These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

IDEA: Sounding Charges

First post
Author
Alt F'Four
Science and Trade Institute
Caldari State
#1 - 2015-06-10 23:41:19 UTC
Cloaky campers got you hugging the station? Do you just know someone is out there waiting in the shadows, but you're not sure just where? Sounding charges might just be the answer.

Similar to depth charges or sonar pings, a sounding charge would emit an electronic pulse that temporarially overloads cloaking fields used to hide ships in space. The polarization effect of the pulse temporarially reacts with the camoflage fields of all cloaked ships within a 1 AU radius sphere to create a signal that is detectable by the pulse initiator's navigation and targeting systems for a period of 5 minutes.

Sounding charge broadcasters can be activated once every 15 seconds.

Pulses radiate in a sphere from the user's ship to a radius of 1 AU.

Decloaked ships that are tagged by the sounding charge "ping" become visible icons on the overview panel and are targetable. The cloaked status of their ship remains intact. They are not visible to the capsuleer's eye and can be targeted only by the ship which pinged the target, using the overview panel.

The "pinged" status of the discovered ship is reported to the ship's pilot by an audible ping noise.

The location of the ping result(s) serves as a beacon to allow in-system warping to the location. Note: The cloaked ship may have moved from the location where it was originally detected. It would still be targetable for 5 minutes, however, would need to be located, again (or re-pinged) for targeting to be possible.

Requires:

Sounding Charge Broadcaster (Medium slot) - Fits any ship type, except shuttles, freighters, and other unarmed ship types. - Limited to one broadcaster per ship.
Sounding Charge (Ammo Charge)
Skills - To Be Determined

Seed Items:

Sounding Charge Broadcaster Blueprint - Inventable to a T2 variant, which allows a 1.25 AU radius ping.
Sounding Charge Blueprint

Benefits:

Allows players to detect hostile forces hiding in their vicinity. Cloaked forces can react to being tagged by a ping and possibly affect an escape.

Provides new functionality for fleet security personnel. Easy fitting requirements would allow new capsuleers to fill valueable roles in even the most advanced null sec fleets.

Relatively small detection sphere provides plenty of room for a cloaked enemy to avoid being pinged. Larger coordinated sweeps, conducted by fleets, would prove helpful in locating cloaked hostiles.


Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-06-10 23:44:44 UTC
All of this has been suggested before, and all of this will be suggested again.

Please explain why you didn't just post this in the AFK cloaking sticky, where all the other godawful nerfs to just about every possible use of a cloak go?
Madd Adda
#3 - 2015-06-10 23:54:00 UTC  |  Edited by: Madd Adda
anything other than getting too close to an object to decloak defeats the very purpose of cloak to begin with. i wouldn't mind with prototype cloak, but this would only crush covertops.

besides: sound typically requires a medium like air or water to carry it.

Carebear extraordinaire

baltec1
Bat Country
Pandemic Horde
#4 - 2015-06-10 23:59:43 UTC
Came here expecting a call for a trumpet for when you charge towards something. I am left disappointed.
Alt F'Four
Science and Trade Institute
Caldari State
#5 - 2015-06-11 00:03:27 UTC
It's actually a well-balanced approach to combatting any type of cloaked hostile scouting or assault force. The enormous size of the solar system - in all three axis - provides a huge area in which to hide. Discovery is not a given. It would be fairly difficult.

Although this is not specifically aimed at cloaked AFK campers, the idea would allow them to possibly be discovered, were they not "on the move", occasionally.

More importantly, and a prime reason not to stereotype this suggestion into the "AFK cloaking sticky", is that it would allow for a fleet's picket scouts to detect a fleet of stealth bombers preparing for a bombing run or a black ops battleship and fleet transiting a system. The potential uses of such an implementation allow greater immersion into the game's roles and unlock opportunities for new players to find useful employment in the lawless reaches of the galaxy.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2015-06-11 00:10:43 UTC
Alt F'Four wrote:
It's actually a well-balanced approach to combatting any type of cloaked hostile scouting or assault force. The enormous size of the solar system - in all three axis - provides a huge area in which to hide. Discovery is not a given. It would be fairly difficult.

Although this is not specifically aimed at cloaked AFK campers, the idea would allow them to possibly be discovered, were they not "on the move", occasionally.

More importantly, and a prime reason not to stereotype this suggestion into the "AFK cloaking sticky", is that it would allow for a fleet's picket scouts to detect a fleet of stealth bombers preparing for a bombing run or a black ops battleship and fleet transiting a system. The potential uses of such an implementation allow greater immersion into the game's roles and unlock opportunities for new players to find useful employment in the lawless reaches of the galaxy.



Why do you feel that, given the range and the cooldown of your sounding charges, it should be impossible to set up a bombing run properly? Or to get a dictor in close to a hostile super? Or to sneak past a gatecamp? Or to black ops drop anyone ever?
Alt F'Four
Science and Trade Institute
Caldari State
#7 - 2015-06-11 00:17:06 UTC
Madd Adda wrote:
anything other than getting too close to an object to decloak defeats the very purpose of cloak to begin with. i wouldn't mind with prototype cloak, but this would only crush covertops.

besides: sound typically requires a medium like air or water to carry it.


Good observation on the science. Since the signal is of electronic origin the ping detected by the cloaked pilot would be the feedback of the overloaded cloaking device within the ship.



On the topic of effectively crushing the covops, the chances of actually scanning one down - especially one that was trying to avoid detection - would be quite remote. Here's a visualization that comes close to explaining the concept and why a covops force that' wants to stay hidden has a very decent chance of doing so:

If you were to hide something in a ping pong ball (miniature covops ship, maybe), then randomly place the ping pong ball into a large truck full of ping pong balls, you *could* find the one that contains the object, eventually. But - only being able to check one ball every 15 seconds, it would take quite a long time to do. Now, imagine how long it would take if the randomly placed "prize ball" were to move around a lot.

The cloaked force has defenses in the ability to use directional scan to avoid ships which may pose a detection risk.
Alt F'Four
Science and Trade Institute
Caldari State
#8 - 2015-06-11 00:26:19 UTC
Danika Princip wrote:
Why do you feel that, given the range and the cooldown of your sounding charges, it should be impossible to set up a bombing run properly? Or to get a dictor in close to a hostile super? Or to sneak past a gatecamp? Or to black ops drop anyone ever?


The sneaking and gatecamp scenarios are valid concerns. Perhaps the answer lies in slightly increasing the range, while also significantly increasing the cooldown to something like 120 to 180 seconds.
Unsuccessful At Everything
The Troll Bridge
#9 - 2015-06-11 00:30:32 UTC
For the love of.... the AFK Cloaky sticky is at the top of the page.






Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Mag's
Azn Empire
#10 - 2015-06-11 01:07:56 UTC
Reported for redundancy.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#11 - 2015-06-11 01:36:05 UTC
Quote:

Forum rules

17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


Closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department