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Fleet warps.

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Author
Kynric
Sky Fighters
Rote Kapelle
#81 - 2015-06-13 23:40:32 UTC
It just occurred to me that this is going to affect fleets warping to combat and fleets warping away from combat unequally. It will be possible to fleet warp to a moon, which although not as good as actually warping into the shield is pretty good because of POS defenses whike the hunter will not be able to fleet warp to the prey. I would be much happier if this proposal were either not done at all or if it trashed fleet warp in its entireity. The removing some uses but not others seems very klunky.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#82 - 2015-06-13 23:53:08 UTC
Angux Thermopyle wrote:
This is such a lazy solution. Simply deleting a mechanic is the worst way to resolve a problem.

If you want pilots to feel more involved or make more decsions then there are a myriad of ways to do this without borking an entire mechanic that has worked for the life of this game. Its very disappointing.

If you want individual pilots (or more pilots) enjoying the game then you have to make each ship in a fleet count for something and break up the massive one ship one fit type fleets. Make squads of ships utilize a full range of ships in order to be successful and let the pilots make individual decisions to effect the battle.

FC's get the fleet into position. WC's make sure the squads are supported (Logi/EWAR). SL's engage and call targets.

Historical perspective is easy on this. Generals dont win battles, they can only lose them. Junior officers and Non-Commissioned officers win the battles.

How do we do this in EvE?
Locking times.

-If blue crusier locks red cruiser then lock time is normal
-If a second blue cruiser locks red crusier then there is a penalty
-Blue destroyers and frigates can lock red cruiser at a reduced penalty
This continues until it is pointless for any more blue ships to lock red cruiser.

If blue crusier locks red battleship then x number of blue cruisers can lock red battleship without penalty.
additional smaller class ships can lock red battleship at a reduced penalty.

If blue battleship locks red cruiser then there is a severe penalty for all blue ships locking red cruiser.

This mechanic also works for logistics ships so only so many logi can lock a single blue cruiser.

This spreads out the responsiblity to small gangs of well coordinated pilots. This brings death and destruction to both parties, not just total victory for one side and total loss for the other. Fleets and fits are more diverse and there is a role for newer pilots. The fleet with the better leadership wins.

Good small gang leaders become the premium.

Coms have to be broken down to the squad level and this adds an element of chaos as because you are listening to your squad leader who is listening to the wing commander who is listening to the FC.
Welcome to the fog of war.


They tried this mechanism out with the complete and utter failure which was the Target Spectrum Breaker module. Wonder how that went?
Shilalasar
Dead Sky Inc.
#83 - 2015-06-14 09:48:06 UTC
Most of the points have been spelled out pretty well already.

Again this is a change that hurts the smaller groups way harder.
Not a problem for papa goon where you pay your rattingtax via paplinks. Instead of 150 pilots in the "misc"-fleets (bombers and celestris mostly, exactly these things that are the reason BS or sniperfleets mostly suck) there will be only 140 and 10 mobile bookmarks with a pulse.
For a 30 man fleet 3-5 bookmarkers are a good number, stripping it of up to 10% of the dps.
And a 6 man fleet that now needs 3 instead of 1 or 2 scanners that is huge.

It adds a timesink to wormholetravel. On paper adding 20 secs waitingtime to each worp isn´t that much, but it feels horrible. Remember the feeling when you sit on a hole waiting for the targets to warp to a site? It will be like that just once per system you travel trough. And it can easily add up to 2-3 minutes aka half a siegecycle.

"you only need one more scout with your fleet " Unless they are semicompetent and have scouts themselves and warp to their way home. Right now you can fleetwarp there and catch them on the hole, without fleetwarp that is completely impossible.

The notion this change will do anything to nerf the highest WH-incomes aka escalations by CCP Larkin is strange. You will just be warping in the capitals a few seconds before the lokis. It is not like the capitals can´t tank the site for the extratime. For the hunters it will add a few seconds for the suicidescanner eigher to land on grid or a unbonused dictor to get to 100%.
But trying to catch mobile ships, good luck with that, a cloaked scout can´t use propmods and a frigate will be popped in less than 20 secs by most rattingsetups or the rats when it activates its point.
Not to forget that we now have mobile depots so most ratters will just refit WCSs and no single tacker can do anything about that.

"Just put a cloaky on grid with them"
- Adds more time for the targets to smell something is up, most sites are littered with orbiting rats, gasclouds, asteroids, wrecks being dragged by tractorunits and LCOs. Not to forget the bug when sleepers shoot cloaked ships and so uncloaking them.

For fleetcombat it is horrible since ships have different warpspeeds. This will not lead to more BS use but more T3s. Totally ok for me with that ribbonprice being in the dumbster anyways, but not a positiv change for differenciating warfare. Not to forget navigationskill also effect warpspeed turning a cool-looking, uniform fleetwarp into a nice on-by-one killmail delivery service.
Plus we now have RLMLs that murder fasttackle like nothing else.

I can barely thing of any fleetcomp that will really benefit from this change, but several which will just become more useless.
Midscalekiting will love this, there are so little mordus or guristaships in use right now.

Another thing some old players might still remember how to do fleetwarps with tacklers dying instantly: Dropping cans all over the place. Also wrecks are also warpable, so that focus you want to put on tacklers will consist of "drop stuff all over the grid or make a wreck nice and close to the enemy". Much fun, such wow.
Bleedingthrough
#84 - 2015-06-14 12:17:34 UTC
The proposed changes will nerf the ability to function as a multi corporation alliance in WH space very hard.

What options will these groups have to get to the target system or have BMs available:

- Exchanging bookmarks amongst the corporations and waiting for them to populate. Exchanger needs to wait till BMs are populated and then the receiving corp needs to wait. You will only be able to gank noobs like this.

- Have a warpin sitting on the next WH. In this scenario you need a pilot from the probing corp to provide a warpin. He needs to wait till his BMs are populated.

- Scout providing warpin at the WH. This is probably the worst option. Not only will the scout lose eyes on the target he will also be visible while jumping and probably be polarized on it’s way back to the target WH.

- Sit in a probed down chain and wait for someone to move/leave force field. In most cases only arranged fights will happen in this scenario. Both sides got full intel and only fight if they win. No side got the element of surprise.

This change will not impact the speed at which fleets get on a target in the neighboring WH. It will however hamper the ability to operate deeper in the chain for multi corporation alliances very hard. In the worst case scenario the quality of a good scout is totally mitigated by the inability to move the fleet fast. I don’t think forcing WH groups to merge in big groups is the freedom of choice eve players want.

From a RP standpoint it is totally ridiculous how hard it is to exchange something simple as coordinates. Is it really as hard as transferring the blueprint of a titan. This needs a fix before telling people to individually warp to BMs.
Jack Miton
School of Applied Knowledge
Caldari State
#85 - 2015-06-15 04:19:14 UTC
I think what this actually comes down to is not that the fleet warp change itself is bad, it's that the bookmark mechanics are bad.
If CCP added alliance and fleet level bookmark systems, along with a sync button on the BM screens that would instantly sync an individual's bookmarks without needing to wait 5min for the auto sync, then this change would be generally applauded.

In its current state, the bookmark system just does not and cannot provide an acceptable substitute for the fleet warp mechanic.
As such, at least squad warp needs to remain.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Winthorp
#86 - 2015-06-15 06:22:51 UTC
Jack Miton wrote:
I think what this actually comes down to is not that the fleet warp change itself is bad, it's that the bookmark mechanics are bad.
If CCP added alliance and fleet level bookmark systems, along with a sync button on the BM screens that would instantly sync an individual's bookmarks without needing to wait 5min for the auto sync, then this change would be generally applauded.

In its current state, the bookmark system just does not and cannot provide an acceptable substitute for the fleet warp mechanic.
As such, at least squad warp needs to remain.


Would not argue with this statement at all.
poerkie
Out of Focus
Odin's Call
#87 - 2015-06-15 06:56:30 UTC
how about somewhere in the middle. remove wing/fleet warps and keep squad warps...

OR

Make alliance bookmarks or the concept with the mailing list thing
Shilalasar
Dead Sky Inc.
#88 - 2015-06-15 09:08:04 UTC
Jack Miton wrote:
I think what this actually comes down to is not that the fleet warp change itself is bad, it's that the bookmark mechanics are bad.
If CCP added alliance and fleet level bookmark systems, along with a sync button on the BM screens that would instantly sync an individual's bookmarks without needing to wait 5min for the auto sync, then this change would be generally applauded.

In its current state, the bookmark system just does not and cannot provide an acceptable substitute for the fleet warp mechanic.
As such, at least squad warp needs to remain.


This would still leave everybody not just flying with his corp/alliance hanging .
But yes, not having a way to force corpbookmarks to sync is way worse in wormholespace than in k. There forcing a sessionchange is easy. Here it can polarize and/or will uncloak you.
Obil Que
Star Explorers
Solis Tenebris
#89 - 2015-06-15 13:08:41 UTC
Just adding my two cents.

If your goal, as stated, is to put control into the hands of individual pilots then keeping fleet warp in, in any form, is probably not going to solve your problem. EVE players are, if anything, resourceful in working around mechanics to achieve their optimal result.


  • Leaving fleet warp to a member - People will put a cloaky scout/target at the location desired and warp the entire fleet to them
  • Fast propagating bookmarks - People will use bookmarks and warp the entire fleet to them


Even the squad warp idea, while a nice compromise, does not affect groups smaller than 10 and in many situations, especially manual multi-boxers, this will result in no change. I suspect that the manual multiboxer whether bombing, ratting, mining or whatever is a behind the scenes intended target of this change.

While probably not desired, even by myself, it seems logical to me that you should remove fleet warp altogether if these are your intended goals. In order to do this, however, you would need to


  1. Have fast propagating bookmarks - People will need targets to warp to and bookmarks are a must have here
  2. Alliance level bookmakrs -Alliances of smaller corporations need a way to coordinate
  3. Broadcast warp to - NPSI and ad-hoc fleets will also need this
  4. Tunable warp speed - Ships will need a way other than doing timing calculations to coordinate warp-ins so that faster ships aren't left out to dry.


Because I doubt that the above features are in any way in the pipe, I would offer that the suggestion to limit fleet-warp to squads is the best solution on the table currently. Much like drone assist, it limits the impact of the fleet warp to a small unit, puts control into the hands of more people, and gives you time to deal with the above features if desired.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#90 - 2015-06-15 15:31:47 UTC  |  Edited by: Xindi Kraid
I can at least accept the idea of preventing fleets from warping en-masse, so can agree to them nerfing, that. I like Phoenix Jones' idea of still allowing squad warps to anything.

The problem is for NPSI and exploration groups, fleet warp is used specifically BECAUSE not all of the fleet can warp to something. This change might not be as much of a problem if we could share warp in points. If the FC could link a bookmark or probe result, etc. as the fleet destination and then members could warp to that location, then there would be less of an issue.
Tipa Riot
Federal Navy Academy
Gallente Federation
#91 - 2015-06-15 17:47:35 UTC
There is always this NPSI reference ... but actually I can remember only very few situations where a fleet was warped to a bookmark, even traveling wormholes. Instead (cepter) scouts provide warp-ins, burn perches, tackle stuff, provide a (rolling) safe ... 99% of the time. Also in big NPSI fleets you have a lot of people not traveling with the crowd, but independently scouting, searching targets, etc. NPSI is not traveling from A to B to kill a POS and then back from B to A. I think NPSI is least affected by this change.

I'm my own NPC alt.

Xen Solarus
Furious Destruction and Salvage
#92 - 2015-06-15 20:46:18 UTC
I usually like change, and I'm the first to embrace CCP's continued improvement of EvE, but this idea is just terrible.

Screwing up everyone to fix a single problem is a really bad plan. Especially to us wormholers. I look forward to this enigmatic "systems and ideas to mitigate these effects." Shocked

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Jack Miton
School of Applied Knowledge
Caldari State
#93 - 2015-06-15 23:13:33 UTC
Shilalasar wrote:
Jack Miton wrote:
I think what this actually comes down to is not that the fleet warp change itself is bad, it's that the bookmark mechanics are bad.
If CCP added alliance and fleet level bookmark systems, along with a sync button on the BM screens that would instantly sync an individual's bookmarks without needing to wait 5min for the auto sync, then this change would be generally applauded.

In its current state, the bookmark system just does not and cannot provide an acceptable substitute for the fleet warp mechanic.
As such, at least squad warp needs to remain.

This would still leave everybody not just flying with his corp/alliance hanging .
But yes, not having a way to force corpbookmarks to sync is way worse in wormholespace than in k. There forcing a sessionchange is easy. Here it can polarize and/or will uncloak you.

if you look, I also mentioned fleet level bookmarks.
ie: members of a fleet should be able to make bookmarks that only other fleet members can see and that go away once the fleet is disbanded.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Trinkets friend
Sudden Buggery
Sending Thots And Players
#94 - 2015-06-15 23:52:36 UTC
Tipa Riot wrote:
There is always this NPSI reference ... but actually I can remember only very few situations where a fleet was warped to a bookmark, even traveling wormholes. Instead (cepter) scouts provide warp-ins, burn perches, tackle stuff, provide a (rolling) safe ... 99% of the time. Also in big NPSI fleets you have a lot of people not traveling with the crowd, but independently scouting, searching targets, etc. NPSI is not traveling from A to B to kill a POS and then back from B to A. I think NPSI is least affected by this change.


I disagree. The NPSI fleets i do bi-weekly, warping fleet from gate to gate is vital to keep together a bunch of noobs who don't know how to see the broadcast warp-to system, who aren't listening or aren't comprehending the instructions, they are vital for warping a fleet to a ping off a gate to keep the whole (or majority) of the fleet safe from the 50 man ishtar fleet that just jumped through the gate.

Without the fleet warp mechanic, everyone in fleet would need a set of ping spots off the gates on your route. You would have to rely on interceptors burning to safes on the outbound gate and then everyone would warp individually to the ceptor. If you're lucky.

I mean, maybe this is a fair sacrifice to make, for the good of the game. You lose poorly organised NPSI suicide roams and they take out the nullsec fleets being pushed around system by Virtue-clone combat probers, slipery petes, etcetera.

But this is how NPSI fleets work these days, versus whatever fleets you allegedly participated in back in the day.
Tipa Riot
Federal Navy Academy
Gallente Federation
#95 - 2015-06-16 10:59:56 UTC  |  Edited by: Tipa Riot
My experience comes from 50+ fleets with Spectre, Bombers Bar, RvG Ganked, Stille Gewalt, and some else. What happens is that the FC sends a couple of ceptor scouts +1 +2, if gate is clear the FC fleet warps gate to gate. If there is a bubble or something we can't take, the question who has a tactical or safe or can burn one is usually promptly answered by a "www" in fleet chat and again fleet warp. Alternative, fleet warping to some public location first. There is also the occasional free burn to target at best speed, which needs no fleet warp. Also there are a lot of people helping out the newbros in such fleets, so that nobody is left behind if he takes a minimum attention. If somebody is lost, he gets a target system and a warp-in from a fleet-mate, just ask in fleet chat for help. Traversing wormhole chains and finding wormholes is done by fleet members with probes, providing warp ins for the first one, then passing that role to somebody next etc. Again fleet warp or free burn. Even in prepared bomb runs, people positioning at the bookmarks and distribute those to the fleet. Etc. pp.

However what is hampered by this change is, probing out and tackle fleets on safes, catching signature-optimized boosters, and the quick fleet positioning on a known grid with tactical bookmarks, e.g. around a capital station.

I'm my own NPC alt.

Isis Loreda
Pator Tech School
Minmatar Republic
#96 - 2015-06-16 23:44:45 UTC
Hippinse wrote:
Jack Miton wrote:
Valterra Craven wrote:
This. Times a thousand. Gets some of the affect you want without killing the small timers like me who run missions with two accounts.

Right, because running missions with 2 accounts is what this change is going to affect.... please....

For all that hate this change is getting, it IS being made to address many gameplay aspects that everyone hates.
As usual, is it a bit heavy handed but I'm never going to agree with anyone who is hating on this change just cos 'adding difficulty to large fleet fights is bad'.


This is my first post on this topic. This change will affect me, as I use 2 accounts to run class 2 combat sites. The net effect will be that I have to wait for the bookmark system to propagate the corp bookmark to the other client, or I'll have to jump one account in first and tank with 50% dps until the second can warp to the first. Not the end of the world, but less optimal than things are today.

What are the gameplay aspects that are being fixed by this change? Is there a list of examples in the other thread that I missed?



Making multi-boxing more difficult isn't a good argument but as otherwise noted it's going to be a real issue for alliance, public, and blue fleets where there isn't a good means of sharing bookmarks. Bookmarks need to be addressed before implementing fleet warp changes. With that in mind, limiting fleet warp to squads would be less catastrophic. Yes cloakies could still be used for warping, but that also just encourages more alt use / management I think.
Moonlit Raid
Doomheim
#97 - 2015-06-17 18:07:06 UTC
Isis Loreda wrote:

Making multi-boxing more difficult isn't a good argument

I think you'll find it is.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Hippinse
University of Caille
Gallente Federation
#98 - 2015-06-17 18:54:26 UTC
Isis Loreda wrote:
Hippinse wrote:
Jack Miton wrote:
Valterra Craven wrote:
This. Times a thousand. Gets some of the affect you want without killing the small timers like me who run missions with two accounts.

Right, because running missions with 2 accounts is what this change is going to affect.... please....

For all that hate this change is getting, it IS being made to address many gameplay aspects that everyone hates.
As usual, is it a bit heavy handed but I'm never going to agree with anyone who is hating on this change just cos 'adding difficulty to large fleet fights is bad'.


This is my first post on this topic. This change will affect me, as I use 2 accounts to run class 2 combat sites. The net effect will be that I have to wait for the bookmark system to propagate the corp bookmark to the other client, or I'll have to jump one account in first and tank with 50% dps until the second can warp to the first. Not the end of the world, but less optimal than things are today.

What are the gameplay aspects that are being fixed by this change? Is there a list of examples in the other thread that I missed?



Making multi-boxing more difficult isn't a good argument but as otherwise noted it's going to be a real issue for alliance, public, and blue fleets where there isn't a good means of sharing bookmarks. Bookmarks need to be addressed before implementing fleet warp changes. With that in mind, limiting fleet warp to squads would be less catastrophic. Yes cloakies could still be used for warping, but that also just encourages more alt use / management I think.


It wasn't a good argument, not least because I wasn't making one. I was genuinely asking for examples of what the intended changes will be. So far the devs have said, "this will make stuff more like we want it", and a few players have vaguely nodded towards bombing runs. I've never participated in a fleet bombing run, and I've never been on the receiving end of one, so I'm admitting ignorance of the problem being addressed.

Grubgrafter
Fortis fortuna adiuvat
#99 - 2015-06-17 23:00:38 UTC
OMG, CCP really pulling out the stops to break this game....

What are they thinking.. This will have a mega impact in W-Space...

Can u guys at CCP go back to working on walking thru stations and leave the proper game alone......
Kyle Meshuggah
A N T H E M
#100 - 2015-06-18 03:01:11 UTC
CCP Fleet Warp meeting with Wormhole Space - https://soundcloud.com/jimsuletu/wormholefleetwarping

"Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon." - Admiral Horatio Lord Nelson