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EVE New Citizens Q&A

 
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Why is most of the EVE player base behaving like poorly?

First post
Author
Freya Sertan
Doomheim
#61 - 2015-06-17 19:25:41 UTC
Haghala Connor wrote:
ISD Athechu wrote:
Haghala Connor wrote:

And i will continue to cry about Interdiction Spheres and Warp Disruption until we get a proper module to counter the Spheres and a Tech 2 or Faction Warp Stab that actually gives us +2 Strengths. Until then The aggressor have to big advantage for it to be balanced. No Tech2 and tech3 cruiser do not count, they are nice to have but are not counters consider they cost upwards of 500mil to fly.


I only mentioned a few methods. If those don't work then get creative on a solution that works for you. The methods spoken here aren't the only solution. WCS give the defender the advantage. As long as your warp strength isn't negative you can warp away. Also CONCORD will show up in 1.0 systems faster then they might in a 0.5 system so take that also into consideration. There are always options even when you think you are out of them. Some are easy and some take some thought.

There are proper modules/ships to counter the "spheres" as well as warp disruption. Just because something is expensive doesn't make it any less then a counter to the problem. There are expensive and cheap counters for everything. The tools are there and have been provided to you in-game. How you go about using those tools to your advantage is up to you.


You keep saying there are proper modules/ships to counter the speheres, but yet, all ive seen is 2 ship types (Interceptors and Tech 3 Cruisers(with Right sub-system)), and a longshot with the MJD Module (Only fits to 2 Tech 1 Ship types), Nothing to counter the Infinite Warp reduction.

I Would love to see a Module that could be fitted to Tech 1 ships that works against Interdiction bubbles. Even MJD's For ships smaller than BattleCruiser would be nice to.


I bet you would. Too bad it won't happen. There are plenty of ways around dictor bubbles. You have to figure them out.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Ralph King-Griffin
New Eden Tech Support
#62 - 2015-06-17 19:31:18 UTC
Haruchai Khan wrote:
Ralph King-Griffin wrote:
To any newbie reading this who has heard me say attitude is important here..... Yeah this is why.
it dictates how we react to you in a pretty big way


I must say that I have found the thread fascinating. Having barely a month in game - and having never played before - I have some sympathy for the OP's experiences and his reaction. So far, I have lost a fair number of ships, and mostly to gate camps. It's frustrating, and one has to learn how to modify one's game plans to take account of the fact a particular gate is not going to be available to you. There is a natural tendency to object to 'Others' determining one's choices.

However, I have tried to approach it with a different mind-set. Almost all video games have some sort of conflict and challenge to overcome. When a computer controlled monster hands me my arse, I don't get angry at the CPU. For example, I know I'm not a great computer game player - they're a hobby, not a profession. I recall that the end 'boss' fight of Baldur's Gate (a game I enjoyed hugely) killed me over and over again. I simply couldn't get the wretched sequence right and there was no clue how to do it. After many, many tries, I hit on an off the wall idea that suddenly moved me forward and revealed a strategy that just might work. Eventually, I won that last fight and the sense of accomplishment - of being the 'hero' - was enormous fun. At no stage did I consider the computer and it's seemingly invincible pixels to be 'assholes'. I did question my own capability (and sanity Smile ).

I chose EVE as a game to play because it reflects many of the core concepts proposed by Raph Koster as leader designer of Ultima Online about player conflict and community building. I liked his ideas for UO, though human nature is such that as with many ideals, it didn't work well. EVE is a sandbox that has the possibilities for community building and player content development that has long been missing in MMOs. I have no idea if I will be capable enough to survive and have fun, but the depth of the game is utterly fascinating, and as anyone can deduce from a man that can't beat Baldur's Gate, I have no illusions about my worth as a 'elite' gamer, so my ego is already taken care of. Smile

I don't get too upset about being blown up because I consider those attackers to be part of the content - monsters, if you will. I'm not hugely interested in their motives, unless they talk to me. If they do - and due to extremely kind advice from this forum community, more and more do - they become human beings and part of the community in which I am trying to participate. Thus, I can only benefit and get the enjoyment from the game that it offers. If I'm not having fun - or can't because the option is denied to me as a new player, who is relatively powerless to affect people back, or work out how to beat the interdiction - I can log off and spend time doing something else. EVE is even more brilliant in this case than most - my skill levels can still increase offline!

I think that's a long way of saying that frustration and challenge is part and parcel of any game we like to play. The players who deliver that challenge in this MMO are no more assholes than the programmer who delivers the same frustration by the proxy 'monster' he/she wrote. However, the player might just interact with one during/afterwards and this can be special, or pointless, just as in real life.
^^gets it
Jonah Gravenstein
Machiavellian Space Bastards
#63 - 2015-06-17 19:49:18 UTC  |  Edited by: Jonah Gravenstein
Haruchai Khan wrote:
Ralph King-Griffin wrote:
To any newbie reading this who has heard me say attitude is important here..... Yeah this is why.
it dictates how we react to you in a pretty big way


I must say that I have found the thread fascinating. Having barely a month in game - and having never played before - I have some sympathy for the OP's experiences and his reaction. So far, I have lost a fair number of ships, and mostly to gate camps. It's frustrating, and one has to learn how to modify one's game plans to take account of the fact a particular gate is not going to be available to you. There is a natural tendency to object to 'Others' determining one's choices.

However, I have tried to approach it with a different mind-set. Almost all video games have some sort of conflict and challenge to overcome. When a computer controlled monster hands me my arse, I don't get angry at the CPU. For example, I know I'm not a great computer game player - they're a hobby, not a profession. I recall that the end 'boss' fight of Baldur's Gate (a game I enjoyed hugely) killed me over and over again. I simply couldn't get the wretched sequence right and there was no clue how to do it. After many, many tries, I hit on an off the wall idea that suddenly moved me forward and revealed a strategy that just might work. Eventually, I won that last fight and the sense of accomplishment - of being the 'hero' - was enormous fun. At no stage did I consider the computer and it's seemingly invincible pixels to be 'assholes'. I did question my own capability (and sanity Smile ).

I chose EVE as a game to play because it reflects many of the core concepts proposed by Raph Koster as leader designer of Ultima Online about player conflict and community building. I liked his ideas for UO, though human nature is such that as with many ideals, it didn't work well. EVE is a sandbox that has the possibilities for community building and player content development that has long been missing in MMOs. I have no idea if I will be capable enough to survive and have fun, but the depth of the game is utterly fascinating, and as anyone can deduce from a man that can't beat Baldur's Gate, I have no illusions about my worth as a 'elite' gamer, so my ego is already taken care of. Smile

I don't get too upset about being blown up because I consider those attackers to be part of the content - monsters, if you will. I'm not hugely interested in their motives, unless they talk to me. If they do - and due to extremely kind advice from this forum community, more and more do - they become human beings and part of the community in which I am trying to participate. Thus, I can only benefit and get the enjoyment from the game that it offers. If I'm not having fun - or can't because the option is denied to me as a new player, who is relatively powerless to affect people back, or work out how to beat the interdiction - I can log off and spend time doing something else. EVE is even more brilliant in this case than most - my skill levels can still increase offline!

I think that's a long way of saying that frustration and challenge is part and parcel of any game we like to play. The players who deliver that challenge in this MMO are no more assholes than the programmer who delivers the same frustration by the proxy 'monster' he/she wrote. However, the player might just interact with one during/afterwards and this can be special, or pointless, just as in real life.
This guy gets Eve, we welcome players like this and would like to see more of them, OP could learn from him.

Edit, I'm a PvE player, I mine, I run missions etc. CODE. aren't a problem for me when I'm mining because I take steps to know who and where they are. Mission invaders aren't a problem because I'm not dumb enough to shoot at them over some crap loot.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gregor Parud
Imperial Academy
#64 - 2015-06-17 20:00:24 UTC
Haghala Connor wrote:
Deaths being my own fault is bullshit


They killed you because you let them.
Azda Ja
Native Freshfood
Minmatar Republic
#65 - 2015-06-17 20:16:26 UTC
Gregor Parud wrote:
Haghala Connor wrote:
Deaths being my own fault is bullshit


They killed you because you let them.

No, they killed him because GRRR. Also lack of hugs in youth.

Grrr.

Jonah Gravenstein
Machiavellian Space Bastards
#66 - 2015-06-17 20:28:49 UTC
Azda Ja wrote:
Gregor Parud wrote:
Haghala Connor wrote:
Deaths being my own fault is bullshit


They killed you because you let them.

No, they killed him because GRRR. Also lack of hugs in youth.


Seems legit...

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Haghala Connor
ShirimeNet
#67 - 2015-06-17 20:35:34 UTC
Jonah Gravenstein wrote:
Azda Ja wrote:
Gregor Parud wrote:
Haghala Connor wrote:
Deaths being my own fault is bullshit


They killed you because you let them.

No, they killed him because GRRR. Also lack of hugs in youth.


Seems legit...


Someone must add a EVE-logo to that dark room are, only then its complete Big smile
Azda Ja
Native Freshfood
Minmatar Republic
#68 - 2015-06-17 20:41:07 UTC
Silence nublet!

GRRRRR!!!

Grrr.

Cellini Benvenuto
Ephemeral Syzygy
#69 - 2015-06-17 20:43:10 UTC
Hi Haghala. I haven't had time to read all the replies, and perhaps someone's already mentioned it. But from a fellow newbie's perspective:

1. I've generally had an amazing experience with the player base. Sure, I got podded, shot at, and still do. But after a while, it is easier to keep the pod alive and avoid the dangerous systems. I've met a lot of people by getting killed and they are all cool!
2. I don't know about mining. I've never done it except in tutorials. But exploration is a lot of fun, as I've recently discovered. I've been everywhere: wormholes (even if my ship couldn't do anything there!), nulll (I ended up just ratting in the belts), and I live in low sec. In the past month, I've lost a lot of ships, but mostly to PvE content because I got careless, or because I wanted to attack drifter ships, sansha nation incursion fleets, et al - was just trying to have a bit of fun!! I didn't mind losing those ships because with exploration, you can make enough ISKs to tide you over quite easily. Combat signatures can deliver very decent return, as can hunting clone soldiers in 0.1 systems.


Haghala Connor wrote:
Returning to the game after 3 years of not playing all i have got from it so far is nothing but assholes in space.
My activities and experience the month i have been back is so far:

High-sec mining: Sins i only had about 20mil when i log on i decide to mine for some buffer isk. But thanks to CODE i get suicide ganked and lose more than i gain from mining. No warning, No Chat, Locked, Scramed and Blown to bits, Podded.

Fine sins the player base don't allow for solo mining anymore i just do some exploring, I Buy a magnet and fit it for exploring, All fine until i accidentally pressed "want to leave highsec" and enter a low sec system, Locked Scramed and blown to bits, podded.

I Try again with exploring, this time i use wormhole to get to null-sec, first gate jump: Interdicted and killed, podded.

In summary i have lost on average 2 ships per day to players, and on average being podded half of those times and that's only because they can't use interdiction bubbles. Every time the bubble is there People pod for no reason other than its "fun" to be an *******.

My worst experience so far is when i finally got enough isk buffer to feel that i can buy an astero and covert op cloak. I get to a random null sec system and begin to look for systems with 0 people in it (couse thats the only way not to get killed) after managed to make 2 sites a small gang of 4-5 people start to what i experience as hunt me down. Begins with that only them being at a gate, i only survive the first gate camp thanks to my odd warp-in angle and warp-cloak, after they hunting me through 6 systems my luck finally runs out and i enter a system where a camp is already set up. Thanks to the ******* interdiction bubbles and how cloaking works i have 0 chance of getting away, one of the campers get a lucky align on the short while i am up on overview and decloaks me and 100mil down the drain thanks to random assholes.

During my month back in eve i have meet exactly 1 person in space t hats not been a complete *******.

CCP really promotes people being assholes with their "Don't Fly alone"-program and how easy it is to "Engage on your own terms".

"Engage on your own terms" is a bullshit sentence, if that really were the case i should be able to warp away on my own terms, but thats impossible, a single interdiction bubble cancels out every warp stabs you put on the ship, don't matter if you have 1 or 100, you will not warp away, heck even if you put 3x warp stabs on a ship you will get scramed down sins a single faction module negates it, and it one don't work just stack two and its done, Assholes will always get the upper hand sins its cheap to fit 1-2x scramblers vs 4xstabs (that don't work on bubble camps).

"don't go exploring then" "Don't go to low sec then" "don't go to null sec" "learn to d-scan"

EVE has alot of problem and majority of the playerbase is one of them, sites like zkillboards and eve-kill helps with adding fuel to the the fire.

Another bad experience i get is when running L3 Missions, and that's Assholes that hunt mission runners, Couse everyone knows that you have to have a pvp fit to do L3-missions in a battlecruiser, Scramed, dented the attacker shield before second ******* shows up and finishes the jobb. was lucky and managed to warp away before locked and podded.

Next time CCP makes a "this is eve" trailer, maybe they should show what the game is realy about: Gatecamps, podding, gang ups, warp scrambles, hauler bumpings, mission runner killing, and trick new players with the "help channel" and "eve univeristy" to believe that everyone you meet is not out to kill you.

I'm going to give this game another two weeks, if i continue to face nothing but assholes in this game by then i am contactin customer support for a refund of the subscription.

Ralph King-Griffin
New Eden Tech Support
#70 - 2015-06-17 20:44:51 UTC
Haghala Connor wrote:
Jonah Gravenstein wrote:
Azda Ja wrote:
Gregor Parud wrote:
Haghala Connor wrote:
Deaths being my own fault is bullshit


They killed you because you let them.

No, they killed him because GRRR. Also lack of hugs in youth.


Seems legit...


Someone must add a EVE-logo to that dark room are, only then its complete Big smile

Believe it or not that edgy fear that permeates the place is actually what keeps me playing.

It's sort of an unsettling yet charming character from a good horror novel.
Mara Pahrdi
The Order of Anoyia
#71 - 2015-06-17 20:50:02 UTC  |  Edited by: Mara Pahrdi
Haghala Connor wrote:
when i fly anything lower than 0.9 i feel like everyship i see in the overview is a singel lock away from scramble and killing me.

You start to get the right feeling. Let me slightly adapt this for you.

Haghala Connor wrote:
As soon as I undock, i feel like everyship i see in the overview is a singel lock away from scramble and killing me.


This risk is one of the most appealing features of EVE. Embrace it!

Remove standings and insurance.

Jonah Gravenstein
Machiavellian Space Bastards
#72 - 2015-06-17 21:09:36 UTC  |  Edited by: Jonah Gravenstein
Mara Pahrdi wrote:
This risk is one of the most appealing features of EVE. Embrace it!

Ralph King-Griffin wrote:
Believe it or not that edgy fear that permeates the place is actually what keeps me playing.

It's sort of an unsettling yet charming character from a good horror novel.

Both of these tbh.

Gankers and mission ninjas are my content, just as I am theirs. Every ship has but one destiny, and that is to explode; part of playing Eve is to prevent it from doing so for as long as possible.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lekana
Doomheim
#73 - 2015-06-17 21:18:12 UTC  |  Edited by: Lekana
Two ships a day? What are you doing? I am a huge carebear and have only lost one ship in the last year. EVE is a PvP game, so even if you don't like fights, you have to enjoy the thrill of potentially being caught at any time (like I do). A few steps to make life easier for you (coming from a carebear):

1. fix your overview, and start setting corps/alliances/people to red
2. prep. Make a few safe spots in systems that aren't between two planets or gates, and stay aligned to them at all times. Never do anything in a system where you don't have at least one safe spot.
3. find a sleepy system (use this http://carebearium.herokuapp.com/) and find one where there are historically little to no kills
4. shamelessly leave/reform your corp to avoid war decs.
5. use d-scan. when unfriendlies are in your system, d-scan away and warp off when you see a strange ship or probes
6. join intel channels. I always have a few intel channels open, and more often than not know when pirates/CODE are nearby before they even get in system
7. use WHs. what? A carebear saying to use WHs? Yes. Fly a cloaky ship through wormholes to move instead of going through strange lowsec space. It's infinitely safer, if you do it right.

The fact that the game has assholes is what keeps me playing, I love the cat and mouse game of trying to avoid them, even if I am the mouse 100% of the time.

Edit: and shamelessly use throwaway NPC corp forum alts. Chances are someone is going to try and kill you simply for making this thread.
Shiloh Templeton
Cheyenne HET Co
#74 - 2015-06-17 21:24:55 UTC
I really don't get the OP. From his knowledgeable discussion of game tactics, and his ships and fittings on the killboard, it looks like he would know how to work around most of the gameplay he's complaining about.

I suspect a troll.






Jonah Gravenstein
Machiavellian Space Bastards
#75 - 2015-06-17 21:25:49 UTC
Lekana wrote:
Edit: and shamelessly use throwaway NPC corp forum alts. Chances are someone is going to try and kill you simply for making this thread.
I dare say that he's already been added to at least one posters watchlist for future shenanigans.

The Carebearium link is well handy, I'll be using that myself.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ISD Athechu
ISD STAR
ISD Alliance
#76 - 2015-06-17 21:26:52 UTC  |  Edited by: ISD Athechu
Haghala Connor wrote:


You keep saying there are proper modules/ships to counter the speheres, but yet, all ive seen is 2 ship types (Interceptors and Tech 3 Cruisers(with Right sub-system)), and a longshot with the MJD Module (Only fits to 2 Tech 1 Ship types), Nothing to counter the Infinite Warp reduction.

I Would love to see a Module that could be fitted to Tech 1 ships that works against Interdiction bubbles. Even MJD's For ships smaller than BattleCruiser would be nice to.


What you are asking for would create an unbalanced game play. Ships (or some ships) can just fit 1 module and be immune to warp bubbles.

Yes while there are currently no easy methods for newer players there are alternatives that can be used it such as the "MWD and Cloak trick" (unofficial) as a few have mentioned before. Yes sometimes you will be caught and others you won't be that's the nature of Null Sec space if that is what you are exploring, it's not a very friendly place to live and is very dangerous and bubbles make it dangerous. If you wish to explore lower security space there is low sec where bubbles are not allowed. It's your choice where you go to fly no one is forcing you to deal with bubbles but once you enter null sec space you agree that's something that can come up.

ISD Athechu

STAR Executive

EVE New Citizens Q&A Resources

Helping Players Since 2011

Haghala Connor
ShirimeNet
#77 - 2015-06-17 21:34:23 UTC
Shiloh Templeton wrote:
I really don't get the OP. From his knowledgeable discussion of game tactics, and his ships and fittings on the killboard, it looks like he would know how to work around most of the gameplay he's complaining about.

I suspect a troll.


It's not meant to troll, Reason for me starting this thread is my great frustration due to Interdiction Sphears, People using my mission jumpgate don't help in the least.
Jonah Gravenstein
Machiavellian Space Bastards
#78 - 2015-06-17 21:37:36 UTC  |  Edited by: Jonah Gravenstein
Haghala Connor wrote:
People using my mission jumpgate don't help in the least.
Mission spaces aren't instanced and that's by design; nowhere in Eve is safe.

D-Scan is your friend, especially in a gated mission; once you're through the gate, set the scan range so that the incoming gate is visible, and scan often. Anyone entering the mission space has to use the gate, there is no other way to get to you; and will thus appear on the scan results, giving you time to GTFO if you so desire.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Haghala Connor
ShirimeNet
#79 - 2015-06-17 21:44:03 UTC
Jonah Gravenstein wrote:
Lekana wrote:
Edit: and shamelessly use throwaway NPC corp forum alts. Chances are someone is going to try and kill you simply for making this thread.
I dare say that he's already been added to at least one posters watchlist for future shenanigans.

The Carebearium link is well handy, I'll be using that myself.



If someone add me just to kill me, then i kinda proves the topic. Also hiding behind a Forum alt is just as bad as hiding a gank alt in a starter corp.
Haghala Connor
ShirimeNet
#80 - 2015-06-17 21:45:32 UTC
Jonah Gravenstein wrote:
Haghala Connor wrote:
People using my mission jumpgate don't help in the least.
Mission spaces aren't instanced and that's by design; nowhere in Eve is safe.

D-Scan is your friend, especially in a gated mission; once you're through the gate, set the scan range so that the incoming gate is visible, and scan often. Anyone entering the mission space has to use the gate, there is no other way to get to you; and will thus appear on the scan results, giving you time to GTFO if you so desire.


The Second part i did not know (everyone has to use the gate part) and i just one of these things that should be in the tutorial.