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cap-stable cap-booster ideas

Author
saraahp
Rising Sun Industries - Eternal Hope Chapter
#1 - 2015-06-17 02:44:58 UTC
hi i think a lot of players have been frustrated with cap-stability which seems to frustrate most players.....so we have a cap booster module that it self replenishes capacitor capacity.....my idea i acknowledge a lot of people wont like if it interferes with pvp...so my idea is for pve; to half or even a 3rd of cap booster weight allowing 2-3 x the amount of cap booster that can be loaded into cap booster and cargo....my way around the pvp annoyance of change is that this can work fine but as soon as combat with another capsuleer is activated that the rest of the cap booster items turn red and the excess loaded cap-boosters turn red unusable till the combat pvp timer deactivates........alot of players wen fitting say a battleship for pve content wish for more capacitor power-grid and CPU on ships although id like to see this happen (like wow days went from 8k hp to 500k hp back in day) i am sure that alot of players would dislike changes and if pvp is affected they would hit rock bottom......so this is my way of working around such issue's. yours faithfully saraahp! ps; id like to see also a navy cap booster 1600 come into game also!
Commissar Rain
Kesukka
#2 - 2015-06-17 02:55:55 UTC
Is the enter key broken?
Kaaeliaa
Tyrannos Sunset
#3 - 2015-06-17 02:59:01 UTC
If players are using "cap stable" and "PvP" in the same sentence, that's their problem.

"Do not lift the veil. Do not show the door. Do not split the dream."

Rowells
Pator Tech School
Minmatar Republic
#4 - 2015-06-17 03:03:35 UTC
Commissar Rain wrote:
Is the enter key broken?

it's ok, the period key works just fine.... . . ... .... . . . .... ....... ... . ........ . . . .... .. .
Unsuccessful At Everything
The Troll Bridge
#5 - 2015-06-17 03:12:25 UTC
saraahp wrote:
hi i think a lot of players have been frustrated with cap-stability which seems to frustrate most players.....so we have a cap booster module that it self replenishes capacitor capacity.....my idea i acknowledge a lot of people wont like if it interferes with pvp...so my idea is for pve; to half or even a 3rd of cap booster weight allowing 2-3 x the amount of cap booster that can be loaded into cap booster and cargo....my way around the pvp annoyance of change is that this can work fine but as soon as combat with another capsuleer is activated that the rest of the cap booster items turn red and the excess loaded cap-boosters turn red unusable till the combat pvp timer deactivates........alot of players wen fitting say a battleship for pve content wish for more capacitor power-grid and CPU on ships although id like to see this happen (like wow days went from 8k hp to 500k hp back in day) i am sure that alot of players would dislike changes and if pvp is affected they would hit rock bottom......so this is my way of working around such issue's. yours faithfully saraahp! ps; id like to see also a navy cap booster 1600 come into game also!


Form thought thoroughly.

Type draft of idea.

Try to see all sides of this idea. Try to think of reasons why its bad, why its good. Pros vs Cons. Think how it could be horribly abused.

Revise draft.

Select Features and Ideas.

Type new post with freaking paragraphs for the love of sanity.

Take all feedback into account. Negative feedback is not trolling.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Paranoid Loyd
#6 - 2015-06-17 04:19:09 UTC
I sure hope this is a troll, but I don't think it is. Straight

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Chainsaw Plankton
FaDoyToy
#7 - 2015-06-17 04:23:02 UTC
I'm sorry, I'm not really sure what you are asking for. A cap booster 800 fit works just fine for pve in my experience, Navy cap boosters are much smaller, but much more expensive, and they tend to see use in pvp not pve. Also I really don't want to see modules that get restricted because of pvp or pve, that just isn't the eve way. in other games they do that, and I think it is just a bad idea there.

@ChainsawPlankto on twitter

saraahp
Rising Sun Industries - Eternal Hope Chapter
#8 - 2015-06-17 05:52:51 UTC
thank you for replies i have reposted idea in the Features and ideas section with paragraphs etc as u advised me to! (with some pros and cons) etc
Yarda Black
The Black Redemption
#9 - 2015-06-17 08:46:09 UTC
saraahp wrote:
thank you for replies i have reposted idea in the Features and ideas section with paragraphs etc as u advised me to! (with some pros and cons) etc


Awesome. I'll stop thinking of a way to troll this troll-thread then
Otso Bakarti
Doomheim
#10 - 2015-06-17 12:56:31 UTC  |  Edited by: Otso Bakarti
Am I too late? I love the idea of mods only PvE can use...or PvP. No...wait....

Am I too late? I love posts that solve huge problems in one paragraph. No...wait....

Am I too late? I love posts that solve problems that don't exist!

There. I think I nailed it.

No...wait....

There just isn't anything that can be said!

Pixie Tickle
Sebiestor Tribe
Minmatar Republic
#11 - 2015-06-17 13:01:25 UTC
If ya need cap stability for PvE ya doing it wrong and gimping ya fit. That myth about cap stability should've died ages ago. Only the lazy farmers care about that.
Celise Katelo
State War Academy
Caldari State
#12 - 2015-06-17 13:24:49 UTC
McGeez, ma eye's bean sea'ing stranger salty posts, on the trees Shocked , it been leafing a bitter taste. I saw vote fort butter idea, this one time, i think it bean fart from leave is because i once pond over cliff onto............

Give me strength, another brain fart idea Shocked

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"