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Additional probing mechanics

Author
Midori Tsu
Evolution
Northern Coalition.
#1 - 2015-06-14 02:48:28 UTC
As a way to stunt the ease of bombing and to encourage the use of sniper doctrine, i think it would be a good idea to add a mechanic that nerfs probing in "large" fleet engagements.

To make it simple, the more results you have the harder it is to probe. Below a certain threshold the mechanic has no effect, but above it, it becomes progressively harder to the point that it is impossible to probe. Would be preferable to do it per grid basis.

So what this does is stop on grid probing during large fleet fights, no longer will the sniper hac gang have to warp off the moment they get probed. It won't stop probes from finding off grid links and small fleets that are safed up or doing a pve site.

The only thing that contributes to this would be piloted ships.

Every entity that can be probe with combat probes is effected by it. for example drones and pos mods.

signatures don't add and are not effected by it.


I'd prefer it if combat probes and bombs were removed from the game, but i know that won't happen.
Nyalnara
Marauder Initiative
#2 - 2015-06-14 09:51:11 UTC
Huuuuum... No. What's the thing that allowed sniping doctrine to survive while not being overpowered? The fact that if the enemy fleet bring a prober, they can get on top of you, meaning the sniper fleet need to be really mobile, meaning that it rewards good FCing and fleet movement.

CCP will remove fleet warp movement. Well, not totally, but nerf it hard. (Read that thread.) In a way, it will already make getting on top of sniping doctrine harder, because you'll need to sacrifice a few ships for warp-in points. At the same time, it will also make it harder for the sniping fleet to coordinate its movements efficiently.

I do think your proposition to be bad, because fleet probers are characters with max-skills, good fit, and most likely a full probing rack of implants. Your proposition would only make sure people would be forced into that type of setup to be able to do so. Which would not solve anything but make it harder for new characters to be efficient at it.


I'd suggest to let see how the meta change with the Aegis fleet warp changes, then propose additional modifications if the meta needs it.

French half-noob.

Non, je ne suis pas gentil.

Midori Tsu
Evolution
Northern Coalition.
#3 - 2015-06-14 16:16:31 UTC
the fleet warping change won't help encourage sniping doctrines. I'll be honest, i think combat probing should be removed from the game, probing has become easier and easier to the point you don't need the implants.

And yes, new players should NOT be efficient at it, combat probing should be an incredibly niche role which people are dedicated to, an FC shouldn't be able to probe down a whole fleet in his unbonused ship.
Iain Cariaba
#4 - 2015-06-14 16:53:40 UTC
Midori Tsu wrote:
an FC shouldn't be able to probe down a whole fleet in his unbonused ship.

If you had read the link about the warp changes coming, you'd know that in the near future, it won't matter that the FC can probe down a whole fleet in his unbonused ship. Even if he does, he will still have to get someone on the fleet to provide at warp in. But you'd have known that had you read the changes to fleet warp that make your idea pretty much obsolete.
Nyalnara
Marauder Initiative
#5 - 2015-06-14 18:01:58 UTC
Also, best sniping doctrine is Ghost Rail Tengus. Which are unprobable unless max-skills AND best-in-slot implants. There was a reason for my probing alt 3B pod.

French half-noob.

Non, je ne suis pas gentil.

Midori Tsu
Evolution
Northern Coalition.
#6 - 2015-06-14 20:22:00 UTC
Iain Cariaba wrote:
Midori Tsu wrote:
an FC shouldn't be able to probe down a whole fleet in his unbonused ship.

If you had read the link about the warp changes coming, you'd know that in the near future, it won't matter that the FC can probe down a whole fleet in his unbonused ship. Even if he does, he will still have to get someone on the fleet to provide at warp in. But you'd have known that had you read the changes to fleet warp that make your idea pretty much obsolete.


it was an example, i have read it, the changes don't effect probing in an off itself and still doesn't stop the problems i see with probing, it just adds tedium.

Nyalnara wrote:
Also, best sniping doctrine is Ghost Rail Tengus. Which are unprobable unless max-skills AND best-in-slot implants. There was a reason for my probing alt 3B pod.


The fact that the only viable sniping doctrine in the game is one that focuses on being impossible to catch is the problem. You really shouldn't have to need interdiction nullification and a bunch of ECCM to make it viable. There is a reason warp core stabilizers penalize scan res and lock range.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#7 - 2015-06-14 21:36:02 UTC
Imagine my disappointment when I realized what you meant by 'Additional Probing' :(
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2015-06-15 06:19:48 UTC
Midori Tsu wrote:
I'd prefer it if combat probes ... were removed from the game, but i know that won't happen.

And then what? Missions, DED's, escalations, (safes even?) and other items that currently require combat probing to be accessed by none-authorized players become warpable beacons in space that every one and their dog can just warp to? Fantastic outlook. (And before you compare this to FW mission running and plexing: Just do yourself a favor and do not do it. Roll)

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Midori Tsu
Evolution
Northern Coalition.
#9 - 2015-06-15 06:52:03 UTC  |  Edited by: Midori Tsu
Like i said, i wish it were removed, but i know it won't be so I'm not going to even bother trying to find solutions as if it was removed.

That's why i suggested this idea, those things aren't effected.

And you do realize that the game at one point did not have such an easy method of combat probing right?