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Why I cannot go to low-sec, null-sec, or w-space.

First post
Author
Droxlyn
School of Applied Knowledge
Caldari State
#1 - 2011-12-29 17:16:28 UTC  |  Edited by: Droxlyn
This game is awesome for hardcore. The problem is hardcore gamers are a small fraction of people who play games.

For casual players, anything outside of high-sec is a disaster waiting to happen. Simply boiled down, I don't want to lose a ship/pod because I had to go change a diaper. There is no pause button, which is understandable. Another way to look at it is, there is no amount of ISK that can replace the safety of high-sec. There is no amount of reward that can overcome the inability to walk away from the game the moment the wife shouts "Come here!" and you must just walk away.

if you want to find me in nullsec or lowsec, there needs to be so much of it that a roaming gang has a 1% to 5% chance of finding me on any given day. I need to be comfortable enough that I can walk away from my computer for 15 minutes and reasonably expect my ship and stuff to still be there.

These are the forces you are up against when you try to draw a causal player out into the insecure world.

Reward != Safety, and for causal players, Safety is king.

Edit: I don't want anything changed except people's expectations that everybody wants to live where ISK is bountiful.
Alrione
Black Lagoon Inc.
#2 - 2011-12-29 17:17:45 UTC
Go back to wow (or swtor). Evil
Droxlyn
School of Applied Knowledge
Caldari State
#3 - 2011-12-29 17:20:45 UTC
Alrione wrote:
Go back to wow (or swtor). Evil

I just wanted to give my answer to why people do not leave high-sec no matter how big the carrots are outside of it.
Tippia
Sunshine and Lollipops
#4 - 2011-12-29 17:21:11 UTC  |  Edited by: Tippia
Droxlyn wrote:
For casual players, anything outside of high-sec is a disaster waiting to happen. Simply boiled down, I don't want to loose a ship/pod because I had to go change a diaper. There is no pause button, which is understandable. […] There is no amount of reward that can overcome the inability to walk away from the game the moment the wife shouts "Come here!" and you must just walk away.
…and yet, the “hard core” null/lowsec dwellers have to deal with the exact same thing but they have found a way to make the rewards pay for those little disasters (or to make them happen less often). And trust me, it's a disaster waiting to happen for them as well — that's the whole point.

You can be just as casual without worrying about safety… in fact, one might even argue that the truly casual player will not worry about safety a bit, because that would be to take the game far to seriously to qualify as “casual” gaming… Blink

The problem with people not leaving highsec has nothing to do with the level of casualness — it has to do with severe loss aversion, which is something quite different.
Trantor Terminus
The Scope
Gallente Federation
#5 - 2011-12-29 17:23:21 UTC
Droxlyn wrote:
This game is awesome for hardcore. The problem is hardcore gamers are a small fraction of people who play games.

For casual players, anything outside of high-sec is a disaster waiting to happen. Simply boiled down, I don't want to loose a ship/pod because I had to go change a diaper. There is no pause button, which is understandable. Another way to look at it is, there is no amount of ISK that can replace the safety of high-sec. There is no amount of reward that can overcome the inability to walk away from the game the moment the wife shouts "Come here!" and you must just walk away.

if you want to find me in nullsec or lowsec, there needs to be so much of it that a roaming gang has a 1% to 5% chance of finding me on any given day. I need to be comfortable enough that I can walk away from my computer for 15 minutes and reasonably expect my ship and stuff to still be there.

These are the forces you are up against when you try to draw a causal player out into the insecure world.

Reward != Safety, and for causal players, Safety is king.


hoh ?
baltec1
Bat Country
Pandemic Horde
#6 - 2011-12-29 17:23:54 UTC
Thankfully EVE will not be changed to cater towards cowards like the OP
BBJ Shepard
#7 - 2011-12-29 17:24:25 UTC
Droxlyn wrote:
This game is awesome for hardcore. The problem is hardcore gamers are a small fraction of people who play games.

For casual players, anything outside of high-sec is a disaster waiting to happen. Simply boiled down, I don't want to loose a ship/pod because I had to go change a diaper. There is no pause button, which is understandable. Another way to look at it is, there is no amount of ISK that can replace the safety of high-sec. There is no amount of reward that can overcome the inability to walk away from the game the moment the wife shouts "Come here!" and you must just walk away.

if you want to find me in nullsec or lowsec, there needs to be so much of it that a roaming gang has a 1% to 5% chance of finding me on any given day. I need to be comfortable enough that I can walk away from my computer for 15 minutes and reasonably expect my ship and stuff to still be there.

These are the forces you are up against when you try to draw a causal player out into the insecure world.

Reward != Safety, and for causal players, Safety is king.


boh ?Twisted

?(:

Xolve
State War Academy
Caldari State
#8 - 2011-12-29 17:25:09 UTC
Droxlyn wrote:
This game is awesome for hardcore. The problem is hardcore gamers are a small fraction of people who play games.

For casual players, anything outside of high-sec is a disaster waiting to happen. Simply boiled down, I don't want to loose a ship/pod because I had to go change a diaper. There is no pause button, which is understandable. Another way to look at it is, there is no amount of ISK that can replace the safety of high-sec. There is no amount of reward that can overcome the inability to walk away from the game the moment the wife shouts "Come here!" and you must just walk away.

if you want to find me in nullsec or lowsec, there needs to be so much of it that a roaming gang has a 1% to 5% chance of finding me on any given day. I need to be comfortable enough that I can walk away from my computer for 15 minutes and reasonably expect my ship and stuff to still be there.

These are the forces you are up against when you try to draw a causal player out into the insecure world.



Fly Rifters.

People in null seldom have implants in- so if you die/get podded, so what.
Valei Khurelem
#9 - 2011-12-29 17:27:51 UTC
Alrione wrote:
Go back to wow (or swtor). Evil


Oh look, someone who can't accept reality.

Let's point and laugh.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#10 - 2011-12-29 17:28:40 UTC
Log off at a safespot.
Tippia
Sunshine and Lollipops
#11 - 2011-12-29 17:29:25 UTC
Valei Khurelem wrote:
Oh look, someone who can't accept reality.

Let's point and laugh.

No need to be mean to the OP.
Droxlyn
School of Applied Knowledge
Caldari State
#12 - 2011-12-29 17:31:13 UTC
baltec1 wrote:
Thankfully EVE will not be changed to cater towards cowards like the OP

Quite honestly, I don't know how it could be changed. It would ruin the game to make it all high-sec. If I were single, or at least had a way to be a reliable fleet member, then I would so be out there.

I just want there to be an understanding that you can't lure time and RL constrained people out.

My only real recommendation would be, as the entire universe expands, new high-sec systems should be added as well. If EvE had 3 million users online at once, there would be an average of 400 pilots in each system.
Anarson
Republic Military School
Minmatar Republic
#13 - 2011-12-29 17:34:06 UTC
To things that make you live so much more in Low Sec, Null Sec, and WH space is a cloak. When you have to go afk becuase of RL issues, warp to a safe spot and cloak up.
Doc Severide
Doomheim
#14 - 2011-12-29 17:34:44 UTC
Droxlyn wrote:
Simply boiled down, I don't want to loose a ship/pod because I had to go change a diaper.

Um, it's lose not loose.

And I think the main problem here is you need to be quicker at changing your diaper. I prefer to play simply sitting on the toilet, no fuss or bother...
baltec1
Bat Country
Pandemic Horde
#15 - 2011-12-29 17:35:08 UTC
Droxlyn wrote:
baltec1 wrote:
Thankfully EVE will not be changed to cater towards cowards like the OP

Quite honestly, I don't know how it could be changed. It would ruin the game to make it all high-sec. If I were single, or at least had a way to be a reliable fleet member, then I would so be out there.

I just want there to be an understanding that you can't lure time and RL constrained people out.

My only real recommendation would be, as the entire universe expands, new high-sec systems should be added as well. If EvE had 3 million users online at once, there would be an average of 400 pilots in each system.


Get a bomber and go terrorise people, thats what I do. You can log off anywhere, hide anywhere and dont need to dock up untill you either run out of ammo, gather some jew junk or get killed.
Jack Dant
The Gentlemen of Low Moral Fibre
#16 - 2011-12-29 17:37:02 UTC
Log off, warp to POS, dock in station. All these take a maximum of 30 seconds to inititate.

If your wife can't wait those 30 seconds you are playing at the wrong time. Or you have bigger problems.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Ferrenc
State War Academy
Caldari State
#17 - 2011-12-29 17:38:58 UTC  |  Edited by: Ferrenc
Abdiel Kavash wrote:
Log off at a safespot.


this^

warp to, ctrl q
Droxlyn
School of Applied Knowledge
Caldari State
#18 - 2011-12-29 17:48:49 UTC
Ferrenc wrote:
Abdiel Kavash wrote:
Log off at a safespot.


this^

warp to, ctrl q


Does this go over well in fleet operations?
How effective is this when you are warp scrambled?
Ferrenc
State War Academy
Caldari State
#19 - 2011-12-29 17:51:23 UTC  |  Edited by: Ferrenc
Droxlyn wrote:
Ferrenc wrote:
Abdiel Kavash wrote:
Log off at a safespot.


this^

warp to, ctrl q


Does this go over well in fleet operations?
How effective is this when you are warp scrambled?


lol, it will not go over well in fleet operations (you can only pretend to dc so often), and if you're warp scrammed the baby can wait the 30 seconds till you either win or die.
Indahmawar Fazmarai
#20 - 2011-12-29 17:51:48 UTC
Droxlyn wrote:
This game is awesome for hardcore. The problem is hardcore gamers are a small fraction of people who play games.

For casual players, anything outside of high-sec is a disaster waiting to happen. Simply boiled down, I don't want to lose a ship/pod because I had to go change a diaper. There is no pause button, which is understandable. Another way to look at it is, there is no amount of ISK that can replace the safety of high-sec. There is no amount of reward that can overcome the inability to walk away from the game the moment the wife shouts "Come here!" and you must just walk away.

if you want to find me in nullsec or lowsec, there needs to be so much of it that a roaming gang has a 1% to 5% chance of finding me on any given day. I need to be comfortable enough that I can walk away from my computer for 15 minutes and reasonably expect my ship and stuff to still be there.

These are the forces you are up against when you try to draw a causal player out into the insecure world.

Reward != Safety, and for causal players, Safety is king.

Edit: I don't want anything changed except people's expectations that everybody wants to live where ISK is bountiful.


You dare to have a life? Lol Then EVE pretty much is tuned to keep you in hisec, as 70% players do, until you grow bored and move to some other similarly complex space-based games, like the X series.

Figure this: playing X3 Albion Prelude, just yesterday I saved in the middle of a combat patrol. Today I will reload and fnish the bastids. And don't even get me started when it comes to build factory complexes... NPC may blow them off, but ony while you're ingame. Bear
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