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Cap plex cards are 1 billion?

First post
Author
MrQuisno
Doomheim
#1 - 2015-06-14 19:26:17 UTC
Hello,

So what do you think is it time we cap the plex cards at one billion iskes? Shocked
The supply and demand will never drop for them...
I think in the long term of things it would be good idea to cap them out....
Caviar Liberta
The Scope
Gallente Federation
#2 - 2015-06-14 19:47:17 UTC
This just in, another "plex is to damn high" thread. Redundant is as redundant does.
stoicfaux
#3 - 2015-06-14 19:53:07 UTC
MrQuisno wrote:
Hello,

So what do you think is it time we cap the plex cards at one billion iskes? Shocked
The supply and demand will never drop for them...
I think in the long term of things it would be good idea to cap them out....

I, for one, look forward to our shortage of PLeX caused by an artificial price cap overlords.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Rain6637
GoonWaffe
Goonswarm Federation
#4 - 2015-06-14 19:53:22 UTC
MrQuisno wrote:
Hello,

So what do you think is it time we cap the plex cards at one billion iskes? Shocked
The supply and demand will never drop for them...
I think in the long term of things it would be good idea to cap them out....

*Iskies
Xavier Holtzman
Sith Interstellar Tech Harvesting
#5 - 2015-06-14 19:56:18 UTC
The answer is simple.

Remove PLEX from the game. Problem solved.

I do not like the men on this spaceship. They are uncouth and fail to appreciate my better qualities. I have something of value to contribute to this mission if only they would realize it. - Bill Frug

Jonah Gravenstein
Machiavellian Space Bastards
#6 - 2015-06-14 20:06:30 UTC  |  Edited by: Jonah Gravenstein
Nope

PLEX prices are down to supply and demand, demand is increasing because PLEX has suffered from "mission creep" over the years and there are now more options on which to use it. If you feel that you have to grind to pay for PLEX for game time then you're better off just paying a sub; fun>isk tbh.

CCP are unlikely to interfere in the player driven economy that Eve is famous for in the way that you want. At best they may release some of the confiscated PLEX they have stockpiled to increase the supply and attempt to rein in the rate at which prices change; which is not something they'd do lightly, Dr Eggnog did a presentation at fanfest 2014 on exactly that scenario. (starts at around 14m30s)

NB: this is not the same as generating PLEX out of thin air; confiscated PLEX are purchased in the same ways that you or I pay for them, but by botters and RMTers.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Malcanis
Vanishing Point.
The Initiative.
#7 - 2015-06-14 20:47:40 UTC
MrQuisno wrote:
Hello,

So what do you think is it time we cap the plex cards at one billion iskes? Shocked
The supply and demand will never drop for them...
I think in the long term of things it would be good idea to cap them out....


If it works, fewer people will create PLEX in the first place. More likely it will just drive the RMT market.

There are a finite number of people willing spend real money to pay your subs for you. PLEX price sits at the level that matches that supply. If 1000 PLEX a day are put in the market, then the 1000 people* willing to pay the most ISK for a PLEX will get them.

The only way that we'll see a "real" drop in the PLEX ISK price is if CCP drop the real world currency price. Then when there are eg: 2000 PLEX a day hitting the market, you only have to offer the 2000th highest price to get one, not the 1000th.

Fur more information on how this effect works, please discuss with your high school economics teacher.



*Yes yes I know, the people willing to buy 1000 at the highest prices, I'm trying to keep this simple for him.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#8 - 2015-06-14 20:47:54 UTC  |  Edited by: Malcanis
I feel like this explaination needs to be given way too often. Can it get added to the EVE Wiki or something?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Market McSelling Alt
Doomheim
#9 - 2015-06-14 21:01:18 UTC
Malcanis wrote:
MrQuisno wrote:
Hello,

So what do you think is it time we cap the plex cards at one billion iskes? Shocked
The supply and demand will never drop for them...
I think in the long term of things it would be good idea to cap them out....


If it works, fewer people will create PLEX in the first place. More likely it will just drive the RMT market.

There are a finite number of people willing spend real money to pay your subs for you. PLEX price sits at the level that matches that supply. If 1000 PLEX a day are put in the market, then the 1000 people* willing to pay the most ISK for a PLEX will get them.

The only way that we'll see a "real" drop in the PLEX ISK price is if CCP drop the real world currency price. Then when there are eg: 2000 PLEX a day hitting the market, you only have to offer the 2000th highest price to get one, not the 1000th.

Fur more information on how this effect works, please discuss with your high school economics teacher.



*Yes yes I know, the people willing to buy 1000 at the highest prices, I'm trying to keep this simple for him.



The biggest problem with Plex is the stacked deck problem. CCP gets IRL monies for Plex. CCP controls the accounts Plex are stored. CCP can therefore create the in game shortfall or demand for Plex. CCP can also theoretically pump unlimited fiat money into the game, allowing people to again artificially drive up the demand of Plex.

Supply of plex is not a problem, and the price of plex doesn't follow any traditional supply and demand curve that I have ever seen, evidence of this is in checking available units to units sold with the price fluctuations.

Then to make matters worse we see things like CCP's stats on the trillions of isk worth of plex held in confiscated holding accounts and their own admission that hundreds of players are sitting on thousands of stored up plex.

Transparency in the system is needed to allow plex to continue in it's current fashion.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Malcanis
Vanishing Point.
The Initiative.
#10 - 2015-06-14 21:07:00 UTC
That reads a lot like "CCP should give away the PLEX from accounts they ban"

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Market McSelling Alt
Doomheim
#11 - 2015-06-14 21:08:29 UTC
Malcanis wrote:
That reads a lot like "CCP should give away the PLEX from accounts they ban"


No, not at all. And they shouldn't cap it either.

It would just be nice to know how many have been bought, used, destroyed and what not... since we are talking about a game where nothing is ever sacred, not even CCP's word.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#12 - 2015-06-14 21:16:59 UTC
Yeah, how about no? Suggesting a price cap for plex is suggesting that you think you're entitled to play the game for free.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Malcanis
Vanishing Point.
The Initiative.
#13 - 2015-06-14 21:25:37 UTC
Kaarous Aldurald wrote:
Yeah, how about no? Suggesting a price cap for plex is suggesting that you think you're entitled to play the game for free.



It's more like "you getting to dictate how much ISK I can ask for paying your subscription".

Well when I get to dictate to CCP how much money they can ask for a PLEX, then sure.

Wait, no, commerce doesn't work like that.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#14 - 2015-06-14 21:32:27 UTC
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