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Quick l3 blitzer...

Author
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#21 - 2015-06-10 02:36:28 UTC
Ion Kirst wrote:
Paranoid Loyd wrote:
Ion Kirst wrote:
I will not recap it all.
I linked a good majority of it in my first reply.



Yes, thank you.

________

I relocated to a new place when I started my "Tengu vs Mach" blitzing. There I had a choice of 3 agents that gave out L3 missions. I am still there now, where my alt runs the missions. Several missions can be done in just a short amount of time.

I have become hooked on BLITZING L3s, and can't see going back to the "old" way.

-Kirst


Only want to run them for a single corporation. Having LP all over the place is a PITA.

Gonna go with the Tengu as it seems to be the best bang for the buck. Im working on large hybrid 5 for Kronos now, I'll get some meta 4's and start training when I can. I ran it through PYFA and it should be fine.

internet spaceships

are serious business sir.

and don't forget it

Barrak
The Painted Ones
#22 - 2015-06-10 07:10:02 UTC  |  Edited by: Barrak
Paranoid Loyd wrote:
There are too many small ships for an attack BC to be useful as tracking becomes an issue, pulling range works but causes the missions to take a lot more time, a combat BC would be better, HACs work OK as well if you can't do T3.

Haven't tried it but Cynabal should work quite well also.


With the Cynabal is it a case of sniping from distance or going in at pace and taking down stuff?

Also..... do many of the missions require to you collect something you have killed?

I'd check myself but I've never run Amarr L3's so I'm not familiar with the mission types (that and it's been an eternity since I ran any missions).

By combat BC do you mean Drake/Harbi/Cane etc? (been out of the game for a while and not sure what has/not been reclassified).

Regards

Barrak
Augustus Risalo
Vulcans Forge
#23 - 2015-06-10 11:45:04 UTC
Take a look at the GIla as well. It's a little pricy, but it has a strong passive tank and can put out over 700 DPS easily. In a level 3 your drones will drop cruisers in a volley or two, and you can take 4 rapid light missile launchers to chew up frigates.
Paranoid Loyd
#24 - 2015-06-10 17:29:24 UTC  |  Edited by: Paranoid Loyd
Barrak wrote:
Paranoid Loyd wrote:
There are too many small ships for an attack BC to be useful as tracking becomes an issue, pulling range works but causes the missions to take a lot more time, a combat BC would be better, HACs work OK as well if you can't do T3.

Haven't tried it but Cynabal should work quite well also.


With the Cynabal is it a case of sniping from distance or going in at pace and taking down stuff?

Also..... do many of the missions require to you collect something you have killed?

I'd check myself but I've never run Amarr L3's so I'm not familiar with the mission types (that and it's been an eternity since I ran any missions).

By combat BC do you mean Drake/Harbi/Cane etc? (been out of the game for a while and not sure what has/not been reclassified).

Regards

Barrak

The Cynabal gets a bonus to warp speed, that is it's main strength. If you are properly blitzing missions, most of your time is spent in warp.

Generally, being able to project damage is better than higher dps when blitzing. So go with artys.

Quite a few mission require collection of an item.

Yes, Arty Cane is probably your best bet if you go that route.


Augustus Risalo wrote:
Take a look at the GIla as well.

Sigh, please read the thread, we have already gone over this. Gila is a great boat, but it is sub-optimal for blitzing due to drone travel time.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Chainsaw Plankton
FaDoyToy
#25 - 2015-06-10 18:33:35 UTC
Cipher Jones wrote:
Only want to run them for a single corporation. Having LP all over the place is a PITA.

Gonna go with the Tengu as it seems to be the best bang for the buck. Im working on large hybrid 5 for Kronos now, I'll get some meta 4's and start training when I can. I ran it through PYFA and it should be fine.


luckily there are a few stations with 3 agents of the same level. handy for raising standings, but not sure if there are any with good lp stores too.

@ChainsawPlankto on twitter

Barrak
The Painted Ones
#26 - 2015-06-10 18:37:18 UTC
Hey.

There an optimal fit for the Cyna or is it simply a case of speed, and range? .... anything with Arties?

More than happy to eft one myself (and probably will anyway) but if there is an optimal then I'll roll with that.

O7

Barrak
Eli Apol
Definitely a nullsec alt
#27 - 2015-06-11 13:34:36 UTC
@Chainsaw/Ion Any reason you have the supplemental screening sub instead of the amplification node?

Would mean you could downscale from pith-C to domination/republic fleet MSB and still have the same tank, unless you need that extra 3k EHP buffer for any reason?

Just noticed the subs whilst fitting one and thought it was an odd choice on an active tank :)

but what would I know, I'm just a salvager

Chainsaw Plankton
FaDoyToy
#28 - 2015-06-11 16:34:59 UTC
Eli Apol wrote:
@Chainsaw/Ion Any reason you have the supplemental screening sub instead of the amplification node?

Would mean you could downscale from pith-C to domination/republic fleet MSB and still have the same tank, unless you need that extra 3k EHP buffer for any reason?

Just noticed the subs whilst fitting one and thought it was an odd choice on an active tank :)


good call, the amplification node is probably a better choice. Probably just something I threw together quickly in eft and was more concerned with the slot layout than anything else. Last time I ran lv3s I was in a blitz ishtar, and the amount of tank needed when you can throw out that much dps over those ranges is very minimal, makes me laugh at the drake I used to run lv3s in. My old lv4 blitz tengu used to have the buffer sub and a LSE, mostly because I was a bit paranoid about getting volleyed by a tornado or two on the undock. Considering the shiny tengus that used to fly around with little to no buffer it was one of those things I was thinking about getting into myself.

@ChainsawPlankto on twitter

Barrak
The Painted Ones
#29 - 2015-06-11 17:57:02 UTC  |  Edited by: Barrak
[Cynabal, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Internal Force Field Array I

50MN Microwarpdrive II
Caldari Navy Large Shield Extender
Pithum C-Type Adaptive Invulnerability Field
Caldari Navy EM Ward Field
Medium Shield Booster II

650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
Small Nosferatu II

Medium Projectile Collision Accelerator I
Medium Projectile Ambit Extension I
Medium Hyperspatial Velocity Optimizer I

Warrior II x5
Warrior II x5

Stats:

I'll need a Cap implant for a 2% increase.

31k tank. 164 boost.
Cap is poor at just 50s or 1.4m with MWD or boost off.
5.4 warpspeed

DPS:
293 at 48/45 with tremor
451 at 13/45 with Fleet fusion.

2567 m/s at 906 signature.

Thing I'm slightly worried about is that I am not at all familiar with L3's and I can not test them at the moment as I do not have the standings.

Assuming I'm working at range and only closing when I have to collect something. Is a 31k tank with a 164boost sufficient?

EDIT:

Have to play around with the mids a little. Didn't realise how expensive the Pithum C was.




2nd OPTION: Considerably cheaper but a slight loss on DPS (10) and on tank.

[Cynabal, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Internal Force Field Array I

50MN Microwarpdrive II
Caldari Navy Large Shield Extender
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Adaptive Invulnerability Field II
Medium Shield Booster II

650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
[empty high slot]

Medium Core Defense Field Extender I
Medium Projectile Ambit Extension I
Medium Hyperspatial Velocity Optimizer I

Warrior II x5
Warrior II x5
Ion Kirst
KIRSTONE ALLIANCE
#30 - 2015-06-12 20:49:44 UTC  |  Edited by: Ion Kirst
Chainsaw Plankton wrote:
Eli Apol wrote:
@Chainsaw/Ion Any reason you have the supplemental screening sub instead of the amplification node?

Would mean you could downscale from pith-C to domination/republic fleet MSB and still have the same tank, unless you need that extra 3k EHP buffer for any reason?

Just noticed the subs whilst fitting one and thought it was an odd choice on an active tank :)


good call, the amplification node is probably a better choice. Probably just something I threw together quickly in eft and was more concerned with the slot layout than anything else. Last time I ran lv3s I was in a blitz ishtar, and the amount of tank needed when you can throw out that much dps over those ranges is very minimal, makes me laugh at the drake I used to run lv3s in. My old lv4 blitz tengu used to have the buffer sub and a LSE, mostly because I was a bit paranoid about getting volleyed by a tornado or two on the undock. Considering the shiny tengus that used to fly around with little to no buffer it was one of those things I was thinking about getting into myself.


-this.

___________


Originally I used the Amplification Mode sub. With it and the PIth C SB I could get 81hp/s. EHP was at 17,606, 4563 shield capacity. More than enough for any L3 mission.

I don't remember who, but they suggested using the Supplemental Screening Sub. So I changed them. The Supplemental Screening makes EHP of 23,311, and shield capacity 7219. The shield boost dropped to 54hp/s, which is still plenty for L3s.

I liked the extra cushion, but either sub works just fine in BLITZING L3s. You aren't in the mission long enough to get hurt.

I've even though about dropping the SB and using a LSE instead, increasing the shield capacity to over 12000. (but I'll probably just leave it alone.)

Neither of these choices really effects the time spent in BLITZING, so it may just come down to a personal preference.

-Kirst

Always remember Tovil-Toba, and what was done there.

Eli Apol
Definitely a nullsec alt
#31 - 2015-06-14 18:15:35 UTC
Yeah I think it's just my personal inexperience with blitzing - there's definitely more optimal ways for me to prioritise things when landing since I've had to warp out a few times due to getting close to armour even with the extra hp/s from the amp sub.

This obviously ruins my times and efficiency but I'm just doing it for the fun factor anyway so it's not the end of the world. The highlight of screw-ups so far was an elite webbing frig that got under my guns and forced me to slowly burn away from the beacon so I could warp-in again for an insta-pop :)

but what would I know, I'm just a salvager

Xaneth
P47
#32 - 2015-06-14 19:50:42 UTC
Barrak wrote:
[Cynabal, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Internal Force Field Array I

50MN Microwarpdrive II
Caldari Navy Large Shield Extender
Pithum C-Type Adaptive Invulnerability Field
Caldari Navy EM Ward Field
Medium Shield Booster II

650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
Small Nosferatu II

Medium Projectile Collision Accelerator I
Medium Projectile Ambit Extension I
Medium Hyperspatial Velocity Optimizer I

Warrior II x5
Warrior II x5

Stats:

I'll need a Cap implant for a 2% increase.

31k tank. 164 boost.
Cap is poor at just 50s or 1.4m with MWD or boost off.
5.4 warpspeed

DPS:
293 at 48/45 with tremor
451 at 13/45 with Fleet fusion.

2567 m/s at 906 signature.

Thing I'm slightly worried about is that I am not at all familiar with L3's and I can not test them at the moment as I do not have the standings.

Assuming I'm working at range and only closing when I have to collect something. Is a 31k tank with a 164boost sufficient?

EDIT:

Have to play around with the mids a little. Didn't realise how expensive the Pithum C was.




2nd OPTION: Considerably cheaper but a slight loss on DPS (10) and on tank.

[Cynabal, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Internal Force Field Array I

50MN Microwarpdrive II
Caldari Navy Large Shield Extender
Medium Electrochemical Capacitor Booster I, Cap Booster 800
Adaptive Invulnerability Field II
Medium Shield Booster II

650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
650mm Artillery Cannon II, Republic Fleet Fusion M
[empty high slot]

Medium Core Defense Field Extender I
Medium Projectile Ambit Extension I
Medium Hyperspatial Velocity Optimizer I

Warrior II x5
Warrior II x5



FYI, you can test missions on Singularity. Just use command /booststandings to max out standings with every faction

X
Ion Kirst
KIRSTONE ALLIANCE
#33 - 2015-06-15 00:16:57 UTC  |  Edited by: Ion Kirst
Here's BLITZING times of a few missions: (how they are timed has been explained in other posts.)

Break their Will (in system): 1m11s travel time, 52s mission time. (over all time is 2m03s)

Bread their Will (one jump away): 2m30s travel time, 53s mission time.

Damsel in Distress (in system): 1m08s travel time, 18s mission time.

Retribution (in system): 1m09s travel time, 36s mission time.


-just for some of you guys to get an idea of the times in BLITZING some L3 missions.


-Kirst

Always remember Tovil-Toba, and what was done there.

Donnachadh
United Allegiance of Undesirables
#34 - 2015-06-16 01:57:07 UTC
Read this https://forums.eveonline.com/default.aspx?g=posts&t=408949&find=unread

Gila is nice, but to slow in relation to many other options primarily due to the drone travel time.
If you want to use a drones ship for lvl 3 blitzing the Ishtar may be a better option since in some way it bonuses all sizes of drones not just the mediums of the Gila.

I agree with Paranoid Loyd as a general statement drones ships are a poor choice for blitzing missions.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#35 - 2015-06-16 03:47:34 UTC  |  Edited by: Cipher Jones
Ion Kirst wrote:
Here's BLITZING times of a few missions: (how they are timed has been explained in other posts.)

Break their Will (in system): 1m11s travel time, 52s mission time. (over all time is 2m03s)

Bread their Will (one jump away): 2m30s travel time, 53s mission time.

Damsel in Distress (in system): 1m08s travel time, 18s mission time.

Retribution (in system): 1m09s travel time, 36s mission time.


-just for some of you guys to get an idea of the times in BLITZING some L3 missions.


-Kirst


Yeah, thats the context I'm lookin for. Its not that great a payout in HS but opens up options....

Like for example if you don't run storyline and or against empire faction missions you can run them, pay the tag collector to get to l3 (with whoever you pissed off by running missions against them), then blitz level 3's till you get to level 4's.

Blitzing all the missions you plan on taking then running them in LS for fun. Tengu is especially nice for that as it can have the covops setup.

I did go with the rail tengu and try a bunch so far. Didn't record the times but they are pretty quick. Travel time is definitely a huge factor.

internet spaceships

are serious business sir.

and don't forget it

Kitty Bear
Deep Core Mining Inc.
Caldari State
#36 - 2015-06-16 09:34:45 UTC
Hakaari Inkuran wrote:
Omar Alharazaad wrote:
Lloyd gets it, and his point is sound.
I'm just enamored with the thing because I tried one out recently and was all like 'OMG this thing is like a PEZ dispenser for wargasms!'
I look forward to putting mine into play versus our future hapless.

The Gila is truly lovely but I feel the strengths of the Guristas ships is in combat exploration and wormhole PVE, not mission PVE.


The Gila is awesome if your not blitzing missions

as mentioned already, drone travel time is a serious issue if your focussing on blowing up specific targets in the shortest amount of time possible


You can get around 570dps (1600 volley) from an Eagle .. for around 250m ISK

[Eagle, PvE - base fit, may require "fixing"]

5x Heavy Neutron Blaster II (Void M)

Medium Shield Booster II
Kinetic Deflection Field II
Thermic Dissipation Field II
Tracking Computer II (Tracking Speed Script)
10MN Afterburner II
Shield Boost Amplifier II

4x Magnetic Field Stabilizer II

2x Medium Capacitor Control Circuit II

Never flown an Eagle ... there is fitting space to remove the AB and swap with MWD
as the fit title says .. may require tweaking here and there
Anize Oramara
WarpTooZero
#37 - 2015-08-07 12:37:55 UTC  |  Edited by: Anize Oramara
Been doing some in game testing recently regarding this and heres some of my findings.

- First off yes, travel time* is the single biggest factor in Blitzing Lv3s. This means Warp speed and align time, sacrifice dps if you have to get these up where reasonable (aka rigs).
*In mission travel time cab be important as well so MWD is a must or at least some way to get well over 1k m/s

- 2nd is that a DPS between 450 and 550 is fine to quickly nuke whatever you need to nuke but it's the application of said damage that is more important. 50km+ is critical for most missions.

- 3rd While drone boats are not ideal there are situations where a flight of lights can be useful. Elite drones come to mind. A flight of drones can make up for slightly lower DPS and a flight of warriors are pretty dang fast so wont slow you down much if you need to use them.

- 4th Tank is a relatively minor concern for most missions as with the long range and high speed you will have most enemies wont pose a threat at all unless of course you are scrammed by an elite frig ;)

Now the railgu with all V skills stats are pretty impressive: 8.5 au/s (Highest) and 571 gun dps (highest) and 51km + 29km range but no drones. 1383 m/s (Slowest) and 7s align time (2nd fastest) and 293.8 mm scan res (Lowest) Still probably best/one of the best for BLITZING

Other ntoable builds I was able to come up with:
- Arty Loki with 511 gun DPS and 80-99 drone dps at 21km + 63km range with 343.8mm scan res. 1900m/s 10s align, 5.2 au/s (can give up 500m/s for an align time of 6.8)

- Arty Muninn with 470 gun DPS with 80 (WarriorII) drone dps at 29km + 36km range with 367.5mm scan res. 1929 m/s, 8.9 align and 5 au/s

- Arty Cynabal with 451.4 gun DPS with 80-99 drone dps at 21km + 60km range with 487.5mm scan res. 2545m/s and 5.9s align time and a 7.8 au/s warp speed. * Targeting range is half of all the others at only 58.75km and requires a 4% cpu implant.

Interestingly they all have nearly the exact same tracking as the railgu (Cyn is teeny tiny bit worse) Loki and Muninn is armor tanked and Cyn is shield tanked. All align times are with MWD on. Also yes a lot of them will be shooting in falloff however this is countered somewhat by the high alpha and the fatc that you can do somewhat more rat specific damage. Splitting up guns into 2 groups would give best results against predominantly frigate missions.

This is mostly there for people who dont have rails and caldari cruisers trained. if anyone wants the specific builds I can post em as well.

Oh and of special note is the Confessor that can do over 500 dps at 13km+- and 280 dps at over 50km optimal. Bit light on buffer but (kinda) has a built in AB so theres that

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

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