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EVE Probe

 
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EVE Probe version 0.90.1622.0

First post
Author
CCP Maxwell
C C P
C C P Alliance
#1 - 2015-06-15 11:21:19 UTC  |  Edited by: CCP Maxwell
And there is a new EVE Probe version out:

http://files.eveprobe.ccpgames.com/eveprobe-0.90.1622.0.msi

This one has a short scene that tests an optimization we are trying out.

The reported FPS in the launcher is still x1000 too high.

Please feel free to try it out!

CCP Maxwell - QA Engineer - Team RnB

Vincent Athena
Photosynth
#2 - 2015-06-15 15:13:39 UTC
CCP Maxwell wrote:
And there is a new EVE Probe version out.


You should probably include the link.

Yet another "When will it be out for the Mac?" question.

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Frozen fanfiction

Discomanco
We pooped on your lawn
#3 - 2015-06-17 04:21:40 UTC  |  Edited by: Discomanco
http://files.eveprobe.ccpgames.com/eveprobe-0.90.1622.0.msi
^Download

Also, version no longer skips scenes, and ofc as mention the FPS counter is too high, even though mine is only 100 times higher, not 1000
Scene Status Malloc FPS
fleet1 complete 65MB 7601.0
fleet2 complete 235MB 5133.0
fleet3 complete 120MB 4135.0
asteroid_rocks complete 57MB 13632.0
indirect_lighting_small complete N/A N/A
deathcube_attachment_not_optimized complete 153MB 4113.0
deathcube_attachment_optimized complete 161MB 4672.0
video_screen complete N/A N/A
controltower complete 247MB 2672.0
festivallaunchers complete 124MB 12844.0
TheSmokingHertog
Julia's Interstellar Trade Emperium
#4 - 2015-06-20 06:47:24 UTC
Scene Status Malloc FPS
fleet1 complete 65MB 75.77
fleet2 complete 234MB 43.12
fleet3 complete 118MB 28.17
asteroid_rocks complete 55MB 118.51
indirect_lighting_small complete N/A N/A
deathcube_attachment_not_optimized complete 150MB 34.81
deathcube_attachment_optimized complete 158MB 43.04
video_screen complete N/A N/A
controltower complete 242MB 22.13
festivallaunchers complete 120MB 108.61

*

The scenes loaded much faster this time.

Is the Control Tower shoot with the old shield rendering?

Its a 100x, not 1000x, as told before.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

CCP Maxwell
C C P
C C P Alliance
#5 - 2015-06-22 16:19:27 UTC
Vincent Athena wrote:
CCP Maxwell wrote:
And there is a new EVE Probe version out.


You should probably include the link.

Yet another "When will it be out for the Mac?" question.


Fixed. The link, that is.

Nothing to report on the Mac-EveProbe-front yet.

CCP Maxwell - QA Engineer - Team RnB

Valeo Galaem
Deep Core Mining Inc.
Caldari State
#6 - 2015-06-23 22:40:33 UTC
Any new features for animators? Like binding cameras to curves?

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

l0rd carlos
the king asked me to guard the mountain
#7 - 2015-06-24 09:20:07 UTC
TheSmokingHertog wrote:

The scenes loaded much faster this time.


The very first time you load a scene it will download it in the background.

__________________________

CCP pls, greenscreen support for self made scenes :3

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Sarah Nahrnid
KarmaFleet
Goonswarm Federation
#8 - 2015-06-30 11:37:12 UTC
For me I was getting scenes skipped. Though the program itself said they ran, unless the frame rate was 9million

Scene Status Malloc FPS
fleet1 complete 65MB 13892.0
fleet2 complete N/A N/A
fleet3 complete N/A N/A
asteroid_rocks complete N/A N/A
indirect_lighting_small complete N/A N/A
deathcube_attachment_not_optimized complete 141MB 3701.0
deathcube_attachment_optimized complete 151MB 4354.0
video_screen complete N/A N/A
controltower complete N/A N/A
festivallaunchers complete 108MB 8376.0

Pretty much where it says N/A it didn't run/display anything
For reference, I'm running a GTX 970 if that helps