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Some features that should be availabe in a 2015 space game

Author
Tian Toralen
State War Academy
Caldari State
#1 - 2015-06-11 13:41:37 UTC  |  Edited by: Tian Toralen
From a RP perspective the ship computer should be able to do much more. For example:

- I can see in the overview empty wrecks and not-empty wrecks. It must be the work of the ship's computer. Can someone program an MTU to pull only full wrecks? With 2 options: pull all wrecks, pull only full wrecks. Maybe add a T2 or faction MTU that can do that.

- I want to be able to enter my desired orbit into a text box, up to 300km.

- The ship's computer should be able to shoot targets in order, with no extra commands if it is instructed to do so (checkbox), also it should not stop shooting if it has to reload and it has ammo in bay (another checkbox for this). Does it really need the intervention of the captain to press "reload" and "shoot again" ? What kind of an advanced ship is that.

- The ship computer should be able to repeat a directional scan every X seconds. This could be skill or ship related. Again, this very advanced jump drive civilization can't program the computer, so the captain needs to press the button everytime?

- I want to be able to see my orbit (at least in case of static objects) as a circle in space, and set it exactly as I want it. For example, I am moving in a line along an object, that is to my side, then I select "Orbit at current", then the ship can even turn around or go upwards, instead of slowly getting into an orbit tangent to the line.

Also I want to be able to make the local chat to not show blues. The fact that the chat window does not fit my screen and I can't see the whole local - should not be an issue in a 2015 space game. From RP perspective - the ship (or pod) computer knows who's in system (by some mysterious means), but can't sort blue from red?
WhatYouDidThere
Caldari Provisions
Caldari State
#2 - 2015-06-11 13:53:53 UTC
Hahaha


Edit:

Wait... You are serious... Let me laugh even harder:
HAHAHAHAHAHHAAHAHHAHA
Tian Toralen
State War Academy
Caldari State
#3 - 2015-06-11 13:56:51 UTC
Go away very ancient player that played since EVE was played with sticks and stones and no computer, and it was "uphill both ways", I want these things.
Nyalnara
Marauder Initiative
#4 - 2015-06-11 14:53:03 UTC  |  Edited by: Nyalnara
First there was AFK Missionning. Then AFK Missionning with drones. Drones in mission got nerfed because Dominix. Now, for even moreAFK, let's have auto-targetting AFK gunboats.

Do you also want you computer to also resume shotting ant NPCs after reloading? And warping to the next pocket after finishing this one. Maybe alsso some auto-looting and salvaging?

Seriously, no. CCP doesn't want people to let their computer play instead of the player. that's why bots are banned. If you want to not play, go not play somewhere else, this game doesn't need non-players.


EDIT: Also reporting for troll.

French half-noob.

Non, je ne suis pas gentil.

Iain Cariaba
#5 - 2015-06-11 15:03:32 UTC
There is not one single original idea in this entire post. Thread should be locked as super-redundant.

The above is what I sent in the report to ISD to have this thread locked. Have a good day.
Celthric Kanerian
Viziam
Amarr Empire
#6 - 2015-06-11 15:08:08 UTC
Tian Toralen wrote:


- I can see in the overview empty wrecks and not-empty wrecks. It must be the work of the ship's computer. Can someone program an MTU to pull only full wrecks? With 2 options: pull all wrecks, pull only full wrecks. Maybe add a T2 or faction MTU that can do that.


You ungrateful little....
Ormarr Kai
Pator Tech School
#7 - 2015-06-11 16:23:59 UTC
These responses are so sour

Personally I think a few of them are great ideas
Ben Ishikela
#8 - 2015-06-11 16:47:47 UTC
Nyalnara wrote:
First there was AFK Missionning. Then AFK Missionning with drones. Drones in mission got nerfed because Dominix. Now, for even moreAFK, let's have auto-targetting AFK gunboats.

Do you also want you computer to also resume shotting ant NPCs after reloading? And warping to the next pocket after finishing this one. Maybe alsso some auto-looting and salvaging?

Seriously, no. CCP doesn't want people to let their computer play instead of the player. that's why bots are banned. If you want to not play, go not play somewhere else, this game doesn't need non-players.


EDIT: Also reporting for troll.

"More AFK-stupidity -> More Targets in Space -> More Content"
Everything thats automated as little as that, is an easy target.
(sidenote: why do i take lasers/drones to a structure bash? because i wont have to reload and recycle. pressing f1 again every N minutes provides no content and has therefore to suffer the same fate as clone-costs.)
(sidenote: there is still too less doable to disrupt an MTU. noctis is blown up and then lootable, but MTU has reinforce of 2days.What?)

Thanx OP for sharing your wishes. Though you propably know already, that the possibility of granting is low (because of those "oldies" here).
I still believe, that brainstorming is very useful and devs can then pick the best fruits. Its like Evolution, the bigger the population, the bigger the possiblilty for a lucky mutation. And CCP said very often (someting like): "If you have an idea, let us know!".

There is also that one-line-bad-idea thread where you can post your stuff and dont have to worry about "haters".

..... additional: i want to see vectors/hitpoints/orbits/... in space/tacticalView. (perhaps warfarelinks/skills but thats another topic)

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Leto Aramaus
Frog Team Four
Of Essence
#9 - 2015-06-11 17:14:44 UTC
D-scan should be automatic, every X seconds. Or even in real time, just like the Overview.

That, along with some other tweaks, and then we can REMOVE LOCAL and have one less spreadsheet on our screen, as well as get rid of the free-intel poison that is local+killboards.

The rest of OP is -1
James Baboli
Warp to Pharmacy
#10 - 2015-06-11 17:16:43 UTC
Tian Toralen wrote:
From a RP perspective the ship computer should be able to do much more. For example:

- I can see in the overview empty wrecks and not-empty wrecks. It must be the work of the ship's computer. Can someone program an MTU to pull only full wrecks? With 2 options: pull all wrecks, pull only full wrecks. Maybe add a T2 or faction MTU that can do that.

Game balance and server load management vs immersion. Agree with the "should be" per lore, but balance and utility says it isn't top of the stack.
Quote:

- I want to be able to enter my desired orbit into a text box, up to 300km.

Set custom. Already there.

Quote:

- The ship's computer should be able to shoot targets in order, with no extra commands if it is instructed to do so (checkbox), also it should not stop shooting if it has to reload and it has ammo in bay (another checkbox for this). Does it really need the intervention of the captain to press "reload" and "shoot again" ? What kind of an advanced ship is that.

Game balance vs immersion. Balance won. Agreed that per lore it should be capable of this, but both lore and proper ordnance release protocols say you probably need to give the order again.

Quote:

- The ship computer should be able to repeat a directional scan every X seconds. This could be skill or ship related. Again, this very advanced jump drive civilization can't program the computer, so the captain needs to press the button everytime?

Agreed that lore supports this being a thing, but it is not for game balance reasons. I personally think it should be possible, but at the cost of an active module and only medium refresh rate.

Quote:

- I want to be able to see my orbit (at least in case of static objects) as a circle in space, and set it exactly as I want it. For example, I am moving in a line along an object, that is to my side, then I select "Orbit at current", then the ship can even turn around or go upwards, instead of slowly getting into an orbit tangent to the line.

Also I want to be able to make the local chat to not show blues. The fact that the chat window does not fit my screen and I can't see the whole local - should not be an issue in a 2015 space game. From RP perspective - the ship (or pod) computer knows who's in system (by some mysterious means), but can't sort blue from red?


The first of these two would be a nice QoL change as an addition to the mediocre tactical overlay.

Sorting local and other channels by standings or names would be nice too, and there aren't any significant reasons I can think of why this should not happen the next time someone iterates on the chat system.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#11 - 2015-06-11 17:21:43 UTC
Tian Toralen wrote:
Go away very ancient player that played since EVE was played with sticks and stones and no computer, and it was "uphill both ways", I want these things.

You want these things, and the bittervets don't and many of us have reasons beyond just "no" and "redundant, rule 17'd, INB5 lock."

Many of these are things which the lore says should be possible. The problem is they then need to have a very strong flavor change to eve (much more automation of combat functions, which I am deadset against) for the couple of okay and one good idea in the batch (More options for knowing exactly what your ship is doing when using the game managed piloting is the good one)

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Samillian
Angry Mustellid
#12 - 2015-06-11 17:36:19 UTC
James Baboli wrote:
Tian Toralen wrote:
Go away very ancient player that played since EVE was played with sticks and stones and no computer, and it was "uphill both ways", I want these things.

You want these things, and the bittervets don't and many of us have reasons beyond just "no" and "redundant, rule 17'd, INB5 lock."

Many of these are things which the lore says should be possible. The problem is they then need to have a very strong flavor change to eve (much more automation of combat functions, which I am deadset against) for the couple of okay and one good idea in the batch (More options for knowing exactly what your ship is doing when using the game managed piloting is the good one)


I'm very much of the same mind as James where these proposals are concerned.

NBSI shall be the whole of the Law

Mike Voidstar
Voidstar Free Flight Foundation
#13 - 2015-06-11 18:15:08 UTC
Tian Toralen wrote:
From a RP perspective the ship computer should be able to do much more. For example:

- I can see in the overview empty wrecks and not-empty wrecks. It must be the work of the ship's computer. Can someone program an MTU to pull only full wrecks? With 2 options: pull all wrecks, pull only full wrecks. Maybe add a T2 or faction MTU that can do that.

- I want to be able to enter my desired orbit into a text box, up to 300km.

- The ship's computer should be able to shoot targets in order, with no extra commands if it is instructed to do so (checkbox), also it should not stop shooting if it has to reload and it has ammo in bay (another checkbox for this). Does it really need the intervention of the captain to press "reload" and "shoot again" ? What kind of an advanced ship is that.

- The ship computer should be able to repeat a directional scan every X seconds. This could be skill or ship related. Again, this very advanced jump drive civilization can't program the computer, so the captain needs to press the button everytime?

- I want to be able to see my orbit (at least in case of static objects) as a circle in space, and set it exactly as I want it. For example, I am moving in a line along an object, that is to my side, then I select "Orbit at current", then the ship can even turn around or go upwards, instead of slowly getting into an orbit tangent to the line.

Also I want to be able to make the local chat to not show blues. The fact that the chat window does not fit my screen and I can't see the whole local - should not be an issue in a 2015 space game. From RP perspective - the ship (or pod) computer knows who's in system (by some mysterious means), but can't sort blue from red?



There is definitely a faction of players that will oppose even the simplest QoL changes to EVE vehemently. Most of them will site 'balance', a few will claim hardware limitations.

MTU could use a few settings to be slightly more user friendly. For instance, switching them to pull furthest wreck rather than closest would allow them to be deployed in groups. Alternately they could come in a variety, perhaps some with less range but more tractors. For my purposes I don't care if they pull full or empty wrecks so long as there is an easily salvageable ball when I get back. To handle your need some low or mid slot modules to increase tractor range on a ship to something useful would be nice.

I sympathize with the gun thing. It was one of my favorite things about drones that I could concentrate on running tractors and salvagers in my Dominix, before the AI decided drones were just super tastey. I could see allowing it through the auto-targeting modules, I don't see the point in disallowing it as you still need a lock to fire.

Dscan... Is just a poor mechanic. Supposedly it's like it is because the server load from all ships requesting that data automatically all the time would kill the hamsters, but I really doubt it. If it was for balance (aka make ganking easier) that's a huge load of BS. Overview should be showing anything detectable with Dscan, what you choose to monitor is your business. This should not be two seperate systems. Whoever thought it was a good idea to manually press a scan every 5 seconds for basic info of what's in space around you should be flayed and dipped in lemon juice.

Visual representation and ability to alter course seems like something that should have happened long ago, especially in the absence of manual pilot controls. Your orbit controls are in place already, but some simple preset courses other than orbit would be useful, such as the ever popular spiral into range.

Local chat only showing blues is completely logical, but also going to be strongly opposed by the ganking elite around here. They don't like that ships don't sit still to be blown up as it is. Never mind that IFF was literally the second thing after plain radar was developed. It would be kind of a priority, even to immortal space gods. The gap between PvE ships and PvP ships and the nature of the relationship between PvE and PvP needs to be looked into badly.
Leto Aramaus
Frog Team Four
Of Essence
#14 - 2015-06-11 18:22:22 UTC
Mike Voidstar wrote:


Dscan... Is just a poor mechanic. Overview should be showing anything detectable with Dscan, what you choose to monitor is your business. This should not be two seperate systems. Whoever thought it was a good idea to manually press a scan every 5 seconds for basic info of what's in space around you should be flayed and dipped in lemon juice.



GAAAAAAAAAAAAAHAAAAAAAAAAAAAAA You're THE ONLY OTHER PERSON THAT GETS IT!!!!!!!!!!!!!!!!

This person! Mike Voidstar! I'm in love at first post. Have my space babies.
James Baboli
Warp to Pharmacy
#15 - 2015-06-11 18:57:36 UTC
Leto Aramaus wrote:
Mike Voidstar wrote:


Dscan... Is just a poor mechanic. Overview should be showing anything detectable with Dscan, what you choose to monitor is your business. This should not be two seperate systems. Whoever thought it was a good idea to manually press a scan every 5 seconds for basic info of what's in space around you should be flayed and dipped in lemon juice.



GAAAAAAAAAAAAAHAAAAAAAAAAAAAAA You're THE ONLY OTHER PERSON THAT GETS IT!!!!!!!!!!!!!!!!

This person! Mike Voidstar! I'm in love at first post. Have my space babies.

Lore reason:
It is short range passive scan vs. long range active scan. That the two systems are different is part of redundancy and avoiding clutter.

Mechanics reason:
Overview shows a single grid. Grids large enough to contain everything on D-scan would melt the servers, or push tidi everywhere. Also, it would make the game world feel massively smaller.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Ralph King-Griffin
New Eden Tech Support
#16 - 2015-06-11 19:25:32 UTC
Tian Toralen wrote:
Go away very ancient player that played since EVE was played with sticks and stones and no computer, and it was "uphill both ways", I want these things.

And I want to read original and insightful ideas posted here, but we can't always get what we like kan we.

Most of what you want for lore reason ( looooool) actually remove chunks of the player skillgap ,that's a really bad thing to do imo.
it's not about being bitter it's about dumbing down the gameplay and automating some of the practices that currently separate competent pilots from incompetent ones.

No, to all of it.
Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2015-06-11 20:43:06 UTC  |  Edited by: Daichi Yamato
Mike Voidstar wrote:



There is definitely a faction of players that will oppose even the simplest QoL changes to EVE vehemently. Most of them will site 'balance', a few will claim hardware limitations.


There is also a faction of players with limited scope to see what happens when everything becomes quick and easy.

Mike Voidstar wrote:

MTU could use a few settings to be slightly more user friendly. For instance, switching them to pull furthest wreck rather than closest would allow them to be deployed in groups.


Which is exactly why they dont. If groups of these worked together well, they would completely eclipse the Noctis. This would be that 'balance' thing everyone tries to explain to you. If you want it done passively then do it with an MTU, if you want it done quickly and efficiently use a Noctis.

AFK gunnery is not going to happen without FoF missile like changes for obvious reasons.

D-scan has a lot more range than a grid, and whats on grid can shoot you. Being able to passively monitor the area before you can be engaged is bad for obvious reasons. Being able to actively monitor is a different story.

Local chat only showing corp or fleet is fine. But it should not show hostiles or anything that you can manually set. its bad for the above reasons. Learn to gather intel and work with other players to maximise effectiveness.

Plotting course could be hella useful though.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Tiddle Jr
Brutor Tribe
Minmatar Republic
#18 - 2015-06-11 21:05:55 UTC  |  Edited by: Tiddle Jr
Such an advanced ship's computer... I think it doesn't need a pilot anymore. Your days are over.

You see Ralph, the rogue Ships are coming...

Post#2 is my fav atm. Regards.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#19 - 2015-06-11 22:16:52 UTC
you can already manually set orbit up to 1000 km ... dunno how much more you want...
Krops Vont
#20 - 2015-06-12 03:18:13 UTC  |  Edited by: Krops Vont
Tian Toralen wrote:
- I can see in the overview empty wrecks and not-empty wrecks. It must be the work of the ship's computer. Can someone program an MTU to pull only full wrecks? With 2 options: pull all wrecks, pull only full wrecks. Maybe add a T2 or faction MTU that can do that.


They made deployables an expendable unit on the premise it would do slave work for someone without the worry of leaving your ship there. Other deployables didn't get the good love this one did. Its fine where it is for the work it outputs. Magpie is worth the isk.

- I want to be able to enter my desired orbit into a text box, up to 300km. [/quote]

You can, right click selected item orbit icon, set distance.

Tian Toralen wrote:
- The ship's computer should be able to shoot targets in order, with no extra commands if it is instructed to do so (checkbox), also it should not stop shooting if it has to reload and it has ammo in bay (another checkbox for this). Does it really need the intervention of the captain to press "reload" and "shoot again" ? What kind of an advanced ship is that.


No botting.

Tian Toralen wrote:
- The ship computer should be able to repeat a directional scan every X seconds. This could be skill or ship related. Again, this very advanced jump drive civilization can't program the computer, so the captain needs to press the button everytime?


This would break d-scan to all hell. This is a game not realism. After all it is submarines not spaceships. (movement is as if we were under water)

Tian Toralen wrote:
- I want to be able to see my orbit (at least in case of static objects) as a circle in space, and set it exactly as I want it. For example, I am moving in a line along an object, that is to my side, then I select "Orbit at current", then the ship can even turn around or go upwards, instead of slowly getting into an orbit tangent to the line.


This actually isn't too shabby but adds more lines and graphs in my pretty spaceships view. If they did do this, optional like stargates one.

Tian Toralen wrote:
Also I want to be able to make the local chat to not show blues. The fact that the chat window does not fit my screen and I can't see the whole local - should not be an issue in a 2015 space game. From RP perspective - the ship (or pod) computer knows who's in system (by some mysterious means), but can't sort blue from red?


They have been debating this one on F&I for some time. I think CCP want to rethink this. (Hopefully we just get delayed local everywhere concord isn't.

I ran out of quotes.

Edit, cant stress this enough, Its a GAME. Doesn't matter how much you want RP, you cant have a broken mechanic(s) exist ruining it.

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