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LF Setup Advice: SNI Mission Runner + Ganker Deterrent

Author
Omar Alharazaad
New Eden Tech Support
#21 - 2015-06-18 10:37:47 UTC
Forums still have a great deal of aggressiveness. Depending on the individual, also some hostility.
I personally love the SNI for mission running. It's not optimal, but as a pilot who's heavily invested into missiles I find it adequate for my needs. Plus it looks sexy.
Would I ever shoot at a mission flipper while driving mine? Oh hell no.
Yes, the RS is a beast that can out dps the SNI, so can the RNI. It's just a matter of taste for some folks.

Come hell or high water, this sick world will know I was here.

Omar Alharazaad
New Eden Tech Support
#22 - 2015-06-18 10:40:47 UTC
The problem with trying to bait gankers into attacking you is that they've already scanned your ship, done the math, and are bringing enough firepower to be able compensate for any modules you have fitted in addition to possible off grid boost bonuses.
So long as it's still profitable to do so they will bring enough ships to make sure the job gets done thoroughly.

Better to either not be a target, be elsewhere, or focus your efforts on generating scenarios where it's more likely for you to come out on top. Fitting your ship to deal with mission flippers is a more plausible approach.

Come hell or high water, this sick world will know I was here.

Edorta Tousaint
1st Legion Combat Liaison
#23 - 2015-06-18 10:42:32 UTC  |  Edited by: Edorta Tousaint
Omar Alharazaad wrote:
Fitting your ship to deal with mission flippers is a more plausible approach.


This is a new term for me. What are mission flippers, and how do they operate?

EDT: NVM. I am assuming you mean can flippers?
Gregor Parud
Imperial Academy
#24 - 2015-06-18 10:53:20 UTC  |  Edited by: Gregor Parud
Edorta Tousaint wrote:
yet put the hurt on would be gankers?


Nothing. Let me explain how this works as I do this myself (not on this char obviously). I run a HAM Legion aided with gang links (both armour as skirmish) and have a Guardian on backup would I ever need it. That AB legion does 700 dps to you and has a bonused medium neut.

You do very little to me due to my speed and low sig, the rapid heavies sound awesome and they do good dps, right up to the point where you have to reload for 35 seconds. And your ancil shield booster looks awesome with amazing tank, till you realise it'll only run for 35 seconds and then it has a 60 second reload time. The tanking and dps numbers you see in EFT are burst, not sustained, and I will simply outlive you and would I need help I have backup.

I'm just a one man operation, a small group of organised folks would make it even more hilarious. You can not win from anyone who has a clue. Simply because your ship is (half) fitted for PVE, because mission busters use AB and small sig ships to massively lower your applied damage to them and mostly because it's the mission buster's initiative: they know what you have, you don't know what they have and they will attack/adapt based on that knowledge, meaning you will always have an uphill fight otherwise they wouldn't even do it.

Don't fight, it'll go sour.
Edorta Tousaint
1st Legion Combat Liaison
#25 - 2015-06-18 11:03:38 UTC
Gregor Parud wrote:
Nothing. Let me explain how this works as I do this myself (not on this char obviously). I run a brick tanked HAM Legion aided with gang links (both armour as skirmish) and have a Guardian on backup would I ever need it. That AB legion does 700 dps to you and has a bonused medium neut.

You do very little to me, the rapid heavies sound awesome and they do good dps, right up to the point where you have to reload for 35 seconds. And your ancil shield booster looks awesome with amazing tank, till you realise it'll only run for 35 seconds and then it has a 60 second reload time. The tanking and dps numbers you see in EFT are burst, not sustained, and I will simply outlive you and would I need help I have backup.

I'm just a one man operation, a small group of organised folks would make it even more hilarious. You can not win from anyone who has a clue. Simply because your ship is (half) fitted for PVE and mostly because mission busters use AB and small sig ships to massively lower your applied damage to them.

Don't fight, it'll go sour.


TYVM. This is the information I am looking for (though didn't know how to ask for it.)

From your statement, I now know that doing half *** fits is never applicable. So I need to fit specifically for PvP and expect less than stellar PvE results. I am now resolved to activating my alt accounts so that I can form anti-gank teams (until such time I find like minded peeps to team with.)

I still want to fly a scorpion hull, but need to fit so that i can reliably expect a specific counter....that I will counter.

Loss is inevitable. And I intend to lose a lot, yet (hopefully) learning much intel for a suitable counter attack.

I stand by my premise of, What is EVE without enemies? I will find many.
Gregor Parud
Imperial Academy
#26 - 2015-06-18 11:07:42 UTC  |  Edited by: Gregor Parud
If you want to pvp go pvp, if you want to run missions... run missions. It makes no sense to lower your SNI's mission performance, making you less isk, in order to try and fend off people who you can just avoid (by not having a lol fit) or ignore (by simply not falling for the bait).

It's better to be good at one thing than mediocre at two. This just keeps applying all the time: tank type, weapons choice, skills, and in this case pve or pvp.

What you CAN do is have your, inevitable, Noctis alt also fly a well trained Falcon. That way any single attacker you're flagged to (by attacking him as he went suspect) can be jammed by your alt (within the initial 15 minute suspect timer). Either to escape or to try and kill him in relative safety.
Edorta Tousaint
1st Legion Combat Liaison
#27 - 2015-06-18 11:19:33 UTC
Gregor Parud wrote:
If you want to pvp go pvp, if you want to run missions... run missions. It makes no sense to lower your SNI's mission performance, making you less isk, in order to try and fend off people who you can just avoid (by not having a lol fit) or ignore (by simply not falling for the bait).

It's better to be good at one thing than mediocre at two. This just keeps applying all the time: tank type, weapons choice, skills, and in this case pve or pvp.


I'm in that spot where I want my fav ship to have cake and eat it too. I chalk it up to returning player fervor. I'm researching alternatives for an anti gank (pvp) mission running set up (I am currently eyeballing the Golem). I think my expectations for the SNI are beyond reasonable and need to push it back to silent, in the shadowed corner, of PvE runs.

I will expend and find a location to do quick PvE ISK runs, separate from PvP anti-gank teams. Ultimately the PvP, fighting other players....on my terms and turf (even in missions)...Is the fun of EVE.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#28 - 2015-06-18 11:40:24 UTC
Edorta Tousaint wrote:

I'm in that spot where I want my fav ship to have cake and eat it too. I chalk it up to returning player fervor. I'm researching alternatives for an anti gank (pvp) mission running set up (I am currently eyeballing the Golem). I think my expectations for the SNI are beyond reasonable and need to push it back to silent, in the shadowed corner, of PvE runs.

I will expend and find a location to do quick PvE ISK runs, separate from PvP anti-gank teams. Ultimately the PvP, fighting other players....on my terms and turf (even in missions)...Is the fun of EVE.


You kind of unusual mission runner, out of masses you try to get some content withing boring missions grinding meta, hoping to have some conflicts which you able to manage at some point until they hammer you down to the billion price tag loss.

But if that's the case you should be switched to Golem. With mobile depo and pvp fit backed up you deff could find some interesting engagments.

Wish you a good luck.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

stoicfaux
#29 - 2015-06-18 16:53:22 UTC
Red Vs Blue.


"It's the politicians' job to win wars before they start." It can be applied to (most) high-sec gankers as well.

However, have you considered mining in Code space to generate PvP? Hint: don't pay the permit and flout that you haven't done so. You could consider mining in your SNI (using drones.)




Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Portiko
School of Applied Knowledge
Caldari State
#30 - 2015-06-18 17:57:02 UTC  |  Edited by: Portiko
I think you just need to join a corp of like minded mission runners who don't mind doing a bit of PvP. You fly your shiny ships and then get on comms and say hey guys, I'm gonna shoot a suspect, get ready to warp in and give logi and ogb etc. Hmm, I'm thinking of maybe joining or creating such a corp myself. I want to fly shiny ships too but I don't want to get ganked.

SDPPenter link description here

Send dick pics please...

Demerius Xenocratus
The Scope
Gallente Federation
#31 - 2015-06-18 19:07:54 UTC
Edorta Tousaint wrote:
Disclaimer: Recently returned to EVEO after two year hiatus, so I'm feeling a bit 'whelmed from information overload. It's still an exhilarating feeling, even when loosing a ship...

I recently lost a SNI from a gank (active tanked and neuted to death) during a level 4 mission run and looking for set-up options that does the following:

1. Complete L4 Security mission in Minmatar space in a reasonable time (max. 45-60 min clear time)
2. Provide gank deterrent (I'm not particularly concerned with destroying a hostile just forcing them away).

I recognize that a sacrifice for DPS, Tank, or Deterrent must be made; so I'm looking for advice on an optimal set up. What I have planned at this time is (I have all relevant skills @ Level V):


[Scorpion Navy Issue]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Damage Control II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Large Micro Jump Drive
Federation Navy Stasis Webifier
Republic Fleet Large Shield Extender
Gist X-Type EM Ward Field
Republic Fleet Large Shield Extender
Pithum C-Type Adaptive Invulnerability Field
Republic Fleet Large Shield Extender
Federation Navy Stasis Webifier

Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Heavy Unstable Power Fluctuator I
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher
Caldari Navy Cruise Missile Launcher

Large Warhead Calefaction Catalyst I
Large Warhead Rigor Catalyst I
Large Core Defense Field Extender II

[Med. Mission Specific Drone] x5 >
Hornet EC-300 x5


Under EFT this provides the ship with EHP 176,667 (205k overheated) and DPS 957 (1099 overheated). Is the above sound enough for my criteria and current state of the EVEO Universe?


Right, where to start. Like everyone else said, a fit like that is powerful gank bait. You've probably already been watchlisted by half the people in the thread, and any ganking operation is gonna do the math and bring enough Thrashers or Nados to get the job done before Concordokken. Selectable damage type on projectiles means they'll be shooting into your resist holes.

Best defense against ganking is situational awareness, instant docks/undocks, D-scan, and not undocking in unnecessarily blinged fits. Aside from dropping some of the more egregious bling, there's nothing you can do fitting/DPS wise to "fight" suicide gankers.

Mission baiters are another story. Some of them will be true solo, some of them will have a friend or an alt, and some of them will have a whole blob of alts. Battleship grade missiles are bad at applying damage to small targets. I don't fly missile ships so I don't know how many webs/target painters are required to rectify this. And PvE fittings are generally terrible for PvP and vice versa; it's one of EVE's main flaws.

Best move? Carry a mobile depot with a full PvP fit. Neuts, webs, rapid heavy missile launchers, painters, etc. You could even do something off the wall like fitting rapid LIGHT missile launchers instead, lowering your DPS but giving you perfect damage application. However, anyone that engages you knowing that you have a mobile depot on field probably has a trump card to play.

Another trick I've considered but not actually used is to keep a second, PvP fit hull of the same type with the same name in system. Warp your PvE boat to station, undock PvP fit, warp back to mission, commence murder. Unfortunately, if you are up against someone with multiple logi alts, there's nothing you can do to win except buy some alts of your own.

Really if you want to get fights in a battleship just start roaming lowsec in PvP fits. You'll find it infinitely more rewarding than trying to get fights in a half-PvE fit blingboat.

Also get a Rattlesnake. Same hull, insane drone DPS, still good missile DPS, and drones suck alot less for PvP than missiles do.

Thousand DPS Gecko + web and scram is good for making bad guys go away.
Chainsaw Plankton
FaDoyToy
#32 - 2015-06-18 20:41:33 UTC
I agree with the for pvp go find some pvp, for pve just focus on the pve part. it is impossible to engage on your terms alone, Mission flippers tend to have friends/alts ready to help out. I'm sure some are worse than others and you will probably get a few kills, but going to involve lots of pve in an ineffective ships (imo that is super boredom mode) in between flashes of excitement. Suicide gankers will as said scan your ship at the undock and know what to expect and they will bring overkill. Also imo the SNI just isn't a good ship for anything.

for some marauder PVP action
has some golem: https://forums.eveonline.com/default.aspx?g=posts&m=5756031
lots of golem! https://www.youtube.com/watch?v=I4jQENEsbdk

@ChainsawPlankto on twitter

Edorta Tousaint
1st Legion Combat Liaison
#33 - 2015-06-19 01:18:03 UTC  |  Edited by: Edorta Tousaint
Want to thank everyone for the solid advice. With the pointed suggestions, I've found I nice quite system where the SNI may graze unaccosted. Stripped the bling (she does just fine without the extra weight) and reserved modules for ships worthy of the price tag. Namely a few Golems' and Rattlesnakes'. They are revving up for some excitement in Uedama, Niarja, or Osmon (currently gathering intel to know where I may do the most good/damage). After I lose a few I will be ready for low/null again.

EDT:
Chainsaw Plankton wrote:


TY for the vids, this is the inspiration and direction I needed.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#34 - 2015-06-19 11:11:09 UTC  |  Edited by: Barrogh Habalu
Edorta Tousaint wrote:
Based on everyone's suggestions I have decided to try out the following fit (for the ISK adverse, know that the following items are from my hangar an do not involve "pay-to-win" options):

Cheaper potential drop from your ship is one of the best gank deterrents. Whether or not you can fit and fly blinged fit is not an issue (it's your stuff after all), the problem is that fitting pricey modules that are unnecessary and don't add effectiveness is actively failfitting ship: you risk being ganked is higher yet you get no reward for that risk.

Yes, stuff like faction MWD, I'm looking at you.
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