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Long-Term EVE Online Revision Plan Addressing Player Concerns

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#21 - 2015-06-16 21:35:49 UTC  |  Edited by: Daichi Yamato
EVE was always a niche game. And as ive linked, its not just about the subscription numbers. Go play the game that has the most subscribers ever if thats what you think makes a game.

Hi-sec is the easiest for most players to exploit isk out of which is why many people have their isk makers in there. Your PvE themepark land will be just as easy to exploit. All PvE ever, has been made farmable from every MMO that has ever been made. It doesnt matter if it pays less or you cant use cap ships. The mere fact that it relies on pre-determined written code means it will become a riskless tedious bore once you've 'beaten the game'. To prevent that you'd have to add unlimited content at impossibly frequent intervals with infinite power creep to keep players interested and entertained (see blizzard). Or you can have players make the content, which is more interesting, more immersive and cheaper to boot.

And yes you are taking things away from me. The ability to hunt any player for any reason i want and inflict space ship destroying love upon their unsuspecting lives. The risk of having my beloved home attacked at any moment by someone i slighted three months back. Thats why i play. Thats why many of us play.

And the link to zkillboard has player deaths and kills on it you realise? its does not include NPC deaths. And asakai was 4000 actual players.

Candy floss indeedRoll

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#22 - 2015-06-16 22:10:16 UTC
Daichi Yamato wrote:
EVE was always a niche game. And as ive linked, its not just about the subscription numbers. Go play the game that has the most subscribers ever if thats what you think makes a game.

Hi-sec is the easiest for most players to exploit isk out of which is why many people have their isk makers in there. Your PvE themepark land will be just as easy to exploit and just. All PvE ever, has been made farmable from every MMO that has ever been made. It doesnt matter if it pays less or you cant use cap ships. The mere fact that it relies on pre-determined written code means it will become a riskless tedious bore once you've 'beaten the game'. To prevent that you'd have to add unlimited content at impossibly frequent intervals with infinite power creep to keep players interested and entertained (see blizzard). Or you can have players make the content, which is more interesting, more immersive and cheaper to boot.

And yes you are taking things away from me. The ability to hunt any player for any reason i want and inflict space ship destroying love upon their unsuspecting lives. The risk of having my beloved home attacked at any moment by someone i slighted three months back. Thats why i play. Thats why many of us play.

And the link to zkillboard has player deaths and kills on it you realise? its does not include NPC deaths. And asakai was 4000 actual players.

Candy Floss indeedRoll


Okay, in order....

The game many people want to play doesn't exist. You say it exists and figure the numbers mean it must be there, but it doesn't. That's what I'm trying to explain to you. You think that PVP and the sandbox are the core game concept, but there are a LOT of those around. And if that was actually removed, EVE wouldn't have a clone. EVE's control scheme and its pacing are actually something that is fundamentally unique in EVE. It's a very simple, almost MUD-like setup that's very ponderous in action. The main thing that sets it apart from WoW (as an example) has less to do with PVP and player-generated content, but with the actual style of play.

That's why there are so many people in hisec "exploiting ISK-methods" there rather than doing it in nullsec. That's why there are so many players here even now who do whatever they can to avoid PVP. That's why CCP's having trouble getting people to take part in what they and you may think is the core of the game. After adhering to this dogma for so long, it could be they've completely missed the part of the game that actually was alone in the gaming world and rarely imitated. EVE has a lot more to it than just "players kill each other in a sandbox." It could have had even more. It's why there are so many people around who want the PVE element expanded despite adamant calls that they're in the wrong game.

Hell, it's why your signature is scripture evidencing a dogma, it's because so many people have come forward saying what they wanted from this game and wanting something different, but having no place to go. If they wanted PVP, even sandbox PVP, they can get that elsewhere and in better numbers and quality. No, EVE's got a lot more to it that's all its own, and that potential has simply been allowed to atrophy.

So no, "my" game doesn't exist. If it did, EVE would be dead by now. EVE is a garden overgrown with weeds and breaking up its cobblestones because because CCP thought what mattered most was a portico they got from Ikea. All the things EVE has that other games don't, and PVP in a sandbox is probably the most common feature they have. Ironically, I COULD play on a PVP server on WoW and get that same "danger" you're talking about. That's one of the things WoW actually has that EVE boasts about.

And if I could get a copy of EVE's client, license from CCP to run my own server, and get a bunch of my coder buddies to put the game I've proposed together, I would. It'd turn Tranquility into a ghost town, offering better PVE and PVP at the same time. But as it stands, players can be stuck liking the things in EVE they can't get anywhere else and having to stomach something they don't that pervades space.

That's why that part of the proposal is front and center at the top. It is, without a doubt, the single most cited reason I have ever heard why people who like EVE quit, and I know a lot of people who liked EVE and quit. It's probably the single most cited complaint I've seen consistently throughout the game's history. You're here speaking almost exclusively about it even though, in fact, it takes nothing from you except that you'll be having to fight people who are interested in having you hunt them.

At least I don't like to think you're actually offended by the idea because your soft targets will be replaced by hard targets, given your reasons for supposedly enjoying this game.

That's another reason I bring up increasing the PVE difficulty. You think it's impossible, but like I said, even discounting NPCs, to get 4000 players killed, a single twenty man raid team in WoW will have to die 200 times. There are a lot more than that around. And, truly, twenty individual twenty man raid teams, wiping ten times, as I said, will kill 4000 players. That's covered probably on a nightly basis.

Yes, candy floss. From the reputed hand-holdingest game in MMORPGs, not counting PVP ganks, PVP deaths in their instanced games, deaths in the game world, deaths during non-wipe combat, deaths in dungeons, or really anything else. WoW covers that in players deaths, likely many times over, every single day.

-continued below-

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#23 - 2015-06-16 22:31:19 UTC
Daichi Yamato wrote:
EVE was always a niche game. And as ive linked, its not just about the subscription numbers. Go play the game that has the most subscribers ever if thats what you think makes a game.

Hi-sec is the easiest for most players to exploit isk out of which is why many people have their isk makers in there. Your PvE themepark land will be just as easy to exploit. All PvE ever, has been made farmable from every MMO that has ever been made. It doesnt matter if it pays less or you cant use cap ships. The mere fact that it relies on pre-determined written code means it will become a riskless tedious bore once you've 'beaten the game'. To prevent that you'd have to add unlimited content at impossibly frequent intervals with infinite power creep to keep players interested and entertained (see blizzard). Or you can have players make the content, which is more interesting, more immersive and cheaper to boot.

And yes you are taking things away from me. The ability to hunt any player for any reason i want and inflict space ship destroying love upon their unsuspecting lives. The risk of having my beloved home attacked at any moment by someone i slighted three months back. Thats why i play. Thats why many of us play.

And the link to zkillboard has player deaths and kills on it you realise? its does not include NPC deaths. And asakai was 4000 actual players.

Candy floss indeedRoll


Yet no one calls that game brutal. It might be because each one isn't individually reported that you don't realize the scale, but yeah, EVE's killboards even at the highest they ever go probably doesn't come close. The largest fight in EVE's PVP history gets likely eclipsed by nothing more than their arenas. on a nightly basis.

I'm not saying that to denigrate you, I'm saying that to put everything in perspective. EVE doesn't get to live along in a vacuum, all those games you like to sneer at, it's not just numbers games. Plenty are far more dangerous, even through normal PVE activity, because the client is doing something a player doesn't always do.

A client tries to kill you. Period.

It doesn't matter if it can't or if it has no hope. It gets lucky, but it doesn't care about ship losses or money/hour. It doesn't care about having to go back to the beginning and fly back out. It doesn't get frustrated, it doesn't quit playing, and it doesn't look for easier targets. Computers do as they're told, and if they're told to kill you, they do their best regardless of the consequences.

The reason you have a low opinion of PVE is because CCP has been very kind to you and not really tried to kill you very hard. Do you think it's really beyond CCP to program in complex instructions like tackle-and-kill-support-ships or frigates-kill-frigates-first-staying-in-orbit? Do you think that the NPCs are underpowered because that's how PVE has to be? CCP has, very intentionally, tried not to kill you. It does not have to be that way. I certainly wouldn't have made it that way. I'd have set the computer in nullsec to hunt even large alliance fleets with superior force just to see if they could survive a pummeling and hope their neighbors didn't notice.

But it's not CCPs fault. I mean, you guys are already avoiding hard targets and looking for soft targets as it is. You're saying here that a core part of the game will be gone if you can't kill people who aren't even interested in playing with you, much less fighting you or even possibly killing you. Imagine the outcry if this game actually did start wiping out whole corporations with roaming PVE fleets and spawned events.

I'd love it, but I'd imagine that wouldn't be popular with the current crowd. That's why I set up the proposal as I did. Leave the PVE hammering for the PVEers who are interested in it. If you can't conceive of the computer throwing more at you than you can handle, you haven't played some of the games I've played. It's only a riskless, tedious bore, even WITH capital ships, because CCP made it that way. And they made it that way intentionally, because they could have very easily made it worse.

But, like CCP said, they think their game is unique because it's a PVP sandbox at its core, not because it's actively trying to hunt down and kill you. They figure that if a player gets that role, at least he wins or loses, but someone can't complain. If you're bulldozed by hardmode PVE because you're in a cheap ship, the computer doesn't get onto the forums and tell you to leave because it's having fun. You just turn up to complain.

I want that. I want a game, finally, to try to kill me, and EVE is a game that could do that. But look at that killboard for today. Look at the guides for how to survive in nullsec currently so you can farm rats. Does that actually sound dangerous to you? There's dangerous out there, games that will kill you dozens of times before you make any progress. They're rarer than PVP sandboxes these days. Even if all the players were half as good, the World Cup would still be the same. But if all the climbers are only half as good, nobody climbs Mt Everest.

Again, though, CCP has avoided that.

In any case, as stated, many people play for the vendettas and the "thrill" of PVP. I certainly didn't take that away from them. If anything, I expanded it. I made damn sure that Free Space wasn't going to be sharks-and-minnows, I encouraged full on corporate cannibalism. I designed it that way specifically, knowing that there was no way any pure PVE player was going to get involved. I figured, they'd have their space. You'd have space more dangerous than anything EVE has ever seen. The fluctuating resources can't happen in PVE space (it'd cause inflation by the truckload), but it's a ripe way to make corps fight each other constantly.

The proposal removes all CCP's kid gloves. For everyone.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Danika Princip
GoonWaffe
Goonswarm Federation
#24 - 2015-06-16 22:32:44 UTC
Genuinely curious now.

If you got your PVP free server, what the hell would you do for an economy? Nobody would buy anything you made, except T1 ammo, so prices would just be a race to the bottom.

Without PVP to fuel the economy, there's no money in building or mining, so you'd have missions and incursions. Are you seriously saying that, in complete isolation and with nothing else to frame them, those two things are good enough to be a game in their own right?




Why do you hate the single shard concept so much? And why are your lore justifications for killing the game off entirely so damn bad? (CCP have been playing up the 'the empires are afraid of us' thing for ages, so having them push buttan and neuter us completely is kind of awful.)

You are seriously playing the wrong game here. While you might think that more people would play under your vision, I think all you would do is kill the game completely. I know I'd unsub, and I wouldn't be the only one.
Zan Shiro
Doomheim
#25 - 2015-06-16 23:17:03 UTC
Constantin Baracca wrote:
I mean, look, we can keep telling people on CCP's behalf to take their business elsewhere, but if nothing else that seems to now have become very effective. In 2003, EVE had a LOT less competition on offer. There weren't a lot of Sci-Fi MMORPGs, even fewer were in ships. The entire sandbox v. themepark fight was in full swing. But that argument's passed us; most gamers went with option C and decided to have both. That fight ended a long time ago..



How did it end? Elite dangerous did not have the strongest release. I really into nostalgia gaming did not take it up as what I heard was jsut lacking in some some ways. Odd turn of development here...I played elite when it was fresh and new...on my amiga 500 long ago. Fresh from factory amiga, no less. Hell one time when my little brother broke it at the time we dropped it off the actual commodore factory...it was like an hour drive away.

yes I am dating myself here, no one else will these days (or so says my wife lol). I should have been all over this really. Hell I got the new bards tale a few years back which wasn't all that good only because it piggy backed the old style bards tales in it. that was my youth in those old bards tales. Hated the new bards tales....the retro bard tales...brought back memories. Went full bore even, pen and paper as I whipped out a graph paper pad and wrote the maps down jsut like the old days (yes I know the maps online these days....I wanted the full retro experience, why half ass it I say).


then there is SC which to its credit seems to making some progress beyond adding aquariums to the "captians quarters" of late. It has not hit full release yet though. Where I have some outstanding questions that won't be answered till then. High among them is how will the overt p2w play out. Over various pledge drives they have offered some kick ass ship/deals. One time only for some of them. So that even in alpha/beta they have tiered benefits new players will not have. I am leery of this tbh.

Eve I never saw this issue. The special ships are extremely rare. If old boy wants to gank me in a freki....depending on location I know I will get backup from complete random strangers who want to kill the 20 bil frigate as much as I do for the lolz. that and even if no help and I died...its not every day you can post a lm saying you died to an AT prize ship in common every day eve.


This also based on the fact I have done the backing in the past for a few games and all I got was cosmetic stuff. Even Wots present to early backers/testers was not really special. Lets jsut say you didn't see them roll out in force to roll stomp the field when it went production status. Hell we can argue compared to the common to all tanks they were just plain meh....
Zimmer Jones
Aliastra
Gallente Federation
#26 - 2015-06-17 00:34:11 UTC
Another "wouldn't it be nice," post.

Too many repetitive walls of text that boil down to: bears should be able to bear IN ABSOLUTE SAFTEY, and PvP takes place in consensual zones. Other game do this, and have cloned eve and eve should be the one to change.

Basic response that most people get when they want a safe, padded playpen in the sandbox:
All your changes are market destroying, risk adverse, and completely backward to the ethos of this game.
People play eve because of the bad people: they are a challenge, and being a bad person is a challenge.

Tell me: Do you enjoy idle tapping games? If not: why do you want every highsec pve experience to be exactly that?
If so, well, it does explain why you don't want to play a game where no one wins.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Daichi Yamato
Jabbersnarks and Wonderglass
#27 - 2015-06-17 00:38:03 UTC
This isnt about PvE being formidable. You can have that a long side the PvP sandbox. Your proposal does not take gloves Off. It builds walls between players.

You keep saying no one wants to be part of the PvP sandbox, and hardly anyone PvP's anymore. But clearly thats not the case.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

ShahFluffers
Ice Fire Warriors
#28 - 2015-06-17 02:26:21 UTC  |  Edited by: ShahFluffers
Also going to throw in and say that I don't like any of these changes.

EVE is what it is because it...

- is one huge "instance"
- no one can be "left alone"
- everyone affects everyone else for better and worse (hint: that is how the game was designed)
- there are multiple ways to "deal with people"... either through economic shenanigans, direct warfare, logistical disruption, or propaganda
- gameplay is tedious and the penalties for "losing" are harsh... without being overly so in either area
- cunning and cooperation with others is rewarded more so than "grinding" is



Also... I will cite the great historical example of a PvP-centric game being split into PvE and PvP worlds on the basis of "people should be allowed to be left alone, no one should have to PvP unless they want to":

Ultima Online and Trammel server.


The initial results were...
- high influx of new players
- everyone moving their economic activities over to the PvE server (because you would be dumb for farming money and items in an "unsafe" area where you have to split it between other players who are covering you)

The long term results were...
- players almost entirely moving over to the PvE server (because playing on a PvP server (or any server) where there are few people around gets lonely)
- long time players leaving because the game stopped being the thing they loved
- the destruction of the overall game economy as people learned better and more efficient farming techniques
------- because money was easier (and less risky) to earn, inflation spiraled out of control
------- because items and gear were easier to obtain and there was little "loss" of them due to no PvP (even with "wear and tear" mechanics), supply for items ballooned and prices plummeted
------- end result; prices would spike and crash on a weekly/monthly basis... frustrating new players
- players quickly got bored because the DEVs could not keep creating new content as fast as players consumed and mastered it
- player numbers dwindled
- Ultima Online died
Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#29 - 2015-06-17 12:53:28 UTC
Zan Shiro wrote:
Constantin Baracca wrote:
I mean, look, we can keep telling people on CCP's behalf to take their business elsewhere, but if nothing else that seems to now have become very effective. In 2003, EVE had a LOT less competition on offer. There weren't a lot of Sci-Fi MMORPGs, even fewer were in ships. The entire sandbox v. themepark fight was in full swing. But that argument's passed us; most gamers went with option C and decided to have both. That fight ended a long time ago..



How did it end? Elite dangerous did not have the strongest release. I really into nostalgia gaming did not take it up as what I heard was jsut lacking in some some ways. Odd turn of development here...I played elite when it was fresh and new...on my amiga 500 long ago. Fresh from factory amiga, no less. Hell one time when my little brother broke it at the time we dropped it off the actual commodore factory...it was like an hour drive away.

yes I am dating myself here, no one else will these days (or so says my wife lol). I should have been all over this really. Hell I got the new bards tale a few years back which wasn't all that good only because it piggy backed the old style bards tales in it. that was my youth in those old bards tales. Hated the new bards tales....the retro bard tales...brought back memories. Went full bore even, pen and paper as I whipped out a graph paper pad and wrote the maps down jsut like the old days (yes I know the maps online these days....I wanted the full retro experience, why half ass it I say).


then there is SC which to its credit seems to making some progress beyond adding aquariums to the "captians quarters" of late. It has not hit full release yet though. Where I have some outstanding questions that won't be answered till then. High among them is how will the overt p2w play out. Over various pledge drives they have offered some kick ass ship/deals. One time only for some of them. So that even in alpha/beta they have tiered benefits new players will not have. I am leery of this tbh.

Eve I never saw this issue. The special ships are extremely rare. If old boy wants to gank me in a freki....depending on location I know I will get backup from complete random strangers who want to kill the 20 bil frigate as much as I do for the lolz. that and even if no help and I died...its not every day you can post a lm saying you died to an AT prize ship in common every day eve.


This also based on the fact I have done the backing in the past for a few games and all I got was cosmetic stuff. Even Wots present to early backers/testers was not really special. Lets jsut say you didn't see them roll out in force to roll stomp the field when it went production status. Hell we can argue compared to the common to all tanks they were just plain meh....



Oh, don't worry about dating yourself. I've made the comparison before that one of EVE's strengths is that it's pretty much a MUD RPG. I mean, it has a very pretty GUI, but once you strip everything down, that's the one HUGE thing that sets EVE apart from its counterparts. Despite all the claims about how complex it is, it really is a bunch of line items relative in space which you have a bunch of code commands for. Sometimes, all I'm missing is the whole:

"You see a cannister (25m North)"
"/approach cannister"
"You approach the cannister."

I know that probably dates me quite a way back, but I suppose that's why I have a far less dependent view on the game and on the MMORPG field in general.

I actually dropped out of EVE to play Wildstar when it came out because I was looking for some kind of challenge. The idea that PVE is easy has nothing on Wildstar, five man dungeons were outright flattening people. I was in one group with a bunch of new players trying to do a dungeon called Skullcano on veteran mode (basically a heroic dungeon for anyone who's played WoW lately), that wiped our five man team constantly for three hours. Look up that Mordechai Redmoon fight; it's harder than it looks and it looks crazy.

I mean, honestly, I like EVE's play better, but EVE, as I said, wasn't trying THAT hard to kill me. Or anyone. And my God was it glorious to have someone build a game to try to kill you. F2P came to that game, though, and I know where F2P with NCSoft leads these days.

So I came back, and the game's in even worse shape. The PVP warfare has stagnated and most people seem to be saying that Fozzie's SOV changes are a joke. The Drifter stuff seems to be building up, but it doesn't look like it's going to be that blistering attack I was looking for. Even more people are crowded into hisec because the PVPers are looking for soft targets instead of hard ones. And that's not even stuff I had to see (though I took the tour and confirmed it). That's just how the game is.

And all of this really combines into why I made the proposal in the first place. The problem with everyone telling people to play other games is that, well, they are. And nowadays, it's getting harder and harder to tell people they ought to pay a subscription when F2P developers aren't doing less than subscription developers. EVE is having an even worse time. I don't think any one game will kill it, but back in 2003 and 2004, it was in a pretty isolated pool. Nowadays, the entire idea of a space-faring open PVP world or a FFA sandbox aren't unique, and a lot of them are cheaper. Worse, a lot are getting more for their money.

I know a lot of people are ready to let EVE wither, but it seems like such a shame. For all the talk that the PVP sandbox defines this game, it leaves so much that it can do undone beyond that. And it can't be said that players aren't at least LOOKING for a game like that. SC and ED might, you'd think, not be the answers, but ED has a few thousand people in a group dedicated for PVE and SC is coming with a PVE slider.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#30 - 2015-06-17 13:08:40 UTC
Danika Princip wrote:
Genuinely curious now.

If you got your PVP free server, what the hell would you do for an economy? Nobody would buy anything you made, except T1 ammo, so prices would just be a race to the bottom.

Without PVP to fuel the economy, there's no money in building or mining, so you'd have missions and incursions. Are you seriously saying that, in complete isolation and with nothing else to frame them, those two things are good enough to be a game in their own right?




Why do you hate the single shard concept so much? And why are your lore justifications for killing the game off entirely so damn bad? (CCP have been playing up the 'the empires are afraid of us' thing for ages, so having them push buttan and neuter us completely is kind of awful.)

You are seriously playing the wrong game here. While you might think that more people would play under your vision, I think all you would do is kill the game completely. I know I'd unsub, and I wouldn't be the only one.


Please read the proposal before you comment.

The proposal does not ask for a PVE server. Nor does it ask for a PVE shard. I'll explain that particular area (there are more) in the broad strokes.


There would be two areas, Treaty Space and Free Space. The Treaty Space would be your "PVE" area in this parlance. It would be a vast death trap for PVE players. If people say they want less PVP but don't mind ship loss (that's what I've gotten from the feedback here) then that PVE will be turned up several degrees from anything we're even seeing from PVP. Treaty Space will also have far less resources in it, forcing players to travel farther to make the same profit as someone in Free Space does. They will not be permitted to form fleets above a certain number of ships (I arbitrarily suggested 15), nor build or fly capital ships in that space. The reason it's a PVE area is that you can't fire on another player. However, it's meant to be a dangerous place. The nullsec area would have only player structures. However, they have slightly altered rules for rewards that reward players for combining and forming up to work together in fleets to tackle larger problems organically.

Hopefully, some of these will be part-timers that can befriend new pilots this way (to a far greater degree than now) and will invite them into Free Space. This would exist in the same server (see the linked diagrams). There would be far more minerals, but they would be fluctuating. Certain systems will be deserts for months, perhaps no better than a Treaty system. Some might suddenly flood with minerals, giving some people more than they know what to do with. Otherwise, it is FFA PVP, no hisec in the middle, nowhere to really run or hide.

Key to these is that ships have upkeep depending on ship size and ship usage both.

This means that players in Treaty Space will be in a constant search to make enough to fuel their exploits, which should mean they're working on doing more than farming the easiest material they can and take risks. In Free Space, that would mean that certain corporations can make ships they might no longer be able to upkeep during boom times, which would give them a reason to attack their neighbors for resources if they find out a system nearby is suddenly booming.

So the impetus is to drive player activity everywhere, but in a very broad sense that the two spaces aren't just PVE and PVP versions of the same game, but work together. That way, if someone wants to PVP because PVE is boring to them, there's a place. If someone wants to PVE only, they've got a place testing them and destroying their ships without relying on players. Most importantly, if someone wants to do both at various times, there are places for both.

War declarations exist in a slightly altered form, faction warfare exists in certain systems but must follow treaty space rules on ship limits and flight size, and dueling would exist as normal.

The rest of the proposal is a series of descriptions of the gameplay improvements that would make the act of flying more tactical and active than it is now.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#31 - 2015-06-17 13:12:16 UTC
Zimmer Jones wrote:
Another "wouldn't it be nice," post.

Too many repetitive walls of text that boil down to: bears should be able to bear IN ABSOLUTE SAFTEY, and PvP takes place in consensual zones. Other game do this, and have cloned eve and eve should be the one to change.

Basic response that most people get when they want a safe, padded playpen in the sandbox:
All your changes are market destroying, risk adverse, and completely backward to the ethos of this game.
People play eve because of the bad people: they are a challenge, and being a bad person is a challenge.

Tell me: Do you enjoy idle tapping games? If not: why do you want every highsec pve experience to be exactly that?
If so, well, it does explain why you don't want to play a game where no one wins.



Please see the above post and please read the proposal. While the community has latched pretty firmly onto this, I've very much answered all of this in the proposal and explained my rationale.

Right now, there aren't enough people playing the game for the reason you described as being why people play EVE. Period. Many people right now are not playing EVE that way, and most people aren't playing EVE at all.

I'm not being insulting here, I'm just saying that your take on the game may not be objective or accurate, especially given the game's current situation.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Mag's
Azn Empire
#32 - 2015-06-17 13:16:39 UTC  |  Edited by: Mag's
No. I love it when people ask for this wonderland PvE server, completely ignoring the fact that PvP isn't limited to combat.

Eve is a single shard PvP centric game. Don't like it? Go play another game that is boring as hell, that doesn't include PvP. You know the one, some called it an Eve killer. That worked out for it. Lol

The other quite funny situation here, is that fact that people play this game, then wish to change it. It is what it is at it's core and has been this way from day one. You'd do as well, asking for the queen to be removed from a chess board.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#33 - 2015-06-17 13:20:59 UTC
ShahFluffers wrote:
Also going to throw in and say that I don't like any of these changes.

EVE is what it is because it...

- is one huge "instance"
- no one can be "left alone"
- everyone affects everyone else for better and worse (hint: that is how the game was designed)
- there are multiple ways to "deal with people"... either through economic shenanigans, direct warfare, logistical disruption, or propaganda
- gameplay is tedious and the penalties for "losing" are harsh... without being overly so in either area
- cunning and cooperation with others is rewarded more so than "grinding" is



Also... I will cite the great historical example of a PvP-centric game being split into PvE and PvP worlds on the basis of "people should be allowed to be left alone, no one should have to PvP unless they want to":

Ultima Online and Trammel server.


The initial results were...
- high influx of new players
- everyone moving their economic activities over to the PvE server (because you would be dumb for farming money and items in an "unsafe" area where you have to split it between other players who are covering you)

The long term results were...
- players almost entirely moving over to the PvE server (because playing on a PvP server (or any server) where there are few people around gets lonely)
- long time players leaving because the game stopped being the thing they loved
- the destruction of the overall game economy as people learned better and more efficient farming techniques
------- because money was easier (and less risky) to earn, inflation spiraled out of control
------- because items and gear were easier to obtain and there was little "loss" of them due to no PvP (even with "wear and tear" mechanics), supply for items ballooned and prices plummeted
------- end result; prices would spike and crash on a weekly/monthly basis... frustrating new players
- players quickly got bored because the DEVs could not keep creating new content as fast as players consumed and mastered it
- player numbers dwindled
- Ultima Online died


Again, there is NO SEPARATE PVE SERVER IN THE PROPOSAL.

It is very important, when speaking on a subject, to have read the source material. Yes, it is dense. There is a lot there. It is complex even though I've tried for brevity. But to have a conversation about the proposal, you need to read it. Especially before you say that you don't like any of the changes, considering the space redistribution is not even the majority of the proposal.

I know a LOT of people ask for PVE to be here that you would be tempted to not read it. The commonality of that request because I made the proposal to address player complaints and there is no single complaint more cited across EVE. So much so that you all have stock answers to those that don't in any way address the work.

However, if everyone is asking for it, and the population is low, that's a not very subtle hint that, in fact, there is more to EVE (otherwise those people wouldn't want to even request change). That's a large market of people who may not actually have another game at their disposal.

It's also very telling that you figure EVE's PVP would die if there was a separated alternative. I tend to agree, which is why I didn't go that route.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#34 - 2015-06-17 13:21:45 UTC
Mag's wrote:
No. I love it when people ask for this wonderland PvE server, completely ignoring the fact that PvP isn't limited to combat.

Eve is a single shard PvP centric game. Don't like it? Go play another game that is boring as hell, that doesn't include PvP. You know the one, some called it an Eve killer. That worked out for it. Lol

The other quite funny situation here, is that fact that people play this game, then wish to change it. It is what it is at it's core and has been this way from day one. You'd do as well, asking for the queen to be removed from a chess board.


The proposal does not ask for a PVE server.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Mag's
Azn Empire
#35 - 2015-06-17 13:27:55 UTC
Constantin Baracca wrote:
Mag's wrote:
No. I love it when people ask for this wonderland PvE server, completely ignoring the fact that PvP isn't limited to combat.

Eve is a single shard PvP centric game. Don't like it? Go play another game that is boring as hell, that doesn't include PvP. You know the one, some called it an Eve killer. That worked out for it. Lol

The other quite funny situation here, is that fact that people play this game, then wish to change it. It is what it is at it's core and has been this way from day one. You'd do as well, asking for the queen to be removed from a chess board.


The proposal does not ask for a PVE server.
Except when you ask for a themepark PvE server? Cool.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#36 - 2015-06-17 13:31:12 UTC
Mag's wrote:
Constantin Baracca wrote:
Mag's wrote:
No. I love it when people ask for this wonderland PvE server, completely ignoring the fact that PvP isn't limited to combat.

Eve is a single shard PvP centric game. Don't like it? Go play another game that is boring as hell, that doesn't include PvP. You know the one, some called it an Eve killer. That worked out for it. Lol

The other quite funny situation here, is that fact that people play this game, then wish to change it. It is what it is at it's core and has been this way from day one. You'd do as well, asking for the queen to be removed from a chess board.


The proposal does not ask for a PVE server.
Except when you ask for a themepark PvE server? Cool.


Since you may have missed it, the proposal.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Samillian
Angry Mustellid
#37 - 2015-06-17 13:34:56 UTC  |  Edited by: Samillian
I took the time to read your proposal, while I'm impressed with the amount of work you have put into it I must be honest with you. It is a version of EvE that I can honestly say neither I nor I am sure the majority of people I have flown with in the last six years would care to to be a part of.

Not supported.

NBSI shall be the whole of the Law

Mag's
Azn Empire
#38 - 2015-06-17 13:36:04 UTC
Constantin Baracca wrote:
Mag's wrote:
Constantin Baracca wrote:


The proposal does not ask for a PVE server.
Except when you ask for a themepark PvE server? Cool.


Since you may have missed it, the proposal.
I don't click external links.

My friend Daichi Yamato, seemed to do a proper TL:DR and even quoted some of your text.
One being.

Quote:
'This also means that Worm Hole residents in [sandbox space] might suddenly see a wormhole open up into [theme park space], a place their enemies might be able to essentially stage an assault unimpeded.'

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Donnachadh
United Allegiance of Undesirables
#39 - 2015-06-17 13:38:46 UTC
-1 On top of all the other reasons given any idea that is so wordy that it cannot be posted here gets a -1 because I am not going to your linked web site to read it.
Ralph King-Griffin
New Eden Tech Support
#40 - 2015-06-17 13:43:47 UTC
Constantin Baracca wrote:
Mag's wrote:
Constantin Baracca wrote:
Mag's wrote:
No. I love it when people ask for this wonderland PvE server, completely ignoring the fact that PvP isn't limited to combat.

Eve is a single shard PvP centric game. Don't like it? Go play another game that is boring as hell, that doesn't include PvP. You know the one, some called it an Eve killer. That worked out for it. Lol

The other quite funny situation here, is that fact that people play this game, then wish to change it. It is what it is at it's core and has been this way from day one. You'd do as well, asking for the queen to be removed from a chess board.


The proposal does not ask for a PVE server.
Except when you ask for a themepark PvE server? Cool.


Since you may have missed it, the proposal.

I read exactly as far as you said high sec should be safe, that's where you effectively split the game into PvP and pve zones.

Once you have done this you may as well have separate servers as the bears will never leave highsec.
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