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Increase mission rewards and standings for fleets

Author
Aza Ebanu
Brutor Tribe
Minmatar Republic
#1 - 2015-06-13 01:02:11 UTC
Can we just get a boost for it please. Even if the bonus to missions comes from yet another social/leadership skill to train. The mission should also give a standings boost for the fleet.

Pros:
Encourages players to cooperate.
Incentive for fleets, leadership skills, EVE Voice.
Opportunity to learn from veteran players.

James Baboli
Warp to Pharmacy
#2 - 2015-06-13 01:30:01 UTC
Please give me and my alts more isk.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Aza Ebanu
Brutor Tribe
Minmatar Republic
#3 - 2015-06-13 01:54:33 UTC
James Baboli wrote:
Please give me and my alts more isk.

All forms of EVE can be played with alts. No need to punish the non puppeteers. Besides plenty of people multibox PVE content as it is. Why should real players suffer?
James Baboli
Warp to Pharmacy
#4 - 2015-06-13 02:08:31 UTC
I am mostly trying to point out that any content which scales linerarly or better will be multi-boxed all to hell.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Aza Ebanu
Brutor Tribe
Minmatar Republic
#5 - 2015-06-13 02:27:38 UTC
James Baboli wrote:
I am mostly trying to point out that any content which scales linerarly or better will be multi-boxed all to hell.

Thats okay. Incursions, Cosmic anomalies already are. What you are saying isn't news.
Market Wizard
Doomheim
#6 - 2015-06-13 04:05:00 UTC
Aza Ebanu wrote:
James Baboli wrote:
I am mostly trying to point out that any content which scales linerarly or better will be multi-boxed all to hell.

Thats okay. Incursions, Cosmic anomalies already are. What you are saying isn't news.


Do it the other way then, the less players you have the more it scales. Start at five people with current rewards for each person and work your way to solo increasing rewards as you drop fleet size.

Won't reward social interaction at vet level when you have the skill points and ship to solo for life but would give someone who is being active a boost in isk over the very inactive miners of high sec.

Incursions are another topic all together which should be moved to low and null only solely because of the amount of isk that can be made per day rivals the amount a FW alt sitting in an empty system closing plexes all day. Yes there will be tears but Incursions don't seem to follow the isk vs reward system everything else is based on.
Hopelesshobo
Hoboland
#7 - 2015-06-13 04:22:22 UTC
Market Wizard wrote:

Incursions are another topic all together which should be moved to low and null only solely because of the amount of isk that can be made per day rivals the amount a FW alt sitting in an empty system closing plexes all day. Yes there will be tears but Incursions don't seem to follow the isk vs reward system everything else is based on.


The Risk/Reward system from incursions is just stemmed more towards the risk from the PVE side instead of the PVP side. Don't get me wrong, there is still risk in getting suicide ganked, but if you are not going to bring up the PVE risk, then I will complain that your FW alt sitting in an empty system closing plexes all day doesn't have enough PVE risk to be entitled to its isk.

But back to the OP;

The increase in mission reward comes from you being able to complete the sites faster. If you got more reward from people just being in your fleet, you could just have your alts stay docked up where there is literally 0 risk, and print more isk.

Lowering the average to make you look better since 2012.

Aza Ebanu
Brutor Tribe
Minmatar Republic
#8 - 2015-06-13 04:27:49 UTC
Market Wizard wrote:
Aza Ebanu wrote:
James Baboli wrote:
I am mostly trying to point out that any content which scales linerarly or better will be multi-boxed all to hell.

Thats okay. Incursions, Cosmic anomalies already are. What you are saying isn't news.


Do it the other way then, the less players you have the more it scales. Start at five people with current rewards for each person and work your way to solo increasing rewards as you drop fleet size.

Won't reward social interaction at vet level when you have the skill points and ship to solo for life but would give someone who is being active a boost in isk over the very inactive miners of high sec.

Incursions are another topic all together which should be moved to low and null only solely because of the amount of isk that can be made per day rivals the amount a FW alt sitting in an empty system closing plexes all day. Yes there will be tears but Incursions don't seem to follow the isk vs reward system everything else is based on.

Nope. CCP should reward fleet behavior like they always have. There is a reason why larger operations are more successful in EVE. Now its time to apply that to the most frequently solo'd player activity. Reward those who worked hard to coordinate the fleets to complete missions.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#9 - 2015-06-13 04:35:32 UTC
Hopelesshobo wrote:
Market Wizard wrote:

Incursions are another topic all together which should be moved to low and null only solely because of the amount of isk that can be made per day rivals the amount a FW alt sitting in an empty system closing plexes all day. Yes there will be tears but Incursions don't seem to follow the isk vs reward system everything else is based on.


The Risk/Reward system from incursions is just stemmed more towards the risk from the PVE side instead of the PVP side. Don't get me wrong, there is still risk in getting suicide ganked, but if you are not going to bring up the PVE risk, then I will complain that your FW alt sitting in an empty system closing plexes all day doesn't have enough PVE risk to be entitled to its isk.

But back to the OP;

The increase in mission reward comes from you being able to complete the sites faster. If you got more reward from people just being in your fleet, you could just have your alts stay docked up where there is literally 0 risk, and print more isk.

It doesn't scale really well in its current form. People are already using alts/multiboxes to farm PVE content. CCP is not worried about them, neither am I.

CCP could:

1. scale the missions based on fleet size
2. Design fleet specific missions agents (for all levels)
3. Give other rewards like ships, BPC, Faction gear.
4. Give fleet exploration coordinates for cosmic anomolies
5. Give the full mission reward to each participant
Market Wizard
Doomheim
#10 - 2015-06-13 06:07:32 UTC
Hopelesshobo wrote:
Market Wizard wrote:

Incursions are another topic all together which should be moved to low and null only solely because of the amount of isk that can be made per day rivals the amount a FW alt sitting in an empty system closing plexes all day. Yes there will be tears but Incursions don't seem to follow the isk vs reward system everything else is based on.


The Risk/Reward system from incursions is just stemmed more towards the risk from the PVE side instead of the PVP side. Don't get me wrong, there is still risk in getting suicide ganked, but if you are not going to bring up the PVE risk, then I will complain that your FW alt sitting in an empty system closing plexes all day doesn't have enough PVE risk to be entitled to its isk.

But back to the OP;

The increase in mission reward comes from you being able to complete the sites faster. If you got more reward from people just being in your fleet, you could just have your alts stay docked up where there is literally 0 risk, and print more isk.


Dont get me wrong, Im with you on two of those points in a manner of speaking. To stay on topic, as far as getting more isk from PvE the simple truth is lvl 4s are not the end of the line. If you want more isk go to low sec and do lvl 5s, I hear they are hard and most of the time they do require fleets to run. Which then goes into the Risk vs reward system.

Far as the FW plexing goes Im with you, nerf that sh** into the ground, they make far too much isk for the low amount of effort and low risk that comes with it. The plexes were made to give people a place to fight away from gate/station guns, not for people to grind isk like bears in high sec.

I wont even begin to acknowledge the false statement that there is risk in Incursions do to PvE rats. Every ship that is ever lost is due to a huge mistake that came from negligence on the part of the FC or one of the fleet members. Otherwise, the only thing they will ever fear is getting ganked when they are moving from one area to the next chasing Incursions. Even that can easily be avoided with simple tactics that most probably dont even think about.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#11 - 2015-06-13 06:18:48 UTC  |  Edited by: Aza Ebanu
Market Wizard wrote:


Dont get me wrong, Im with you on two of those points in a manner of speaking. To stay on topic, as far as getting more isk from PvE the simple truth is lvl 4s are not the end of the line. If you want more isk go to low sec and do lvl 5s, I hear they are hard and most of the time they do require fleets to run. Which then goes into the Risk vs reward system.

Far as the FW plexing goes Im with you, nerf that sh** into the ground, they make far too much isk for the low amount of effort and low risk that comes with it. The plexes were made to give people a place to fight away from gate/station guns, not for people to grind isk like bears in high sec.

I wont even begin to acknowledge the false statement that there is risk in Incursions do to PvE rats. Every ship that is ever lost is due to a huge mistake that came from negligence on the part of the FC or one of the fleet members. Otherwise, the only thing they will ever fear is getting ganked when they are moving from one area to the next chasing Incursions. Even that can easily be avoided with simple tactics that most probably dont even think about.

Level 4's could/are also be ran in low sec and null. The point is to reward the fleet. Really make it worth it so the new player experience as well as the older player experience can be shared in spirit of cooperation and profit.
Iain Cariaba
#12 - 2015-06-13 06:42:10 UTC
You are already rewarded for doing missions with a fleet simply due to the fact that you can run them much, much faster, allowing you to run more missions in the same allotted time frame. There does not need to be a mechanic to increase pay out based on fleet participation, as it will only be farmed and abused by those with the ability to do so.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#13 - 2015-06-13 07:48:26 UTC
Iain Cariaba wrote:
You are already rewarded for doing missions with a fleet simply due to the fact that you can run them much, much faster, allowing you to run more missions in the same allotted time frame. There does not need to be a mechanic to increase pay out based on fleet participation, as it will only be farmed and abused by those with the ability to do so.

Not really there are more steps involved. Managing a fleet is a lot more time sensitive than soloing. I think that should be accounted for at least. Just give it a buff. It will help retain players through better social interactions. Plus with the extra isk, it will make veteran players desire to take on more newer players. It is a good thing to reward these leaders.
Haatakan Reppola
Science and Trade Institute
Caldari State
#14 - 2015-06-13 07:51:17 UTC
Market Wizard wrote:

I wont even begin to acknowledge the false statement that there is risk in Incursions do to PvE rats. Every ship that is ever lost is due to a huge mistake that came from negligence on the part of the FC or one of the fleet members. Otherwise, the only thing they will ever fear is getting ganked when they are moving from one area to the next chasing Incursions. Even that can easily be avoided with simple tactics that most probably dont even think about.


If you run incursions with "safe" fleets you make around 100m/hr, if you run them with fleets where you have to pay attention you can get 250m/hr. Your also very likely to loose any contest with a "safe" fleet.
When everything align against you, a ship last only seconds and logi may not be able to lock before your already in structure and logi can be alphaed off the field.

With many fleets in the same system there is a huge diffrence in isk/hr for the fleets that go for added safety over added dps.
I would not be suprised if high sec incursion losses total more htan other high sec PvE losses, ofc community that give you back dropped mods and help eachother get back into ships help make those losses easier to handle :P
Celthric Kanerian
Viziam
Amarr Empire
#15 - 2015-06-13 10:06:14 UTC
Missions are already an insane isk faucet... It doesn't need anything more since the real payout from them is LP and bounties.
Iain Cariaba
#16 - 2015-06-13 17:01:45 UTC
Aza Ebanu wrote:
Iain Cariaba wrote:
You are already rewarded for doing missions with a fleet simply due to the fact that you can run them much, much faster, allowing you to run more missions in the same allotted time frame. There does not need to be a mechanic to increase pay out based on fleet participation, as it will only be farmed and abused by those with the ability to do so.

(Post edited to highlight various points)
1. Not really there are more steps involved.
2. Managing a fleet is a lot more time sensitive than soloing. I think that should be accounted for at least.
3. Just give it a buff. It will help retain players through better social interactions.
4. Plus with the extra isk, it will make veteran players desire to take on more newer players. It is a good thing to reward these leaders.

1. There are only more steps involved if you're multi-boxing the fleet yourself. If you have other actual humans involved, the only thing that could be considered additional steps is making sure you tag the triggers, and the extra dialog box at the end for splitting rewards (or not).
2. So basically you're argument here is that it takes you two minutes to setup a fleet, so you need to get paid for that? Roll
3. "Think of the newbies" is nothing more than a fall back argument used to try and prop up bad ideas.
4. No, what will happen is the vets will bring in their alts to collect the additional reward. They can already solo the mission, so why do they need to babysit some newbie when they can just use an alt? The players that help newbies do so because they like helping newbies, not because they get extra isk out of it.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#17 - 2015-06-13 18:06:54 UTC  |  Edited by: Aza Ebanu
Celthric Kanerian wrote:
Missions are already an insane isk faucet... It doesn't need anything more since the real payout from them is LP and bounties.

ISK has no value. If there are already trillions of isk in unsubbed accounts that aren't in the EVE economy, the rest of us need to pick up the slack. Besides there could be tons more ISK in the economy and the game would be fine because market interaction isn't necessary for many things.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#18 - 2015-06-13 18:14:51 UTC
Iain Cariaba wrote:
Aza Ebanu wrote:
Iain Cariaba wrote:
You are already rewarded for doing missions with a fleet simply due to the fact that you can run them much, much faster, allowing you to run more missions in the same allotted time frame. There does not need to be a mechanic to increase pay out based on fleet participation, as it will only be farmed and abused by those with the ability to do so.

(Post edited to highlight various points)
1. Not really there are more steps involved.
2. Managing a fleet is a lot more time sensitive than soloing. I think that should be accounted for at least.
3. Just give it a buff. It will help retain players through better social interactions.
4. Plus with the extra isk, it will make veteran players desire to take on more newer players. It is a good thing to reward these leaders.

1. There are only more steps involved if you're multi-boxing the fleet yourself. If you have other actual humans involved, the only thing that could be considered additional steps is making sure you tag the triggers, and the extra dialog box at the end for splitting rewards (or not).
2. So basically you're argument here is that it takes you two minutes to setup a fleet, so you need to get paid for that? Roll
3. "Think of the newbies" is nothing more than a fall back argument used to try and prop up bad ideas.
4. No, what will happen is the vets will bring in their alts to collect the additional reward. They can already solo the mission, so why do they need to babysit some newbie when they can just use an alt? The players that help newbies do so because they like helping newbies, not because they get extra isk out of it.

1. doesn't matter, some people are better at multiboxing than others.
2. Argument is that there is greater effort involved in generating conten, which EVE should support to provide players with "rich experiences".
3. This idea is not just limited to new players, and there are so many definitions of "new players" in EVE Online, I wouldn't discriminate against what you would call (older players?).
4. Alts are a part of the game. Alts have been used in wonderful scams and other forms of gameplay. There is nothing wrong with alts. To answer the second part: the social interaction is better for the game.
Iain Cariaba
#19 - 2015-06-13 19:26:38 UTC
Aza Ebanu wrote:
Iain Cariaba wrote:
Aza Ebanu wrote:
Iain Cariaba wrote:
You are already rewarded for doing missions with a fleet simply due to the fact that you can run them much, much faster, allowing you to run more missions in the same allotted time frame. There does not need to be a mechanic to increase pay out based on fleet participation, as it will only be farmed and abused by those with the ability to do so.

(Post edited to highlight various points)
1. Not really there are more steps involved.
2. Managing a fleet is a lot more time sensitive than soloing. I think that should be accounted for at least.
3. Just give it a buff. It will help retain players through better social interactions.
4. Plus with the extra isk, it will make veteran players desire to take on more newer players. It is a good thing to reward these leaders.

1. There are only more steps involved if you're multi-boxing the fleet yourself. If you have other actual humans involved, the only thing that could be considered additional steps is making sure you tag the triggers, and the extra dialog box at the end for splitting rewards (or not).
2. So basically you're argument here is that it takes you two minutes to setup a fleet, so you need to get paid for that? Roll
3. "Think of the newbies" is nothing more than a fall back argument used to try and prop up bad ideas.
4. No, what will happen is the vets will bring in their alts to collect the additional reward. They can already solo the mission, so why do they need to babysit some newbie when they can just use an alt? The players that help newbies do so because they like helping newbies, not because they get extra isk out of it.

1. doesn't matter, some people are better at multiboxing than others.
2. Argument is that there is greater effort involved in generating conten, which EVE should support to provide players with "rich experiences".
3. This idea is not just limited to new players, and there are so many definitions of "new players" in EVE Online, I wouldn't discriminate against what you would call (older players?).
4. Alts are a part of the game. Alts have been used in wonderful scams and other forms of gameplay. There is nothing wrong with alts. To answer the second part: the social interaction is better for the game.

1. This point makes no sense, and is counter to your prior statement.
2. It is up to the player to create content, CCP merely provides the tools.
3. You further reinforce "think of the newbies" as the farce it is. The whole, "but what is a newbie?" bit doesn't fly.
4. Your idea does not actually promote increasing levels of social interaction. What it does promote is older, established missioners simply including their alts.

Unless the payout is a linear multiplier based on number of people in fleet, there is no actual added incentive to fleet missioning provided by this idea. If the payout is a linear multiplier based on the number of people in fleet, then its potential for abuse by fleets of alts is far greater than some imaginary increase in social interaction.
Aza Ebanu
Brutor Tribe
Minmatar Republic
#20 - 2015-06-13 19:36:30 UTC
Like I said. Fleets need better incentives for missions. They are putting forth effort to expand the game. This would be a wonderful tool to expand game conetent for older players and newer players. It would increase "richer experiences". There is complaints about alts, but people are going to use alts for PVP/PVE as long as EVE Online lives. Don't punish others for what other might do.
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