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Fleet warps.

First post First post
Author
Bevici Roden
The Scope
Gallente Federation
#101 - 2015-06-18 11:39:46 UTC
I've listened to the soundcloud.
I've read the dev blog.

I do not think that these changes would be good in wormhole space. Book marks are a large part of how day to day wormhole space works. Book marks take a large amount of work just to document the chain as is. Most wormhole corps use an out of game wormhole mapping system to aid in wormhole life. WE as a community run to a third party tool to help us manage corporation bookmarks.

Currently the maythorn is living with another corporation in the same "home" system. Sharing bookmarks with the intent of just moving around in our environment has been challenging to the point of players leaving the smaller corporation for the maythorn. One way of intel sharing was after documenting the chain then giving the signature names and locations to the second corp and having somebody in the different corp scan them down. This takes too much time and is tedious for the other party. Another option was the bookmarks to inventory but this also has downsides. There are no contracts in wormhole space, POS permissions are difficult to set up in a way that provides security for item trading. The last option is jetcans. And also dragging dozens of bookmarks between two players 'people and places window' is so obscure that many players I've interacted with did not even know it was possible. On top of that it is a clickfest that is so bad that most when educated on the functionality just do not want to share bookmarks that way. Instead we usually opt for the fleet warp or warp to me dance party.

The warp to me dance party is not a great way of moving around wormhole space it is "the least bad way" of sharing location intel. But instead of doing all of that the maythorn ended up poaching some players from the second corp. This is not great outcome.

Book mark propagation is all ready a slow process that in fleets of all corp members in time sensitive combat operations we use the warp fleet to bookmark or warp to me dance party. These are the least bad ways of moving around a chain. Corporation bookmark propagation is too slow, dragging bookmarks to inventory and sharing them is too slow. Please do not take away the fleet warp to bookmark before at least fixing prorogation times or manual sharing of bookmarks.

A combat operation with a fleet of people from two separate corporations in wormhole space is even slower. The second corporation has to bookmark each side of the wormhole during transit, as opposed to the single corporation bookmarks being saved once and propagating "eventually."
Bleedingthrough
#102 - 2015-06-18 13:30:20 UTC
If we have a CCP guy listening to us we should at least be honest and not cloud the real problem with non issues such as POS sieges. This is ridiculous.

Draahk Chimera
Supervillains
#103 - 2015-06-18 14:01:12 UTC
Halfway through soundcloud. Broadcasting "warp to" makes a BM warpable by other fleet members. Yes please.

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Kalel Nimrott
Caldari Provisions
#104 - 2015-06-18 14:29:49 UTC
How about making something like the pop up window when someone invites you to fleet.
It can come in two modes.
Mode one, afte the FC gives the fleet warp command, a pop up window comes up to each player, when everyone gives the ok, the fleet warps.
Mode two, FC orders the warp, but when you give the ok, you warp. So if someone goes afk, then only he gets screwed.

Bob Artis, you will be missed.

O7

Speedy Conzollis
Brutor Tribe
Minmatar Republic
#105 - 2015-06-18 16:12:35 UTC
Going to have to invest in pee bottles too, no more 5 min toilet break in the middle of a long OPs where the FC could bounce the fleet around if hostiles land on grid.
unimatrix0030
University of Caille
Gallente Federation
#106 - 2015-06-18 18:42:47 UTC  |  Edited by: unimatrix0030
The wormhole spawn distance change emptied c6 and c6 space.
This next change will empty the rest of wh space.
It like someone said in the wh fleet warp meeting, "They are forcing us to do fly manualy without giving us the tools for it."

I am realy disapointed many people will be leaving w-space.
This change forces everyone to be in the same corp.
This will make wh a pve paradise without any risk.
It won't change bombers at all just slow them down a few seconds
Slipper petes will be the only fleet in k-space.

This change will be forced down our necks, and maybe in 6 month they will be able to give us any tool wich may be usefull.

Small pvp corps will just die out .

Combat will be decided by who warps first, will die.

No local in null sec would fix everything!

Luft Reich
No Vacancies
No Vacancies.
#107 - 2015-06-18 21:31:11 UTC  |  Edited by: Luft Reich
So I listened to like 10 minutes of this sound cloud and heard we need fleet warping to make pos bashing easy and if CCP removes it pos bashing will be so hard, so I turned it off. Guess that happens when krabs talk lots and don't address the real problem, we need fleet warp because we don't have instant bookmarks across the entire fleet whether it be one corp or a large conglomeration of people.

Give us bookmarks that show up instantly, or just dedicate the squad command position to warping if you MUST do something because you (Ccp) are really not capable of coming up with a change to fix bombers IN NULL SEC.

Really sad tbh that in order to fix something that is in one area of space with one class of ship they must change mechanics so drastically, I would think there would be other ways. Also this whole "fly for yourself" argument krabs keep throwing around is complete crap. How am I supposed to fly for myself if I can't see the bookmark or spot in space I'm supposed to fly to??? "Well Luft you can just warp to your trusty fleet mate" which is just going to be another alt OR a dead scout who gets decloacked like they often do in sleeper sites.

Pardon any typos, it's late and I'm on my iPhone.

ISD Cyberdyne liked your forum post

unimatrix0030
University of Caille
Gallente Federation
#108 - 2015-06-18 21:55:22 UTC  |  Edited by: unimatrix0030
You should have listened to all of it.
Then you would know people did say that but it even gets worse CCP wants to get rid of even more the fleet warp!
Also the squad command idea is down the drain, they might do the broadcast thingy, but that is a might and will probably not soon if they would do it.
Also look at the summary on reddit :
http://www.reddit.com/r/Eve/comments/3a8pss/recording_of_ccp_fleet_warp_meeting_with_wormhole/
But don't get your hopes up, everyone tried to give lots of examples but more then maybes and put an other alt on the hole you won't find in there.
Also listen how the ccp guys "understands" wh mechanics.

No local in null sec would fix everything!

Hidden Fremen
Lazerhawks
L A Z E R H A W K S
#109 - 2015-06-18 21:57:57 UTC
Trinkets friend
Sudden Buggery
Sending Thots And Players
#110 - 2015-06-18 23:50:10 UTC
TF's TTL;DRDR as gacked from the Reddit TL;DR

Question: (random babbling that doesn't seem to have a point as far as I can tell)
CCP Larrikin: I'm not a wormholer, I admit it


My listening in on this, the summary and take-home point seems to be we are getting it no matter what, so just suck it up princess(es) and adapt your tactics.

One thing I'd like to say is that there's all this talk of scouts being decloaked by sleepers. Well, you guys are terrible scouts is all I'll say. Yes, it is a terrible game design (general design) principle to change a system to being less useful and be unable to explain why, how and what the logic was. But that seems to be CCP Larrikin's forte - lack of concise explanations as to what the design philosophy behind this all is.

Oh, sorry. NDA's and all, no doubt. Must be some sekrit CCP technology behind all of this which, if EA found out, Disney would take CCP over and we'd be playing Panty Ranger Space Edition. Pfft.

Fact remains that CCP has created some serious design problems within the game which have become exploitable by aggregation mechanics in order to expose imbalances. These imbalances (eg; bombers, Slippery petes) have no easy design fixes, so CCP has (I would hope) sat down and workshopped their way through a consequence tree on the various modes of addressing these imbalances. Nerfing fleet warps was one of the mechanisms proposed to bring some 'balance' back into the game but is not the only one.

The problem here is CCP is more keen on dismantling aggregation advantage (ie; blobbing) than fiddling ship stats or other mechanical stats (eg tengu sensor strength to adjust the formula, resulting in slipper petes being resolvable by probes would be an example).

You can see that this is a wide-ranging philosophy in the game.
Space AIDS / jump fatigue? Disaggregation.
Fleet Warp nerf? Disaggregation.
Limited drone assign? Disaggregation.
Entosis Mechanism? Replaces EHP walls which encourage aggregations = disaggregation.
Fozziesov? Disaggregation.

Looking at what the ishtar, Gila and Rattler have done to the PVP meta, and the nerfs and balance changes, it is clear that CCP believes the problem lies more with the drones themselves than the hulls. This is a backasswards balance attempt, just like deconstructing fleet aggregation mechanics is a backasswards way of dissolving blobs.

CCP Larrikin isn't going to internalise any feedback. Listening to the recording this is abundantly clear from all the deft and brutal topic changes. Even reasonable feedback seems to roll off him because the decision has been made at the overarching philosophy stage; this is just one of the sub-steps n CCP's broader strategy for making the game 'more dynamic'. Changing the course of CCP isn't going to happen at this level of the debate because it is driven by a broader philosophical move.

Yes, we are copping it in the nuts, but we are also, as a community, not providing much (if any) feedback which really addresses the philosophy and provides alternative mechanisms for attaining the same result - disaggregation.

One thing I did enjoy was hearing the question - will you remove anchor up on FC? I hope so. So, so many people will cry buckets of tears and mock unsub when they can't follow the anchor and press F1.




Ramifications?

Dribbling onto grid means that the defender, on grid, gets an initial advantage to begin blapping the attackers if they are prepared, or react appropriately. Expect to see a resurgence of alphafleets, nano kitefag varieties especially (artybals), as you can alpha down an opponent and scoot off into the sunset waggling stiff middle fingers as your attackers pop onto grid one or two at a time.
Orange Aideron
Voidlings
V0IDLINGS
#111 - 2015-06-22 13:08:30 UTC
I actually like the change.

1) it shakes the sandbox
2) having someone on grid before warp isn't that bad
3) timing pve and making ppl not be bads - cool

I'd like it to go further, make it more truely skill based: remove the orbit command




inb4 #drifting420blazeit2016
Orange Aideron
Voidlings
V0IDLINGS
#112 - 2015-06-22 13:17:00 UTC
Trinkets friend wrote:

...

The problem here is CCP is more keen on dismantling aggregation advantage (ie; blobbing) than fiddling ship stats or other mechanical stats (eg tengu sensor strength to adjust the formula, resulting in slipper petes being resolvable by probes would be an example).

... Disaggregation... Disaggregation ...


There is a real technical reasoning behind breaking events down into more manageable fights/events right? Server load.

+ more fun per sec to be had, f1 anchoring is boring as ****
Jack Miton
School of Applied Knowledge
Caldari State
#113 - 2015-06-23 00:14:51 UTC  |  Edited by: Jack Miton
The more I listen to people whine and moan over all the massive issues this will bring to wspace, the more i like it.
I'm just going to go ahead and say it; This change will have completely minimal impact on anything in wspace.

When was the last time you were in a wspace fleet without scouts that can provide warpins? Never.
When do POS bashes require fleet warps to anything other than a fleet member? Never.
When do you not bookmark a WH chain and require to be fleet warped through it? Never.

People in wspace ALWAYS have scouts. If this isnt true for the group you fly with, you might want to consider joining a more competent group.
This change will not increase the number of scouts you need at all.

This also does NOT impact small groups more than large groups, in fact it's the complete opposite.
Large groups rely on fleet warps to keep the vast bulk of their fleets together since where as small groups use fleet warps very rarely since it doesnt actually add anything to small gangs if the members arent complete muppets.
Making it harder for larger fleets to blob things is the entire point of this change!

The recording is a horrible mess of embarrassing questions and comments from the wspace community that should, for the most part, be completely ignored by CCP.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#114 - 2015-06-23 01:55:15 UTC
I look forward to screwing over bigger fleets by waiting for half there fleet to warp before throwing up a bubble to catch the stragglers.
Iyokus Patrouette
University of Caille
Gallente Federation
#115 - 2015-06-23 03:31:01 UTC
Jack Miton wrote:
The more I listen to people whine and moan over all the massive issues this will bring to wspace, the more i like it.
I'm just going to go ahead and say it; This change will have completely minimal impact on anything in wspace.

When was the last time you were in a wspace fleet without scouts that can provide warpins? Never.
When do POS bashes require fleet warps to anything other than a fleet member? Never.
When do you not bookmark a WH chain and require to be fleet warped through it? Never.

People in wspace ALWAYS have scouts. If this isnt true for the group you fly with, you might want to consider joining a more competent group.
This change will not increase the number of scouts you need at all.

This also does NOT impact small groups more than large groups, in fact it's the complete opposite.
Large groups rely on fleet warps to keep the vast bulk of their fleets together since where as small groups use fleet warps very rarely since it doesnt actually add anything to small gangs if the members arent complete muppets.
Making it harder for larger fleets to blob things is the entire point of this change!

The recording is a horrible mess of embarrassing questions and comments from the wspace community that should, for the most part, be completely ignored by CCP.


I tend to agree with everything Jack says here, i got embarrassed listening to this recording and turned it off before i got barely half way through. The only thing it really affects is me fleet warping my alts around on the occasion i am running them to the same place.

I've said it before and i'll say it again. If the change happens, meh no big deal. If the change doesn't happen, meh no big deal.

---- Advocate for the initiation of purple coloured wormholes----

calaretu
Honestly We didnt know
#116 - 2015-06-23 06:10:09 UTC
I scrolled through the transcript of the soundboard but tbh I cant really bring myself to care either way with this change. We'll adapt as always.
Lloyd Roses
Artificial Memories
#117 - 2015-06-23 15:16:50 UTC
When listening to the fleet-warp wormhole soundcloud, I couldn't help but admire Larrikin. It's like there's someone who knows what he's talking about, especially contrasted by more and more idiotic questions from the w-space side. What's been hinted to be condescending was just the politest way of dealing with some. There were like two good points made (bookmark propagation and *come at me-deployable*), and the rest was a testament to the respective party's complete lack of competence, rather than issues with fleet warps.
Pook600
Ranger Industries
The Rogue Consortium
#118 - 2015-06-23 15:22:37 UTC  |  Edited by: Pook600
FFS....
Montgomery Black
Brutor Tribe
Minmatar Republic
#119 - 2015-06-24 05:34:28 UTC  |  Edited by: Montgomery Black
Meh...

The main issue I have with this change is that it will be harder to kill a site runner at probable (signature) sites (If site runner is actively dscaning). By the time you launch combat probes, probe runner down, get your covops on grid and warp the sabre to cov ops the site runner will likely be gone or atleast MJD'd away.

So yeah basicly site runners at signature (not anoms) will be safer after this change as it gives them an extra 5 secs or so to GTFO. Or hunters will need to have the sites prescanned and BMd.

But there are ways around it.... eg combat probe using a tanked cloaky tengu with warp speed bonuesd sub. decloak as your landing and you should still get a hard tackle most of the time. Means the 2nd /3rd runner will likely get away.

However I really dont have a problem with the removal of fleet warps for other purposes. It means fleet members need to pay attention to the type of ship they are flying and its warp speed so that the fleet can land on grid within a few seconds of each other. It makes blobbing in large fleets a bit harder. Bit harder for people with multiple toons who rely on squad warp... but yeah HTFU.. and less toons = more small gang warfare so Big smile


Now if we could only have some game mechanic that encouraged more active hunting instead of people just sitting around waiting for pings.

WH Merc Services in AU TZ. Citadel defense / offense. More details see forum post - Link

Orob Ninebands
Sebiestor Tribe
Minmatar Republic
#120 - 2015-06-28 16:53:09 UTC
Jack Miton wrote:
Valterra Craven wrote:
This. Times a thousand. Gets some of the affect you want without killing the small timers like me who run missions with two accounts.

Right, because running missions with 2 accounts is what this change is going to affect.... please....

For all that hate this change is getting, it IS being made to address many gameplay aspects that everyone hates.
As usual, is it a bit heavy handed but I'm never going to agree with anyone who is hating on this change just cos 'adding difficulty to large fleet fights is bad'.



I have to agree with Jack Miton here. Large fleet fights SHOULD be difficult to coordinate. I get the point of the change. I don't like the change necessarily, but that is because it makes my own life more difficult, which isn't a good reason for me to ***** about it.

Personally, I would like to see either fleet warp be eliminated entirely, or go to the squad warp version as was suggested by someone else. I also think that as was previously pointed out, bookmarks would need to propagate much, much faster. I don't know if this is realistic or not, as I don't have enough knowledge about how the bookmark propagation works in the software.

If fleet warp MUST be addressed, then I would like to see:

1) Nearly instant (5 sec or less) bookmark propagation
2) Squad level warp, or no fleet warp at all
and, very importantly, IMO"
3) Settable warp speed. We need a warp speed throttle to replace the fact that we would be losing the ability for ships of differing sizes to warp at the same speed. I have been wanting adjustable warp speed for a long time now anyways.