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Aza Ebanu
Brutor Tribe
Minmatar Republic
#61 - 2015-06-13 22:40:43 UTC
Scipio Artelius wrote:
Market McSelling Alt wrote:
So if we were to remove those, still High-sec has the most raw number of kills, even without CCP's data on total isk lost being weighted to High Sec as well.

Don't remove those kills. If we did that, then we could discuss removing all NPC kills (eg. Kills in burner missions high aren't available at all in nullsec), etc.
.


Are you saying that missions in high sec are more dangerous than null sec? maybe CCP should increase the risk in null sec PVE?
Kaarous Aldurald
Black Hydra Consortium.
#62 - 2015-06-13 22:41:34 UTC
Aza Ebanu wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

So, if there are so many Concord kills, how could Highsec possibly be so safe?


Because there are Concord kills in the first place. If highsec weren't so nauseatingly safe, there would be a lot less Concord kills, and a lot more player kills.

Sad. There's no data to lend any validity to your statements.


What's sad is that you think you need "data" to surmise that there would be less Concord kills if there were no Concord. I should have that obvious even to the most fanatically pedantic of carebears.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#63 - 2015-06-13 22:42:47 UTC
Market McSelling Alt wrote:

FYI, concord has nothing to do with making high-sec safe or not.


The face of insanity, ladies and gentlemen.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#64 - 2015-06-13 22:43:10 UTC
Scipio Artelius wrote:
Market McSelling Alt wrote:
So if we were to remove those, still High-sec has the most raw number of kills, even without CCP's data on total isk lost being weighted to High Sec as well.

Don't remove those kills. If we did that, then we could discuss removing all NPC kills (eg. Kills in burner missions in high which are totally optional and have no downside to rejecting, but which aren't available at all in nullsec), etc.

Easier to keep all the figures and if the conclusion is that highsec is more dangerous then nullsec, that conclusion would also represent suicide ganking as being a dangerous activity and not risk free pvp.

If that was a conclusion everyone could agree too, then this is one of the most useful threads in a long time. That would actually start to reduce division in the forum and bring us all towards a consensus. That would be a very good outcome.



I don't even know why the discussion of suicide ganking is being brought up here. Suicide ganking is a form of pvp, it results in ship kills. Ship kills is a metric for determining which parts of space are the most dangerous...

So you are trying to contort this discussion to fit a means that isn't being discussed. If you want to argue the merits or perils of suicide ganking go ahead, but it doesn't have anything to do with the OP.

Kills are kills, Ratting is ratting. To say otherwise is contortion of data for the means of propaganda.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#65 - 2015-06-13 22:45:08 UTC
Market McSelling Alt wrote:
Ship kills is a metric for determining which parts of space are the most dangerous...


Except that half, at least, of the destroyed ships resulting from ganking is a result of the most heavy handed safety mechanic in the game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#66 - 2015-06-13 22:45:26 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

FYI, concord has nothing to do with making high-sec safe or not.


The face of insanity, ladies and gentlemen.


Concord does not prevent PVP... it is a consequence of it. Concord wouldn't be called if someone hadn't made the decision to make them necessary. The very act of making them necessary means High Sec wasn't safe after all.


You you confused

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#67 - 2015-06-13 22:46:40 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:
Ship kills is a metric for determining which parts of space are the most dangerous...


Except that half, at least, of the destroyed ships resulting from ganking is a result of the most heavy handed safety mechanic in the game.


4500 the last 7 days. or around 117k this year to date... which is less than 10% of high sec kills. Again, know your numbers before you argue.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Kaarous Aldurald
Black Hydra Consortium.
#68 - 2015-06-13 22:49:15 UTC
Market McSelling Alt wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:
Ship kills is a metric for determining which parts of space are the most dangerous...


Except that half, at least, of the destroyed ships resulting from ganking is a result of the most heavy handed safety mechanic in the game.


4500 the last 7 days. or around 117k this year to date... which is less than 10% of high sec kills. Again, know your numbers before you argue.


Step one: Learn to read.

Step two: Go back and actually read what I said.

Step three: Never post again.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#69 - 2015-06-13 22:49:49 UTC
Kaarous Aldurald wrote:
Aza Ebanu wrote:
Kaarous Aldurald wrote:
Market McSelling Alt wrote:

So, if there are so many Concord kills, how could Highsec possibly be so safe?


Because there are Concord kills in the first place. If highsec weren't so nauseatingly safe, there would be a lot less Concord kills, and a lot more player kills.

Sad. There's no data to lend any validity to your statements.


What's sad is that you think you need "data" to surmise that there would be less Concord kills if there were no Concord. I should have that obvious even to the most fanatically pedantic of carebears.

I don't understand what you just wrote. The data is about ship loss not Concord response.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#70 - 2015-06-13 22:51:23 UTC
Kaarous Aldurald wrote:
Market McSelling Alt wrote:
Ship kills is a metric for determining which parts of space are the most dangerous...


Except that half, at least, of the destroyed ships resulting from ganking is a result of the most heavy handed safety mechanic in the game.

How is it a saftey mechanic? It seems more like a penalty mechanic tied to sec rating. Beside some people like that mechanic. It makes them feel all piratey inside Pirate.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#71 - 2015-06-13 22:52:29 UTC  |  Edited by: Scipio Artelius
Market McSelling Alt wrote:
I don't even know why the discussion of suicide ganking is being brought up here. Suicide ganking is a form of pvp, it results in ship kills. Ship kills is a metric for determining which parts of space are the most dangerous...

...

Kills are kills, Ratting is ratting. To say otherwise is contortion of data for the means of propaganda.

Firstly, on the last bit there. I'd totally agree with you that kills are kills and ratting is ratting. I haven't seen any alternative to that in this thread, or any other.

On the first part, just to recap:

  • this thread proposes that highsec is more dangerous than nullsec because of the raw ship kills data
  • the raw ship kills data includes all losses, including pvp, duels, mission loss, faction police, concord, etc.
  • therefore, losses to Concord are representative of the danger in highsec
  • So suicide ganking is a dangerous activity and not risk free pvp


Which is totally fine. If the raw stats show danger, then this is a great outcome if we can all finally agree on that view. It's the view being pushed in the OP and not a distortion of anything. That would be a really useful outcome of this discussion.

It's not the only outcome, obviously. Just one of the valid conclusions if the original post is a valid way to interpret the data based on the approach taken in the OP.

My own view is quite different on whether highsec or nullsec represents more danger, but I'm happy to concede totally if this discussion actually brings everyone closer together rather than further apart. We don't constantly need threads designed to drive us apart. What's the point of constant division? It does nothing but drive up peoples emotions, which is rarely a way to conduct good discussion.
Kaarous Aldurald
Black Hydra Consortium.
#72 - 2015-06-13 22:52:54 UTC
Aza Ebanu wrote:

I don't understand what you just wrote. The data is about ship loss not Concord response.


So your claim is that there would not, in fact, be more ship loss in a world without Concord.

This is the part where I ask if you're kidding me.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#73 - 2015-06-13 22:58:40 UTC  |  Edited by: Aza Ebanu
Kaarous Aldurald wrote:
Aza Ebanu wrote:

I don't understand what you just wrote. The data is about ship loss not Concord response.


So your claim is that there would not, in fact, be more ship loss in a world without Concord.

This is the part where I ask if you're kidding me.

Doesn't matter. I am dealing with the facts at hand. Anything else would be reckless speculation.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#74 - 2015-06-13 23:00:51 UTC
Scipio Artelius wrote:
Market McSelling Alt wrote:
I don't even know why the discussion of suicide ganking is being brought up here. Suicide ganking is a form of pvp, it results in ship kills. Ship kills is a metric for determining which parts of space are the most dangerous...

...

Kills are kills, Ratting is ratting. To say otherwise is contortion of data for the means of propaganda.

Firstly, on the last bit there. No one is saying otherwise. I'd totally agree with you that kills are kills and ratting is ratting. I haven't seen any alternative to that in this thread, or any other.

On the first part, just to recap:
[list]
  • this thread proposes that players should open their maps and look at the data for themselves.

  • There so as not to mislead anyone from the OP.
    Scipio Artelius
    Weaponised Vegemite
    Flying Dangerous
    #75 - 2015-06-13 23:11:01 UTC  |  Edited by: Scipio Artelius
    Aza Ebanu wrote:
    There so as not to mislead anyone from the OP.

    From the OP:

    "For example, someone could say that high sec trade hubs are more dangerous than most null sec systems and be correct according to the data."

    So the OP draws people to conclude that highsec trade hubs are more dangerous than most of nullsec.

    I disagree and have proposed we actually go together and see for ourselves by flying in both highsec (including 2 trade hubs - Jita and Dodixie) and nullsec and see which is more dangerous. I don't personally believe the data is being interpreted correctly and it doesn't account for the additional risk management needed when travelling or operating in nullsec compared to the ease of travel and operation in highsec.

    So lets just go test it ourselves and see. The offer is right there in the mail I sent you.
    Aza Ebanu
    Brutor Tribe
    Minmatar Republic
    #76 - 2015-06-13 23:13:33 UTC
    Scipio Artelius wrote:
    Aza Ebanu wrote:
    There so as not to mislead anyone from the OP.

    From the OP:

    "For example, someone could say that high sec trade hubs are more dangerous than most null sec systems and be correct according to the data."

    So the OP draws people to conclude that highsec trade hubs are more dangerous than nullsec.

    I disagree and have proposed we actually go together and see for ourselves by flying in both highsec (including 2 trade hubs - Jita and Dodixie) and nullsec and see which is more dangerous. I don't personally believe the data is being interpreted correctly and it doesn't account for the additional risk management needed when travelling or operating in nullsec compared to the ease of travel and operation in highsec.

    So lets just go test it ourselves and see. The offer is right there in a mail to you.

    It was a neutral example.
    Scipio Artelius
    Weaponised Vegemite
    Flying Dangerous
    #77 - 2015-06-13 23:18:46 UTC
    Aza Ebanu wrote:
    It was a neutral example.

    Sure. So lets go test it.
    Aza Ebanu
    Brutor Tribe
    Minmatar Republic
    #78 - 2015-06-13 23:21:02 UTC
    Scipio Artelius wrote:
    Aza Ebanu wrote:
    It was a neutral example.

    Sure. So lets go test it.

    No need to test it. Data does not need to be retested in this case.
    Constantin Baracca
    Societas Imperialis Sceptri Coronaeque
    Khimi Harar
    #79 - 2015-06-13 23:21:10 UTC
    Relax everyone. The umbrage makes us all sound very adolescent.

    In terms of player kills, I would actually assume quite a bit is player dueling. Unless that's taken a nosedive lately it probably is constant enough to generate quite a bit of ship explosions.

    More to the point, I think this highlights two very important and well known points. First, how important player volume is, because you have a lot of impetus to engage in part time PVP even if you're in hisec. The other is that there is little to no impetus to PVP going on in nullsec, and that's something to be taken into consideration in any potential suggestion. A lot of people might find this data to have a presupposed agenda, but it raises an interesting and important issue.

    Something doesn't just need to be done about the game's approach to PVE, CCP needs to fundamentally address how their open PVP castle war is conducted. At present, we are witnessing a lethal stagnation that very few players have a good reason to break. After all, this game is currently driven by player's self interest. Right now, there is an impetus to build, but not spend, ships. I don't know that the current planned changes will drive a change for large alliances to fragment due to infighting nor will it drive corps to engage in more frequent bloody contests.

    It can be done, but that might require, ironically, an environmental rather than systematic change.

    "What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

    -Matthew 16:26

    Kaarous Aldurald
    Black Hydra Consortium.
    #80 - 2015-06-13 23:24:49 UTC
    Aza Ebanu wrote:
    Scipio Artelius wrote:
    Aza Ebanu wrote:
    It was a neutral example.

    Sure. So lets go test it.

    No need to test it. Data does not need to be retested in this case.


    You might as well just admit that you're being dishonest.

    If you took two freighters, and jumped them each twenty jumps through the respective sec status areas, one would most likely live, and one would almost certainly die.

    That's enough to tell me which part of space is more dangerous.

    "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

    One of ours, ten of theirs.

    Best Meltdown Ever.