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Author
Demerius Xenocratus
The Scope
Gallente Federation
#121 - 2015-06-14 20:39:40 UTC
Scipio Artelius wrote:
Aza Ebanu wrote:
Uhm because most of those kills are from high sec gankers right?... Maybe they are carebears with teeth!

No, because those kills include losses to Concord as well.

If you look at the homepage of zkillboard, Concord is the #1 most killing Corporation in the game each week (almost always unless there is a huge fight somewhere):

http://www.zkillboard.com

So gankers lose lots of ships and those stats are part of the stats claimed to show that highsec is dangerous.

So ganking is a dangerous thing and clearly not risk free pvp.

If you look at top Alliances too, it usually shows nullsec alliances as the most pvp active in the game, with a couple of highsec and lowsec Alliances often in the list too.


There is no risk of ship loss in suicide ganking; ship loss is guaranteed and thus ganking is done in the most cost efficient fit possible, usually on an alt rolled specifically for the purpose in order to minimize the effect of being -10 on the player's meta game.

The only risk at play in a gank is the risk of failing to destroy the target with the allotted number of cost efficient gank ships which is virtually nonexistent if 1) the ganker has a complete awareness of the situation on grid (i.e. the presence or not of anti-gankers and the defensive capability of the target and 2) the ganker is proficient in the use of a calculator.

A guaranteed outcome is not a risk. Ganking is not risky because of ship loss, ship loss is guaranteed. Ganking is extremely low risk due to a rich environment of soft targets and a highly quantifiable question of success/failure.

I don't really disagree with anything else you've said but calling ganking risky due to ship loss is disingenuous and I wish people would stop. Those of us who understand how it works know better.




Kaarous Aldurald
Black Hydra Consortium.
#122 - 2015-06-14 21:25:04 UTC
Demerius Xenocratus wrote:

There is no risk of ship loss in suicide ganking; ship loss is guaranteed and thus ganking is done in the most cost efficient fit possible, usually on an alt rolled specifically for the purpose in order to minimize the effect of being -10 on the player's meta game.


So then there is risk, and the risk is 100%.


Quote:
Ganking is not risky because of ship loss, ship loss is guaranteed. Ganking is extremely low risk due to a rich environment of soft targets and a highly quantifiable question of success/failure.


And that's the fault of the people providing an environment full of soft targets, and CCP's fault for Concord being so binary and heavy handed a mechanic.


Quote:

I don't really disagree with anything else you've said but calling ganking risky due to ship loss is disingenuous and I wish people would stop. Those of us who understand how it works know better.


What's disingenuous is pretending like a guaranteed ship loss isn't part of risk. It is, and just because it is acknowledged, understood and steps taken to mitigate it, does not mean that ship loss doesn't happen. It just means that the people doing it are real players, who go into things with their eyes open.

TL;DR: Cry more.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Demerius Xenocratus
The Scope
Gallente Federation
#123 - 2015-06-14 21:49:31 UTC
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

There is no risk of ship loss in suicide ganking; ship loss is guaranteed and thus ganking is done in the most cost efficient fit possible, usually on an alt rolled specifically for the purpose in order to minimize the effect of being -10 on the player's meta game.


So then there is risk, and the risk is 100%.


Quote:
Ganking is not risky because of ship loss, ship loss is guaranteed. Ganking is extremely low risk due to a rich environment of soft targets and a highly quantifiable question of success/failure.


And that's the fault of the people providing an environment full of soft targets, and CCP's fault for Concord being so binary and heavy handed a mechanic.


Quote:

I don't really disagree with anything else you've said but calling ganking risky due to ship loss is disingenuous and I wish people would stop. Those of us who understand how it works know better.


What's disingenuous is pretending like a guaranteed ship loss isn't part of risk. It is, and just because it is acknowledged, understood and steps taken to mitigate it, does not mean that ship loss doesn't happen. It just means that the people doing it are real players, who go into things with their eyes open.

TL;DR: Cry more.


A guaranteed outcome is not risk. I don't risk the loss of ammunition in my mission runner, I know it's a certainty and factor that into my ISK/hr.

The only risk in ganking is due to RNG and the occasional anti-ganker, and RNG is irrelevant if one is more concerned about kill- and tear-mails.

TLDR CCP is bringing the risk/reward for highsec pvp into line with the rest of the game. Be a better pirate, cry less.
Kaarous Aldurald
Black Hydra Consortium.
#124 - 2015-06-14 21:54:51 UTC
Demerius Xenocratus wrote:

A guaranteed outcome is not risk.


Sure it is. The only outcome that is not risk is 0%. 100% is still risk, it's just a guarantee of loss as well.


Quote:

TLDR CCP is bringing the risk/reward for highsec pvp into line with the rest of the game. Be a better pirate, cry less.


How is that? If anything, their mandate is to incentivize and proliferate PvP combat in highsec, since they now know that it's strongly correlated with positive retention. To do anything else would be detrimental, as it seemingly has been for a long while now. People don't sign up for EVE to stare at an ice belt all day.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#125 - 2015-06-14 22:02:40 UTC
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

A guaranteed outcome is not risk.


Sure it is. The only outcome that is not risk is 0%. 100% is still risk, it's just a guarantee of loss as well.


Quote:

TLDR CCP is bringing the risk/reward for highsec pvp into line with the rest of the game. Be a better pirate, cry less.


How is that? If anything, their mandate is to incentivize and proliferate PvP combat in highsec, since they now know that it's strongly correlated with positive retention. To do anything else would be detrimental, as it seemingly has been for a long while now. People don't sign up for EVE to stare at an ice belt all day.



100% risk is a certainty, but in accounting terms you are both right. But he is right in that when you choose to suicide gank there isn't a chance you are going to lose your ship, you are going to lose it, no matter if you complete your objective or not.

So cry less, factor the price of that ship into your play and focused goal.

And on that last part, how many times do people have to tell you that you have no idea what the intent of all players is? How do you know that people don't sub for this game just to sit in a Retriever mining ice all day? And why are you so self important to be able to tell someone they can't or that they aren't allowed to enjoy doing that?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#126 - 2015-06-14 22:17:34 UTC  |  Edited by: Scipio Artelius
Demerius Xenocratus wrote:
There is no risk of ship loss in suicide ganking...

...

...calling ganking risky due to ship loss is disingenuous and I wish people would stop. Those of us who understand how it works know better.

Risk is a measure combining likelihood and consequence.

In the case of suicide ganking:

Consequence: ship loss/sec status/criminal timer
Likelihood: everytime

Basic management to mitigate the likelihood involves either not taking part in suicide ganking (most of Eve's population) or accepting the risk (those that do).

In this case, the decision is binary in terms of reducing the likelihood, so additional management of the consequence is made through minimal ISK loss, target selection to maximise the chance of successful gank, Rock Paper Scissors math to ensure sufficient DPS against larger targets, etc.

Accepting the likelihood and then managing the consequence is not the same as no risk. That's true both in eve and in risk management as s profession.

As to ganking being dangerous or not, depends on whether you agree with the OP's approach to analysing the data or not. If you think you know better put your counter argument to him. I tried. Didn't work.
Market McSelling Alt
Doomheim
#127 - 2015-06-14 22:28:53 UTC
Scipio Artelius wrote:
Demerius Xenocratus wrote:
There is no risk of ship loss in suicide ganking...

...

...calling ganking risky due to ship loss is disingenuous and I wish people would stop. Those of us who understand how it works know better.

Risk is a measure combining likelihood and consequence.

In the case of suicide ganking:

Consequence: ship loss/sec status/criminal timer
Likelihood: everytime

Basic management to mitigate that risk can range from not taking part in suicide ganking (most of Eve's population) or accepting the risk (those that do).

In this case, the decision is binary in terms of reducing likelihood, so additional management of the risk is made through minimal ISK loss, target selection to maximise the chance of successful gank, Rock Paper Scissors math to ensure sufficient DPS against larger targets, etc.

Accepting the risk is not the same as no risk. That's true both in eve and in risk management as s profession.

As to ganking being dangerous or not, depends on whether you agree with the OP's approach to analysing the data or not. If you think you know better put your counter argument to him. I tried. Didn't work.


No, the actual definition of risk is: "Risk is the potential of losing something of value. Values (such as physical health, social status, emotional well being or financial wealth) can be gained or lost when taking risk resulting from a given action, activity and/or inaction, foreseen or unforeseen. Risk can also be defined as the intentional interaction with uncertainty. Uncertainty is a potential, unpredictable, unmeasurable and uncontrollable outcome, risk is a consequence of action taken in spite of uncertainty."

There is no uncertainty, there is no potential, so you can't call it Risk... you can however measure the impact because of the certainty.

Certainty dictates that we call it what it is, a consequence.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#128 - 2015-06-14 22:42:02 UTC  |  Edited by: Scipio Artelius
Market McSelling Alt wrote:
Scipio Artelius wrote:
[
Risk is a measure combining likelihood and consequence.

No, the actual definition of risk is: "Risk is the potential of losing something of value.

Dropping out of talking about the game for a second.

I didn't define what risk is, just expressed the way in which risk is evaluated (measured).

The actual ISO 31000 definition of risk is "the effect of uncertainty on objects". Your definition fits perfectly with that and is no different, although slightly limited because while risk management is more commonly concerned with loss, there can be other effects that don't easily fit in that term (eg. gain in weight is something that nutrition professionals may manage the risk of for clients).

The way in which potential/uncertainty (likelihood) of effect/loss (consequence) is measured is by combining both of those estimates, usually in a matrix and then deciding if the overall risk is acceptable or not. Where it isn't it is then managed down to a level where it is acceptable.

So yes, you are perfectly right in the way you have defined risk, which is consistent with the International Standard and we don't disagree on that. Nor does the use of the terms "likelihood" and "consequence" (terms ubiquitous with risk management) disagree with your definition use of potential and loss (losing). It's all the same.

But that's enough real world stuff, back to normal disagreement just because we can, not because there is actually a point of disagreement.
Chopper Rollins
hahahlolspycorp
#129 - 2015-06-14 23:01:14 UTC
Aza Ebanu wrote:
Scipio Artelius wrote:
Aza Ebanu wrote:
Oh there are plenty of possibilities. One thing is certain, there is a whole lotta PVE going on in null sec. More PVE than PVP it looks like.

So what?

People are doing things in Eve. Why is that an issue?

It also matches what CCP have said about bounty payments in nullsec. There is a lot of it.

On the issue of more PvE than PvP, that doesn't follow from those statistics and even if it did, who cares. Why is it important that people in nullsec are ratting? Is that not a valid playstyle for someone in nullsec?

Oh not at all my friend. I just want as many players to know as possible. I don't have any ill intentions about the information. The example is something that you could derive from the stats. For example, it could also be derived that null sec could use some more incentives for PVP...


Disingenuous rubbish. PVE targets get hit more as a source of income and they basically can't fight back. The guy trying to haul stuff 7 jumps in sov null doesn't want to hear any stupid nonsense about hisec being more dangerous than null because *stats*.
You're clearly advancing some troll/agenda behind a simplistic reading of the f10 starmap filter. Did you just find them now? I've been using them to hunt ratters for years.
Hisec is the rookie pond.
Get out of hisec.



Goggles. Making me look good. Making you look good.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#130 - 2015-06-14 23:28:37 UTC
Market McSelling Alt wrote:
Scipio Artelius wrote:
Demerius Xenocratus wrote:
There is no risk of ship loss in suicide ganking...

...

...calling ganking risky due to ship loss is disingenuous and I wish people would stop. Those of us who understand how it works know better.

Risk is a measure combining likelihood and consequence.

In the case of suicide ganking:

Consequence: ship loss/sec status/criminal timer
Likelihood: everytime

Basic management to mitigate that risk can range from not taking part in suicide ganking (most of Eve's population) or accepting the risk (those that do).

In this case, the decision is binary in terms of reducing likelihood, so additional management of the risk is made through minimal ISK loss, target selection to maximise the chance of successful gank, Rock Paper Scissors math to ensure sufficient DPS against larger targets, etc.

Accepting the risk is not the same as no risk. That's true both in eve and in risk management as s profession.

As to ganking being dangerous or not, depends on whether you agree with the OP's approach to analysing the data or not. If you think you know better put your counter argument to him. I tried. Didn't work.


No, the actual definition of risk is: "Risk is the potential of losing something of value. Values (such as physical health, social status, emotional well being or financial wealth) can be gained or lost when taking risk resulting from a given action, activity and/or inaction, foreseen or unforeseen. Risk can also be defined as the intentional interaction with uncertainty. Uncertainty is a potential, unpredictable, unmeasurable and uncontrollable outcome, risk is a consequence of action taken in spite of uncertainty."

There is no uncertainty, there is no potential, so you can't call it Risk... you can however measure the impact because of the certainty.

Certainty dictates that we call it what it is, a consequence.

^^The Truth!
Demerius Xenocratus
The Scope
Gallente Federation
#131 - 2015-06-14 23:32:55 UTC
Scipio Artelius wrote:
Market McSelling Alt wrote:
Scipio Artelius wrote:
[
Risk is a measure combining likelihood and consequence.

No, the actual definition of risk is: "Risk is the potential of losing something of value.

Dropping out of talking about the game for a second.

I didn't define what risk is, just expressed the way in which risk is evaluated (measured).

The actual ISO 31000 definition of risk is "the effect of uncertainty on objects". Your definition fits perfectly with that and is no different, although slightly limited because while risk management is more commonly concerned with loss, there can be other effects that don't easily fit in that term (eg. gain in weight is something that nutrition professionals may manage the risk of for clients).

The way in which potential/uncertainty (likelihood) of effect/loss (consequence) is measured is by combining both of those estimates, usually in a matrix and then deciding if the overall risk is acceptable or not. Where it isn't it is then managed down to a level where it is acceptable.

So yes, you are perfectly right in the way you have defined risk, which is consistent with the International Standard and we don't disagree on that. Nor does the use of the terms "likelihood" and "consequence" (terms ubiquitous with risk management) disagree with your definition use of potential and loss (losing). It's all the same.

But that's enough real world stuff, back to normal disagreement just because we can, not because there is actually a point of disagreement.


I'm sure we can come up with a few dozen definitions of risk drawn from different disciplines but I stand by my point that risk is commonly understood as having to do with the potential for harm, and as ship loss in a gank is 100% guaranteed it doesn't make sense to see it in terms of risk.

The risk, in a gank, is that you don't generate a return on your investment by destroying the target, and of course ganking for profit is dependent on RNG and the ability to retrieve the loot.

The quantifiable nature of ganking puts it closer to PvE than any other form of ship vs. ship PvP in the game.

On the subject of null, I'd argue that by virtue of their emptiness and/or the defense and intel capacities of alliance null, individual systems or clusters of null are for the most part extremely safe.

The danger comes from trying to transit through lots of different systems and clusters with a wide variety of inhabitants in want of targets.

You can find an empty null backwater and PvE for days without seeing another soul; getting there and back is the trick.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#132 - 2015-06-14 23:34:16 UTC
Chopper Rollins wrote:
Aza Ebanu wrote:
Scipio Artelius wrote:
Aza Ebanu wrote:
Oh there are plenty of possibilities. One thing is certain, there is a whole lotta PVE going on in null sec. More PVE than PVP it looks like.

So what?

People are doing things in Eve. Why is that an issue?

It also matches what CCP have said about bounty payments in nullsec. There is a lot of it.

On the issue of more PvE than PvP, that doesn't follow from those statistics and even if it did, who cares. Why is it important that people in nullsec are ratting? Is that not a valid playstyle for someone in nullsec?

Oh not at all my friend. I just want as many players to know as possible. I don't have any ill intentions about the information. The example is something that you could derive from the stats. For example, it could also be derived that null sec could use some more incentives for PVP...


Disingenuous rubbish. PVE targets get hit more as a source of income and they basically can't fight back. The guy trying to haul stuff 7 jumps in sov null doesn't want to hear any stupid nonsense about hisec being more dangerous than null because *stats*.
You're clearly advancing some troll/agenda behind a simplistic reading of the f10 starmap filter. Did you just find them now? I've been using them to hunt ratters for years.
Hisec is the rookie pond.
Get out of hisec.




You just gave me a wonderful idea for a new CCP marketing campaign. How about instead of big fleet battles, CCP produce a PVE stalker video. The player could be stalking some mission runner, or sitting at a gatecamp. And they could explain the dynamics of this kind of gameplay while the action is going on. Then after the kill they could finish the commercial with a big bold "This is EVE!" .

I'm sure they'd sell 10x more subs that way!.

But yes the ingame map can be used to hunt PVE players, wartargets, industrialist, etc....
Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#133 - 2015-06-14 23:43:48 UTC
Scipio Artelius wrote:
Market McSelling Alt wrote:
Scipio Artelius wrote:
[
Risk is a measure combining likelihood and consequence.

No, the actual definition of risk is: "Risk is the potential of losing something of value.

Dropping out of talking about the game for a second.

I didn't define what risk is, just expressed the way in which risk is evaluated (measured).

The actual ISO 31000 definition of risk is "the effect of uncertainty on objects". Your definition fits perfectly with that and is no different, although slightly limited because while risk management is more commonly concerned with loss, there can be other effects that don't easily fit in that term (eg. gain in weight is something that nutrition professionals may manage the risk of for clients).

The way in which potential/uncertainty (likelihood) of effect/loss (consequence) is measured is by combining both of those estimates, usually in a matrix and then deciding if the overall risk is acceptable or not. Where it isn't it is then managed down to a level where it is acceptable.

So yes, you are perfectly right in the way you have defined risk, which is consistent with the International Standard and we don't disagree on that. Nor does the use of the terms "likelihood" and "consequence" (terms ubiquitous with risk management) disagree with your definition use of potential and loss (losing). It's all the same.

But that's enough real world stuff, back to normal disagreement just because we can, not because there is actually a point of disagreement.


Well, no, in this case I think it's relevant here in a discussion about suicide ganking. It is missing the point, in a way. In the case of a suicide gank, there is no risk of ship loss. The ship is a transitive good, essentially the ship is ammunition. The actual risk involved, the only reason it might "fail" in this casr isn't that the ship is lost, it is if the ship is lost before the target ship is destroyed. For the most part, the risk in suicide ganking is partially in the player response, but more than anything given the circumstances it is a race against CONCORD.

And that does have a potential to make hisec more dangerous, especially for certain classes of ship and player skill levels, both of which are relatively easier to find in hisec. And with the population so lopsided in regards to the easiest targets, I can't say I'd be particularly surprised if that wasn't a number source. It certainly makes hisec more dangerous for many kinds of ships and players. With the present situation in nullsec, given the comparative mean skill levels of pilots, the comparative traffic in the areas, and the likelihood that a nullsec pilot is flying into friendly territory or in a ship that mitigates the danger (e.g. a jump freighter), you can probably make more money shooting noobie haulers using your ship as the ammunition equation. As long as you can do it reliably, and there is no reason to try to be dangerous in nullsec if you can go to hisec, swim in a sea of targets that are far easier to kill, and all it costs is one ship per target.

Now, granted, I think the point you're trying to make is that it SHOULDN'T be more dangerous, and for all intents and purposes it doesn't make any sense that you should be more likely to die in PVP action in hisec, but that's the problem with completely player-driven systems. If there aren't enough reasons not to, you can always count on players to make it easy on themselves. The game should be harder the further you get from starter areas, after all there are supposedly more expensive hauls out there and CONCORD doesn't cost you a ship. But from a pure player self interest standpoint, it is probably worth a ship per target if you can kill those targets 10 times faster and you can do it everytime.

It shouldn't be that way, but it can't surprise anyone if it is. Just because it's a player-driven sandbox game doesn't mean EVE isn't predictable and regular. It just operates by rules of player self interest, something we here on Earth have turned into a science. I don't know for sure that it's the case, but between the skewed hisec-nullsec populations and the calcification of the nullsec situation, I don't think it would surprise anyone. If trends continue, with nullsec becoming more desolate and benign while hisec becomes more populated by the majority of solitary players, I certainly expect that hisec would also contain more of the PVP, if we can refer to suicide ganking as PVP.

Though given that the only real risk is being killed by CONCORD, it might be more accurate that it's a PVE activity. Sure, a player loses his ship and cargo, and that should constitute PVP, but the ganker isn't really fighting the tanker, he's racing CONCORD more than anything.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Kaarous Aldurald
Black Hydra Consortium.
#134 - 2015-06-14 23:45:16 UTC
Market McSelling Alt wrote:
How do you know that people don't sub for this game just to sit in a Retriever mining ice all day?


Because they quit at a much, much higher rate than most other kinds of players.

Quote:

And why are you so self important to be able to tell someone they can't or that they aren't allowed to enjoy doing that?


I'm not. If you enjoy boredom, more power to you, but don't try to tell me that it's not boring.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#135 - 2015-06-14 23:49:08 UTC
Constantin Baracca wrote:

Though given that the only real risk is being killed by CONCORD, it might be more accurate that it's a PVE activity. Sure, a player loses his ship and cargo, and that should constitute PVP, but the ganker isn't really fighting the tanker, he's racing CONCORD more than anything.


"versus" implies opposition, whether both parties are actively fighting or not. Only if CCP finally took my advice and removed miners from counting as players would it count as PvP.

If you are acting in opposition to another player, especially in combat, it is a PvP activity. Rolling into someone's DED site, killing the faction spawn and taking their loot is PvP, doing it by yourself is not, there is no opposition present.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#136 - 2015-06-14 23:52:51 UTC
Kaarous Aldurald wrote:
Constantin Baracca wrote:

Though given that the only real risk is being killed by CONCORD, it might be more accurate that it's a PVE activity. Sure, a player loses his ship and cargo, and that should constitute PVP, but the ganker isn't really fighting the tanker, he's racing CONCORD more than anything.


"versus" implies opposition, whether both parties are actively fighting or not. Only if CCP finally took my advice and removed miners from counting as players would it count as PvP.

If you are acting in opposition to another player, especially in combat, it is a PvP activity. Rolling into someone's DED site, killing the faction spawn and taking their loot is PvP, doing it by yourself is not, there is no opposition present.



Then by your very definition a Miner is a PVPer as soon as they go and sell their goods on the market, or mine someone elses asteroid, or use an OGB for links.

By your definition.

Also, wanted to quote this in case you try and claim later that you are not a DB or arse when clearly your opinion of your fellow players screams otherwise.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Sibyyl
Garoun Investment Bank
Gallente Federation
#137 - 2015-06-14 23:58:13 UTC
Market McSelling Alt wrote:
How do you know that people don't sub for this game just to sit in a Retriever mining ice all day? And why are you so self important to be able to tell someone they can't or that they aren't allowed to enjoy doing that?


Here is a pretty important point. A lot of people tend to miss it, and start taking discussions very personally.

  1. If you enjoy mining.. you love mining.. then the discussion is not about you. You can continue mining or doing anything else you love to do. The only thing you have to keep in mind is that PVP is nonconsensual in this game, and all pervasive the moment you undock.

  2. If you hate mining, but you do it so you can pay for other aspects of EVE you do enjoy, then this discussion is not about you. Keep on grinding, but we know you'll stay because you have a goal in mind for having fun in the game.

  3. If you don't enjoy mining, or you don't know if you enjoy mining.. then you are statistically significant. The discussion is about you. Most likely you're in an NPC corp, and it is very very likely you will quit the game within days or weeks of you doing this activity.

If we are talking about making EVE more exciting for players, then we are only talking about demographic #3. We don't care at all about the first two groups.

So I would suggest you (or anyone who falls in the first two demographics) not take the discussion personally. The problem is.. just because you enjoy mining doesn't mean everyone does. In fact, most people do find it boring and it puts them on the fast track to quitting the game.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#138 - 2015-06-15 00:00:11 UTC  |  Edited by: Scipio Artelius
Demerius Xenocratus wrote:
I'm sure we can come up with a few dozen definitions of risk drawn from different disciplines but I stand by my point that risk is commonly understood as having to do with the potential for harm, and as ship loss in a gank is 100% guaranteed it doesn't make sense to see it in terms of risk.

I'm sure there is no chance that any counter discussion will shift your ground, so it's probably not worth trying. I'm just stupid.

Dropping out of talking about the game again for a second.

The reason I subsequently used the ISO 31000 definition of risk is because that is the definition agreed internationally within the risk management profession. That carries a lot of significance with it, whether any of us want to believe it or not and it's the standard definition that many national standards then adopt.

In terms of evaluating likelihood/probability/potential (or whatever term for chance of occurrence you want to use), where it is measured quantitatively, it is often on a probability scale from 0 to 1 and both the absence of likelihood (0 probability) and certainty of likelihood (1 probability) are important to include (I just chose quantitative there because it is easier to demonstrate than qualitative statements).

From an engineering perspective for example, if the probability of an occurrence is 1, that is something an engineer wants to know if they are considering risk associated with something.

So the certainty of something happening is absolutely part of managing risk and is often a trigger for some pretty extreme measures.

Risk management doesn't apply the concept that just because something is certain, we ignore it. It's still a risk.

Management of that risk is often, acceptance of the risk (ie. gankers accept the loss of the ship). Risk acceptance doesn't mean the risk doesn't exist. All risk that is managed is at some point accepted or shifted to someone else so that they can accept it (eg. insurance). Risk management is based on principle of reducing risk to an acceptable level (As Low As Reasonably Achievable, As Low As Reasonably Acceptable, As Low As Reasonably Practicable = all are measures of accepting risk at some point in the management process). The difference comes into what is considered acceptable and that is different for a ganker compared to the rest of us.

On the issue of harm being common understanding, that is in fact a limited use of risk management. It's a common use for risk management, but not the common understanding within the risk management profession. The risk management framework acknowledges that it can be used every bit as much to maximise a benefit as to minimise a harm (hazard/loss/etc.), but talking to a wall is stupid, so I'll stop my stupidity and give up trying to talk in a professional sense.

Back to stupid arguments where we are all in agreement anyway.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#139 - 2015-06-15 00:01:11 UTC
Risk mitigation can be done by CCP. I think we see a skew towards crime being less risky. I don't know why CCP supports crime so much, but right now crime is the least riskiest thing to do in EVE.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#140 - 2015-06-15 00:07:19 UTC  |  Edited by: Scipio Artelius
Aza Ebanu wrote:
...I don't know why CCP supports crime so much, but right now crime is the least riskiest thing to do in EVE.


Aza Ebanu wrote:
... ganking is a dangerous activity(in high sec) and far from risk free pvp(in high sec).


That pretty much sums up the thread.