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Wormholes

 
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Fleet warps.

First post First post
Author
Bjurn Akely
The Scope
Gallente Federation
#61 - 2015-06-12 19:01:58 UTC
Posting response in the other thread here, for... reasons.


........
Implementing this without instantly propagating Alliance Bookmarks (or Fleet Bookmarks for that matter) is frankly pretty dumb. If the premise is that players should have to actively play the game (by warping themselves) then it follows that the players need to be able to do so in a timely fashion. The debacle that is propagation of Corp Bookmarks today does not suffice, in my opinion. And Alliance Bookmarks does not even exist. Fleet Bookmarks is not even discussed.

Sure, this hits (us) wormholers, but I feel open events such as Ganked or Redemption Roams get shafted something terrible. In those fleets you often have new players. Players that need all the help they can on the battlefield.

Not impressed. Either this is a think tank brain fart or the think tank want Eve to go in a direction I do not care for or agree with.

......
Addendum:
I sure do hope that the notion that 'fixing' that w-space has no gate will mean that holes show up on overview, un-scanned as I've seen someone suggest (no name and shame goes here). That's just.... no. Lets not even think about what that would mean to w-space.
Seraph Essael
Air
The Initiative.
#62 - 2015-06-12 19:05:55 UTC
corbexx wrote:
I dont like it I think its pretty terrible.

CCP Larrikin is potentially happy to chat to us about it


Yeah. Pretty terrible is an understatement.

As for happy to talk about it, will he do what Fozzie did last time and pull the wool over our eyes stating that they are considering what we said, and then went and changed everything anyway, ignoring us?

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Borsek
KarmaFleet
Goonswarm Federation
#63 - 2015-06-12 19:16:33 UTC
Seraph Essael wrote:
corbexx wrote:
I dont like it I think its pretty terrible.

CCP Larrikin is potentially happy to chat to us about it


Yeah. Pretty terrible is an understatement.

As for happy to talk about it, will he do what Fozzie did last time and pull the wool over our eyes stating that they are considering what we said, and then went and changed everything anyway, ignoring us?


Yep. That's why there is absolutely no point in attending.

Besides:
>2015
>not flying frigates in nullsec

go fly frigs in null, that's what this game is for, man
MekaJonna
Nehalem Inc.
#64 - 2015-06-12 19:40:38 UTC
Cross post from https://forums.eveonline.com/default.aspx?g=posts&m=5813719#post5813719

These changes will make it impossible to catch Ratters. Pilots are going to start poping all the triggers in anomalys forcing combat probes to be used. There is no combat probing ship that can stop a battleship sitting on a mobile depot from refitting to a full rack of stabs and warping off.

Don't even get me started on W-Hole PvP, all of which happens on top of bookmarks known as wormholes....
Warping the fleet at different speeds will be the death of all lower class ships, Small corps can not afford to burn a pilot just so the logi can land at the same time as the battleships.
Moonlit Raid
Doomheim
#65 - 2015-06-12 21:28:20 UTC
What is this attempting to achieve? I honestly see no positives here.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Steven Hackett
Overload This
TURBOFEED OR GLORY
#66 - 2015-06-12 23:30:11 UTC  |  Edited by: Steven Hackett
Cross-posting blue post from the original feedback thread, cause I assume the message is to us as well :)

CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!


My personal opinion on the bluepost:
Please don't. I would like this change to be reviewed by an objective team who will take all of EVE into account, and not just butter their own bread.

Miss EVE 2015 popularity contest isn't a good venue for objective feedback on gamedesign.
Winthorp
#67 - 2015-06-13 00:56:08 UTC
Steven Hackett wrote:
Cross-posting blue post from the original feedback thread, cause I assume the message is to us as well :)

CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!


My personal opinion on the bluepost:
Please don't. I would like this change to be reviewed by an objective team who will take all of EVE into account, and not just butter their own bread.

Miss EVE 2015 popularity contest isn't a good venue for objective feedback on gamedesign.


CCP Dark Razer, best razor.

You can trust this dev honestly when he says he will listen and look at it again. He was an an accomplished FC before joining CCP and an all round nice dude, was great to be in his corp and his fleets.

That said they are throwing a semi trailer at a cockroach problem and i hope now that they see how badly this will affect us in WH space and develop a better plan.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#68 - 2015-06-13 01:22:37 UTC
I said it on my blog, but I'll say it again here. Anything that removes laziness as an acceptable, nay neccessary, way of playing this game is good, in theory, because the more you become engaged with the playing of the game the more you'llkeep playing the game.

The problem with nullsec at the moment, and somewhat in w-space, is the sit and spin mentality, awaiting a ping on jabber or someone yarfing cookies on TS about escalation quad spotted in some C5. Then everyone undocks/forms up, and an FC leads you around by the nose.

The way the life of a typical blade of long grass goes in a large entity is like this:

  • Ship spin while playing Tanks / DOTA / Panty Rancher Sugoii Edition
  • Jabber Ping! OMG, put on headset and FC blabber jabber doctrine undock, undock, undock.
  • Align gate. Gate broadcast, gate broadcast. Align, align, align. Take fleet warp.
  • Jump gate. Align out gate. (repeat as neccesary)
  • Warp to titan, warp to titan, warp to titan. Don't bump titan, titan, titan. (or wormhole, whatever)
  • Cyno up, jump, jump, jump.
  • Anchor on FC. Follow primary. Primary broadcast. Primary broadcast. Logi, wtf you useless scrub muffins. Where's my dictors?
  • Take fleet warp to ping. Take fleet warp to ping. Take fleet warp to ping.
  • Press F1. Press F1. Broadcast for reps.
  • Welp successful / mission accomplished.
  • Align gate. Gate broadcast, gate broadcast. Align, align, align. Take fleet warp.
  • Jump gate. Align out gate. (repeat as neccesary)
  • Warp to titan, warp to titan, warp to titan. Don't bump titan, titan, titan. (or wormhole, whatever)
  • Cyno up, jump, jump, jump.
  • OK boiz, dock up, put in your SRP requests.
  • [*} Now, do i take my Tier 5 German tank out, or the KV5?


So. Excite. Much killmail. Eliteness level achieved.

Don't get me wrong, from my limited time in NC Dot I learned a lot of good small gang and solo PVPers existed, hidden like a rake amongst the hordes of people like above. They usually flew tackle. Everyone else was just there for the killmails, as if we can't tell that they have no real ability to actually small gang PVP (or as it seems, 'micro gang').

This is a terrible, passive way to play the game. just like 50 bombers humping a BLOPs for hours is. CCP' is clearly trying to push the game into a more dynamic environment for PVP. Part of this has been a push towards smaller ships (right or wrong). Part has been to dismantle systems and structures which encourage blobbing and aggregation. This has included nerfing capital mobility, which is more about removing the need to counter large fleets of caps with large fleets of caps, which creates a system of two or four huge entitites. Part has been the move away from DPS/EHP mechanics to control defence and territory and infrastructure. This has created the Entosis Link.

The natural result of all of this will be small gangs of people fighting over ten to fifty billion bloody capture buttons in nullsec, circling passively (with an alt, w/e). Of course, the problem now becomes that the scene will still be dominated by fleets. Nothing will stop combat probers resolving entosis ships on far-off button grids and fleet warping alpha fleets on top of them, ganking the entosis ship and moving on and on.

The whole entosis mechanic and vision of skirmish warfare replacing blob warfare, and the game becoming more dynamic, exciting and sill based, relies on dissolving fleet mechanics like this, and making sure people can't fling 250 man alpha fleets at dispersed Entosis ships using combat probers.

Sady, wormholes will become a bit of collateral damage.

However, I think the logic of breaking down fleet responsibilities to lower levels, like squad commanders, really does kind of suggest that CCP should just knock wing and fleet level warps on the head and keep squad warps. That's a maximum of ten ships doing the same thing at the same time, and would (by and large) preserve w-space and small gang gameplay.
Adarnof
Kingsparrow Wormhole Division
Birds of Prey.
#69 - 2015-06-13 04:22:25 UTC
corbexx wrote:
CCP Larrikin is potentially happy to chat to us about it


Good use of the word potentially. Gives us enough incentive to post criticism without committing him to any replies. Reminds me of another dev who spawned a few reply-less threadnaughts so many months ago...
Zappity
New Eden Tank Testing Services
#70 - 2015-06-13 06:57:59 UTC
I don't like this change. It makes it too hard to catch ratters watching for probes. Limiting it to squads is a good compromise I think.

Zappity's Adventures for a taste of lowsec and nullsec.

Boris Dodger
Deep Space Conquerors
Goonswarm Federation
#71 - 2015-06-13 08:20:24 UTC
This is completely unacceptable for wh space. Game already offers extremely limited tools for navigating wspace. You have bookmarks, signatures and sites. Thats are you options for controlling where to fight.

Nobody fights on planets/gates/stations in wh space. No bloogy public sites.

There is no option to "fly your ship" yourself in wh space whit this change, other than every single pilot to have scanning alt second screen. This is not viable.

Secondary, lets say you have several dedicated scanners, and one is not in t3 but flying lets say astero or covops. If fleet warps to it on anomaly in order to catch ppl running them, or fleet on another wh - if it decloacks its alphaed of field. And left in possibly very expensive pod, as wh ones tend to be.

Lets see all the nerfs in wh space:
- Limiting rolling time (aprox 6min per hole from 3min)
- New signatures pop up very visually when appears giving extra warning to defending party
- Bookmarks are **** and randomly appear to fleet members - no consistency - giving individual warps not reliable. Sometimes there are up to 5 mins for bm to appear - so without fleet warps - there is no reliable way for pilots to get to target.
- NO FLEET WARPS??

I'm supporting "fly more" theory, WHEN game is working reliably, and there exists way to do so! Which in WH space DOESNT.

CCP, how about giving us new and/or reliable tools for a change so we CAN fly more, instead of taking away stuff that some how some time works.

Probing is extremly slow and somewhat buggy **yes even with full virtue sets and t3's** bookmarks are NOT reliable. Fleet bookmarks DONT exist, fleet broadcasts are messy and noisy and not nearly clear enough to replace them (if fleet position broadcast can be saved, named and viewed separatly - it may be usefull).

In 2015 interface is slow, archaic and unreliable. Stop making it even bloody worse and introduce something for a change. No information is given in game, you have to rely for wh navigation to 3rd party tools and sites.

Boris Dodger
Deep Space Conquerors
Goonswarm Federation
#72 - 2015-06-13 08:28:26 UTC
CCP Larrikin wrote:
corbexx wrote:
there is a new blog here

long story short you wont be able to fleet warp to probe results and bookmarks. I dont like it I think its pretty terrible.

CCP Larrikin is potentially happy to chat to us about it

Confirming!


Please share with us CCP chain of tought - how battles and fleet operations are envisioned with this change in wh space?
corbexx
Sebiestor Tribe
Minmatar Republic
#73 - 2015-06-13 08:42:11 UTC
Boris Dodger wrote:
CCP Larrikin wrote:
corbexx wrote:
there is a new blog here

long story short you wont be able to fleet warp to probe results and bookmarks. I dont like it I think its pretty terrible.

CCP Larrikin is potentially happy to chat to us about it

Confirming!


Please share with us CCP chain of tought - how battles and fleet operations are envisioned with this change in wh space?


better yet your more than welcome to come along and ask him yourself
Nelly Uanos
Stimulus
Rote Kapelle
#74 - 2015-06-13 09:14:00 UTC
Nerf to Multi-boxing : Fine with me.

Nerf to F1 Monkey : Fine with me.

I think I might like this change. Smile

P.S. : I'm already loving the amount of salt production Lol
Tipa Riot
Federal Navy Academy
Gallente Federation
#75 - 2015-06-13 09:32:39 UTC
Zappity wrote:
I don't like this change. It makes it too hard to catch ratters watching for probes. Limiting it to squads is a good compromise I think.

Anomalies can still be fleet-warped to ... you mean ratters in DED sites or escalations? I also would assume everybody watching for probes is quite safe anyway ... If not watching, the ratter will POS up if you come to local giving you no time to probe or it doesn't matter the warp-in needs 30s more ... and people behind acc gates are relaxed too until your non-cloaky ship appears on short range scan ... I don't see the problem ...

I'm my own NPC alt.

Boris Dodger
Deep Space Conquerors
Goonswarm Federation
#76 - 2015-06-13 10:34:56 UTC
corbexx wrote:
Boris Dodger wrote:
CCP Larrikin wrote:
corbexx wrote:
there is a new blog here

long story short you wont be able to fleet warp to probe results and bookmarks. I dont like it I think its pretty terrible.

CCP Larrikin is potentially happy to chat to us about it

Confirming!


Please share with us CCP chain of tought - how battles and fleet operations are envisioned with this change in wh space?


better yet your more than welcome to come along and ask him yourself


@Corbex, i did :) What do you propose? Is there a way to organize such a session? I'll gladly participate
Winthorp
#77 - 2015-06-13 11:05:13 UTC
Boris Dodger wrote:
corbexx wrote:
Boris Dodger wrote:
CCP Larrikin wrote:
corbexx wrote:
there is a new blog here

long story short you wont be able to fleet warp to probe results and bookmarks. I dont like it I think its pretty terrible.

CCP Larrikin is potentially happy to chat to us about it

Confirming!


Please share with us CCP chain of tought - how battles and fleet operations are envisioned with this change in wh space?


better yet your more than welcome to come along and ask him yourself


@Corbex, i did :) What do you propose? Is there a way to organize such a session? I'll gladly participate


I think you missed this.

https://forums.eveonline.com/default.aspx?g=posts&t=429514
Boris Dodger
Deep Space Conquerors
Goonswarm Federation
#78 - 2015-06-13 11:07:23 UTC
Winthorp wrote:
[quote=Boris Dodger]
I think you missed this.

https://forums.eveonline.com/default.aspx?g=posts&t=429514


I did. Thanks for sharing a link. Will see you there!
Angux Thermopyle
Negative Density
#79 - 2015-06-13 15:10:33 UTC  |  Edited by: Angux Thermopyle
This is such a lazy solution. Simply deleting a mechanic is the worst way to resolve a problem.

If you want pilots to feel more involved or make more decsions then there are a myriad of ways to do this without borking an entire mechanic that has worked for the life of this game. Its very disappointing.

If you want individual pilots (or more pilots) enjoying the game then you have to make each ship in a fleet count for something and break up the massive one ship one fit type fleets. Make squads of ships utilize a full range of ships in order to be successful and let the pilots make individual decisions to effect the battle.

FC's get the fleet into position. WC's make sure the squads are supported (Logi/EWAR). SL's engage and call targets.

Historical perspective is easy on this. Generals dont win battles, they can only lose them. Junior officers and Non-Commissioned officers win the battles.

How do we do this in EvE?
Locking times.

-If blue crusier locks red cruiser then lock time is normal
-If a second blue cruiser locks red crusier then there is a penalty
-Blue destroyers and frigates can lock red cruiser at a reduced penalty
This continues until it is pointless for any more blue ships to lock red cruiser.

If blue crusier locks red battleship then x number of blue cruisers can lock red battleship without penalty.
additional smaller class ships can lock red battleship at a reduced penalty.

If blue battleship locks red cruiser then there is a severe penalty for all blue ships locking red cruiser.

This mechanic also works for logistics ships so only so many logi can lock a single blue cruiser.

This spreads out the responsiblity to small gangs of well coordinated pilots. This brings death and destruction to both parties, not just total victory for one side and total loss for the other. Fleets and fits are more diverse and there is a role for newer pilots. The fleet with the better leadership wins.

Good small gang leaders become the premium.

Coms have to be broken down to the squad level and this adds an element of chaos as because you are listening to your squad leader who is listening to the wing commander who is listening to the FC.
Welcome to the fog of war.
MekaJonna
Nehalem Inc.
#80 - 2015-06-13 16:04:58 UTC  |  Edited by: MekaJonna
Tipa Riot wrote:
Zappity wrote:
I don't like this change. It makes it too hard to catch ratters watching for probes. Limiting it to squads is a good compromise I think.

Anomalies can still be fleet-warped to ... you mean ratters in DED sites or escalations? I also would assume everybody watching for probes is quite safe anyway ... If not watching, the ratter will POS up if you come to local giving you no time to probe or it doesn't matter the warp-in needs 30s more ... and people behind acc gates are relaxed too until your non-cloaky ship appears on short range scan ... I don't see the problem ...


You must of missed my earlier post; we're talking about w-space. Ratters are going to Pop all the triggers of a site on warpin removing it from the anom list forcing the use of combat probes.