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Increase mission rewards and standings for fleets

Author
Iain Cariaba
#21 - 2015-06-13 19:47:22 UTC
Aza Ebanu wrote:
Like I said. Fleets need better incentives for missions. They are putting forth effort to expand the game. This would be a wonderful tool to expand game conetent for older players and newer players. It would increase "richer experiences". There is complaints about alts, but people are going to use alts for PVP/PVE as long as EVE Online lives. Don't punish others for what other might do.

You totally miss the point here. Yes, people will still use alts, that is not the point. The point is that your idea is nothing more than an isk farm to increase the profits of solo mission runners by using alts.

The only "richer experiences" that will be had are by those, like myself, who will put 4+ alts into a fleet, solo the mission anyway, and simply rake in all the extra loot, making my experience a whole lot richer.

If there was a way to only reward those fleets that actually had multiple humans in it, I'd actually support this idea. Until that happens, however, there is no need to reward multi-boxing game play beyond its current level.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#22 - 2015-06-13 19:54:55 UTC  |  Edited by: Aza Ebanu
Increased missions rewards will lead to richer game experiences, as much of the game's population does missions. Encouraging fleets is the best way to retain players.
Iain Cariaba
#23 - 2015-06-13 20:09:25 UTC
Aza Ebanu wrote:
Increased missions rewards will lead to richer game experiences, as much of the game's population does missions. Encouraging fleets is the best way to retain players.

Simply repeating the same line over and over does not make it true.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#24 - 2015-06-13 20:14:00 UTC  |  Edited by: Aza Ebanu
Iain Cariaba wrote:

Simply repeating the same line over and over does not make it true.

should take your own advice then buddy Cool

EVE should have a new feature that rewards fleets for missions. Increased isk payout, scaling missions, better standings. All sorts of increased rewards to thank players for creating content and developing "richer experiences".
Iain Cariaba
#25 - 2015-06-13 22:08:42 UTC
Aza Ebanu wrote:
Iain Cariaba wrote:

Simply repeating the same line over and over does not make it true.

should take your own advice then buddy Cool

EVE should have a new feature that rewards fleets for missions. Increased isk payout, scaling missions, better standings. All sorts of increased rewards to thank players for creating content and developing "richer experiences".

PvEers do not create content. They are content.

There is more then enough isk faucets already in the game. We don't need to add more.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#26 - 2015-06-13 22:14:34 UTC
I would like to see this. There have been plenty of times I've tagged along or had someone tag along on a mission and despite being depressingly boring we were disappointed to find little got added or shared. It would be nice to sign up for a joint mission or having someone tag along would raise the profit a bit. Something like 190% for two players, 265% for three, 320% for four ect. the percentage gets smaller for each individual you add to the mission. This means that one player doing a mission with a reward for 2 million will make 2 million. Two players will make 3.8 mil or 1.9m each. Three players would make 5.3 mil or 1.76m each and so on until say 10 players where the bonus would be something like a flat 700% or 14m total/1.4m each. Over ten (or maybe even just five) the number would no longer increase.

It would make it more lucrative for each individual but only slightly and it would still heavly depend on their speed at finishing the missions.

This process could also be used for LP rewards from missions.
Iain Cariaba
#27 - 2015-06-13 22:21:49 UTC
Lyra Gerie wrote:
I would like to see this. There have been plenty of times I've tagged along or had someone tag along on a mission and despite being depressingly boring we were disappointed to find little got added or shared. It would be nice to sign up for a joint mission or having someone tag along would raise the profit a bit. Something like 190% for two players, 265% for three, 320% for four ect. the percentage gets smaller for each individual you add to the mission. This means that one player doing a mission with a reward for 2 million will make 2 million. Two players will make 3.8 mil or 1.9m each. Three players would make 5.3 mil or 1.76m each and so on until say 10 players where the bonus would be something like a flat 700% or 14m total/1.4m each. Over ten (or maybe even just five) the number would no longer increase.

It would make it more lucrative for each individual but only slightly and it would still heavly depend on their speed at finishing the missions.

This process could also be used for LP rewards from missions.

And I would put three alts in fleet with myself, solo the mission, and collect the 6.4mil reward all for myself.

See the issue yet?
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#28 - 2015-06-13 22:42:26 UTC
Iain Cariaba wrote:
Lyra Gerie wrote:
I would like to see this. There have been plenty of times I've tagged along or had someone tag along on a mission and despite being depressingly boring we were disappointed to find little got added or shared. It would be nice to sign up for a joint mission or having someone tag along would raise the profit a bit. Something like 190% for two players, 265% for three, 320% for four ect. the percentage gets smaller for each individual you add to the mission. This means that one player doing a mission with a reward for 2 million will make 2 million. Two players will make 3.8 mil or 1.9m each. Three players would make 5.3 mil or 1.76m each and so on until say 10 players where the bonus would be something like a flat 700% or 14m total/1.4m each. Over ten (or maybe even just five) the number would no longer increase.

It would make it more lucrative for each individual but only slightly and it would still heavly depend on their speed at finishing the missions.

This process could also be used for LP rewards from missions.

And I would put three alts in fleet with myself, solo the mission, and collect the 6.4mil reward all for myself.

See the issue yet?


lol you dont see how your wasting your time and isk/hour with that at all?

If your going to multi box why would you run one mission with four earning 320% isk when you can run four missions with each earning 100% for each or 400% total profit. Then again if you think you can run them faster with four in one mission then it's on you to try and optimize it and vise versa.

This actually opens up missioning gameplay depth by giving players MORE options to try and make better isk, even if we're just talking about a multiboxer. Some might like the ease of running just one site with a few ships while others will want to maximize and pay a little more attention as they control three alts and their main at four separate missions.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#29 - 2015-06-13 22:47:49 UTC
Iain Cariaba wrote:
Lyra Gerie wrote:
I would like to see this. There have been plenty of times I've tagged along or had someone tag along on a mission and despite being depressingly boring we were disappointed to find little got added or shared. It would be nice to sign up for a joint mission or having someone tag along would raise the profit a bit. Something like 190% for two players, 265% for three, 320% for four ect. the percentage gets smaller for each individual you add to the mission. This means that one player doing a mission with a reward for 2 million will make 2 million. Two players will make 3.8 mil or 1.9m each. Three players would make 5.3 mil or 1.76m each and so on until say 10 players where the bonus would be something like a flat 700% or 14m total/1.4m each. Over ten (or maybe even just five) the number would no longer increase.

It would make it more lucrative for each individual but only slightly and it would still heavly depend on their speed at finishing the missions.

This process could also be used for LP rewards from missions.

And I would put three alts in fleet with myself, solo the mission, and collect the 6.4mil reward all for myself.

See the issue yet?

Whats wrong with that? Isn't that what miners and multiboxers do today? Might as well let everyone else benefit.
Iain Cariaba
#30 - 2015-06-14 03:36:00 UTC
Lyra Gerie wrote:
Iain Cariaba wrote:
Lyra Gerie wrote:
I would like to see this. There have been plenty of times I've tagged along or had someone tag along on a mission and despite being depressingly boring we were disappointed to find little got added or shared. It would be nice to sign up for a joint mission or having someone tag along would raise the profit a bit. Something like 190% for two players, 265% for three, 320% for four ect. the percentage gets smaller for each individual you add to the mission. This means that one player doing a mission with a reward for 2 million will make 2 million. Two players will make 3.8 mil or 1.9m each. Three players would make 5.3 mil or 1.76m each and so on until say 10 players where the bonus would be something like a flat 700% or 14m total/1.4m each. Over ten (or maybe even just five) the number would no longer increase.

It would make it more lucrative for each individual but only slightly and it would still heavly depend on their speed at finishing the missions.

This process could also be used for LP rewards from missions.

And I would put three alts in fleet with myself, solo the mission, and collect the 6.4mil reward all for myself.

See the issue yet?


lol you dont see how your wasting your time and isk/hour with that at all?

If your going to multi box why would you run one mission with four earning 320% isk when you can run four missions with each earning 100% for each or 400% total profit. Then again if you think you can run them faster with four in one mission then it's on you to try and optimize it and vise versa.

This actually opens up missioning gameplay depth by giving players MORE options to try and make better isk, even if we're just talking about a multiboxer. Some might like the ease of running just one site with a few ships while others will want to maximize and pay a little more attention as they control three alts and their main at four separate missions.

Because it is far, far, far easier to put my shopping alt, my freighter pilot, and the freighter alt's webber into a single fleet with a mission runner, have them do what they do, while I also solo missions and get 320% isk.

Once again, the many ways players of this game will utterly abuse this idea greatly outweighs any potential benefits.
Lyra Gerie
Garoun Investment Bank
Gallente Federation
#31 - 2015-06-14 04:33:40 UTC
You would fly all those down to accept a mission at a station just to make a bit more isk, seems like opportunity cost to me. Not everyone will be willing to sacrifice the movement of their alts just to make a bit more running missions unless they set up their routes to make it convenient. Further the missions could scale to be approximately 1.15x harder or 1.25x harder per additional person running it. This would basically make it so that you couldn't solo it anymore without making it too hard to complete for the money. Harder in this case could simply mean more EHP on enemy ships as to slow progress without additional fleet members present.
Zan Shiro
Doomheim
#32 - 2015-06-14 06:41:27 UTC
Iain Cariaba wrote:
Aza Ebanu wrote:
Iain Cariaba wrote:

Simply repeating the same line over and over does not make it true.

should take your own advice then buddy Cool

EVE should have a new feature that rewards fleets for missions. Increased isk payout, scaling missions, better standings. All sorts of increased rewards to thank players for creating content and developing "richer experiences".

PvEers do not create content. They are content.

There is more then enough isk faucets already in the game. We don't need to add more.



This....


OP, watch damn neer any video ccp has made. At least from apoc which was the first videos I saw. Google butterfly effect....still in my top 5 movies ever made by ccp in my book.

CCP is giving the less than subtle guide in most videos that the content you seek is not in pve and not even in empire. Few exception videos (recall the ghost sites one being pve focused) but by and large when a player tires of rescuing the damsel, yawns running even AE bonus room ccp has shown the way to new areas to try out. WH, low or 0.0.



Plus the abuses already well covered. But to be fair to the op....a caveat shall be presented. these new missions exist only out of empire. Some will say umm, level 5's exist. Correct. We just have CCP modify level 5's to payout all instead of the claimer primarily...voila. Reuse of old material....why make new code when you can tweak the old stuff.

Bears get what they want. The pvp'ers get what they want. if 4 bears run the level 5 and not die to ,say, tusker roams.....they should be rewarded well. Even better than incursions I may even grant.
Daichi Yamato
Jabbersnarks and Wonderglass
#33 - 2015-06-14 07:09:16 UTC
I enjoy group PvE, but having them pay out better than existing missions whilst providing little in the way of risk just enables ISboxers. I'd tell you to day trip into low sec for group PvE, but Hi-sec missions even eclipse most low-sec rewards atm. They are just too good.

So whilst extra money gets a no from me, group missions which provide big boosts to corp standing would be cool.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zan Shiro
Doomheim
#34 - 2015-06-14 13:05:06 UTC  |  Edited by: Zan Shiro
Daichi Yamato wrote:


So whilst extra money gets a no from me, group missions which provide big boosts to corp standing would be cool.




This actually a fair middle ground. Its a reward that isn't game breaking really.

that it can't be money is certain. Right amount of isk on the table I can wake up alts real fast. The many threads before this beat that poor horse to death. Time to let them rest really lol.

that and as mentioned in the many threads before there are ways people can get paid to share that level. Run them wolf pack style with say frigates. When you spam a level 4 with several pro pve BS' boredom should be expected. And the payout will suck as its a mere small percent of the ship(s) involved.

DO af spam it gets interesting and say a mission like wc which can pay out 30 mil in bounty and agent reward...split even 5-6 players is 5ish mil a player. 5 mil a decent percentage to cost of the af. vice 5 mil to cover thier billion dollar shiny fit BS. Put 4-6 af's on a bs target....she is gonna drop. fast and hard. So all get a piece of the bounty on it.

the interesting part to this what attracted me in the past. When I had alt accounts active I ran odd ball combo's. Why I was sad to see NPC aggro shift come in some ways tbh. Used to drop in the meat shield bs like rattler with the alt and when the main on breaks from 0.0 I'd have him run the stealth bomber (torp spec'd ofc) for a change of pace. Now on just one account...I'll af a level 3 from time to time for giggles.

Want to make eve interesting, make it interesting. No law says it has to pay well to do this. It not being SSDD crush the rats in an uber ship can be its own reward. But thats me. IN rl if a fellow net admin has a really cool project I am not on but looks kick ass is working a bit after hours I will hang around and help out...for free, no hours charged. An hour of exposure to new technologies being implemented the reward to me.
James Baboli
Warp to Pharmacy
#35 - 2015-06-14 13:46:17 UTC
Haatakan Reppola wrote:
Market Wizard wrote:

I wont even begin to acknowledge the false statement that there is risk in Incursions do to PvE rats. Every ship that is ever lost is due to a huge mistake that came from negligence on the part of the FC or one of the fleet members. Otherwise, the only thing they will ever fear is getting ganked when they are moving from one area to the next chasing Incursions. Even that can easily be avoided with simple tactics that most probably dont even think about.


If you run incursions with "safe" fleets you make around 100m/hr, if you run them with fleets where you have to pay attention you can get 250m/hr. Your also very likely to loose any contest with a "safe" fleet.
When everything align against you, a ship last only seconds and logi may not be able to lock before your already in structure and logi can be alphaed off the field.

With many fleets in the same system there is a huge diffrence in isk/hr for the fleets that go for added safety over added dps.
I would not be suprised if high sec incursion losses total more htan other high sec PvE losses, ofc community that give you back dropped mods and help eachother get back into ships help make those losses easier to handle :P


High sec incursion losses, per pilot hour, are well above any other area of high sec PvE. Mission runners beat out incursions because of the much larger number of mission runners vs. incursion runners. Right now I think the total number of fairly active incursion runners is down to about 600-800 players across all timezones and communities, while there are that many mission runners per major mission hub.

And I'm sorry, but with DPS hitting high points where you need 30k worth of total tank, and 3k gj neuts on grid and and and, incursions aren't able to get much harder without being able to call in capitals. Even without the influence, if the boosters are killed, a TCRC suddenly requires 8 logistics ships out of 40, if everyone is running the fairly close to universal (shield) t2 setup of 2 adaptives, a C type EM mod and thermal rig with DC2. Neut someone out, and suddenly they take 12 logi to keep alive. Name me anything else that requires that level of tank. The real reason incursions are as safe as they are is early sacrifices to sansha to learn how much DPS incursions had, and then the learning period to figure out how to run safe fleets.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

FT Diomedes
The Graduates
#36 - 2015-06-14 13:50:29 UTC
Daichi Yamato wrote:


So whilst extra money gets a no from me, group missions which provide big boosts to corp standing would be cool.


I could get behind this - but aren't standings relatively pointless apart from market alts? As a new player, over eight years ago, just running missions by myself, I could gain standings faster than my skills could enable me to run more difficult missions.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Daichi Yamato
Jabbersnarks and Wonderglass
#37 - 2015-06-14 16:08:19 UTC
Corp standings rather than player standings.

Standings arent utilised very much no. They are only relevant to a few NPC services (maybe there should be more). But these missions can payout level 4 like iskies AND corp standings.

Alternatives could be LP payouts to the corp. Help your corp get a 'flag ship' or faction doctrine :3

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Specia1 K
State Protectorate
Caldari State
#38 - 2015-06-14 19:05:51 UTC
FT Diomedes wrote:
Daichi Yamato wrote:


So whilst extra money gets a no from me, group missions which provide big boosts to corp standing would be cool.


I could get behind this - but aren't standings relatively pointless apart from market alts? As a new player, over eight years ago, just running missions by myself, I could gain standings faster than my skills could enable me to run more difficult missions.


Standings= jump-clones.

Champion of the Knights of the General Discussion

Thunderdome

Aza Ebanu
Brutor Tribe
Minmatar Republic
#39 - 2015-06-14 19:56:09 UTC
Yeah. Missions need to reward fleets. ISK is probably one of the best ways to reward them. They can spend it on whatever they need, and better align their corp to fleet activities. It gives incentives for veteran and newer players to come together and stay together.
Mike Voidstar
Voidstar Free Flight Foundation
#40 - 2015-06-15 06:58:39 UTC
This is going to be met with a lot of resistance on the forums because of the vocal PvP crowd not wishing to see groups of PvE pilots doing anything in combat ships.

Most of your players that enjoy fleet type things have their own alliance forums and such they discuss the game in. The largest vocal group here are the solo PvP bears that, as the one guy above posted, consider PvE pilots to be content, not enjoying content. Some devs should really take a look at that statement and understand just exactly how toxic for the game it really is.

As to the subject of the thread... I agree that missions and other activities should scale with fleets. Even if it was nothing more than seeing extra triggered waves within standard missions which would equate to a bit more ISK and microscopic standings changes per mission. Possibly a system that led to escalations and other activities that were more suited to fleets. Some of that could lead to other areas of space---though honestly the PvP folk need to give up the dream that anyone interested in PvE and not already there can be enticed there by a little more ISK. You can pay me to be your content directly with ships and ISK for my time, but I'll not volunteer to do it on my dime.

PvE can certainly use the love and attention of the Devs for a little while. We pay most of the bills, we deserve some of the spoils.
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