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Lack of content

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Terranid Meester
Tactical Assault and Recon Unit
#101 - 2015-06-11 23:38:39 UTC
Goatman NotMyFault wrote:


And that states that EVE is becoming more and more a game for pvp players and not for those that dont like pvp or the endless repeating cycles of pve.


EvE had always been a PvP game in every interaction you do in eve, to play eve is to pvp, to compete in some way with other players. Now I myself have taken a bit of a break from eve, however the incoming structure changes are what I am looking forward to, to shake the status quo of new eden and bring in some much needed new structure content that can benefit everyone.

I admit things like industry and trade and mining do need something to make them more meaningful such as continuing to
remove npc trade goods and put them into players hands to build and trade, and be made useful in some way, iterating on PI and WIS, however at the moment, the sov system is in dire need of rejuvenation which CCP are putting into effect because quite simply it IS a major feature of eve online and a tenant of pvp and social interaction in eve. The new structures will be a part of sov in the future and like I said it won't just benefit sov players.
0bama Barack Hussein
Science and Trade Institute
Caldari State
#102 - 2015-06-12 00:00:16 UTC
Terranid Meester wrote:
....Now I myself have taken a bit of a break from eve, however the incoming structure changes are what I am looking forward to, to shake the status quo of new eden and bring in some much needed new structure content that can benefit everyone.


Reading from reactions at forums towards new sov system, there is not gonna be "shaking status quo" yet for a looong time, unfortunately.

Only answer can be that big coalitions should be made to spread out into each of those thousands of sov systems (if they wanna control them), but naturally that must be worth it...
Milla Goodpussy
Garoun Investment Bank
#103 - 2015-06-12 00:07:05 UTC
0bama Barack Hussein wrote:
Terranid Meester wrote:
....Now I myself have taken a bit of a break from eve, however the incoming structure changes are what I am looking forward to, to shake the status quo of new eden and bring in some much needed new structure content that can benefit everyone.


Reading from reactions at forums towards new sov system, there is not gonna be "shaking status quo" yet for a looong time, unfortunately.

Only answer can be that big coalitions should be made to spread out into each of those thousands of sov systems (if they wanna control them), but naturally that must be worth it...



CCP cant punish a coalition if everyone decides to hell with it all and join the same coalition.

what would they do?? everyone in new eden is now blue..

oh the fear ... the fear...

Constantin Baracca
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#104 - 2015-06-12 00:48:55 UTC
Tzu Wu wrote:

How many of those hisec accounts logged in are alts of nullsecers/lowsecers doing logistics and other things? I'd rather EVE just die off before conforming the wishes of the theme park fans.Once FozzieSov hits and the amount of small/mid size pvp picks up in nullsec, I will have to say that the pvp content will be just fine. You say maybe its a design flaw that the majority of PVE players avoid pvp? Please, it has much more to do with them wanting to live in their vacuum of pve "content" and avoid the fact that EVE is a very social game where the players make the majority of the content.


I would imagine that, to make up the difference statistically between hisec and nullsec, to assume that it was any number that would make a marked difference in that statistical dichotomy, people would need to have a very large number of accounts active in hisec with only one in nullsec. To date, I have only contrary evidence to that idea. You are free to assume what you'd like, though it doesn't seem likely as CCP are very concerned that players aren't going to nullsec, and that idea is likely coming from activity records.

I'm not sure what you're saying here, afterwards. Are you saying there is no way for PVE to be performed in a way that doesn't make it a theme park MMORPG? Are you saying that increasing PVP is going to generate more interest from some heretofore non-participating body? Are you assuming that a large amount of people will return in order to play because these changes are precisely why they would not have played in the first place? You're free to assume that as well, of course, but I would have a very hard time believing that. The larger gaming universe has quite a bit of PVP out there, and EVE (like all things) actually doesn't exist in a vacuum. Space sim MMORPGs used to be a more niche classification, but now that EVE has new and upcoming faster and nastier competition, it's of course losing players. Eventually, someone was going to come to rain on the parade, and suddenly people who've tolerated elements they didn't like for the sake of setting before really don't have a reason to anymore.

The problem, and the reason I call the current state of affairs a design flaw, is that it's very sensitive to player tolerances. It isn't even a matter of PVE; games these days give you PVP and PVE both in multiple scales, and EVE's simply always been held back by the game's almost shocking inflexibility. One would think that EVE's engine is capable of almost anything, but it's largely been used for, as you'd call it, a vacuum. Nothing. I say largely because of course elements exist, rat sites, missions, etc, the game is far from a pure sandbox experience. However, that aspect of the game has been underdeveloped because the PVP element was installed pervasively. Back in 2004, this was already becoming well known as a bad industry move, but EVE had been in development for a long time; even if they'd had the sense to change it they didn't have the time. You can see that, even though sci-fi games still tend towards PVP, other games are already distancing themselves from this approach. Star Citizen is going to get a slider and still is going to take a fairly hard hit from those whom might have otherwise supported it. Elite: Dangerous still has a group numbering in the thousands that essentially makes their game PVE only, and that's with REALLY little to do.

But the entire idea that EVE is a social game (despite CCP saying, very explicitly, that they're having HUGE issues with players socializing) or that people just live in a vacuum of PVE content (despite CCP also having a huge issue getting people into corporations or even out of hisec) just seems to be turning a blind eye to the problem. Even if what you say is true, and you're welcome to your opinions, EVE's greatest weakness is its limitation, despite the fact that it was supposed to be a game of infinite possibilities. It wasn't long before everyone realized that EVE had a very conservative and limited approach. Before, it wasn't an issue; players dropped out of hisec prodigiously but there were enough incoming players to keep the game ticking over. Retention is becoming an issue now, and EVE simply may have hit peak-niche.

Whatever the reason, I simply don't buy the argument that EVE can't be a broader and more popular game than it is without harming established systems. In many ways, they could be improved if the PVP were more voluntary (quite a few of the arguments about EVE from its current hardcore playerbase is that CCP has done too much to protect especially new players, but this is a natural outgrowth of those players essentially having no choice in the matter at present). I suppose my view is that if PVP is going to have the life drained out of it if an EVE player even has an option of avoiding the current issue, the entire issue becomes moot.

If CCP has to force people to play the player-driven content because even their underdeveloped hisec areas are better populated, then the idea that players are the game's greatest content isn't even a reality now. If, given a choice, the majority of players would play EVE without it, then no matter how much you disparage it, it's still being chosen over the PVP aspect. Nobody at CCP is fretting that the game's hemorrhaging players because everyone's busy PVPing in nullsec and no one's flying around in hisec. The problem is pretty definitive.

I suppose that unlike you, I'd rather the game change if it must, preserve everything it can, and try to become a more varied and interesting game. I mean, if you don't want it at that point for whatever reason, I wouldn't mind taking it off your hands. I certainly hope the game doesn't die due to its calcification; I think there's more to the game than you give it credit for.

"What good will it be for someone to gain the whole world, yet forfeit their soul? Or what can anyone give in exchange for their soul?"

-Matthew 16:26

Khergit Deserters
Crom's Angels
#105 - 2015-06-12 04:28:31 UTC
Goatman NotMyFault wrote:
Was in a discussion with some previous and current eve players i know. Most of them has quit, or is about to quit, mostly due to lack of content.

It made me think abit... They are in some ways correct, EVE hasnt come up with New content that has incouraged others to reactivate their accounts or keep playing. There is no New content that makes me, or those i spoke with, wanna spend more time on EVE.
And i do see that thru players i know ingame, keeps reducing their time on EVE, mainly it gives them no more "happy-juice" to keep playing.


So is it that EVE dont gives us more content, or is it me and those that over time has come to the conclusion that EVE actually has become borring?


Also, has EVE more and more been swinging into being more and more a game for mainly pvp players? A friend of mine, was a big time manufacturer and he said, he dont have the time to keep repeating the same actions over and over again, it gave him no more pleasure.


Something is for sure wrong, cuz it is not just me....

Would appreciate some pro's and con's on this.



WTF. The new content comes in so fast that you need to spend precious offline minutes and mental ergs to keep up. Fecking game has become a fecking moving target.
Herzog Wolfhammer
Sigma Special Tactics Group
#106 - 2015-06-12 04:58:40 UTC
Constantin Baracca wrote:
Look, during my limited time back, I didn't want to hurt anyone's feelings, but maybe we shouldn't proclaim that we are the game's content too loudly or proudly.

I mean, right now, just about two thirds of the server on average are actively choosing to partake in CCP's hisec activities, not to mention how many people are avoiding our "content" in order to do those things in null and low-sec. In fact, CCP's having so much trouble with how poor our "content" is that they're actively having trouble retaining people and making them interact with us. Even the beginning player guides spend a lot of time teaching new players how best to avoid us.

It's hard to blame people who feel like the game lacks content if our content is presently best enjoyed by avoiding it. I mean, I don't doubt that players form the core endgame content, but if anything, that's proven to be as much help as hindrance in the best of times.

All I'm saying is that, even if it was a good idea before, it might not be such a good idea right now for us to be the sole game content, especially so pervasively. I suppose we can say whatever bad things we want about the people who left or the games they're playing now, but right now, in this game, we are admitting (and CCP are making their best attempts to mitigate) that our content kind of sucks. If it didn't, CCP wouldn't have to work so hard getting the majority of its game's players to go enjoy it. If we were that great as content, we wouldn't be so much of a problem.

I mean, no disrespect or derision to anyone here; we're all apparently part of the problem. Maybe a drastic rethink of how the game is organized and the breadth of players we want it to appeal to is in order unless we don't mind if the game dies/goes F2P/other myriad bad things. If this continues and we aren't delineating what will happen, CCP will do what they need to do without our input.

I just don't see why we're so ready to all fall on our swords here rather than see the game expand to a wider breadth of content. It's a very conservative approach to say that anything different than what we have now is impossible to do without the breakdown of society, one I'm not sure I can agree with.

I mean, this is EVE. Technically, the game can make anything appear from out of nowhere given the way the engine works. It's really a staggeringly limited game considering what it should be theoretically capable of. Which was fine while the limited approach was filtering out enough mold-fitting players from the hisec farm system. I don't that the game should exsanguinate now that it isn't.

I mean, content people feel is best avoided might as well not be there in game terms. Sure, there will always be people complaining about boredom and ignoring the content we're made, but when even the greater part of the game's population are actively choosing to fly in the space we have the least impact in, that does speak to us not being nearly compelling enough to carry the game anymore.

Again, no disrespect or insult intended here, just observations based on what I've read here.




You make some very good points there.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#107 - 2015-06-12 05:00:48 UTC  |  Edited by: Herzog Wolfhammer
0bama Barack Hussein wrote:
Deimos UK wrote:



I am sorry, did you just call Commodore 64 crap?! OopsTwistedEvil


C´mon man, you better had to have had a very good imagination if you got off with Leisure Suit Larry....




All my parents could afford to get me was a Vic-20 Cry

(Still loved it to death though. Scott Adams Adventure Series FTW)

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#108 - 2015-06-12 05:42:18 UTC
Some thoughts on "achievements in games":

Quote:
But instead of using their imaginations to fuel their enjoyment of video games, modern gamers just want to jump through the hoops that designers wave in front of them. There’s no spirit of discovery, no thrill of learning how to break the game’s rules, just a joyless addiction to collecting worthless merit badges. Given that none of these achievements have any in-game benefits, the only benefit they provide is a phony sense of accomplishment, and maybe some backslaps from your Steam buddies.


More


I found the achievements feature so irritating I shut it down. That's not content and now that I look at the bigger picture, the addition of them to the game is a bad sign.
(no disrespect to the devs who did the work, it's about the concept not the implementation)

Bring back DEEEEP Space!

Kelron Renalard
Dishonorable Duel Disturbance
Deepwater Hooligans
#109 - 2015-06-12 07:20:49 UTC  |  Edited by: Kelron Renalard
Commander Spurty wrote:
You can't seriously believe this game is focused on pvp AND be part of one of the largest care bear coalitions in game.

If PVP was the focus, you wouldn't have alliances, let alone standings..


What?

Carebears in 0.0 and lowsec are doing constantly PVP. They use the intel so nobody can catch them, they camp wormholes so nobody can surprise them, they hide behind a POS-shield so nobody can kill them. Carebearing involves a huge load of PVP-activities. Yes, the target is to avoid fights (You probably should say ganks. A carebear against a hunter is not really a fight) but it is still PVP.

And most people in Highsec don't get this because they don't need to do this kind of PVP. CONCORD protects theirs ass and when they have a war they leave the game for a week or play with an alt.

They don't need to scout. 90% of the people don't want or can't kill them.
They don't need to hide. 90% of the people don't want or can't kill them.

The cliff between Lowsec / 0.0 and highsec is simply to steep.

And you probably shouldn't shout to loud. Your last kill was a Reaper in highsec one month ago.

Oh. And i think the best solution for more content would be the reduction of highsec to 25-50 systems. The limitation of missions in highsec to lvl 1 - lvl 3 and the halving of empire controlled regions. Highsec should be overcrowded and with limited ressources. Not a paradise with huge income and no risk.
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#110 - 2015-06-12 07:45:04 UTC  |  Edited by: Tao Dolcino
I really don't agree with people saying that it's not possible to add truely new content to EVE, and even less with people saying that there should be no content outside of PvP.
The introduction of Wormspace was clearly a new mechanism creating new play styles.
The introduction of Planetary Interaction has brought a new (admittedly boring) gameplay.
The improvment to exploration, with the introduction of the hacking game has brought new content.
The idea of Walk in Station, even if it has been a catastrophic failure because of CCP's incompetence, was the acme of truely new content in EVE's history.
It is definitely possible to add new content to EVE. Only the narrow-minded bitter vets pewpewers are not able to admit it because they don't accept that one can have fun in other ways than they have fun.
If only CCP was using their energy on creating new (working and tested) content instead of fixing what was not broken (UI, icons...Roll), EVE would keep much more players playing, every kind of players.
Lucas Kell
Solitude Trading
S.N.O.T.
#111 - 2015-06-12 07:46:37 UTC
A lot of good points being made, but it is true though that EVE has been a bit stagnant of late. Even outside of the game, the forums have been slower, the blogs have been less frequent, even Noizy has commented on this. It feels like everything's just on hold while sov gets fixed. There is upsides of course, I'm getting a lot more coding done as I'm procrastinating in EVE less :D

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kelron Renalard
Dishonorable Duel Disturbance
Deepwater Hooligans
#112 - 2015-06-12 08:30:52 UTC  |  Edited by: Kelron Renalard
Tao Dolcino wrote:
If only CCP was using their energy on creating new (working and tested) content instead of fixing what was not broken (UI, icons...Roll), EVE would keep much more players playing, every kind of players.


*Slow clap*

You are able to say: "I don't like!", "This sucks!" and "I hate this!" but you are unable to say: "CCPlease, make this." Give some examples for "new content" so people see that you can more than crying.

My idea is to mess highsec up. What is your idea?

Quote:
saying that there should be no content outside of PvP.


Please give me a example of content which is not connected to PVP.
0bama Barack Hussein
Science and Trade Institute
Caldari State
#113 - 2015-06-12 09:38:17 UTC
Milla Goodpussy wrote:
0bama Barack ******* wrote:
Terranid Meester wrote:
....Now I myself have taken a bit of a break from eve, however the incoming structure changes are what I am looking forward to, to shake the status quo of new eden and bring in some much needed new structure content that can benefit everyone.


Reading from reactions at forums towards new sov system, there is not gonna be "shaking status quo" yet for a looong time, unfortunately.

Only answer can be that big coalitions should be made to spread out into each of those thousands of sov systems (if they wanna control them), but naturally that must be worth it...



CCP cant punish a coalition if everyone decides to hell with it all and join the same coalition.

what would they do?? everyone in new eden is now blue..

oh the fear ... the fear...



Well null sec is not even now (yet) blue together... No reason everybody would ally because of some changes in sov system, neither...

As I see it, if sov isk and control is spreaded into a numerous systems that all need strong presence to control (and make isk there), think more likely they would start to think "why would we need our overlords 50 systems away anymore? Are they any use to us even?".
Kitty Bear
Deep Core Mining Inc.
Caldari State
#114 - 2015-06-12 09:42:32 UTC
Goatman NotMyFault wrote:
baltec1 wrote:
Goatman NotMyFault wrote:
baltec1 wrote:
CCP dont make content we the players do.

Every single memorable event in the games history was made by the players and the big events in EVE make headlines around the world. No PvE spoonfed content can ever compare.



The content ingame players create, are for most of it, pvp based.....


And?


And that states that EVE is becoming more and more a game for pvp players and not for those that dont like pvp or the endless repeating cycles of pve.


pretty sure the original vision for the game (by it's creators) was as a pvp focused one

which would mean the pve exists to support the pvp
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#115 - 2015-06-12 10:05:36 UTC
"The might of a thousand nations descends upon you!"

50 jumps isn't really much to talk about compared to the 4000 players coming to break your back and take you land.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#116 - 2015-06-12 10:07:29 UTC
Kitty Bear wrote:

which would mean the pve exists to support the pvp


Which doesn't really excuse the pve from being so terribly bad. It's not even hard. I'm not going to beat a dead horse here.

People play dark souls just as much for the difficult enemy encounters as for the pvp covenants.
0bama Barack Hussein
Science and Trade Institute
Caldari State
#117 - 2015-06-12 10:31:09 UTC
Caleb Seremshur wrote:
"The might of a thousand nations descends upon you!"

50 jumps isn't really much to talk about compared to the 4000 players coming to break your back and take you land.


Sure they can take your land, but point were, would they stay?
March rabbit
Aliastra
Gallente Federation
#118 - 2015-06-12 10:55:13 UTC
Kelron Renalard wrote:


My idea is to mess highsec up. What is your idea?

So your 0.0 is dead and you want to fix it by killing high-sec?

Well... People always do it in RL: instead of fixing their business they kill others. Nothing new. Cool

The Mittani: "the inappropriate drunked joke"

Tippia
Sunshine and Lollipops
#119 - 2015-06-12 11:08:59 UTC  |  Edited by: Tippia
Constantin Baracca wrote:
I would imagine that, to make up the difference statistically between hisec and nullsec, to assume that it was any number that would make a marked difference in that statistical dichotomy, people would need to have a very large number of accounts active in hisec with only one in nullsec. To date, I have only contrary evidence to that idea. You are free to assume what you'd like, though it doesn't seem likely as CCP are very concerned that players aren't going to nullsec, and that idea is likely coming from activity records.

You don't need a very large number. You just need an equal number to completely reverse the often assumed relationship. Finding evidence of people having this is pretty trivial.

The statistics are fairly simple: ⅓ of all active accounts are parked in not-highsec. ⅔ are parked in highsec.
If, for every not-highsec account, the same player has one (1) highsec alt account, the ratios are completely reversed: now only ⅓ of the players behind those accounts are highseccers; ⅔ are in highsec only for the benefits it reaps, rather than because they're unwilling or unable to leave. Drawn to an extreme, if every non-highsec account has two highsec alt accounts, then there are no “true highseccers” at all.

At any rate, that is the fundamental flaw of the “highsec majority” idea: it hinges entirely on the notion that, just because an account sits in highsec, its player is a “highseccer”, conveniently forgetting that alts exist and that it's the player rather than the account that determines what the player is actually comfortable with. Actually, the really fundamental flaw is the assumption that “account” is the same thing as a “player”, in a game that is often called alts online. A corollary flaw is the hideously stupid notion that even among the highsec-only crowd — those who have no non-highsec accounts — everyone have the same view of what highsec is or should be, but that's a slightly different matter that completely throws the “highsec majority” crowd off its game… P
Goatman NotMyFault
Lubrication Industries
#120 - 2015-06-12 11:10:55 UTC
0bama Barack Hussein wrote:
Terranid Meester wrote:
....Now I myself have taken a bit of a break from eve, however the incoming structure changes are what I am looking forward to, to shake the status quo of new eden and bring in some much needed new structure content that can benefit everyone.


Reading from reactions at forums towards new sov system, there is not gonna be "shaking status quo" yet for a looong time, unfortunately.

Only answer can be that big coalitions should be made to spread out into each of those thousands of sov systems (if they wanna control them), but naturally that must be worth it...



From what ive gatherd of information, after the sov changes, "the region owners" will still claim ownership and demand rental for systems in their region... even tho the inhabitans have sov. If they refuse, the region owners will drop a big one on ya and ure out. So im my view, the basic idea of New sov changes where made in good faith, but in reality it wont change much unless u posses a big fleet to Counter a eviction notice from the region owners.