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Dev blog: X Marks The Spot - The New Star Map Is Out Of Beta

First post
Author
Sgt Ocker
What Corp is it
#241 - 2015-06-09 23:03:52 UTC
CCP Phantom wrote:
Some posts have been removed that were in violation of the forum rules, especially rule 4 and 23.

Please keep the good and constructive feedback coming and point out exactly the things which you would like to see getting improved. The more details and the more information you provide here, the better it is for the developers! After all, it is YOU who use the map on a daily basis and very often, so you need to be most comfortable with it. Thanks!

Thing is many can't use the new map on a daily basis as it is just bug ridden and player feedback seems to be just getting ignored, while we now have a dev coming in playing forum monitor.

Ok again;
For scanning, the auto scroll needs to be fixed - I scroll my mouse wheel 1 click I want the map to do the same, not keep scrolling till it reaches maximum or minimum probe size.

The clutter of mess in system view makes it really difficult to scan unless you turn everything off. I nearly lost a bil+ Stratios the other day because I didn't see someone else's combat probes go up while I was scanning a WH. (try scanning a WH with probes and celestial's turned on, using a 24" monitor, it is the thing nightmares are made of).

Circle needs to go, it is not accurate and adds time to every scan carried out. It is also a pain when trying to select a system from universe view, if you don't have the system your selecting blown up so big you can't see most of the map. Map reading, is sort of redundant if you have to individually scroll and zoom to see each system on the map.

Universe view, System indicators are not clear. On the old map I could tell at a glance where the hot spots were, where cyno activity was, how many in system, what my route was and was able to see the beginning and end of extended routes. Now, you have to zoom rotate zoom scroll zoom rotate, just to see a route (and isn't it fun to do when auto scroll kicks in).


Overall map size. It is like it doesn't scale with what size monitor or graphics settings you use ( I have 3 different sized monitors and in each, I get more or less information from the same view depending on which one I am using). It is often unusable for a lot of things because by the time you zoom it far enough so information is readable - Half the map is gone off your screen.
With the old map this was not such an issue as all you did was drag it to the desired position, this new one is a pain because often when your rotating and zooming in and out you can completely lose what it was you were looking at or for.

I no longer use the Beta map but do start it once in a while to see if it has been made usable.

As I suggested a few pages back - Make the old map windowed, overlay the new universe view, make selectable information (active cynos, kills in system, players in system, etc) nice and clear, like it is in the old map. Leave scanning as a separate page, I would much rather switch to system view with 1 click than have all the clutter and lag issues attributed to zoom to system view.

Want to add something new -Include a search function with results based on available information, such as +100 in system highlights just those systems where there is more than 100 players present. Sov search by alliance - Highlights only systems held by that alliance - Kills / Players in system, do it in increments and in selectable ranges, so, 0 to 10, less than 50, +50 less than 100 .

Talk to the guy who looks after Dotlan - Something like that in game with information updated every 5 or 10 minutes would be awesome. If your going to add something new to the game, make it something that doesn't just mirror something else but with pretty colors. Functionality is the most important thing - Pretty, is just pretty.
Dotlan + old map, gives me all the information I need, quickly, clearly and without fuss.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Vala Ancalagon
Center for Advanced Studies
Gallente Federation
#242 - 2015-06-11 22:56:54 UTC
I posted back in April my thoughts on the beta map, and my opinions are still the same:

Quote:
What I like:
- the look is great (on both full map and solar map!)
-The sizing and docking options are nice
-I like having the scanner windowed inside the client. Now I can see other things better.

What I don't like:
-The "inertia" feel of the map while trying to scan. It's just cumbersome, and really slows down scanning. I wouldn't use it over the current map to scan if I wasn't testing it. The old map is quick, "snappy" might describe it. Just watch a few videos on how fast people can scan down something. It would be impossible with this inertia dragging your movements.
-The circle cursor. For some reason this doesn't click with me, and I have trouble with it. I prefer a pointer for precision. Dragging the scanner arrows proved difficult as it is a very small window to catch them.

Nitpicky things:
-I don't like the black background on sigs, wh markers, etc. I'd rather have the red dot or green arrow sit in space without it, with kind of a hologram/transparent look. Like I said, nitpicky!
-Maybe have the option to put the probe scanner controls within this window? Then I can open it fullscreen!
-I turned off moons and probes immediately, they really get in the way.

Question:
-Can bookmarks be made to work in wormholes when you go to focus current location?

As others have said, the ease of use and responsiveness of the map needs to at least match the current one. I think that's the number one thing. Thank you for the continued work!


I'm not sure if it's changed at all but the inertia feel is just a no go, I'm using the old map because of it. That and the cursor... I don't understand having a cursor which is incapable of pinpoint clicking on a map that requires pinpoint clicking. The black backgrounds on all the icons still create a clutter on the screen. The look of the old system map is just fine, if that map could just be integrated with the new style star map as is, it would be perfect.
Draahk Chimera
Supervillains
#243 - 2015-06-12 06:34:08 UTC
I have tested the new map for two weeks to get a real feel for it and unfortunatly in it's current form it is not very good. Some feedback:

1. Cursor is way too unprecise. Very very hard to grab things with it.

2. The inability to fullscreen while still seeing overview, scanning window and chats. Having to fit the map window between those other windows gives me quite a small area to work with.

3. Icons showing items in space, such as bookmarks and anomalies, obscures what is behind or below them. IE the dot indicating where my scanning target is.

4. Dot indicating scanning target can dissapear in certain camera angles.

Reading post above mine I also agree with:

5. "Inertia" makes moving my focus harder.

Final points may be me not knowing how to use the map correctly:

6. No search function inside the map. If I want to search for a starsystem I have to open "People and Places" separatly

7. Adding statistics to map such as "Avarage people in space" does not seem to give me any information. All I could see was some connections changing colour from red to white. I miss the orange "blob".

404 - Image not found

Aeon Veritas
Federal Navy Academy
Gallente Federation
#244 - 2015-06-12 08:08:26 UTC  |  Edited by: Aeon Veritas
I decided that it's time for me to give a little feedback about the new map, so here we go...

I would first like to say that I like the look of the new map.
But there are things that could be better.

The black background in windowed mode is very disturbing, imho the normal window background would be better in that case.
Now i have to fit the map in a very tiny window, because i also want to see the local, the scan probe window, the D-scan and the overview.
But with the normal window background (the clear one in my case) i could at least overlap the local and would still see when someone enters the system.

Edit:For the full screen map on the other hand the black background is right, I think.
But the map should be, as the old map, in the background so that the chat windows etc are always on top of the map and remain accessible.

NVM, just realized that this is already a thing....

Edit:
FireFrenzy wrote:
"New Map" to be our only option for scanning coming soon. #4
make the arrows around the focal point 3 dimentional then its easier to select them and easier to see in which plane you're dragging the box at present...
This please too.
TrickyBlackSteel
Black Consuls
#245 - 2015-06-12 15:29:03 UTC
we dont need a new map,we dont need new icons!thats all for now.
afkalt
Republic Military School
Minmatar Republic
#246 - 2015-06-13 13:33:10 UTC
Here's the stats on the new map: http://i.imgur.com/RDXHG4u.png
Here they are on the old map: http://i.imgur.com/mlThcQS.png

The red arrowed system is the same one and has 4 players.


The distinction between the selected system and the surroundings on the old map is clear, on the new map it's simply terrible.

I should be able to see, at a glance, a heatmap of activity - not dead/1-50 people/SoE hub.

Mag's
Azn Empire
#247 - 2015-06-14 12:36:44 UTC  |  Edited by: Mag's
Just been playing with the map and tbh it's not at all intuitive. I went to and from the old map and found the old map far easier to use.

I may have missed a setting, but I use the old map in a flat state. I only see two viewing settings on the new one and neither of them work the same way. I may be missing something, but so far not at all impressed.

Why make a new map system and not make it as simple as the old? There are some really odd design choices going on atm.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rat Scout
Federal Navy Academy
Gallente Federation
#248 - 2015-06-15 11:37:31 UTC
Can we please get some information CCP how are feedback is perceived?
Vol Arm'OOO
Central Co-Prosperity Union
#249 - 2015-06-16 16:46:37 UTC  |  Edited by: Vol Arm'OOO
Sgt Ocker wrote:
CCP Phantom wrote:
Some posts have been removed that were in violation of the forum rules, especially rule 4 and 23.

Please keep the good and constructive feedback coming and point out exactly the things which you would like to see getting improved. The more details and the more information you provide here, the better it is for the developers! After all, it is YOU who use the map on a daily basis and very often, so you need to be most comfortable with it. Thanks!

Thing is many can't use the new map on a daily basis as it is just bug ridden and player feedback seems to be just getting ignored, while we now have a dev coming in playing forum monitor.

Ok again;
For scanning, the auto scroll needs to be fixed - I scroll my mouse wheel 1 click I want the map to do the same, not keep scrolling till it reaches maximum or minimum probe size.

The clutter of mess in system view makes it really difficult to scan unless you turn everything off. I nearly lost a bil+ Stratios the other day because I didn't see someone else's combat probes go up while I was scanning a WH. (try scanning a WH with probes and celestial's turned on, using a 24" monitor, it is the thing nightmares are made of).

Circle needs to go, it is not accurate and adds time to every scan carried out. It is also a pain when trying to select a system from universe view, if you don't have the system your selecting blown up so big you can't see most of the map. Map reading, is sort of redundant if you have to individually scroll and zoom to see each system on the map.

Universe view, System indicators are not clear. On the old map I could tell at a glance where the hot spots were, where cyno activity was, how many in system, what my route was and was able to see the beginning and end of extended routes. Now, you have to zoom rotate zoom scroll zoom rotate, just to see a route (and isn't it fun to do when auto scroll kicks in).


Overall map size. It is like it doesn't scale with what size monitor or graphics settings you use ( I have 3 different sized monitors and in each, I get more or less information from the same view depending on which one I am using). It is often unusable for a lot of things because by the time you zoom it far enough so information is readable - Half the map is gone off your screen.
With the old map this was not such an issue as all you did was drag it to the desired position, this new one is a pain because often when your rotating and zooming in and out you can completely lose what it was you were looking at or for.

I no longer use the Beta map but do start it once in a while to see if it has been made usable.

As I suggested a few pages back - Make the old map windowed, overlay the new universe view, make selectable information (active cynos, kills in system, players in system, etc) nice and clear, like it is in the old map. Leave scanning as a separate page, I would much rather switch to system view with 1 click than have all the clutter and lag issues attributed to zoom to system view.

Want to add something new -Include a search function with results based on available information, such as +100 in system highlights just those systems where there is more than 100 players present. Sov search by alliance - Highlights only systems held by that alliance - Kills / Players in system, do it in increments and in selectable ranges, so, 0 to 10, less than 50, +50 less than 100 .

Talk to the guy who looks after Dotlan - Something like that in game with information updated every 5 or 10 minutes would be awesome. If your going to add something new to the game, make it something that doesn't just mirror something else but with pretty colors. Functionality is the most important thing - Pretty, is just pretty.
Dotlan + old map, gives me all the information I need, quickly, clearly and without fuss.


I feel you about almost losing a strat while using the new map. There is a simple way to prevent that. Click into your settings and then find the check box for using the new map. Unclick it and bingo you are back to the old map. Problem solved.

As an aside there is a reason why no one uses goggle earth as their gps when they are driving down the highway. There is just too much going on in google earth for it to be useful when you are driving at highspeeds while trying to concentrate on not crashing. CCP's new map is the equivalent of google earth for eve. It looks kinda cool, but three is too much going on so it is totally useless unless you are sitting still and there is no possibility of someone shooting at you.

I don't play, I just fourm warrior.

gastonn 2timesix
Moonshine Industrial Inc.
#250 - 2015-06-17 09:05:47 UTC  |  Edited by: gastonn 2timesix
.
gastonn 2timesix
Moonshine Industrial Inc.
#251 - 2015-06-17 09:12:01 UTC
CCP Turtlepower wrote:


This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding Blink



maybe i m misunderstanding too ,but in the beta map i cant just see all "empire &pirate faction" 's stations as in the normal map :
it is very helpfull when you want to dock in null

after you used "marker station" what you check to find this you can dock in null ? ( pirate one )

thanks
afkalt
Republic Military School
Minmatar Republic
#252 - 2015-06-17 10:06:01 UTC
Scanning is still awful

I can't minimize the map easily to attend to the game, if I close it, it forgets what system I'm in and I need to rezoom to find myself and start probing again.

The acceleration in probing is neither intuitive or useful. The icones are also too big when probing

And for the love of god give us a pointer instead of this ridiculous "guess where the active pixel is" circle nonsense.

There are STILL no distances visible, which is cruicial to dscanning.

Scanning with this map compared to the old is absolutely hideous. Hideous.

I'm sorry, it's just awful. It might be pretty, but functional wins EVERY TIME.
CCP Turtlepower
C C P
C C P Alliance
#253 - 2015-06-17 16:40:33 UTC
gastonn 2timesix wrote:
CCP Turtlepower wrote:


This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding Blink



maybe i m misunderstanding too ,but in the beta map i cant just see all "empire &pirate faction" 's stations as in the normal map :
it is very helpfull when you want to dock in null

after you used "marker station" what you check to find this you can dock in null ? ( pirate one )

thanks

http://imgur.com/a/tXtvo

Please take a look at these screenshots. The first one shows how to turn on the station marker, and the second shows how you can mouse over the marker popup to warp/align/dock.
Sgt Ocker
What Corp is it
#254 - 2015-06-17 22:57:35 UTC
CCP Turtlepower wrote:
gastonn 2timesix wrote:
CCP Turtlepower wrote:


This is working fine for me. Using the 'Station' marker I am able to see the 2 pirate stations in 6NJ8-V. Please feel free to elaborate on the issue if I am misunderstanding Blink



maybe i m misunderstanding too ,but in the beta map i cant just see all "empire &pirate faction" 's stations as in the normal map :
it is very helpfull when you want to dock in null

after you used "marker station" what you check to find this you can dock in null ? ( pirate one )

thanks

http://imgur.com/a/tXtvo

Please take a look at these screenshots. The first one shows how to turn on the station marker, and the second shows how you can mouse over the marker popup to warp/align/dock.

I think he is talking about when zoomed out. As in Universe view, not system view.

On the original map you could select stations and mouse over anywhere in the universe and it highlighted stations.. New map does not do that. New map, the only way to find stations is to sort of know where they are and use system view, useless to a traveller who is wanting to explore new space.


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

gastonn 2timesix
Moonshine Industrial Inc.
#255 - 2015-06-18 11:24:59 UTC
absolutly, the real interest to see docked station ( in this case pirat's one ) in null is when you zoom out to choice your road in the région without to been necessary to mousse point every station
it is very helpfull and from my point it is a needed option
Roan Pico
I- T I E -I
#256 - 2015-07-03 01:21:18 UTC
So far i really love the new map, great work.

Just three suggestions that might have been mentioned before - didnt read the full thread:

- Give us the option to fix the selection boxes (layout, color by, markers) to the left or right side of the map. Right now the dropdowns are pretty small compared to the height of the map which makes it a bit hard to use and involves a lot of scrolling.

- When scanning with probes i tend to rotate a lot. Zooming out later to set a new destination or just have a "quick" look where to go next leaves the universe "upside down" usually which is confusing and time consuming. Would be nice to have a "Realign to north" button that rotates the map so Tenal is in the north again as well as set the angle back to zero inclination.

- The dotted line that shows the route from current location to the system selected can be confusing or impractical sometimes. An option to show / hide it would be great.
Fallere Dallocort
Rogues and Destitutes
#257 - 2015-07-06 20:29:33 UTC
I've been away from scanning a bit (Real World interference) but I do get some time in on a monthly basis.

There appears to be some background improvements in the interface response but the primary issues at fault are still very prevalent.

i.) Probes do not have priority for object interaction. If probes land on a planet, moon, etc... then trying to move the probes again becomes a pain and increases required probe time.... not good in LS and WH.

ii.) When trying to establish travel bookmarks (safespots, etc...) the I am here icon movement is not fluid but rather jumps to its warpto location. The smoothness in the old map needs to be replicated in the new map.

iii.) Identifying hotspots seems to be a bit better than than its original incarnation, however, it pales in comparison to the old map which was a bit of a nuisance before. The switching interface for hotspot activity is nice but the readability for surrounding systems and the activity is still difficult to determine true hotspot activity.


For now, the old map still out performs but keep up the good work on background improvements. Hopefully the new map gets some dedicated love soon.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#258 - 2015-07-09 00:56:28 UTC
I like 9read: loathe) the new map. I mean, it's NOT out of Beta. it's out of pre-Alpha.

The old map opens up instantly. The new map if you want to probe your system, it spends far too long zooming in to the solar system. Great. This game is already a giant boring time sink, let's spend another 5 seconds zooming in to do probing.

Probes STILL after all this fudgepacking time for you nincumpoops to fizx it, still do not have priority.

Can we have an arrow pointer? Come on, here you are, probably thinking "Oh my ivory tower high and mighty UI design document revision 13.2.23 says that the new maps visual thematic continuity requires a circular pointer, it's right there from our weekly planning meeting! but everyone who uses the map wants an arrow pointer that is precise. To the fudging pixel. You do love your fudging pixel precision, you guys even wrote a dev blog about the UI pixel precision 90% scaling.

But no.

For the star map, you have a colour wheel. It is the ultimate joke of sarcastic irony, because the colours are greige, beige and beige. \more yellow if it's a hotspot, eg, when rats/hr gets to 20,000 it might go golden yellow. Where's the other colours? It's impossible to tell what has, eg, 2 active people vs zero active people. This matters in nullsec, because there's no one living in nullsec these days because everyone's quitting this crappy game, no doubt due to the beta map.

If you take away the old map, I'm seriously at this point probably going to pull the pin because I will be unable to live in wormholes when probing becomes a giant pain in the ****.

You've had massive, consistent feedback, and nothing changes except you put more skins in the game and fiddle the UI icons AGAIN, demonstrating you don't have a single damn "clear design goal" and "interface thematic". it's hilarious - you write dev blogs abut how you have done studies and so on, and then within 6 weeks of deploying the UI, half of it gets changed.
Rat Scout
Federal Navy Academy
Gallente Federation
#259 - 2015-07-09 08:18:05 UTC
Dear CCP, maybe my frustration with the new map didn't really worry you. I get it, I am just a no name forum alt, but now trinkets friend is upset.
He doesn't get upset over petty stuff. This is serious and please pay attention to detail regarding the new map development. It is the most used tool in the game, I can deduct this statistic without seeing any data on it.

Do some surveys maybe, not sure what else to say that is constructive, many concerns raised in this thread and really there is not much to suggests anymore.
Zappity
New Eden Tank Testing Services
#260 - 2015-07-09 23:58:36 UTC
I'm done giving feedback on the map until the most consistently requested changes have been addressed. There isn't any response so it seems like a waste of time and effort.

Zappity's Adventures for a taste of lowsec and nullsec.