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A plan to give balance to cloaking (Images)

Author
Endeavour Starfleet
#161 - 2011-12-29 05:51:30 UTC
Ingvar Angst wrote:
Endeavour Starfleet wrote:
This is what my idea does. It gives the small amount of risk needed to balance out the abuse of the cloaking system. It is flexible in its adaption and directly targets the incentive to go AFK while cloaked. Players should not get to come back after a day at the pool or a night at the movies to a free solo kill or hotdrop simply because they have a running module in hostile territory.

It once may have been a tool of small potatoes to inflict effect on larger entities but these days it is the large alliances using it to soften up territory by inflicting free reduction in funds and mins to buy and build ships for good defense. You can deny this all you want but I have seen it for myself.



It nerfs the crap out of the risk in wormhole space by breaking cloaks, allowing a ridiculous level of safety that's unwanted and unneeded.


Correction. It is breaking YOUR cloak method that requires you to be able to enjoy a hot bath or night at the movies (Go ahead and claim you are watching the hole like a hawk that I simply wont believe) Uncloak, kill, get your solo kill or be baited and have to refit your cheap ass ship and come back later. If in nullsec you get your billions victory from a hotdrop.

The "safety" comes because you don't want to be active. Don't want to spend the 15 secs logging in and recloaking the moment you appear. Yes you now have a single disadvantage! A new feeling I bet.
Mars Theran
Foreign Interloper
#162 - 2011-12-29 07:29:06 UTC
Initially, as the idea was presented, I rather liked it. I see a lot of dissent here though.

The part I liked was the pinging idea, though I think it needs to be balanced a great deal.

Here's how I would make it work, based on the OPs idea.

Make them specific probes with small scan ranges of 0.125 to 1 AU, so they only become practical to use when attempting to locate cloakers within a relatively small area. This also eliminates the restriction against afk cloaking for the most part, as ships may move to a reasonable distnce from any celestial and be virtually immune to any attempts to locate them outside of very determined individuals.

Change the message to a literal ping. Pop-ups are boring and mostly annoying reminders that serve to sever players from immersion.

Modify the probe cycle to 20 seconds or higher. Nobody wants to wait a minute to recycle their probes for fear of falling asleep while they're at it. Final probe cycle time is still dependent on skills of course.

Require a minimum number of probes to overlap the area which guards the cloaked vessel. Perhaps 3 or 4.

Prevent the probes from disrupting the cloak. It can be argued that there is a mass limit on what will effectively decloak a ship, and probes fall under that requirement. Nobody needs to be decloaked by a probe anyway.

Finally, only a pilot with max. probing skills and best equipment should be able to find a cloaked vessel by this method, and then only if they really are good. This eliminates casual decloaks by just anyone from occuring, and restricts the task to only those with the hardware and skill to do so. Location of a cloaked vessel only gives a result of a warp point within the vicinity of the last known position, as of the completed cycle of the probes. It may be anywhere from 20-30 kms off target, or even more.


This results in a limitation: cloaking is still only subject to the same rules for decloaking that have always applied.

Plenty of time is offered for pilots to become aware of the problem and leave the area, provided they are paying attention.

Intel gathering is a reward in itself; it shouldn't come without at least a little risk.
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Jaigar
Native Freshfood
Minmatar Republic
#163 - 2011-12-29 07:33:23 UTC
I'm not even reading the weekly AFK cloaker whine anymore. The issue is local providing instant and free intel, not the cloaks.
Lord Zim
Gallente Federation
#164 - 2011-12-29 09:02:09 UTC
Ingvar Angst wrote:
It nerfs the crap out of the risk in wormhole space by breaking cloaks, allowing a ridiculous level of safety that's unwanted and unneeded.

And of course, your idea is the epitome of balance.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Endeavour Starfleet
#165 - 2011-12-29 10:22:03 UTC
It is not a direct nerf on cloaking as say a fuel bay would. It targets the incentive to AFK for hours on end. And is adaptable so CCP can play with the timing to find what works best.

I call that balance.
Mag's
Azn Empire
#166 - 2011-12-29 12:40:06 UTC
Endeavour Starfleet wrote:
It is not a direct nerf on cloaking as say a fuel bay would. It targets the incentive to AFK for hours on end. And is adaptable so CCP can play with the timing to find what works best.

I call that balance.
Would you care to answer the question yet?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Jint Hikaru
OffWorld Exploration Inc
#167 - 2011-12-29 12:49:19 UTC
Endeavour Starfleet wrote:
This isn't just Ingvar hiding in his "hole" somewhere. If you are or were in nullsec recently you will see it has become an epidemic. People in alliance chat asking for plex to do AFK cloaking on alts for petes sakes.

The incentive has to go. And removing local wont do that. Just give more incentive to AFK cloak to do real damage against those weaker than the huge alliances in game.


Removing local WILL remove the incentive to AFK Cloak. Because there is no reason to AFK cloak if nobody knows you are there. (AFK cloaking is purely about frightening 0.0 bunnies into not leaving their stations right)

However, if you are talking about cloakers hot-dropping or sneaking up on weak targets.... that the point of cloaks.... thats what they are for.... And these are not AFK.


What you really need to answer is are you trying to stop AFK cloaking or all cloaking?

Everytime I read one of these threads its the same thing. The anti AFKcloak crowd suggest things that find or nerf all cloakers, while hiding behind the 'its to stop AFK cloaking' lie.



Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Lord Zim
Gallente Federation
#168 - 2011-12-29 13:30:26 UTC
Mag's wrote:
Endeavour Starfleet wrote:
It is not a direct nerf on cloaking as say a fuel bay would. It targets the incentive to AFK for hours on end. And is adaptable so CCP can play with the timing to find what works best.

I call that balance.
Would you care to answer the question yet?

You mean the question whose answer is "if a cloaker doesn't show up in local, then he can't AFK cloak"? That one? Because that's certainly not used to push for a change which will make cloaks overpowered, no sirree.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Twylla
The Scope
Gallente Federation
#169 - 2011-12-29 15:38:38 UTC  |  Edited by: Twylla
Solution:

Space MInes, anchorable relative to SB bombs and Smartbombs.

Deployable one-time explosive devices that can detect and detonate if a cloaked (or any neutral/hostile) ship comes within a certain proximity. Rats do not trigger, but can be destroyed (leave no wreck, no bounty)

10K detection radius, can't be anchored within 5k of an object or 10k of another mine, or 30k from a gate.

Ideal deploy locations: 30-50-100k along align points around stations, warp-in vectors for gates, belts, or active grav sites, 'off grid' traps (



Reason:

AFK player can AFK all day long, but it'll give locals time to deploy mines. If cloaker decides to un-afk, he has to risk flying headlong into deployed minefields because he sat around and 'announced' his presence for god-knows how long.

Mine damage is not 'smart', and will damage anything within the explosion range, so position is important. Deploying a mine can be dangerous if the 'afk cloaker' isn't 'afk' and decides to trip the mine you just anchored while you're still near it. Warp-to-zero tackles are still viable. Keeping a minefield in position for extended periods of time enables busy covops pilots to 'map' the fields so fleets can work around them.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Lucien Visteen
Imperial Academy
Amarr Empire
#170 - 2011-12-29 16:00:54 UTC
Lets see if I can get all of the relevant info right, and it is basicly this: Cloak is not the cause of afk, and leave WH-space alone.
If we manage to come up with an idea that excludes these two major factors you might potentially agree.

One solution I can see then is. If a player does not give any inputs to the game in a set amount of time then that player will be timed out. Regardless of where said player is located, i.e. space or station.

There, cloak is untouched and wh-space is left alone.

The ships hung in the sky in much the same way that bricks don't.

Lord Zim
Gallente Federation
#171 - 2011-12-29 16:01:58 UTC  |  Edited by: Lord Zim
Twylla wrote:
Solution:

Space MInes, anchorable relative to SB bombs and Smartbombs.

EVE had mines a long while back, but they were removed because people kept abusing the **** out of them.
Lucien Visteen wrote:
There, cloak is untouched and wh-space is left alone.

Optimist much? Fuel was rejected because it "broke long-term intel gathering deployments", and doing something was rejected because ... eh, I guess the funniest objection I saw was "it would just be botted away".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Torin Corax
Republic Military School
Minmatar Republic
#172 - 2011-12-29 16:05:40 UTC
@Twylla:

Mines were removed for a very good reason. Also, do you really want that cloaker to come into your system and start laying mines in every belt, anom, sig (s)he can find while you are logged off?
You think AFK cloakers are bad? Wait until the AFK mine-layers start flooding the system.
Caliph Muhammed
Perkone
Caldari State
#173 - 2011-12-29 16:11:17 UTC  |  Edited by: Caliph Muhammed
Endeavour Starfleet wrote:
It is not a direct nerf on cloaking as say a fuel bay would. It targets the incentive to AFK for hours on end. And is adaptable so CCP can play with the timing to find what works best.

I call that balance.


I call it your personal wish.

Number one covert ops craft don't have large cargo bays.

Number two, while i'm not going to rehash every counter there is to this proposal, having anti cloaking mechanisms will create strongholds of isk farming. If an alliance can offer one safe haven from cloaking they have the means to use the wealth generation to spread to a second system and so on and so forth. Cloaking is the one mechanism in the game that prevents absolute security. The devs know this which is why your thread is going to be ignored and left to the waste bin the same as the rest. Oh, im sure you figured yourself able to subdue the counter opinion on the boards but so far you haven't nor has anyone else. Speak your mind by all means but it is, has been and will be a exercise in futility.

And number three, as someone with cloaking level 5 and the skills that compliment it I do not accept such a gamebreaking and drastic change without the ability to have all my skill points back. And not just from cloaking but the crappy boats that harness cloakings power and i'd care for a ISK refund for the ships I bought to use said ability at the price I paid for them.

Thanks in advance & see you in the next thread.
Lucien Visteen
Imperial Academy
Amarr Empire
#174 - 2011-12-29 16:13:44 UTC
Lord Zim wrote:
Twylla wrote:
Solution:

Space MInes, anchorable relative to SB bombs and Smartbombs.

EVE had mines a long while back, but they were removed because people kept abusing the **** out of them.
Lucien Visteen wrote:
There, cloak is untouched and wh-space is left alone.

Optimist much? Fuel was rejected because it "broke long-term intel gathering deployments", and doing something was rejected because ... eh, I guess the funniest objection I saw was "it would just be botted away".


I like to try to find solutions to problems instead of bickering over the old ones Smile. Even if the solution is not what was first introduced. That last objection seems to be the fall back to if all else fails, I've seen it been used in one of my older ideas aswell.
But then petitioning for botting might be easier aswell since very few people can play for 23 hours straight. So it might even solve that problem too!

The ships hung in the sky in much the same way that bricks don't.

Lord Zim
Gallente Federation
#175 - 2011-12-29 16:15:41 UTC  |  Edited by: Lord Zim
Caliph Muhammed wrote:
And number three, as someone with cloaking level 5 and the skills that compliment it I do not accept such a gamebreaking and drastic change without the ability to have all my skill points back. And not just from cloaking but the crappy boats that harness cloakings power and i'd care for a ISK refund for the ships I bought to use said ability at the price I paid for them.

This part isn't something I would bet on. You can ask supercaps pilots how refundable their SP were.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Twylla
The Scope
Gallente Federation
#176 - 2011-12-29 16:16:50 UTC
Torin Corax wrote:
@Twylla:

Mines were removed for a very good reason. Also, do you really want that cloaker to come into your system and start laying mines in every belt, anom, sig (s)he can find while you are logged off?
You think AFK cloakers are bad? Wait until the AFK mine-layers start flooding the system.


It's not like you can't pick them up on a D-scan and snipe them. Furthermore, I'd think they'd need to be deployable by something with a serious cargo bay.

Sometimes old ideas are just ahead of their time. Real militaries dust off old concepts all the time and shine them up if they solve a problem.

~Weapons R&D technician, arms manufacturer, weapons dealer, wormhole project manager, nulsec fleet pilot, armored warfare command/mindlink specialist, thanatos pilot, alliance executor, now retired~

I've done everything. NOW GET OFF MY LAWN!

Lord Zim
Gallente Federation
#177 - 2011-12-29 16:25:21 UTC
And sometimes bad ideas are just bad.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#178 - 2011-12-29 16:26:52 UTC  |  Edited by: Caliph Muhammed
Lord Zim wrote:
Caliph Muhammed wrote:
And number three, as someone with cloaking level 5 and the skills that compliment it I do not accept such a gamebreaking and drastic change without the ability to have all my skill points back. And not just from cloaking but the crappy boats that harness cloakings power and i'd care for a ISK refund for the ships I bought to use said ability at the price I paid for them.

This part isn't something I would bet on. You can ask supercaps pilots how refundable their SP were.


They adjusted Supers hit points and drone ability. Fairly significant but nowhere near as detrimental to those caps as making cloaking a complete waste of time. Now if they removed supers doomsday weapon i'd concur.

I do count on however the sheer volume of cloak users, far greater than super pilots, shooting statues in jita. And for me on a personal level if I were screwed over i'd close my account. I may have if I had a super but i'm not oblivious to the difference between stat adjustment in a honest sense and making cloaking a logisitcs ridden waste of combat ability for the sake of risk averse players wanting absolute safety to farm null sec.

And i'm feeling real secure and comfortable in what I know of the EVE community and the devs that cloaking is going to stay just a viable and worthwhile to use as it is at present.
Lord Zim
Gallente Federation
#179 - 2011-12-29 16:33:24 UTC
Caliph Muhammed wrote:
absolute safety to farm null sec.

I found a mistake.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Caliph Muhammed
Perkone
Caldari State
#180 - 2011-12-29 16:35:36 UTC
Lord Zim wrote:
Caliph Muhammed wrote:
absolute safety to farm null sec.

I found a mistake.



I don't think so.