be pissed and think it was unfair.

Now, I don't see why you think 7 and 8 don't make sense, cause they make obvious sense.

If you split the high secs with low secs than the factions wouldn't be able to support stations in other faction territories (lore)
which would cause the stations to pretty much not be there for many of reasons.

This would mean that you wouldn't be able to run missions for anyone but the faction to which you're located.

Therefore, it's safe to say that items that belong to other factions would be harder to find in these areas because there would be less trade pilots hauling crap from one faction territory to another for an increased payout, thus making them cost more in faction territories to which they did not come from.

Also, balacing around lore.
How is this stupid??? Isn't this where emersion comes from???? Isn't the story just as important as the gameplay intelling you why you're there and what to do??? Isn't lore where roleplaying stems from???

Eve would make no sense and we'd all be running around like chickens with our heads cut off if the game wasn't balanced around lore.

Without lore, you might as well be playing a demo of a space based flight similator. That's because without lore there is no game, let alone balance...
Plyn
Uncharted.
#35 - 2011-09-14 15:35:48 UTC
Let me start by saying that dynamic sec status evolution, and territory swapping, sounds really awesome. This is what FW should be.

Now, let's look at some nay-saying and see if we can make some valid arguments:

Joe Risalo wrote:
I would say that this is impossible for SEVERAL REASONS.

Just to list some.

1) Every faction has stations in all other faction territories that they must keep supplied with a high sec route. (NPC)

2) The factions must keep a secure border with the other factions, otherwise battles would be easily brought across and systems would be taken.(NPC)

3) Most if not all supplies in a faction territory that belong to another faction such as ships, ammo, drones, fittings, etc, etc - are brought by players themselves to sell at high value in a more limited market than the faction territories they came from.

4) 3 would require for ALL players to either fly and fit only for the faction territory in which they are closest too, or they would have to commute to further places for supplies, so no more amarr ships in gate camps just off gallente high sec, unless it was on one of the gallente/amarr border systems..

5) Which faction would have sov over these low sec territories? Or, would it be a demilitarized zone? If that's the case, than anyone committing any type of hostile act would be blasted by both factions so that neither faction would think it was the other faction and start a war. So this area would basically be ultra high sec. (NPC)

6) So it's fair to make life harder on carebears, but easier for gate campers???? That's totally fair... NOT!!

7) In conjunction with 4 - would greatly increase the prices of anything not belonging to the related faction of the area you're in.

8) Pirate faction ships would also be limited to the area in which the pirates would be predominant and/or would cost much much more for those ships in other faction territories.

9) (Bad for pirates/ good for everyone else) This area would become a pirate breeding ground. You wouldn't be able to do a sufficient gate camps cause another pirate fleet would warp in on you to take the gate. (and we all know gate camp pilots scatter like roaches when acutally threatened)

10) This would eventually be reverted anyway because it is not only a game changing idea, but a game busting idea that would lead to the demise of transport alts as well as several other classes of people. It's way too risky of a change for CCP to implement unless they're willing to risk losing half, if not more, of their player base.

I'm sure someone else can list even more issues with this. Hell, they can probably even elaborate better on what I've already suggested


1) Who says this has to be true? NPCs have stations in lowsec as it is, and we all assume they are supplied in some form. NPC factions also have capital ships that show up from time to time, so we can presume they probably have some JF's to move stuff around too.

2)Isn't this the entire point of FW? Don't FW plex battles lead to system occupancy changing hands? This also would give players a feeling that their actions in a particular battle/event actually caused something in the game to change, which is good for player retention. Players can log off at the end of the day and think: "I WAS THERE! I BLEW THOSE CALADARI SCUM OUT OF THE AIR!! I FREED THE INTAKI PEOPLE!!!"

3) A lot of this stuff is actually just built in the territory to begin with. Even if it makes it slightly harder to get a CNR to Dodixie, if there is a market, players WILL find a way to make it work.

4) There are plenty of people in Sinq Laison building Amarr BS. These don't have to be brought. All it takes is one blueprint to make it and there is a limitless supply of the ships. Same goes for T1/T2 mods. Meta2-4 mods drop from the rats killed in missions and go up on market. You'll find there is absolutely no need to go back to Amarr space to buy/fit an abaddon.

5) The faction controlling the space would be dynamic, changing based on the actions of the FW groups that fight for such things. Contested systems already exist, and have caused no major problems like the ones you are suggesting.

6) How would this result in harder for bears easier for campers? Please back up your statement. If anything, this makes it easier to dodge camps, since there will be many ways/pipes/routes to get from one area to another. They can't camp them all at once. If they try, they will be spread thin, and their camps will be continuously getting ruined by anti-pirate/FW/competing-pirate roams.

7) Since this wouldn't really create any additional scarcity, as addressed in my response to #4, I don't think this would actually be the case.

8) Pirate faction ships/ship-bpcs already have to travel through lowsec to get to highsec anyways. I don't see this creating any major change in the way this part of the system functions.

9) This point counters several of your own arguments, especially in that you are now implying that this would benefit carebears who do occasionally slip into lowsec. Welcome to the dark side. Since you now believe that gate camps won't be too huge a problem we can scratch 3, 4, 6, 7, and 8 off the list.

10) Game changing? Yes. Game busting? No. There will still be plenty of ways to get stuff moved. It's not like anyone is saying that bubbles should be allowed in lowsec or anything. Train your transport alt up to use.... transport ships! Cloak warp jump, cloak warp jump. You're nearly invincible! And hey, if you want to go to another area just to do missions or something, you can always just jump clone over there.
freshspree
Deep Core Mining Inc.
Caldari State
#36 - 2011-09-14 15:51:34 UTC
Not cool. Those gates will get camped 23/7.
Plyn
Uncharted.
#37 - 2011-09-14 15:58:16 UTC
freshspree wrote:
Not cool. Those gates will get camped 23/7.

I think the plan involves having tons of different gates, and tons of different routes, by which to reach another area, thus meaning that they realistically won't all be camped all the time.
Joe Risalo
State War Academy
Caldari State
#38 - 2011-09-14 16:15:59 UTC
Plyn wrote:
freshspree wrote:
Not cool. Those gates will get camped 23/7.

I think the plan involves having tons of different gates, and tons of different routes, by which to reach another area, thus meaning that they realistically won't all be camped all the time.


This is true, but you won't know which one is gate camped till you go through it.

The only true issue if that if there's not at least one high sec tunnel through the systems, then most freighters in the games will cease to exist.

Sure, there will still be jump freighters, but a lot of freighter pilots set auto pilot to go from one faction territory to another, then get up and leave.

It would be way too dangerous to try and take a freighter through these low sec territories, expecially if you have to cross through more than one low sec system.

There may not be a gate camp at the gate you come in at, but if there's a gate camp at the gate you're heading to, the can jump through the gate right behind you and lock you down before you can warp off.

that's actually the case with many ships.


To be honest, gate camps aren't a huge issue in my mind, it's the insta lock scram, damp, web, jam, dps that's the real problem with gate camps.
Plyn
Uncharted.
#39 - 2011-09-14 17:44:49 UTC
Joe Risalo wrote:
Plyn wrote:
freshspree wrote:
Not cool. Those gates will get camped 23/7.

I think the plan involves having tons of different gates, and tons of different routes, by which to reach another area, thus meaning that they realistically won't all be camped all the time.


This is true, but you won't know which one is gate camped till you go through it.

The only true issue if that if there's not at least one high sec tunnel through the systems, then most freighters in the games will cease to exist.

Sure, there will still be jump freighters, but a lot of freighter pilots set auto pilot to go from one faction territory to another, then get up and leave.

It would be way too dangerous to try and take a freighter through these low sec territories, expecially if you have to cross through more than one low sec system.

There may not be a gate camp at the gate you come in at, but if there's a gate camp at the gate you're heading to, the can jump through the gate right behind you and lock you down before you can warp off.

that's actually the case with many ships.


To be honest, gate camps aren't a huge issue in my mind, it's the insta lock scram, damp, web, jam, dps that's the real problem with gate camps.

You can figure out which ones are camped in the same fashion people get that intel now. Scouts.

I really hate that people afk around freighter loads to begin with. Having the option to autopilot everything to Jita while you go to pick the kids up from karate is the reason why things are the way they are. If there's no risk in doing it, why not?

Not everywhere would be separated. You could still afk move stuff between gallente and minnie space. You could still afk move stuff between amarr and caldari space. You'd just have to be worried about going between the two joined areas. You could have a JF for those movements, or you could pay a merc corp to scout you through. Heavens forbid you interact with other players to accomplish your goals.

Either way, maybe I'll sound like a **** saying this, but I can't help but roll my eyes when someone says "this will ruin my afk gameplay experience!"
betoli
The Scope
Gallente Federation
#40 - 2011-09-14 18:08:06 UTC
This is so obviously a good idea, I'm surprised anyone opposes it.

a) it doesn't affect players moving, because jump clones and frigs are cheap. Many (newer players) will be happy where they are at least for a while anyway.

b) it may affect the market if there was more mineral diversity between races - this is a good thing, it imporves the risk/reward options for trade.

c) its easy to balance, you can have say mimi and gal seperated by a large number of 0.4 routes (with enhanced gate guns if needed) and the factions seperated by fewer, longer, lower sec runs.

d) It provides an incremental path into more risky gameplay

+1 I'd say.
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