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Carnyx release - Issues

First post
Author
Kristen Andelare
Night's Shadows
#121 - 2015-06-07 17:01:48 UTC
I've noticed a problem with the Planetary Interaction system. It seems that now we can resize the various screens in PI. That's a good change. However, when you click on a Extraction Control Unit, and then select the 'Products' icon, to see how much of the product you're going to produce, and it's routing, ... The Amount column is not resizable, and the default size only displays 4 digits, the rest are truncated off.

So, for example, I have a plasma planet that produces 32k in product during it's 3.5 day cycle, it will only show me that it is producing 3500.

Thanks!
kylar Cauthon
Federal Navy Academy
Gallente Federation
#122 - 2015-06-07 22:37:57 UTC
cannot even get launcher to start up. keep getting offline mode. any suggestions?
Circumstantial Evidence
#123 - 2015-06-08 01:09:49 UTC
The "depleted station battery" environment prop seen in many missions is too reflective, it looks like it has been coated with glass.
CCP Turtlepower
C C P
C C P Alliance
#124 - 2015-06-08 11:14:53 UTC
Natya Mebelle wrote:
I forgot I should have written it in this topic, my bad;

Character customization:

Clicking next step, towards portrait mode. Open lights, hover the section. The popup for the 7 secondary light sources and the brightness slider is gone. This did not happen in Mosaic. Maybe it happened in a hotfix in the last week of May, or introduced in a hotfix since 2nd June, but at any rate, this bug is here now and it is very annoying.

If we can't play ship icons, then please at least let us tinker with our actual characters in the editor properly :c

This is working fine for me. If you are still able to reproduce this error, please do so and then immediately afterwards file an in-game bug report. This will give us your client logs which will hopefully shed some light!
Sizeof Void
Ninja Suicide Squadron
#125 - 2015-06-09 10:24:25 UTC
Sizeof Void wrote:
The Medium Subordinate Screen Stabilizers and Medium Supplemental Barrier Emitters shield exttenders which I had up for sale on market were moved to Corporate Assets - Impounded, rather than to Corporate Assets - Deliveries, after being converted to the new versions.

Issue not yet resolved, and still no response to support ticket. Assistance on this matter would be welcome.
Ben Zaye
Harakiri Cleaning services
#126 - 2015-06-09 15:09:19 UTC  |  Edited by: Ben Zaye
Hello,

Thank you for the update icons (I like the new Orca icon).
But, it is not complete and I think the following points must be improved.

Wreck Icons :
Problem : After one week with the new icon system, it's always hard to find wreck icon in the overview list.
Solution :
- Icon Wreck with loot : Fill in white (opaque) the inside of the icon, including the triangle and the lilttle lozenge (diamond).
- Icon Wreck with no loot : Add to the existing outline icon, the lozenge outline and draw only the perimeter. This will better differentiate the empty wreck from the triangle icon of a frigate ship.
Ultimately, this will more quickly find wreck icon from the overview list.

NPC icons :
Problem : The gray frame inside the icon polygon does not allow, for example, to differentiate a player frigate vs NPC frigate.
Solution : For NPC icons, use a denser frame or use a different icon color.

These are the bugs that I saw by playing, but I did not test the icons in all situations.


Note : For your info, I use 100% UI Scaling.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#127 - 2015-06-09 16:42:38 UTC  |  Edited by: Natya Mebelle
CCP Turtlepower wrote:
Natya Mebelle wrote:
I forgot I should have written it in this topic, my bad;

Character customization:

Clicking next step, towards portrait mode. Open lights, hover the section. The popup for the 7 secondary light sources and the brightness slider is gone. This did not happen in Mosaic. Maybe it happened in a hotfix in the last week of May, or introduced in a hotfix since 2nd June, but at any rate, this bug is here now and it is very annoying.

If we can't play ship icons, then please at least let us tinker with our actual characters in the editor properly :c

This is working fine for me. If you are still able to reproduce this error, please do so and then immediately afterwards file an in-game bug report. This will give us your client logs which will hopefully shed some light!


I figured it out what causes this:

It seems to have something to do with the shaders you changed in this update. Because now, somehow, the "Shader quality" in the graphic options on the right column affects the character quality as well. This was not the case before.

If you turn "Shader Quality" to "low", it looks the same as if you would select the checkbox "Low quality Characters" in the middle column. In both cases, you lose the option to choose one of the seven sub-lights and brightness. I have never selected this checkbox until now for testing purposes and always had character texture quality set to high. Since I never touched my other graphic settings, this sounds like a problem of this patch.

Shader on Low
Shader on medium or high

So please, disconnect the "low" setting of "Shader quality" from character quality and creation. Thank you c:
It works on high and medium, the latter which I currently use until this issue is resolved.
CCP Turtlepower
C C P
C C P Alliance
#128 - 2015-06-10 14:42:52 UTC
Natya Mebelle wrote:
CCP Turtlepower wrote:
Natya Mebelle wrote:
I forgot I should have written it in this topic, my bad;

Character customization:

Clicking next step, towards portrait mode. Open lights, hover the section. The popup for the 7 secondary light sources and the brightness slider is gone. This did not happen in Mosaic. Maybe it happened in a hotfix in the last week of May, or introduced in a hotfix since 2nd June, but at any rate, this bug is here now and it is very annoying.

If we can't play ship icons, then please at least let us tinker with our actual characters in the editor properly :c

This is working fine for me. If you are still able to reproduce this error, please do so and then immediately afterwards file an in-game bug report. This will give us your client logs which will hopefully shed some light!


I figured it out what causes this:

It seems to have something to do with the shaders you changed in this update. Because now, somehow, the "Shader quality" in the graphic options on the right column affects the character quality as well. This was not the case before.

If you turn "Shader Quality" to "low", it looks the same as if you would select the checkbox "Low quality Characters" in the middle column. In both cases, you lose the option to choose one of the seven sub-lights and brightness. I have never selected this checkbox until now for testing purposes and always had character texture quality set to high. Since I never touched my other graphic settings, this sounds like a problem of this patch.

Shader on Low
Shader on medium or high

So please, disconnect the "low" setting of "Shader quality" from character quality and creation. Thank you c:
It works on high and medium, the latter which I currently use until this issue is resolved.

Thanks for that! I've passed the issue onto the appropriate team Big smile
Alundil
Rolled Out
#129 - 2015-06-10 21:14:01 UTC  |  Edited by: Alundil
**edited out quote for clarity**
Tracking camera issue is also present when selecting something from the overview after loading a new grid (jumping into a new system or coming out of warp). Tracking camera orients far to away from the selected object and then slooooowly pans back to it.

I'm right behind you

Daemun Khanid
Corbeau de sang
#130 - 2015-06-11 15:38:39 UTC  |  Edited by: Daemun Khanid
Alundil wrote:
CCP Phantom wrote:
Known issues

Graphic: The camera view point is off-center with the Gallente Shuttle. This will be fixed in the next larger update.
Graphic: In some cases the missile launchers on the Cerberus are not displayed correctly. This will be fixed in the next larger update.

Tracking camera issue is also present when selecting something from the overview after loading a new grid (jumping into a new system or coming out of warp). Tracking camera orients far to away from the selected object and then slooooowly pans back to it.


It does't sound like the view point issue ccp phantom is talking about. More likely I think its related to...
"Fixed the tracking camera moving erratically when the new map is docked, and made various other small improvements to the general functionality of the tracking camera."
Which was in patch 1.4
This tracking camera issues is insanely annoying in pvp when trying to dscan obejcts and time is at a premium. Something was definitely broken with update 1.4.

Daemun of Khanid

Alundil
Rolled Out
#131 - 2015-06-11 20:34:22 UTC
Daemun Khanid wrote:
Alundil wrote:
CCP Phantom wrote:
Known issues

Graphic: The camera view point is off-center with the Gallente Shuttle. This will be fixed in the next larger update.
Graphic: In some cases the missile launchers on the Cerberus are not displayed correctly. This will be fixed in the next larger update.

Tracking camera issue is also present when selecting something from the overview after loading a new grid (jumping into a new system or coming out of warp). Tracking camera orients far to away from the selected object and then slooooowly pans back to it.


It does't sound like the view point issue ccp phantom is talking about. More likely I think its related to...
"Fixed the tracking camera moving erratically when the new map is docked, and made various other small improvements to the general functionality of the tracking camera."
Which was in patch 1.4
This tracking camera issues is insanely annoying in pvp when trying to dscan obejcts and time is at a premium. Something was definitely broken with update 1.4.

Agreed, and I didn't quote Phantom to imply that the tracking camera was related to the camera view issue but rather to simply "bundle" issues reported to a dev post. Though in hindsight it would be less confusing if I'd not done so.

It IS very annoying in PvP and/or dscan scenarios though. VERY.

I'm right behind you

Sol epoch
HELVEGEN
#132 - 2015-06-12 09:56:45 UTC
Alundil wrote:
**edited out quote for clarity**
Tracking camera issue is also present when selecting something from the overview after loading a new grid (jumping into a new system or coming out of warp). Tracking camera orients far to away from the selected object and then slooooowly pans back to it.


I have also noticed that the camera turns at an odd angle quickly away from the object selected and the pans back slowly sometimes just on your ship and not the object.
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#133 - 2015-06-12 12:01:25 UTC
Sol epoch wrote:
Alundil wrote:
**edited out quote for clarity**
Tracking camera issue is also present when selecting something from the overview after loading a new grid (jumping into a new system or coming out of warp). Tracking camera orients far to away from the selected object and then slooooowly pans back to it.


I have also noticed that the camera turns at an odd angle quickly away from the object selected and the pans back slowly sometimes just on your ship and not the object.


I also have this bug. I have not all the time but I often when I mine ice.


Step to reproduce the bug:

It mostly happens when I move the camera manually and thereafter I click an object (asteroid) in space. The bug does not occur every time but it happens often enough to be easily reproduisable.

- Turn Tracking Camera = On
- Move the camera and select manualy object in space.
- Retry until the bug appears
Shai'd Hulud
Federal Navy Academy
Gallente Federation
#134 - 2015-06-12 16:43:45 UTC  |  Edited by: Shai'd Hulud
Hi

Since Carnyx release, basic skin Golem and also new skin Golem Kaalakiota are very bad quality. There is too much dust and wear and scratches on the ship. In addition, the level of detail is quite low enough. That lack of definition.

I was advised to reduce in the game configuration level "Shader Quality" and it does not give anything. The ship is still as ugly and dirty.

We want for the Golem skins the same level of detail and quality that the Cerberus for basic skin and Rook for Kaalakiota skin .


What is the status of these bad quality skins bug (basic skin and Kaalakiota) and do the correction is coming soon ?
Galmas
United System's Commonwealth
#135 - 2015-06-12 19:35:22 UTC
client not starting up anymore since todays patch.

Win 7 64Bit

exefile.exe using up CPU and about 100MB RAM but never shows up on screen...

Altrue
Exploration Frontier inc
Tactical-Retreat
#136 - 2015-06-12 20:34:44 UTC
You should put drone brackets in space at 50% opacity to help tell the difference against player ships. All of it: the while line, the background color, all of it at 50%.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

E6o5
Sebiestor Tribe
Minmatar Republic
#137 - 2015-06-14 06:55:38 UTC
jumped through a gate with the system map open
a modal dialog with "Initializing map" and "Building model" was displayed but didn't disappear

fix your ******* bugs instead of forcing unwanted icons on us
Tipa Riot
Federal Navy Academy
Gallente Federation
#138 - 2015-06-14 07:42:13 UTC  |  Edited by: Tipa Riot
First PvP session yesterday on TQ with the new icons ... yes, they are still a problem. Not so much the ship icons themselves, but, as said many times already, in conjunction with the rest. Without a proper background coloring of all players solo play is nearly impossible. Also, and this was said before, the new much more detailed icons "stack" badly on screen, means if a couple of ships plus drones plus wrecks are in the same place (zoomed out) you can't recognize the individual parts without hovering over the mess and even then ...

I don't see how you can fix this without a complete redesign ... the two main problems are: information overload by too much unneeded detail, and lack of clear shapes to separate ships, drones, NPCs and else.

I'm my own NPC alt.

Galmas
United System's Commonwealth
#139 - 2015-06-14 09:43:56 UTC
Galmas wrote:
client not starting up anymore since todays patch.

Win 7 64Bit

exefile.exe using up CPU and about 100MB RAM but never shows up on screen...




Running the rescache.exe from the eve game install folder fixed the issue for me. Thanks to Havish Montak!
Sol epoch
HELVEGEN
#140 - 2015-06-15 15:01:47 UTC

CCP/Devs/GM's, I think you need to respond to the questions being asked regarding the issues with the icons and the tracking camera plus the many other issues reported including major launcher issues.

It would be advantageous for you to at least respond with something as your paying public are getting very restless.