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[Carnyx] Sentry Drone Adjustments

First post First post First post
Author
Iroquoiss Pliskin
9B30FF Labs
#681 - 2015-06-12 23:56:25 UTC  |  Edited by: Iroquoiss Pliskin
Xequecal wrote:


This ignores the fact that other HACs get double damage bonuses to their weapons, while the Ishtar only gets one for sentries.


This fact is irrelevant due to base sentry stats.

Quote:
Ishtar with Gardes with 3 damage mod, 2 range mod: 36.5km optimal, 568 DPS.
Zealot with Heavy Beams with 3 damage mod, 2 range mod, faction Gamma: 574 DPS, 37km optimal. Over triple the effective tracking.

Ishtar with Bouncers and same fitting: 499 DPS, 73km optimal.
Zealot with faction Infrared and same fitting: 417 DPS, 70km optimal.


Don't try to peddle this.

Gardes? What?

Zealot with IN IR may be 70km optimal, but the DPS is 365, and Bouncers have over 70 km falloff. Curators with the same 70+13 km range have 472 DPS with just two DDAs.

Zealot's 51k EHP vs Ishtards 62k

Enjoy your broken toy while you still can. Smile

HiddenPorpoise wrote:
Iroquoiss Pliskin wrote:
afkalt wrote:

Both are valid tbh, sort either one and the the other stops being a problem.

Six and half a dozen Smile


The issue is a Battleship-class weapons system on a cruiser hull - everything else is derivative.

Ishtars have had "Battleship-class weapons" for ten years. That only became an argument two years ago.


They got double-bonused on the Ishtar hull. Dronebay was expanded to a static 375 m3. Sept 2013 - Odyssey 1.1 Never Forget.

An extra 15, or 20% to something like Optimal ranges sways the Meta Pendulum so swift and relentless, that other ships of the same class become a non-option.

Not to mention the introduction of DDA on a weapons system, meaning drones in general, that already was somewhat competitive.

The solution is juuust around the corner.
Nergal Hurrian
Orange Lazarus Petroleum Inc.
#682 - 2015-06-22 17:57:10 UTC
Tappits wrote:
This seems like you just wasted all of your times..

Ishtar is still FOTM

Just remove the bonus to sentries on the Ishtar and make it a heavy drone monster like the gila is with mediums.


This make a lot of sense, unlike the paid CCP developer who seems to have missed the point.
Ishtar sentry bonuses ARE the problem, not the DDAs.
Loss of a mid slot also makes it nigh impossible to have a workable shield fit Ishtar for PvP.

Rise, this is one of the most senseless and uninnovative changes to game proposed that I've ever seen.

Hundreds of people are pointing out the problem, yet you manage to miss the point. Does CCP HR have a general comprehension test that a candidate is expected to fail before they get considered as hires?
Ellendras Silver
CrashCat Corporation
#683 - 2015-06-22 18:15:59 UTC
amazing that ONLY 1 hull (take an educated guess) is responsible for nerving 3 of the 4 sentry drones pretty hard

[u]Carpe noctem[/u]

twit brent
Never Not AFK
#684 - 2015-06-22 20:43:25 UTC
Iroquoiss Pliskin wrote:
[quote=Xequecal]

Don't try to peddle this.

Gardes? What?

Zealot with IN IR may be 70km optimal, but the DPS is 365, and Bouncers have over 70 km falloff. Curators with the same 70+13 km range have 472 DPS with just two DDAs.

Zealot's 51k EHP vs Ishtards 62k

Enjoy your broken toy while you still can. Smile


Did you even read read what he typed? He said that ishtars are broken and need to be nerfed. Maybe you should have read the whole thing before typing.
twit brent
Never Not AFK
#685 - 2015-06-22 21:17:22 UTC
To make it easier for CCP to see the problems with ishtars i fit a munin and an ishtar in pyfa with just weapons and highlighted some of the differences.

Munin Vs ishtar
Harry Saq
Of Tears and ISK
ISK.Net
#686 - 2015-06-23 00:20:07 UTC
twit brent wrote:
To make it easier for CCP to see the problems with ishtars i fit a munin and an ishtar in pyfa with just weapons and highlighted some of the differences.

Munin Vs ishtar


lol - that is an awesome illustration of silly "balance"

You hear it said all the time, but seeing it directly makes it laughable that the two theoretically = balanced
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#687 - 2015-06-23 05:33:15 UTC
Iroquoiss Pliskin wrote:

Zealot with IN IR may be 70km optimal, but the DPS is 365, and Bouncers have over 70 km falloff. Curators with the same 70+13 km range have 472 DPS with just two DDAs.


Except that the zealot gets double the tracking and that's before factoring sig resolution. All things said and done the beam zealot has ~6x the tracking speed of a sentry ishtar.

The ishtar is only good because it can be minmaxed like hell in a fleet. You can fit for max dps and max tank without having to bother about application because of the 10 huginns in fleet. It's really an issue of defensive ewar (damps and ECM) having no role in larger fleets. If there is no counterplay to recons, there is no counterplay to ishtars.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Barrogh Habalu
Imperial Shipment
Amarr Empire
#688 - 2015-06-23 08:02:39 UTC
twit brent wrote:
To make it easier for CCP to see the problems with ishtars i fit a munin and an ishtar in pyfa with just weapons and highlighted some of the differences.

Munin Vs ishtar

Oh that's rich.