These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

An Idea on Marauders

Author
Zan Shiro
Doomheim
#21 - 2015-06-14 05:51:30 UTC  |  Edited by: Zan Shiro
FT Diomedes wrote:
No, just give it up. Marauders are just fine.



This basically. Their only real downside is cost. The pirate bp spammers don't have a bottom line set in stone. As seen in rattler which is has been the consistent really good ship for the low cost it has.

Not even going to say change bp costs...as well as a blops pilot I'd be saying well hook a brother up here too lol. Slippery slope says hi.



My take on lack of use out of empire.

1. I am a cheap user pve'er, now I am not alone here. Vanilla t1 raven made me billions upon billions. When last in 0.0 the "good" content already was take a number with corpies out and about so off to belt rat I went. Even belts all to myself...once wiped it was the 20 min or so time for respawns. My isk per hour limited really to how fast they cam back up dead time filled with savage/loot. Golem in this case giving me maybe a minute or 2 faster times to wipe....still waiting for the rats to wake up again though.

Also worth noting with belt ratting you don't need uber tank. 2 frigs, 2 cruisers, 2-3 BS'. Kill the small crap at range, wipe the bs'. You aren't tanking the full onslaught of a fully triggered AE bonus room. gets even easier if chaining a good spawn....you let the frigates live to just refill those say triple popes.


2. If one has strong pvp urge you aren't always ratting. Tied to 1......I like ROI of cheap ratters to not feel the need to rat extensively to just break even. 1 bliilion + just to say ship is paid off....then you rat for profit. So......I'd buy vanilla raven or other sub 1 bliiion isk ships (with fit), pay that off in a modest amount of time and be making profit faster.


Put another way...less time ratting just to pay of the ride....more time to give to pvp. And faster I am making profit...more I am making faster to replace pvp losses.


3. Even with this they will die. Enter my old workhorse vanilla raven. When It dies as long as it worked off its now 200+mil cost with fit....its all good.


That and if ccp change anything that can in some way make pvp more viable (5 marauders hovering around not d-scannable to mug people I would classigy this as) would get the blops pilots rioting in jita. As well....we the designated t2 combat BS pilots of blops (marauders in even thier description are clearly pve rides) have been saying fix our stuff for years now.

At least those of us who don't fly redeemers (will cover that before someone says blops are fine....redeemer yes, others....need love in varying amounts imo).
Sobaan Tali
Caldari Quick Reaction Force
#22 - 2015-06-14 05:55:02 UTC
McChicken Combo HalfMayo wrote:
I'd welcome a change to make them more reasonable to use for PVE in hostile areas but I don't think d-scan immunity is that change.

How about a sharp increase in sensor strength when Bastion Mode is active?


I'm actually thinking the same thing. Call me crazy, but the idea of dscan immunity on Marauders just sounds funky and weird and out of place. Making it take longer to scan them down while in bastion mode sounds to me better that trying to outright hide them. They are not stealth boats like recons but having them have bastion module related avionics that can overload probe sensors making it harder for them to get a lock on them seems to fit better.

My 2 isk.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

baltec1
Bat Country
Pandemic Horde
#23 - 2015-06-14 07:08:52 UTC
Joe Risalo wrote:


Which is part of why I'm suggesting they be given this ability as a balancing factor.
There are many reasons to pick any other ship over a marauder.
Ewar immunity is the only reason to pick a marauder over anything else.
Give it d-scan immunity and it will be much more competitive.


It wont do anything to make it more viable. Bastion mod slows it down when running anoms which means it earns less than other battleships can.
Sespria Secantus
Doomheim
#24 - 2015-06-14 11:13:36 UTC
Sobaan Tali wrote:
McChicken Combo HalfMayo wrote:
I'd welcome a change to make them more reasonable to use for PVE in hostile areas but I don't think d-scan immunity is that change.

How about a sharp increase in sensor strength when Bastion Mode is active?


I'm actually thinking the same thing. Call me crazy, but the idea of dscan immunity on Marauders just sounds funky and weird and out of place. Making it take longer to scan them down while in bastion mode sounds to me better that trying to outright hide them. They are not stealth boats like recons but having them have bastion module related avionics that can overload probe sensors making it harder for them to get a lock on them seems to fit better.

My 2 isk.

Oh, this is good also. +1. They definitely need somehing like this at least to make it more worth while trying to use them outside Hi-Sec, or it's back to the Baddon we go.
baltec1
Bat Country
Pandemic Horde
#25 - 2015-06-14 11:39:16 UTC
Sespria Secantus wrote:
Sobaan Tali wrote:
McChicken Combo HalfMayo wrote:
I'd welcome a change to make them more reasonable to use for PVE in hostile areas but I don't think d-scan immunity is that change.

How about a sharp increase in sensor strength when Bastion Mode is active?


I'm actually thinking the same thing. Call me crazy, but the idea of dscan immunity on Marauders just sounds funky and weird and out of place. Making it take longer to scan them down while in bastion mode sounds to me better that trying to outright hide them. They are not stealth boats like recons but having them have bastion module related avionics that can overload probe sensors making it harder for them to get a lock on them seems to fit better.

My 2 isk.

Oh, this is good also. +1. They definitely need somehing like this at least to make it more worth while trying to use them outside Hi-Sec, or it's back to the Baddon we go.


They already have so many toys to play with. D-scan immunity is something powerful in its own right and belt left as a party trick for a new line of battleships.
Sespria Secantus
Doomheim
#26 - 2015-06-14 13:27:02 UTC
baltec1 wrote:
Sespria Secantus wrote:
Sobaan Tali wrote:
McChicken Combo HalfMayo wrote:
I'd welcome a change to make them more reasonable to use for PVE in hostile areas but I don't think d-scan immunity is that change.

How about a sharp increase in sensor strength when Bastion Mode is active?


I'm actually thinking the same thing. Call me crazy, but the idea of dscan immunity on Marauders just sounds funky and weird and out of place. Making it take longer to scan them down while in bastion mode sounds to me better that trying to outright hide them. They are not stealth boats like recons but having them have bastion module related avionics that can overload probe sensors making it harder for them to get a lock on them seems to fit better.

My 2 isk.

Oh, this is good also. +1. They definitely need somehing like this at least to make it more worth while trying to use them outside Hi-Sec, or it's back to the Baddon we go.


They already have so many toys to play with. D-scan immunity is something powerful in its own right and belt left as a party trick for a new line of battleships.


The OP suggestion was that the Marauders needed something that'll give them better survivability when going solo outside Hi-Sec which I'm in total agreement with, but I don't believe it should be D-Scan immunity. I plan to use mine in 2 more months for C4 wormholes, but even with Bastion mode I know that it won't help when a blob lands on me while I'm STILL stuck in bastion. So to me while in WH space, bastion mode seems more like a death trap than anything else.
Xequecal
Ministry of War
Amarr Empire
#27 - 2015-06-14 15:04:53 UTC  |  Edited by: Xequecal
Paladin is really the only good PvE Marauder if you're shooting at Amarr/Sansha rats because it's immune to TDs and when the rats do EM damage you can't get away with **** like shield tanking a typhoon fleet issue with six damage mods.
James Baboli
Warp to Pharmacy
#28 - 2015-06-14 15:22:18 UTC
Xequecal wrote:
Paladin is really the only good PvE Marauder if you're shooting at Amarr/Sansha rats because it's immune to TDs and when the rats do EM damage you can't get away with **** like shield tanking a typhoon fleet issue with six damage mods.


I beg to differ. Vargurs and golems both work great against EM damage, and can get away with a 3 slot tank pretty much regardless. Especially the vargur, because with just hull and damage control, it's a lovely 34.4%, and bastion brings it to 53.4, and a cheapish gist C LSB is just shy of stable and gives a 550 DPS omni tank with no other modules fit.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

FireFrenzy
Cynosural Samurai
#29 - 2015-06-14 17:50:51 UTC
I once dropped a vargur into combat site one on sisi and it did very well for itsself until they decided that my triple XLASB (2 running one reloading) neut autocannon vargur needed some dreadnaughts dropped on it:)

Sure i had an alt dropping industrial quantities of navy 800s next to the ship from a cloaked hauler but hey:)

They arent great, but they are pretty damn sturdy and make a great "come at me bro" bait ship...

Ofcourse i also had one ganked in highsec a while ago when i missed the notification a killmail went public, took ~15 pilots (in shifts) a good 5-8 minutes to kill my half unfit Kronos... (got it back from a smartbomb-induced-concordokken related accident without all the modules installed)
Xequecal
Ministry of War
Amarr Empire
#30 - 2015-06-14 20:13:40 UTC  |  Edited by: Xequecal
James Baboli wrote:
Xequecal wrote:
Paladin is really the only good PvE Marauder if you're shooting at Amarr/Sansha rats because it's immune to TDs and when the rats do EM damage you can't get away with **** like shield tanking a typhoon fleet issue with six damage mods.


I beg to differ. Vargurs and golems both work great against EM damage, and can get away with a 3 slot tank pretty much regardless. Especially the vargur, because with just hull and damage control, it's a lovely 34.4%, and bastion brings it to 53.4, and a cheapish gist C LSB is just shy of stable and gives a 550 DPS omni tank with no other modules fit.


You missed the point. When you're shooting at Gurista or Serpentis rats in anoms, you can get away with a shield tanked Typhoon Fleet or Dominix, using 3 damagemods for your guns/launchers and 3 damagemods for you drones to get stupid high DPS output, much higher than any Marauder can achieve. This works because the 40% base kinetic resist lets your tank hold long enough to kill stuff.

You cannot do this with 0% EM resist pirate battleships against Blood/Sansha rats, so the Paladin is your best option. Of course, the Golem and Vargur definitely also work with a minimal tank, but their DPS output against Blood/Sansha is far inferior to that of the Paladin.
Joe Risalo
State War Academy
Caldari State
#31 - 2015-06-16 01:31:02 UTC
Xequecal wrote:
James Baboli wrote:
Xequecal wrote:
Paladin is really the only good PvE Marauder if you're shooting at Amarr/Sansha rats because it's immune to TDs and when the rats do EM damage you can't get away with **** like shield tanking a typhoon fleet issue with six damage mods.


I beg to differ. Vargurs and golems both work great against EM damage, and can get away with a 3 slot tank pretty much regardless. Especially the vargur, because with just hull and damage control, it's a lovely 34.4%, and bastion brings it to 53.4, and a cheapish gist C LSB is just shy of stable and gives a 550 DPS omni tank with no other modules fit.


You missed the point. When you're shooting at Gurista or Serpentis rats in anoms, you can get away with a shield tanked Typhoon Fleet or Dominix, using 3 damagemods for your guns/launchers and 3 damagemods for you drones to get stupid high DPS output, much higher than any Marauder can achieve. This works because the 40% base kinetic resist lets your tank hold long enough to kill stuff.

You cannot do this with 0% EM resist pirate battleships against Blood/Sansha rats, so the Paladin is your best option. Of course, the Golem and Vargur definitely also work with a minimal tank, but their DPS output against Blood/Sansha is far inferior to that of the Paladin.


The Golem can get pretty significant DPS with cruise and torps.
1k to 1.3k is nothing to complain about.
Previous page12