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EVE New Citizens Q&A

 
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Why is most of the EVE player base behaving like poorly?

First post
Author
Keno Skir
#41 - 2015-06-17 17:37:19 UTC  |  Edited by: Keno Skir
Your deaths are 9 times out of 10 your own fault.

Stop crying that the game is broken because you're crap at it.

Realize that it is the process of overcoming these obstacles that once baffled you that will make you a wise and skillful player, and try to see that hundreds of new players every day manage to overcome them instead of complaining how everyone's a big meany because you lost at stuff. Your level of knowledge about eve and it's mechanics is what got you killed, increase these things and your fear level will drop accordingly.

Lastly if you weren't AFK mining why didnt you warp out when you saw the gank ships landing, or when they started to target you?

o/
Vincenzo Arbosa
Locust Assets
#42 - 2015-06-17 18:05:47 UTC
For the love of Bob.. it is freakin SINCE not SINS.

There are assholes within the playerbase, of course there are, there are 30k people playing the game. If you met 30k people from your hometown, how many do you think would be assholes?

HTFU, and all that good stuff.
"Leave the gun. Take the cannoli." 
Haghala Connor
ShirimeNet
#43 - 2015-06-17 18:06:21 UTC
Keno Skir wrote:
Your deaths are 9 times out of 10 your own fault.

Stop crying that the game is broken because you're crap at it.

Realize that it is the process of overcoming these obstacles that once baffled you that will make you a wise and skillful player, and try to see that hundreds of new players every day manage to overcome them instead of complaining how everyone's a big meany because you lost at stuff. Your level of knowledge about eve and it's mechanics is what got you killed, increase these things and your fear level will drop accordingly.

Lastly if you weren't AFK mining why didnt you warp out when you saw the gank ships landing, or when they started to target you?

o/


Deaths being my own fault is bullshit, only times deaths would be my own fault is if i would have provoked in chat or started the engagement, then its my own fault, any other time when people unprovoked attack me its not my fault, just like it would not be my fault if i were being hit in a relationship, its always the aggressor that is at fault in conflicts.

And i will continue to cry about Interdiction Spheres and Warp Disruption until we get a proper module to counter the Spheres and a Tech 2 or Faction Warp Stab that actually gives us +2 Strengths. Until then The aggressor have to big advantage for it to be balanced. No Tech2 and tech3 cruiser do not count, they are nice to have but are not counters consider they cost upwards of 500mil to fly.

Even the ECM's linked by the ISD only work in ideal situations. Heck 2/3rd's of it only applies to characters that can fly tech2 or higher than battle cruisers, which i can't.

And the reason i didn't warp of is because of three reasons: 1. I Was in High-sec with other miners warping in and out, hence lower reaction to overview changes. 2. I had drones out and was assuming a Rat spawn. 3. When i noticed it was a player lock it was already to late to warp due to scram. 4. Bonus, I do not have the name of all ship types in my head yet, beside when i last played destroyer mining was a thing.

So yeah, my first Gank by Code was a lot of knowledge missing, heck it was even an introduction to the cult of code. Did i learn from it? yes, will i ever thank CODE for it? over my dead clone body.
Freya Sertan
Doomheim
#44 - 2015-06-17 18:09:45 UTC
Haghala Connor wrote:
Keno Skir wrote:
Your deaths are 9 times out of 10 your own fault.

Stop crying that the game is broken because you're crap at it.

Realize that it is the process of overcoming these obstacles that once baffled you that will make you a wise and skillful player, and try to see that hundreds of new players every day manage to overcome them instead of complaining how everyone's a big meany because you lost at stuff. Your level of knowledge about eve and it's mechanics is what got you killed, increase these things and your fear level will drop accordingly.

Lastly if you weren't AFK mining why didnt you warp out when you saw the gank ships landing, or when they started to target you?

o/


Deaths being my own fault is bullshit, only times deaths would be my own fault is if i would have provoked in chat or started the engagement, then its my own fault, any other time when people unprovoked attack me its not my fault, just like it would not be my fault if i were being hit in a relationship, its always the aggressor that is at fault in conflicts.

And i will continue to cry about Interdiction Spheres and Warp Disruption until we get a proper module to counter the Spheres and a Tech 2 or Faction Warp Stab that actually gives us +2 Strengths. Until then The aggressor have to big advantage for it to be balanced. No Tech2 and tech3 cruiser do not count, they are nice to have but are not counters consider they cost upwards of 500mil to fly.

Even the ECM's linked by the ISD only work in ideal situations. Heck 2/3rd's of it only applies to characters that can fly tech2 or higher than battle cruisers, which i can't.

And the reason i didn't warp of is because of three reasons: 1. I Was in High-sec with other miners warping in and out, hence lower reaction to overview changes. 2. I had drones out and was assuming a Rat spawn. 3. When i noticed it was a player lock it was already to late to warp due to scram. 4. Bonus, I do not have the name of all ship types in my head yet, beside when i last played destroyer mining was a thing.

So yeah, my first Gank by Code was a lot of knowledge missing, heck it was even an introduction to the cult of code. Did i learn from it? yes, will i ever thank CODE for it? over my dead clone body.


Your inability to succeed in EvE Online is not my responsibility to repair. I refuse to have my game changed because you refuse to learn how to play. HTFU.

I'll go so far as to say EVERY death is your own fault. You agree to PvP the second you undock and you agree to shoulder all responsibility therein. Quit trying to pass off your laziness and lack of ability as poor game design.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Syrilian
Doomheim
#45 - 2015-06-17 18:12:07 UTC
Just uninstall the game. If you think what happened to you is wrong, this game isn't for you.
Haghala Connor
ShirimeNet
#46 - 2015-06-17 18:16:42 UTC
Vincenzo Arbosa wrote:
For the love of Bob.. it is freakin SINCE not SINS.

There are assholes within the playerbase, of course there are, there are 30k people playing the game. If you met 30k people from your hometown, how many do you think would be assholes?

HTFU, and all that good stuff.


My Mind on current playerbase online att any given time:
60% Alt Charcaters. (Haulers, Incursions, Industry)
10% Sits at a gate in low sec,
15% Roam for pvp in null sec
5% Sits at gates in null sec
5% Try and help Newbies with some type of newbie corp.
10% Is doing random stuff they usually do.

All the % is take from air and is just how i perceive the EVE Playerbase.
Guess which % i Notice and base my Topic on?

I can without a doubt say, that majority isn't assholes, but that's the playerbase i notice the last month and its those that color how i view eve.
Bellatrix Invicta
Doomheim
#47 - 2015-06-17 18:18:21 UTC
I found this and it is very pertinent to this conversation.

Angry Ganked Miner Who Was AFK - “If people do not WANT to fight you, why would you then attack them? That’s a genuine question I would like answers to.”

Answer - "Because *I* want to."

I couldn't care less about your wants, needs, desires or aspirations in EvE. My want, need, desire and aspiration is to see your lifeless corpse floating in the cold expanse of space.

If you don't like my wants, needs, desires or aspirations... do something to stop them. Like we do with AFK miners and bots. Quit bitching and DO something about it. The content is here, staring you in the face and all you want is someone to spoon feed it to you.

The theme park is ---->

If you think you've won, think again.

The CODE always wins.

Ralph King-Griffin
New Eden Tech Support
#48 - 2015-06-17 18:21:05 UTC
To any newbie reading this who has heard me say attitude is important here..... Yeah this is why.
it dictates how we react to you in a pretty big way
Velarra
#49 - 2015-06-17 18:23:49 UTC
CCP's devs... made a couple videos, which come to mind:

One might go so far as to call this one: "How to be excellent at Eve":

https://www.youtube.com/watch?v=VgvM7av1o1Q

Finally there is this truly heartfelt message that extols the virtue of understanding profound emotions in conjunction with the cycle of life in New Eden:

https://www.youtube.com/watch?v=JSxNW5dDYEY
Vol Arm'OOO
Central Co-Prosperity Union
#50 - 2015-06-17 18:30:24 UTC
Haghala Connor wrote:
Gregor Parud wrote:
Each and every of those situations could have panned out differently if you had a well thought out plan based on knowledge and fact, and were active (not afk mining).


Only time i have ever done afk mining was during a L4 Mining mission, and i find it insulting that you assume i was afk mining when i explicit said it was CODE ganking.

Also please tell me exactly how i can get out of Interdiction bubble gate camps, i really would love to know, course that is currently number one reason for me to quit.


Not for nothing, but in the many years that I have occasionally mined, I have only once had an attempted gank done on me. A tempest and a rifter tried to gank my hulk in a .5 system while I was "hittin the head." When I came back I found I had two kill mails and a couple of dead ships sitting next to me. Now this was back in the day before they changed all the mining ships around - but still it is an object lesion. You can avoid 99.9% of gank attempts by mining in an out of the way location and as for the other .1%, tank your ship and you should be fine. OFC if you go about acting the asshat and crying on the forums folk will hunt you for sheets and giggles.

I don't play, I just fourm warrior.

Haghala Connor
ShirimeNet
#51 - 2015-06-17 18:32:17 UTC
Velarra wrote:
CCP's devs... made a couple videos, which come to mind:

One might go so far as to call this one: "How to be excellent at Eve":

https://www.youtube.com/watch?v=VgvM7av1o1Q

Finally there is this truly heartfelt message that extols the virtue of understanding profound emotions in conjunction with the cycle of life in New Eden:

https://www.youtube.com/watch?v=JSxNW5dDYEY


Thanks ill set my Mental state to "Log on to EVE is the same as getting hunted by torches and Pitchforks".
Freya Sertan
Doomheim
#52 - 2015-06-17 18:37:46 UTC
Haghala Connor wrote:
Velarra wrote:
CCP's devs... made a couple videos, which come to mind:

One might go so far as to call this one: "How to be excellent at Eve":

https://www.youtube.com/watch?v=VgvM7av1o1Q

Finally there is this truly heartfelt message that extols the virtue of understanding profound emotions in conjunction with the cycle of life in New Eden:

https://www.youtube.com/watch?v=JSxNW5dDYEY


Thanks ill set my Mental state to "Log on to EVE is the same as getting hunted by torches and Pitchforks".


Yeah. This isn't the game for you. If you feel like you're being hunted, you are. Your attitude is horrid and colors your experience. Change the way you look at the sandbox and you'll enjoy it.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Ralph King-Griffin
New Eden Tech Support
#53 - 2015-06-17 18:38:33 UTC
Haghala Connor wrote:
Velarra wrote:
CCP's devs... made a couple videos, which come to mind:

One might go so far as to call this one: "How to be excellent at Eve":

https://www.youtube.com/watch?v=VgvM7av1o1Q

Finally there is this truly heartfelt message that extols the virtue of understanding profound emotions in conjunction with the cycle of life in New Eden:

https://www.youtube.com/watch?v=JSxNW5dDYEY


Thanks ill set my Mental state to "Log on to EVE is the same as getting hunted by torches and Pitchforks".

That's the spirit!
Velarra
#54 - 2015-06-17 18:41:27 UTC
Haghala Connor wrote:
Velarra wrote:
CCP's devs... made a couple videos, which come to mind:

One might go so far as to call this one: "How to be excellent at Eve":

https://www.youtube.com/watch?v=VgvM7av1o1Q

Finally there is this truly heartfelt message that extols the virtue of understanding profound emotions in conjunction with the cycle of life in New Eden:

https://www.youtube.com/watch?v=JSxNW5dDYEY


Thanks ill set my Mental state to "Log on to EVE is the same as getting hunted by torches and Pitchforks".


Awesome! To log-in is to expect PVP everywhere in eve.

Plan for it, play with it and you'll be set :)
ISD Athechu
ISD STAR
ISD Alliance
#55 - 2015-06-17 18:44:41 UTC  |  Edited by: ISD Athechu
Haghala Connor wrote:

And i will continue to cry about Interdiction Spheres and Warp Disruption until we get a proper module to counter the Spheres and a Tech 2 or Faction Warp Stab that actually gives us +2 Strengths. Until then The aggressor have to big advantage for it to be balanced. No Tech2 and tech3 cruiser do not count, they are nice to have but are not counters consider they cost upwards of 500mil to fly.


I only mentioned a few methods. If those don't work then get creative on a solution that works for you. The methods spoken here aren't the only solution. WCS give the defender the advantage. As long as your warp strength isn't negative you can warp away. Also CONCORD will show up in 1.0 systems faster then they might in a 0.5 system so take that also into consideration. There are always options even when you think you are out of them. Some are easy and some take some thought.

There are proper modules/ships to counter the "spheres" as well as warp disruption. Just because something is expensive doesn't make it any less then a counter to the problem. There are expensive and cheap counters for everything. The tools are there and have been provided to you in-game. How you go about using those tools to your advantage is up to you.

ISD Athechu

STAR Executive

EVE New Citizens Q&A Resources

Helping Players Since 2011

Tau Cabalander
Retirement Retreat
Working Stiffs
#56 - 2015-06-17 18:48:17 UTC  |  Edited by: Tau Cabalander
I've been mining for over 6 years. Still have the same ship.

Here are some tips on how to avoid being a target:
https://forums.eveonline.com/default.aspx?g=posts&m=5689214#post5689214

Remember, it is always your fault for doing something, or not doing something. Don't blame anyone else but yourself.

As for attitude, one of my many posts on the topic:
https://forums.eveonline.com/default.aspx?g=posts&m=4777634#post4777634
Haruchai Khan
Doomheim
#57 - 2015-06-17 19:03:58 UTC
Ralph King-Griffin wrote:
To any newbie reading this who has heard me say attitude is important here..... Yeah this is why.
it dictates how we react to you in a pretty big way


I must say that I have found the thread fascinating. Having barely a month in game - and having never played before - I have some sympathy for the OP's experiences and his reaction. So far, I have lost a fair number of ships, and mostly to gate camps. It's frustrating, and one has to learn how to modify one's game plans to take account of the fact a particular gate is not going to be available to you. There is a natural tendency to object to 'Others' determining one's choices.

However, I have tried to approach it with a different mind-set. Almost all video games have some sort of conflict and challenge to overcome. When a computer controlled monster hands me my arse, I don't get angry at the CPU. For example, I know I'm not a great computer game player - they're a hobby, not a profession. I recall that the end 'boss' fight of Baldur's Gate (a game I enjoyed hugely) killed me over and over again. I simply couldn't get the wretched sequence right and there was no clue how to do it. After many, many tries, I hit on an off the wall idea that suddenly moved me forward and revealed a strategy that just might work. Eventually, I won that last fight and the sense of accomplishment - of being the 'hero' - was enormous fun. At no stage did I consider the computer and it's seemingly invincible pixels to be 'assholes'. I did question my own capability (and sanity Smile ).

I chose EVE as a game to play because it reflects many of the core concepts proposed by Raph Koster as leader designer of Ultima Online about player conflict and community building. I liked his ideas for UO, though human nature is such that as with many ideals, it didn't work well. EVE is a sandbox that has the possibilities for community building and player content development that has long been missing in MMOs. I have no idea if I will be capable enough to survive and have fun, but the depth of the game is utterly fascinating, and as anyone can deduce from a man that can't beat Baldur's Gate, I have no illusions about my worth as a 'elite' gamer, so my ego is already taken care of. Smile

I don't get too upset about being blown up because I consider those attackers to be part of the content - monsters, if you will. I'm not hugely interested in their motives, unless they talk to me. If they do - and due to extremely kind advice from this forum community, more and more do - they become human beings and part of the community in which I am trying to participate. Thus, I can only benefit and get the enjoyment from the game that it offers. If I'm not having fun - or can't because the option is denied to me as a new player, who is relatively powerless to affect people back, or work out how to beat the interdiction - I can log off and spend time doing something else. EVE is even more brilliant in this case than most - my skill levels can still increase offline!

I think that's a long way of saying that frustration and challenge is part and parcel of any game we like to play. The players who deliver that challenge in this MMO are no more assholes than the programmer who delivers the same frustration by the proxy 'monster' he/she wrote. However, the player might just interact with one during/afterwards and this can be special, or pointless, just as in real life.

The weak can never forgive. Forgiveness is the attribute of the strong.

Azda Ja
Native Freshfood
Minmatar Republic
#58 - 2015-06-17 19:07:51 UTC
Confirming we're all assholes and never ever under any circumstances help/educate anyone. The Devil dreads the day EVE online players come calling, we'll steal his candy and wedgy him back to kindergarten.

Grrr. I tell you. Grrr.

Grrr.

Freya Sertan
Doomheim
#59 - 2015-06-17 19:10:23 UTC
Haruchai Khan wrote:
Ralph King-Griffin wrote:
To any newbie reading this who has heard me say attitude is important here..... Yeah this is why.
it dictates how we react to you in a pretty big way


I must say that I have found the thread fascinating. Having barely a month in game - and having never played before - I have some sympathy for the OP's experiences and his reaction. So far, I have lost a fair number of ships, and mostly to gate camps. It's frustrating, and one has to learn how to modify one's game plans to take account of the fact a particular gate is not going to be available to you. There is a natural tendency to object to 'Others' determining one's choices.

However, I have tried to approach it with a different mind-set. Almost all video games have some sort of conflict and challenge to overcome. When a computer controlled monster hands me my arse, I don't get angry at the CPU. For example, I know I'm not a great computer game player - they're a hobby, not a profession. I recall that the end 'boss' fight of Baldur's Gate (a game I enjoyed hugely) killed me over and over again. I simply couldn't get the wretched sequence right and there was no clue how to do it. After many, many tries, I hit on an off the wall idea that suddenly moved me forward and revealed a strategy that just might work. Eventually, I won that last fight and the sense of accomplishment - of being the 'hero' - was enormous fun. At no stage did I consider the computer and it's seemingly invincible pixels to be 'assholes'. I did question my own capability (and sanity Smile ).

I chose EVE as a game to play because it reflects many of the core concepts proposed by Raph Koster as leader designer of Ultima Online about player conflict and community building. I liked his ideas for UO, though human nature is such that as with many ideals, it didn't work well. EVE is a sandbox that has the possibilities for community building and player content development that has long been missing in MMOs. I have no idea if I will be capable enough to survive and have fun, but the depth of the game is utterly fascinating, and as anyone can deduce from a man that can't beat Baldur's Gate, I have no illusions about my worth as a 'elite' gamer, so my ego is already taken care of. Smile

I don't get too upset about being blown up because I consider those attackers to be part of the content - monsters, if you will. I'm not hugely interested in their motives, unless they talk to me. If they do - and due to extremely kind advice from this forum community, more and more do - they become human beings and part of the community in which I am trying to participate. Thus, I can only benefit and get the enjoyment from the game that it offers. If I'm not having fun - or can't because the option is denied to me as a new player, who is relatively powerless to affect people back, or work out how to beat the interdiction - I can log off and spend time doing something else. EVE is even more brilliant in this case than most - my skill levels can still increase offline!

I think that's a long way of saying that frustration and challenge is part and parcel of any game we like to play. The players who deliver that challenge in this MMO are no more assholes than the programmer who delivers the same frustration by the proxy 'monster' he/she wrote. However, the player might just interact with one during/afterwards and this can be special, or pointless, just as in real life.


This guy.

This guy right here. He gets it. This is the attitude to have toward playing in the sandbox.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Haghala Connor
ShirimeNet
#60 - 2015-06-17 19:21:33 UTC
ISD Athechu wrote:
Haghala Connor wrote:

And i will continue to cry about Interdiction Spheres and Warp Disruption until we get a proper module to counter the Spheres and a Tech 2 or Faction Warp Stab that actually gives us +2 Strengths. Until then The aggressor have to big advantage for it to be balanced. No Tech2 and tech3 cruiser do not count, they are nice to have but are not counters consider they cost upwards of 500mil to fly.


I only mentioned a few methods. If those don't work then get creative on a solution that works for you. The methods spoken here aren't the only solution. WCS give the defender the advantage. As long as your warp strength isn't negative you can warp away. Also CONCORD will show up in 1.0 systems faster then they might in a 0.5 system so take that also into consideration. There are always options even when you think you are out of them. Some are easy and some take some thought.

There are proper modules/ships to counter the "spheres" as well as warp disruption. Just because something is expensive doesn't make it any less then a counter to the problem. There are expensive and cheap counters for everything. The tools are there and have been provided to you in-game. How you go about using those tools to your advantage is up to you.


You keep saying there are proper modules/ships to counter the speheres, but yet, all ive seen is 2 ship types (Interceptors and Tech 3 Cruisers(with Right sub-system)), and a longshot with the MJD Module (Only fits to 2 Tech 1 Ship types), Nothing to counter the Infinite Warp reduction.

I Would love to see a Module that could be fitted to Tech 1 ships that works against Interdiction bubbles. Even MJD's For ships smaller than BattleCruiser would be nice to.