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Depth-Buffer output.

Author
Pops Tickle
Tickle Industries
#1 - 2015-06-11 13:41:49 UTC  |  Edited by: Pops Tickle
TL;DR:
I hereby request a toggle that enables depth-buffer output only. There are people who would like to recreate their characters for out-of-game use, like Niden did with her famous images, but there is no efficient way to do so. Learning to use DAZ3D or makehuman takes a considerable amount of time and recreating characters even more so.

Explanation:

As character meshes are created at runtime and can not be exported, I request a toggle for depth-buffer output only. With this, screenshots can be made and pixel coordinates can be extracted from these screenshots (from several angles of course) which would allow the creation of a pixel accurate point-cloud and triangle mesh.

As far as I know all this would need for the developers to do is a simple switch that outputs the depth of a pixel as it's color.

I guess the most reasonable way would be a button that creates two screenshots at once. One for normal colour output and one for depth values only.

Please make it so. Thank you.

CCP Rise wrote:

"We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed."

Source

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#2 - 2015-06-11 13:57:33 UTC
Zimmer Jones
Aliastra
Gallente Federation
#3 - 2015-06-11 14:17:35 UTC
The full 360 turn around let's you, with a bit of patience, create your own view planes.
Front and profile is all you need to make a half decent model, the waiting is just to get the right posture as the idle animations cycle.

I'm a bit rusty on my character creation from start to finish, but it would likely take me about 2hrs to set up vplanes and do the face, about 3 to get a very rough wireframe body set up with proper anatomy and rig, 2hrs tops for the UV unwrap and bone weighting. Texturing properly, well, that could take from hours to days, depending on polygon budget, and texture res. I do use Maya, so it probably is a bit easier for me, esp considering I've made myself a lot of tool scripts.

+1 from me though because it might be a first step in fan created game items.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Pops Tickle
Tickle Industries
#4 - 2015-06-11 14:23:25 UTC
Zimmer Jones wrote:
The full 360 turn around let's you, with a bit of patience, create your own view planes.
Front and profile is all you need to make a half decent model, the waiting is just to get the right posture as the idle animations cycle.

I'm a bit rusty on my character creation from start to finish, but it would likely take me about 2hrs to set up vplanes and do the face, about 3 to get a very rough wireframe body set up with proper anatomy and rig, 2hrs tops for the UV unwrap and bone weighting. Texturing properly, well, that could take from hours to days, depending on polygon budget, and texture res. I do use Maya, so it probably is a bit easier for me, esp considering I've made myself a lot of tool scripts.

+1 from me though because it might be a first step in fan created game items.

I admire your skills and the patience you put into this. With a bit of software I would hope to eliminate a few steps from your procedure, which would lead to a significant time-saving. Thank you for your support! Until then you should consider offering your work as a service for others!

CCP Rise wrote:

"We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed."

Source

Leto Aramaus
Frog Team Four
Of Essence
#5 - 2015-06-11 14:33:40 UTC
Okay correct me if I'm wrong here... but let me get this straight:

You're asking CCP to code a way for you to export your 3D character model out of the game, to do... what?

So you can make fun little movies like Clear Skies?

"CCP I want to make 3D animations using my EVE avatar, but I don't want to learn how to 3D model, so please use your time and money to help me. No this has nothing to do with the game, I just want pretty little videos using my EVE character."

Is this right?

Are you kidding me?
Pops Tickle
Tickle Industries
#6 - 2015-06-11 14:36:27 UTC
Leto Aramaus wrote:
Okay correct me if I'm wrong here... but let me get this straight:

You're asking CCP to code a way for you to export your 3D character model out of the game, to do... what?

So you can make fun little movies like Clear Skies?

"CCP I want to make 3D animations using my EVE avatar, but I don't want to learn how to 3D model, so please use your time and money to help me. No this has nothing to do with the game, I just want pretty little videos using my EVE character."

Is this right?

Are you kidding me?

I do not appreciate the aggressive tone behind your post and normally would not dignify it with a proper response. If you knew anything about the matter, you would know how trivial it is to output the depth-buffer.

CCP Rise wrote:

"We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed."

Source

Leto Aramaus
Frog Team Four
Of Essence
#7 - 2015-06-11 14:50:26 UTC
Pops Tickle wrote:

I do not appreciate the aggressive tone behind your post and normally would not dignify it with a proper response. If you knew anything about the matter, you would know how trivial it is to output the depth-buffer.


Umm, duuude.... did you not get the point of my post??

It doesn't matter how difficult it is to export your EVE character, or learn 3D modeling...

The point is that it's not CCPs job to facilitate your out-of-game hobby of using your EVE character for movies and artwork.

Seriously... unbelievable... the entitlement is burning my brain.

Is my above summary of your thoughts correct? "CCP please waste your time and money to give me a feature that 0.001% of the playerbase would use, so I can make art out of game?"

-1 not supported, in case you didn't get that already.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#8 - 2015-06-11 15:22:37 UTC  |  Edited by: Nana Skalski
Leto Aramaus wrote:
The point is that it's not CCPs job to facilitate your out-of-game hobby of using your EVE character for movies and artwork.

So you are basically saying: "CCP, why you should support your comunity and fanbase with tools? Who needs it? I dont need it and anyone who needs it is wasting my and your time."
Its CCP choosing what to do.
Leto Aramaus
Frog Team Four
Of Essence
#9 - 2015-06-11 15:27:17 UTC
Nana Skalski wrote:
Leto Aramaus wrote:
[quote=Pops Tickle]The point is that it's not CCPs job to facilitate your out-of-game hobby of using your EVE character for movies and artwork.

So you are basically saying: "CCP, why you should support your comunity and fanbase with tools? Who needs it? I dont need it and anyone who needs it is wasting my and your time."
Its CCP choosing what to do.


Tools for THE GAME are one thing.

Tools for an EXTREMELY NICHE target like this... using your EVE character in OUT OF GAME art... is ridiculous to expect. I realize the OP didn't say he expects it, but to even ask for it is not much better.

I can't believe anyone thinks they should waste their time on this.
Nyalnara
Marauder Initiative
#10 - 2015-06-11 15:36:27 UTC  |  Edited by: Nyalnara
Everybody creating videos about Eve Online may be interested in a tool like this. Or people creating arts about it... Or...

If you could export every assets of this game, there would definitely be people to use it in a interesting way. Saying that no one use it, while it doesn't exists, and that because nobody use it it's useless, is a bit far fetched...

EDIT:
Leto Aramaus wrote:
Is my above summary of your thoughts correct? "CCP please waste your time and money to give me a feature that 0.001% of the playerbase would use, so I can make art out of game?"


"CCP please waste your time and money to give people a feature that some players might use to make art out of game, thus creating free publicity and awesome content about this game we all love?"

Just saying...

French half-noob.

Non, je ne suis pas gentil.

Ralph King-Griffin
New Eden Tech Support
#11 - 2015-06-11 16:16:42 UTC  |  Edited by: Ralph King-Griffin
Supported, +1.

Edit: to clarify, i would use this feature if implamented
Erin Crawford
#12 - 2015-06-11 18:09:03 UTC
Ralph King-Griffin wrote:
Supported, +1.

Edit: to clarify, i would use this feature if implamented

So would I.
Definitely supporting this.

"Those who talk don’t know. Those who know don’t talk. "

Pew Terror
All of it
#13 - 2015-06-11 18:10:39 UTC
Why not rip it out of the real depth buffer? (ask a dev beforehand)
Pops Tickle
Tickle Industries
#14 - 2015-06-11 18:20:50 UTC  |  Edited by: Pops Tickle
Pew Terror wrote:
Why not rip it out of the real depth buffer? (ask a dev beforehand)
I am against it. I do not know a way that would not end in me writing software that would get me permabanned for modifying a running client's memory.

Please share your wisdom if you know a better way.



(a dev would definitely say no. it is what it is and the ends should not justify the means)

CCP Rise wrote:

"We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed."

Source

James Baboli
Warp to Pharmacy
#15 - 2015-06-11 19:47:31 UTC
While I don't do enough modeling to get this, I think more tools for video makers and similar are good, but not a priority. A hearty +1 for putting it on the "when we have a dev who can do this idle" list or whatever the equivalent time filling projects list is called.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Pew Terror
All of it
#16 - 2015-06-11 19:59:06 UTC  |  Edited by: Pew Terror
Pops Tickle wrote:
Pew Terror wrote:
Why not rip it out of the real depth buffer? (ask a dev beforehand)
I am against it. I do not know a way that would not end in me writing software that would get me permabanned for modifying a running client's memory.

Please share your wisdom if you know a better way.



(a dev would definitely say no. it is what it is and the ends should not justify the means)


I definetly don't mean client memory manipulation, just to be clear! It's basically just another output device that's not a monitor (NVidia shadowplay for example is just a buffer grabber and that's allowed).
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#17 - 2015-06-11 21:29:53 UTC
Leto Aramaus wrote:
but I don't want to learn how to 3D model

Are you kidding me?
This is one way to say you don't model. And for what it's worth CCP has this tool internally already.
Teebeutel
Caldari Provisions
Caldari State
#18 - 2015-06-11 22:17:30 UTC
You can technically hook into DirectX and export the model at runtime(or all the meshes it is comprised of, depending on how it's rendered internally), Im not sure on official CCP policy on things of that nature though, so I would advise on reading up on it beforehand.
Pops Tickle
Tickle Industries
#19 - 2015-06-12 08:31:12 UTC  |  Edited by: Pops Tickle
Teebeutel wrote:
You can technically hook into DirectX and export the model at runtime(or all the meshes it is comprised of, depending on how it's rendered internally), Im not sure on official CCP policy on things of that nature though, so I would advise on reading up on it beforehand.

Well now I ask you as well for a hint towards it, which does not end in DLL Injection and breaking the EULA. Ms. Terror above sadly was nothing more but trolling.

CCP Rise wrote:

"We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed."

Source

Nyalnara
Marauder Initiative
#20 - 2015-06-12 08:49:46 UTC
Well, it is possible to have your GPU exit data through virtual interfaces... Now just hook up that virtual interface to a custom-made software designed to export that data flux in a usable format, and you're good.

French half-noob.

Non, je ne suis pas gentil.

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