These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Lack of content

First post
Author
Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#121 - 2015-06-12 11:39:56 UTC
Tippia wrote:
Constantin Baracca wrote:
I would imagine that, to make up the difference statistically between hisec and nullsec, to assume that it was any number that would make a marked difference in that statistical dichotomy, people would need to have a very large number of accounts active in hisec with only one in nullsec. To date, I have only contrary evidence to that idea. You are free to assume what you'd like, though it doesn't seem likely as CCP are very concerned that players aren't going to nullsec, and that idea is likely coming from activity records.

You don't need a very large number. You just need an equal number to completely reverse the often assumed relationship. Finding evidence of people having this is pretty trivial.

The statistics are fairly simple: ⅓ of all active accounts are parked in not-highsec. ⅔ are parked in highsec.
If, for every not-highsec account, the same player has one (1) highsec alt account, the ratios are completely reversed: now only ⅓ of the players behind those accounts are highseccers; ⅔ are in highsec only for the benefits it reaps, rather than because they're unwilling or unable to leave. Drawn to an extreme, if every non-highsec account has two highsec alt accounts, then there are no “true highseccers” at all.

At any rate, that is the fundamental flaw of the “highsec majority” idea: it hinges entirely on the notion that, just because an account sits in highsec, its player is a “highseccer”, conveniently forgetting that alts exist and that it's the player rather than the account that determines what the player is actually comfortable with. Actually, the really fundamental flaw is the assumption that “account” is the same thing as a “player”, in a game that is often called alts online. A corollary flaw is the hideously stupid notion that even among the highsec-only crowd — those who have no non-highsec accounts — everyone have the same view of what highsec is or should be, but that's a slightly different matter that completely throws the “highsec majority” crowd off its game… P


Again, though, if your statistics were true, why would CCP be saying that they're having trouble retaining players by having them join corps and leave hisec. Both of these are current issues on their agenda they're trying to rectify, and neither would have been mentionable if all these hisec accounts were just sitting in stations. I mean, what you're saying might be true (we don't have any other direct evidence) but CCP certainly doesn't seem to share in your belief that everything's fine. They seem to believe that they have a problem getting people to engage with our player-made content.

If that is true and you're simultaneously correct, that's a terrifying proposition. That means people aren't even in hisec, they're just leaving period. However, I don't think that's the case. CCP have stated that they get much lower overall playtimes out of their introductory crowds, but they do manage to keep them for a nominal length of time (about a year and a half on average, I think they said). So they have a higher turnover due to their apparent lack of things to do, but it still seems to keep them occupied for a non-trivial length of time.

Again, we don't have the raw numbers, but the people who do didn't say that we had a problem of too many people enjoying the player-made content and nobody being in hisec.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#122 - 2015-06-12 11:55:26 UTC
Goatman NotMyFault wrote:
Was in a discussion with some previous and current eve players i know. Most of them has quit, or is about to quit, mostly due to lack of content.

It made me think abit... They are in some ways correct, EVE hasnt come up with New content that has incouraged others to reactivate their accounts or keep playing. There is no New content that makes me, or those i spoke with, wanna spend more time on EVE.
And i do see that thru players i know ingame, keeps reducing their time on EVE, mainly it gives them no more "happy-juice" to keep playing.


So is it that EVE dont gives us more content, or is it me and those that over time has come to the conclusion that EVE actually has become borring?


Also, has EVE more and more been swinging into being more and more a game for mainly pvp players? A friend of mine, was a big time manufacturer and he said, he dont have the time to keep repeating the same actions over and over again, it gave him no more pleasure.


Something is for sure wrong, cuz it is not just me....

Would appreciate some pro's and con's on this.




the only thing boring is people like you, you got no story you make no story, thats the issue... you just sit there and want to be entertained
Goatman NotMyFault
Lubrication Industries
#123 - 2015-06-12 12:01:07 UTC
Harry Forever wrote:
Goatman NotMyFault wrote:
Was in a discussion with some previous and current eve players i know. Most of them has quit, or is about to quit, mostly due to lack of content.

It made me think abit... They are in some ways correct, EVE hasnt come up with New content that has incouraged others to reactivate their accounts or keep playing. There is no New content that makes me, or those i spoke with, wanna spend more time on EVE.
And i do see that thru players i know ingame, keeps reducing their time on EVE, mainly it gives them no more "happy-juice" to keep playing.


So is it that EVE dont gives us more content, or is it me and those that over time has come to the conclusion that EVE actually has become borring?


Also, has EVE more and more been swinging into being more and more a game for mainly pvp players? A friend of mine, was a big time manufacturer and he said, he dont have the time to keep repeating the same actions over and over again, it gave him no more pleasure.


Something is for sure wrong, cuz it is not just me....

Would appreciate some pro's and con's on this.





Well we pay CCP to entertain us, dont we? Or do we pay to entertain us selves?

the only thing boring is people like you, you got no story you make no story, thats the issue... you just sit there and want to be entertained

Nat Silverguard
Aideron Robotics
Aideron Robotics.
#124 - 2015-06-12 12:38:48 UTC
we pay CCP so that we can access EvE servers only. What?

Just Add Water

Tippia
Sunshine and Lollipops
#125 - 2015-06-12 14:11:05 UTC  |  Edited by: Tippia
Constantin Baracca wrote:
Again, though, if your statistics were true, why would CCP be saying that they're having trouble retaining players by having them join corps and leave hisec.
Because there's no conflict between the two.

Quote:
Both of these are current issues on their agenda they're trying to rectify, and neither would have been mentionable if all these hisec accounts were just sitting in stations. I mean, what you're saying might be true (we don't have any other direct evidence) but CCP certainly doesn't seem to share in your belief that everything's fine. They seem to believe that they have a problem getting people to engage with our player-made content.
This is just a bunch of baloney assumptions and straw men on your part. Who said anything about them just sitting in stations? Who said anything about everything being fine? How does the distribution of accounts, and the inferences that can be drawn from it, in any way contradict or go counter to the established player retention patterns? What does any of it have to do with the fairly clear picture that highsec isn't the majority it likes to claim?

Quote:
If that is true and you're simultaneously correct, that's a terrifying proposition. That means people aren't even in hisec, they're just leaving period.
No, that doesn't really follow from both positions, nor is it particularly terrifying. It's how it has always worked (and indeed should work) when people figure out that a game is not for them. Catering to people who don't actually like the game is a losing proposition, and trying to string them along or keep them around for longer is a disservice to everyone involved.

Quote:
CCP have stated that they get much lower overall playtimes out of their introductory crowds, but they do manage to keep them for a nominal length of time (about a year and a half on average, I think they said). So they have a higher turnover due to their apparent lack of things to do, but it still seems to keep them occupied for a non-trivial length of time.
It's nine months — about the time it takes to be proficient in one thing and realise that, no, waiting for “all-V” does not suddenly change how the game is played.

It's an artefact of how in most MMO:s, the game only opens up or starts proper once you've reached some arbitrary high (often max) level. Combine this with the griefing that goes on in newbie- and NPC corp chat (the “don't try X until you have Y”-type suggestions, which should almost be a bannable offence) that reinforce this false notion, and you have a lot of players who just keep biding their time, levelling their Raven as the saying goes. They keep waiting until they have skills X,Y,Z and ships N, M and O before they try some given activity, rather than just go out and try it with what they already have. They then discover that having all that changes nothing. It's still the same activity, and they were unsure about it (or had grown tired of it) from the beginning. This levelling-to-nowhere process just so happens to be somewhere in the 7–10 months range.

It's a basic themepark-consumerist behaviour: sitting around and waiting for fun things to appear out of nowhere with minimal effort, rather than explore and seek them out on your own. It's not that the content in question is captivating for that long and then stops being so; it's that it takes that long to realise that the content will never be captivating, and will never cater to their consumerist desires, no matter how high that Raven is levelled.

This is why corp membership has proven so crucial: it yanks people out of that behaviour and into one of partaking in player-made content, at times of the most trivial form. Even if they keep doing almost the exact same thing, game-activity wise, they now start to enjoy the interactions with the other corp members, and begin to tag along on the curious adventures they come up with… A game can be immensely fun without being even remotely good, just because of the social arena it creates, and the content of such a game goes way beyond what's in the actual box.

(Incidentally, this is why any game in any medium or form that is being described as “it's just fun” should be approached with great care — chances are that the game itself utterly horrible, but the reviewer has fun friends to play with.)
Aerasia
Republic University
Minmatar Republic
#126 - 2015-06-12 15:21:36 UTC
Tippia wrote:
⅔ are in highsec only for the benefits it reaps
While I understand the thought process behind claiming the reversed ratios, claiming that even hardened null-seccers won't leave high sec doesn't really help the argument that "people love nullsec".

Tippia wrote:
It's an artefact of how in most MMO:s, the game only opens up or starts proper once you've reached some arbitrary high (often max) level.
EVE is not an outlier to that statistic. EVE is just populated with an unusually high number of people that think "This only took 2 months to train, that's no time at all!" (PS - your skill plan is hilarious)

And that's actually one of the attractions of high sec. The PvE content there can be consumed from day 1, without being a) You can't compete because somebody with X mil SP is doing it harder/better/faster/stronger or b) farm yourself out to a corp so their X mil SP pilots don't need to keep doing the crappy tackle job that nobody else wants.

Tippia wrote:
It's not that the content in question is captivating for that long and then stops being so; it's that it takes that long to realise that the content will never be captivating,

...

(Incidentally, this is why any game in any medium or form that is being described as “it's just fun” should be approached with great care — chances are that the game itself utterly horrible, but the reviewer has fun friends to play with.)
Just to be sure, are you arguing that we should all quit EVE because it isn't fun? Shocked
March rabbit
Aliastra
Gallente Federation
#127 - 2015-06-12 15:24:22 UTC
Tippia wrote:

At any rate, that is the fundamental flaw of the “highsec majority” idea: it hinges entirely on the notion that, just because an account sits in highsec, its player is a “highseccer” ....

the same can be said about null-seccers: if you have alt in 0.0 sec alliance it does not make it MAIN by default.

Yeah, i don't see how would anyone make any believable statistics here....

The Mittani: "the inappropriate drunked joke"

Varathius
Enlightened Industries
Goonswarm Federation
#128 - 2015-06-12 15:35:35 UTC
ok, since I am paying a fortune here on this Emirates flight (greetings from 40´000 ft over Iran) for internet access, I have to keep it short. Eve is dying since 2003 and it will never stop to keep dying.
Brapi
Doomheim
#129 - 2015-06-12 15:46:27 UTC
It's more likely that the hardcore corp scammers and shady backstabber types that are dominant through their own choice will eventually strangle themselves back to hi-sec, or have so much commitment that they stay alone in null-sec and scam people in hi-sec only.

It's like the old fashioned pinball machines with a ramp, several pins and several points columns, eventually all the balls are in their points column and the game has to be restarted (in this case a constant stream of new players, which will be the hard work that CCP has to spend time on).

There is a lot of longwinded pvp content, and several 1-2month ops paying for an account with someone else's pve wealth + the extravagant officer mod sacrifices / asset nullification richbros.

FozzieSov will be eliminating the longwinded pvp content.

The PvE content will be the constant, defining career path that sets the stakes, but this is only the case if the null-sec assets in ore and stock are diminshed somehow. As this is not the case (less supercap projection, less loss, and smaller ships in the hands of multitudes of pilots (less cost) now easily replaced by the low skill requirement to fly frigs/cruisers/tech3 (newbro friendly)) those with the previous battlefield victory of asset acquisition will essentially determine how dead EVE is.

At this point the game's reputation has the ability to both stifle character development and open up new options for head-honcho types, that will eventually become meme driven into corporate asset loss or will become the old-style dominants.

Will it die? no.

Will CCP have the developer competency to arise at some new status-quo whereby there is a detachment from paying subscriber and free-2-play profiteer? Yes.

Will they have the content and the ability to generate more content? Yes.

What could go wrong? Alienation. New players and returning players alike face the years old methodology of asking for too high a standard of personal information under the auspices of previous spies (the recruiters nowadays), using compromised third party communications platforms outside of game that are not subject to the EULA.

What would be the best move CCP could make in this climate? Facilitating player-to-player interaction using quality communications alternatives with security within the game client, EVE Voice was a step in this direction but I'm finding that no one uses it because there is not enough footfall to start a trend, and other birth-of-the-internet third party voice comms to stay cool.

CCP don't need to read or listen to my advice, but as an opinion the player-driven side of EVE is the same it was, and that is the boring part of it, easiest way to enjoy the game? hi-sec bear / null-sec explorer, easiest way to lead the game? lead the hi-sec bears and null-sec explorers with campaigns of gratuitous ship destruction.

One of those subtle observations; the risk is 'that high' and the reputation is 'that solid' with the level of earned trust 'so fortuitous' that it's a wonder anyone ever got into that circle in the first place.

^That is more content for you the player.

The game engine / mechanics (and their changes) and the rich history of Science Fiction's number one game on the internet is still worth paying for, avoiding stupid is something that comes with a low time-played-per-week gaming style and a seemingly low requirement for social exposure.
Tippia
Sunshine and Lollipops
#130 - 2015-06-12 15:54:34 UTC  |  Edited by: Tippia
Aerasia wrote:
While I understand the thought process behind claiming the reversed ratios, claiming that even hardened null-seccers won't leave high sec doesn't really help the argument that "people love nullsec".
The good news is that I don't claim that.

Quote:
EVE is not an outlier to that statistic. EVE is just populated with an unusually high number of people that think "This only took 2 months to train, that's no time at all!"
EVE is an outlier in that playing “the real game” is open pretty much from the start and that the investment to try a different path is close to zero. It is not an outlier in the sense that, like most games, it doesn't take that long for the game to open up.

The problem is that a lot of people coming in from different game, often bolstered by the nonsense that shows up in NPC corps, mix those two up. They think that it does take a long time, unlike most games, and that like most games it doesn't open up until you've levelled up a bunch. Neither of those are true.

The “two months is nothing” sentiment is born out of the high-end players who are looking at 6-month skill queues just to get their last couple of lvl-V:s done. What my skill plan shows is that, in two months, you can go from a completely new character to one that can engage in every ship-based activity the game has to offer, should you not know from the outset what you want.

Quote:
And that's actually one of the attractions of high sec. The PvE content there can be consumed from day 1, without being a) You can't compete because somebody with X mil SP is doing it harder/better/faster/stronger or b) farm yourself out to a corp so their X mil SP pilots don't need to keep doing the crappy tackle job that nobody else wants.
None of those can be attractions of highsec since they are equally true for all parts of space.

Quote:
Just to be sure, are you arguing that we should all quit EVE because it isn't fun? Shocked
No. I'm arguing that if you see a reviewer recommend something because “it's fun”, you should 1) dismiss the reviewer as incompetent, 2) not follow their recommendations unless you can find some actual arguments for or against that are related to the gameplay, and 3) try to figure out what it is that makes you tick and see whether that's actually present in the game. “Fun” is the most useless comment related to games, ever.

March rabbit wrote:
the same can be said about null-seccers: if you have alt in 0.0 sec alliance it does not make it MAIN by default.
No, it can't, because the “highsec majority” argument invariably amounts to a variation on the theme “if you do [change that will affect highsec], all of highsec will leave the game — they will never move to null”. People who have nullsec alts have already proven that they not just will, but have moved to null, thereby showing that this notion is false.

It's not an argument of who does what where; it's a counter to the demonstrably false idea that a majority of players — supposedly those in highsec — would rather leave than see null made viable in comparison. The maths here hits that idea on two fronts: it questions the notion that the supposed majority exists, and it questions the assumptions of how they'd react.
Renat Diginirat
Sebiestor Tribe
Minmatar Republic
#131 - 2015-06-12 16:16:14 UTC  |  Edited by: Renat Diginirat
Bro. I cann tall you a litle off mine opinion.From 2007 to 2015. In mine oportuneties, you need to do somesing for miners.But yes your skins very good, but we lack of low-sec miner barges and roll. In ouer opinion youre orca not at all. In a fact to loose your mainig oudetore im questioning - Did you do somesing about creation of some sort of BS leveling miner ships. We want t3 barges! At all off
!
Renat Diginirat
Sebiestor Tribe
Minmatar Republic
#132 - 2015-06-12 16:40:24 UTC  |  Edited by: Renat Diginirat
[quote=Renat Diginirat]Bro. I cann tall you a litle off mine opinion.From 2007 to 2015. In mine oportuneties, you need to do somesing for miners.But yes your skins very good, but we lack of low-sec miner barges and roll. In ouer opinion youre orca not at all. In a fact to loose your mainig oudetore im questioning - Did you do somesing about creation of some sort of BS leveling miner ships. We want t3 barges! At all off
Chat: We have the line of m-degree ships. Its rediculus. All ships for miners are hi-sec miners. Orca not a solution! We are wont T3 cloaking minig vessel minimum!
GankYou
9B30FF Labs
#133 - 2015-06-12 16:49:58 UTC
To answer your question - EVE is a sandbox, we are the content.

EVE has many systems, a major one of these is the Sovereignty mechanics, which should have been reiterated and changed around the year 2012.

Requiring entities to acquire supercapitals in order to take space, because their own Dreadnaught fleets are being volleyed off the field in less than a minute by existing & established supercap blobs - supercapitals, which can only be built within said Sov system, now that is a bad & faulty design. Smile
March rabbit
Aliastra
Gallente Federation
#134 - 2015-06-12 17:03:01 UTC
Tippia wrote:

March rabbit wrote:
the same can be said about null-seccers: if you have alt in 0.0 sec alliance it does not make it MAIN by default.
No, it can't, because the “highsec majority” argument invariably amounts to a variation on the theme “if you do [change that will affect highsec], all of highsec will leave the game — they will never move to null”. People who have nullsec alts have already proven that they not just will, but have moved to null, thereby showing that this notion is false.

again: not "moved" but created alt to play there. Move is when you take your stuff here and place it there. It is completely different thing.

Let's say i create alt and place it in Brave Newbies. Does it make me 0.0-seccers? Nope. I like high-sec and i never completely leave it.
Other example: if i close Eve client and start Counter-Strike. Does it mean that i'm no more Eve Online player? That i "moved" to another game? Nope.

Tippia wrote:

It's not an argument of who does what where; it's a counter to the demonstrably false idea that a majority of players — supposedly those in highsec — would rather leave than see null made viable in comparison.

No one argues about making null viable. It's just most ideas makes high-sec worse than it is now. That's what people are arguing against.

The Mittani: "the inappropriate drunked joke"

Moth Eisig
#135 - 2015-06-12 17:06:58 UTC
Tippia wrote:
Catering to people who don't actually like the game is a losing proposition, and trying to string them along or keep them around for longer is a disservice to everyone involved.


Not catering to people who don't like the game is the losing proposition. You don't grow a business by ignoring people who are finding a reason to go elsewhere and listening only to the customers you already have. You can't alienate your current customers too much, but you do have to find a way to give potential customers what they want as well.

Even if CCP does something to make it easier for new players to play the game in a way you don't want them to, at least you still have more people playing your game. Adding more content for new/casual players doesn't hurt anyone who's been playing; it just adds more options to the sandbox.
Aerasia
Republic University
Minmatar Republic
#136 - 2015-06-12 17:28:44 UTC
Tippia wrote:
The good news is that I don't claim that.
You do want to speculate that null sec somehow outnumbers high sec players. If all of nullsec needs to keep a high sec alt, then I can just as easily say there are no 'true null-seccers' as well.

Tippia wrote:
What my skill plan shows is that, in two months, you can go from a completely new character to one that can engage in every ship-based activity the game has to offer, should you not know from the outset what you want.
This is exactly the madness I'm talking about. In two months I can be dripping in WoW raid gear. Hell, if I go to an MMO like Planetside I'm at 90% combat effectiveness right at character creation, and I can be at 100% in the space of an afternoon. Compared to nearly every other game on the planet, EVE takes a long time to get anywhere.

I credit a lot of EVE's success with nailing down the pressure points on people who consider a 6 month investment in IV-V skills "not that long". Myself, I'd be much happier with an EVE that determined your content by what you could afford, instead of what you had skilled into.

Tippia wrote:
None of those can be attractions of highsec since they are equally true for all parts of space.
Except high sec doesn't require you to figure out how to get out to null in the first place. I can just enjoy the spaceship pew-pew, directly off the "questlines" given by the career agents without ever having to concern myself with what a 'gatecamp' is, and why I want to avoid them. I have no doubt that high sec is the most attractive area of EVE for most of the people who have played. If it isn't the most populated area now, it's only because of high attrition on those accounts.
Tippia
Sunshine and Lollipops
#137 - 2015-06-12 17:39:45 UTC
March rabbit wrote:
again: not "moved" but created alt to play there. Move is when you take your stuff here and place it there. It is completely different thing.

…and not really relevant to the question at hand.

Again, the “highsec majority” argument is that ⅔ of the players (often misquoted as ⅘) would rather leave than see [change X] happen to highsec, and that the highsec players must be catered to — often at the expense of the non-highseccers. The counter-argument to this is that the ⅔ number wrong because it includes a lot of people, easily half, that have already proven that they can take it or leave it. They go where the opportunity exists. If the aforementioned [change X] happens, they will not leave, as the “highsec majority” wants them to, but will rather shift their focus.

Quote:
Let's say i create alt and place it in Brave Newbies. Does it make me 0.0-seccers? Nope. I like high-sec and i never completely leave it.
…and that's fine. But it means that you are willing to live in null. You are able to adapt to a change to highsec rather than just quit outright. You prove the notion that “highseccers” will all leave if something changes in highsec wrong, by default.

Quote:
No one argues about making null viable. It's just most ideas makes high-sec worse than it is now. That's what people are arguing against.
That's the problem: a lot of making null viable hinges on making highsec worse, because there are limits to how much you can improve something without making it completely broken. High provides a universal benchmark that everything else has to be compared against — if the margins of improvement for other areas are too small, then the only way to resolve the issue is to increase those margins. That means making highsec worse.

And highsec has plenty of room for being made worse without hurting the game to any extent. That's where the other part of argument kicks in: even among the remaining ⅓ “true highseccers”, there is no monolithic idea that highsec must remain untouched, so the “highsec majority” argument doesn't even apply properly to this minority.

Moth Eisig wrote:
Not catering to people who don't like the game is the losing proposition. You don't grow a business by ignoring people who are finding a reason to go elsewhere and listening only to the customers you already have.
You grow a business by creating new products that suit a different customer base. You don't grow it by trying to alter your existing products to fit a that different customer, because all that will happen then is that you lose your old customers — the different ones still won't come, because it's still not made for them. There is no way to merge mutually exclusive design and gameplay aesthetics without making everyone dislike it.

So no. Catering to people who don't like the game is, was, and always has been a losing proposition. Gaming history in particular is littered by the wrecked corpses of IPs (and entire companies) that tried to make such a transition. You make a different product for each different set of customers instead.
Tippia
Sunshine and Lollipops
#138 - 2015-06-12 17:45:57 UTC  |  Edited by: Tippia
Aerasia wrote:
If all of nullsec needs to keep a high sec alt, then I can just as easily say there are no 'true null-seccers' as well.
Of course. That doesn't have any effect on the argument, though, aside from further reinforcing how nonsensical the idea of a monolithic majority is and possibly suggesting that highsec needs to be made a less attractive choice.

Quote:
This is exactly the madness I'm talking about. In two months I can be dripping in WoW raid gear. Hell, if I go to an MMO like Planetside I'm at 90% combat effectiveness right at character creation, and I can be at 100% in the space of an afternoon. Compared to nearly every other game on the planet, EVE takes a long time to get anywhere.
Compared to other games, you don't have to do all that to take part in everything the game has to offer. That's the whole point: thinking that progression EVE in any way works like it does in other games, where you unlock content or parts of the game as you go along, is a fundamental misunderstanding both of what the game does and of how it does it.

Quote:
Myself, I'd be much happier with an EVE that determined your content by what you could afford, instead of what you had skilled into.
So presumably, you're quite happy then, since what you skilled into is pretty much a non-factor.

Quote:
Except high sec doesn't require you to figure out how to get out to null in the first place.
That's not an attraction, though — that's just what comes of being the default (and even then, it's not that much of a default for some players).
Harrison Tato
Yamato Holdings
#139 - 2015-06-12 17:54:13 UTC
Tippia wrote:


It's an artefact of how in most MMO:s, the game only opens up or starts proper once you've reached some arbitrary high (often max) level.


I have only played one other MMO (SWTOR) but my experience was exactly the opposite of this. I had loads of fun from day one and loved progressing from level to level and adding to the performance of my character. They game only became stale to me once I reached nearly lvl 50 (then 55 after the Hutt expansion) when I joined a guild and started doing raids. I can't understand why people think running raids is fun. Hey let's watch the same movie 1000 times a week. YAY! Guess that is why I can't stand running missions and haven't looked at incursions.
Renat Diginirat
Sebiestor Tribe
Minmatar Republic
#140 - 2015-06-12 17:57:49 UTC
We, miners, wants new mining ships! Tyats all.