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Player Features and Ideas Discussion

 
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New Ship Type in Eve - The Warbarge

First post
Author
Captain Africa
GRIM MARCH
#1 - 2015-06-12 05:41:38 UTC  |  Edited by: Captain Africa
Now picture this:

1. A warbarge that flies in New Eden like any other ship but it has manable turrets :

- Size cruiser class - Heavy Combat Troop Carrier
- Role of ship:
- Primary Role: Its a slow ship and its main role would be to provide deffence in an area of space ( almost like a heavy merc) and to move troops (Mercs) to planets and stations.
- Secondary Role: To be used by fleet commanders as a hammer in fleet fights but with very limited maneuverability or speed - almost like a carrier but with a difference Shocked

- The warbarge has two shooting modes :
- Automatic ...Does normal damage like any other cruiser but carries 16 guns.(that in itself makes it a formidable ship).
- Manual ...has 16 manable Turrets: This would require 16 Dust or Eve players to man each turret ..turning this vessel into one of the most powerful weapons (ships) In eve. Why because each turret manned by a gunner has better tracking , fall off , optimal range and damage.
- IT IS THE ONLY SHIP YOU CAN WALK AROUND IN....as a gunner and one pilot.
- Onboard Everyone uses a unique gunner suite that has unique capabilities to man the turrets. ( so you only have to cater for one suit in this mini game.
- On automatic mode you lock a ship like any other ship in eve. and then shoot it.
- With Manual mode you cant lock a ship...so you as a gunner have to actually track a enemy ship with your turret.
- Each turret slot can be fitted with small , medium or large turrets.
- Turret sizes can be changed on the fly but takes time to refit in space.

As an eve pilot you have two choices you can lock the barge like any other normal ship in eve and shoot through its shields , armor and structure OR you can lock each individual turret on the ship and shoot the gunner station on the ship eventually destroying its capabilities.

The whole idea its almost like a mini game where an eve or dust player can man a turret in a ship and be a viable force in space combat...with only one ship. But it takes huge player resources to operate ( and would be the equivalent of a 16 man fleet in terms of combat power.

This would greatly improve team play in eve and dust. Will give optional combat and ship type in eve.

Side notes : as a gunner you would have a view of space like any other eve player but your view would be through the gunner station window or through the turret scope. The range of you view and tracking would depend on the size of your turret.

Lol
FireFrenzy
Cynosural Samurai
#2 - 2015-06-12 06:04:18 UTC
I want to like your idea i really do... But there is so much wrong with it that i dont even know how to start telling you whats wrong with it...
Captain Africa
GRIM MARCH
#3 - 2015-06-12 06:21:31 UTC
FireFrenzy wrote:
I want to like your idea i really do... But there is so much wrong with it that i dont even know how to start telling you whats wrong with it...


You mean to say you dont agree with my idea but there is nothing wrong with this idea ...open your skull and think outside the norm
Market Wizard
Doomheim
#4 - 2015-06-12 06:34:29 UTC
CCP has said "No" to the idea of a ship that can have multiple capsuleers in it so many times that the very thought of someone wanting to report the thread will get ISD's attn and in here to lock it.
Captain Africa
GRIM MARCH
#5 - 2015-06-12 06:45:40 UTC  |  Edited by: Captain Africa
Market Wizard wrote:
CCP has said "No" to the idea of a ship that can have multiple capsuleers in it so many times that the very thought of someone wanting to report the thread will get ISD's attn and in here to lock it.



Oh really ...didn't know that ...k well so much for this idea then. Funny I heard Hilmar saying on last fan fest that the Shanghai Office was actually busy building a turret model something along these lines ....but more for structures i think. But he made it sound very iffy ....as in maybe for the future.
FireFrenzy
Cynosural Samurai
#6 - 2015-06-12 07:10:05 UTC
I was talking about things like "database issues" and "i dont want people who arent me making choices on my ship" and the fact that the in game engine just doesnt work in the way you seem to think it does...

Nothing like oldfag problrems you seem to assume i meant
Nyalnara
Marauder Initiative
#7 - 2015-06-12 07:14:36 UTC  |  Edited by: Nyalnara
Captain Africa wrote:
- Size cruiser class - Heavy Combat Troop Carrier
- Role of ship:
- Primary Role: Its a slow ship and its main role would be to provide deffence in an area of space ( almost like a heavy merc) and to move troops (Mercs) to planets and stations.
- Secondary Role: To be used by fleet commanders as a hammer in fleet fights but with very limited maneuverability or speed - almost like a carrier but with a difference Shocked

Carrier, cruiser-sized > No.
Primary role, moving troops > No, that's hamsters work.
Primary role, being a slow ship > How can being slow be a role?
Primary role, area of defense > Why not...
Secondary role, hammer for FC > FC don't do the "breaking enemy formation" part. Easiest way to die and disorganize your fleet by being removed from the field. Also, a hammer does not do damage by slowly going through something, it need both speed and momentum. Maybe, be a tractor and plow through your enemy fleet?

Captain Africa wrote:
- The warbarge has two shooting modes :
- Automatic ...Does normal damage like any other cruiser but carries 16 guns.(that in itself makes it a formidable ship).
- Manual ...has 16 manable Turrets: This would require 16 Dust or Eve players to man each turret ..turning this vessel into one of the most powerful weapons (ships) In eve. Why because each turret manned by a gunner has better tracking , fall off , optimal range and damage.
- IT IS THE ONLY SHIP YOU CAN WALK AROUND IN....as a gunner and one pilot.
- Onboard Everyone uses a unique gunner suite that has unique capabilities to man the turrets. ( so you only have to cater for one suit in this mini game.
- On automatic mode you lock a ship like any other ship in eve. and then shoot it.
- With Manual mode you cant lock a ship...so you as a gunner have to actually track a enemy ship with your turret.
- Each turret slot can be fitted with small , medium or large turrets.
- Turret sizes can be changed on the fly but takes time to refit in space.

16 turrets on a cruiser-sized hull... No.
Also, if manned turrets: fight will be on the same face of the hull for long periods of time. So half the turret will never see the fight. Unless turrets function as pairs, and capsulers control 2 turrets, one on each side? Then we get a cruiser with 32 turrets, potentially large ones... Best of luck to the CCP employee designing that thing.
Manned turrets have better stats? Well, that won't compensate the fact that it will be hard as hell to hit anything... And what about the difference when using a mouse or a console controller? And i can see aimbots incoming already...
Refit on the fly? Yes, that's called a mobile depot. Or use the refitting carrier right next to you?


Captain Africa wrote:
As an eve pilot you have two choices you can lock the barge like any other normal ship in eve and shoot through its shields , armor and structure OR you can lock each individual turret on the ship and shoot the gunner station on the ship eventually destroying its capabilities.

Mixed feelings about that...

Captain Africa wrote:
The whole idea its almost like a mini game where an eve or dust player can man a turret in a ship and be a viable force in space combat...with only one ship. But it takes huge player resources to operate ( and would be the equivalent of a 16 man fleet in terms of combat power.

This would greatly improve team play in eve and dust. Will give optional combat and ship type in eve.

So, a cruiser-sized hull equivalent to a carrier, as efficient as 16 people? Does not seem balanced...
Also, there is no such thing as optionnal in Eve. A ship is either (too?) good, or it is not, and will be discarded.




TL,DR: No.

French half-noob.

Non, je ne suis pas gentil.

Captain Africa
GRIM MARCH
#8 - 2015-06-12 07:29:42 UTC  |  Edited by: Captain Africa
Nyalnara nice reply thanks for the effort....reason why i went cruiser size ..is not to break the lore ...( I mean I want people to actually be able to walk in the ship). Remember this has a very strong Dust or what ever to be first person shooter in eve undertone..so maybe you will have logi bros inside ship that can rep a turret station.

If it was a bigger vessel then you have the problem of a city in a ship and you can just move between the turrets kinda thing.

As far as balance goes ...I agree with you fully. This was more a kind of seed idea ...hopefully to be improved appon and high light issues as you did.

I dont think it would be impossible to balance it out nicely ...and give it a proper niche role but don't take my specs to literately it was more just to give some meat on the idea Smile

For me the main Feature would be ..
1. Something to move Dust players in from planet to planet or station. Now rem they dont have a presence in space to defend themself ..so this idea is to really equip them to be able to be competitive in spave and still have a first person shooter ..in this case just shooting ships.

2. As a secondary feature ....Eve players can also man the ship so its not just for dust players...and have more of a team theme going ...where you and other members dont work together as a fleet but more crew of a ship. This would add a new flavor to New Eden and only God knows where this can go...
Nevyn Auscent
Broke Sauce
#9 - 2015-06-12 10:36:19 UTC  |  Edited by: Nevyn Auscent
Also Mercs all own their own personal craft these days anyway, so why would they get in yours which is legal for them to be shot when they can't defend themselves in any way.
Also have you actually looked how big a cruiser is. And then looked at real buildings that size?
McChicken Combo HalfMayo
The Happy Meal
#10 - 2015-06-12 11:53:58 UTC
I see what you've done here. Bravo, very stealthy. You're still not getting WiS.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Helios Panala
#11 - 2015-06-12 12:27:30 UTC
Is this about DUSTs war barges or a new ship class called a War Barge?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#12 - 2015-06-12 12:45:33 UTC
Now imagine this - a HUGE ship slowly drifting arround no matter sec status of space and it's only purpose to scare everyone and it's name is "Scarrier"

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Celthric Kanerian
Viziam
Amarr Empire
#13 - 2015-06-12 13:30:15 UTC
Captain Africa wrote:

- IT IS THE ONLY SHIP YOU CAN WALK AROUND IN....as a gunner and one pilot.


I see OP has not read the lore behind capsuleers...
Iain Cariaba
#14 - 2015-06-12 15:17:22 UTC
Celthric Kanerian wrote:
Captain Africa wrote:

- IT IS THE ONLY SHIP YOU CAN WALK AROUND IN....as a gunner and one pilot.


I see OP has not read the lore behind capsuleers...

I blame WiS. Once you could get out of the pod, the pod stopped being important.
ShahFluffers
Ice Fire Warriors
#15 - 2015-06-12 15:22:17 UTC  |  Edited by: ShahFluffers
The OP doesn't understand the limits of EVE's system.

- the legacy code of EVE does not allow more than one player to occupy the same ship another player is already in. From what I have heard from the DEVs... the times they have tinkered with this the core code shrieks bloody murder, spazzes out, fries a couple of critical circuits, strangles a DEV, and then crashes.
Now this MIGHT change eventually... but do not hold your breath.

- Manual aiming will be about as accurate as manual flying in EVE is. The reason for this is simple; the sever runs on a "one second tick." By this I mean; the server uploads, processes, calculates, executes, and sends data once per second (for comparison, FPS games have a "tick rate" in the milliseconds)
Now on one hand... it allows for stable, reliable gameplay for players worldwide and allows for massive fights between large groups of players (there is a reason that FPS games/servers are generally limited to regions and ~64 players per map).
On the other hand... it creates all sorts of syncing voodoo issues and means that manual flight is essentially Flight Simulator stuck at one frame per second (but with smoother movement between each frame).
Unlike the first point, I do not see this changing. This was a decision born from hardware limitations and diminishing returns (for reference, EVE is running on a decommissioned military supercomputer) and a desire to keep EVE as a single "shard" that all players inhabit.


And then there are a host of little gameplay issues that I think have been covered above.

You get an A for effort OP. But please, please, please do research before you come and propose another idea.


edit: was on my mobile when I posted this... typos fixed, elaborated a bit on some points, and added stuff.
Captain Africa
GRIM MARCH
#16 - 2015-06-12 17:44:37 UTC
ShahFluffers wrote:
The OP doesn't understand the limits of EVE's system.

- the legacy code of EVE does not allow more than one player to occupy the same as another player. From what I have heard from the DEVs... the code shrieks bloody murder, spazzes out, fires a couple of critical circuits, and then crashes.
Now this MIGHT change eventually... but do not hold your breath.

- Manual aiming will be about as accurate as manual flying in EVE is. The reason for this is simple; the sever runs at a rate of "one second tick." By this I mean; the server uploads, processes, calculates, executes, and sends data once per second (for reference, FPS games have a "tick rate" in the miliseconds)
Now on one hand, it keeps thing stable and allows for massive fights between large groups of people.
On the other hand, it creates all sort of syncing voodoo issues and means that is the is essentially Flight Simulator stick at one frame per second.
And unlike the first point, I do not see this changing. This was a decision born from hardware limitations and diminishing returns (for reference, EVE is runnig on a decommissioned military supercomputer).


And then there are a host of little gameplay issues that I think have been covered above.

You get an A for effort OP. But please, please, please do research before you come and propose another idea.



Hey man really some good feedback ...what ur saying make sense ...glad you covered those aspects..

As for research this is an idea forum ... not lets develope forum. If I was on CCPS payroll I would defnatly do research but I just gave my 2 cents as an idea...If you want to do research then go right ahead Im way to lazy lol ...
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#17 - 2015-06-12 18:03:48 UTC  |  Edited by: Nana Skalski
This idea would have sense if Dust would be a part of EVE client from beginning. But it is not. It is a Console shooter with negligible EVE connection in a form of chat and sometimes shooting the dusties thru the internet link by one way only blasts from outer space. Ugh
Captain Africa
GRIM MARCH
#18 - 2015-06-13 11:35:48 UTC
Nana Skalski wrote:
This idea would have sense if Dust would be a part of EVE client from beginning. But it is not. It is a Console shooter with negligible EVE connection in a form of chat and sometimes shooting the dusties thru the internet link by one way only blasts from outer space. Ugh


Indeed ... Integration of the two games would give Eve so much more longevity, hopefully this will happen before its to late down the line. ..
Duchess Starbuckington
Doomheim
#19 - 2015-06-13 11:38:04 UTC
I don't even know where to start on how stupid this idea is, and can't be bothered to write an essay, so I'll just say: HAHAHAHAHA NOPE.
Captain Africa
GRIM MARCH
#20 - 2015-06-13 16:24:05 UTC
Duchess Starbuckington wrote:
I don't even know where to start on how stupid this idea is, and can't be bothered to write an essay, so I'll just say: HAHAHAHAHA NOPE.


No such thing as a stupid idea ...only a stupid hair cut.
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